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animtable.h
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
cg_camera.cpp
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Bit of camera tidy up
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2023-01-25 09:24:23 +00:00 |
cg_camera.h
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Huge improvement to immersive cutscene camera control
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2023-01-24 18:52:10 +00:00 |
cg_consolecmds.cpp
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E11 Blaster Rifle Scope
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2022-11-16 21:12:28 +00:00 |
cg_credits.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
cg_draw.cpp
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Ensure controlling an NPC allows time for the view angles to be set correctly
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2023-01-26 22:03:41 +00:00 |
cg_drawtools.cpp
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Fix issue with muzzle flash only causing dlight in the left eye
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2022-11-26 10:14:13 +00:00 |
cg_effects.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
cg_ents.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
cg_event.cpp
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HAPTICS!!!
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2022-11-17 00:05:01 +00:00 |
cg_info.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
cg_lights.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
cg_local.h
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Fix issue with muzzle flash only causing dlight in the left eye
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2022-11-26 10:14:13 +00:00 |
cg_localents.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
cg_main.cpp
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Movement Speed toggle
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2022-11-25 23:25:37 +00:00 |
cg_marks.cpp
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MuadDib's persistent saber burn marks
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2022-11-09 22:05:06 +00:00 |
cg_media.h
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Movement Speed toggle
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2022-11-25 23:25:37 +00:00 |
cg_players.cpp
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Support for external haptics providers
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2022-11-18 21:02:36 +00:00 |
cg_playerstate.cpp
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HAPTICS!!!
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2022-11-17 00:05:01 +00:00 |
cg_predict.cpp
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Ensure controlling an NPC allows time for the view angles to be set correctly
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2023-01-26 22:03:41 +00:00 |
cg_public.h
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HAPTICS!!!
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2022-11-17 00:05:01 +00:00 |
cg_scoreboard.cpp
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Fixed Ladyluck remote turret
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2022-11-07 22:14:36 +00:00 |
cg_servercmds.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
cg_snapshot.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
cg_syscalls.cpp
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HAPTICS!!!
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2022-11-17 00:05:01 +00:00 |
cg_text.cpp
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So many changes..
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2022-10-08 17:29:49 +01:00 |
cg_view.cpp
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Scope Zooming (in and out) (@MuadDib)
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2023-01-19 21:16:20 +00:00 |
cg_weapons.cpp
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Prevent gesture use skipping cutscenes or exiting security cameras
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2022-11-30 17:52:57 +00:00 |
FX_ATSTMain.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
FX_Blaster.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
FX_Bowcaster.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
FX_BryarPistol.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
FX_DEMP2.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
FX_Disruptor.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
FX_Emplaced.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
FX_Flechette.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
FX_HeavyRepeater.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
FX_RocketLauncher.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
FxPrimitives.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
FxPrimitives.h
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
FxScheduler.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
FxScheduler.h
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
FxSystem.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
FxSystem.h
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
FxTemplate.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
FxUtil.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
FxUtil.h
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
strip_objectives.h
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Initial Commit
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2022-09-18 16:37:21 +01:00 |