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Ensure roll is used when in scope
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2 changed files with 2 additions and 2 deletions
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@ -2259,7 +2259,7 @@ void CG_DrawActiveFrame( int serverTime, stereoFrame_t stereoView ) {
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//Sniper/E11 scope
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if (usingScope)
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{
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cg.refdef.viewangles[ROLL] = vr->clientviewangles[ROLL];
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cg.refdef.viewangles[ROLL] = vr->hmdorientation[ROLL];
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cg.refdef.viewangles[PITCH] = vr->weaponangles[ANGLES_ADJUSTED][PITCH];
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cg.refdef.viewangles[YAW] = vr->clientviewangles[YAW]
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+ vr->weaponangles[ANGLES_ADJUSTED][YAW] + SHORT2ANGLE(cg.snap->ps.delta_angles[YAW]);
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@ -3036,7 +3036,7 @@ void CG_DrawActive( stereoFrame_t stereoView ) {
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//Sniper/E11 scope
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if (usingScope)
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{
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cg.refdef.viewangles[ROLL] = vr->clientviewangles[ROLL];
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cg.refdef.viewangles[ROLL] = vr->hmdorientation[ROLL];
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cg.refdef.viewangles[PITCH] = vr->weaponangles[ANGLES_ADJUSTED][PITCH];
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cg.refdef.viewangles[YAW] = vr->clientviewangles[YAW]
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+ vr->weaponangles[ANGLES_ADJUSTED][YAW] + SHORT2ANGLE(cg.snap->ps.delta_angles[YAW]);
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