jkxr/Projects/Android/jni/OpenJK/codeJK2/cgame
2023-04-01 11:25:11 +02:00
..
animtable.h Initial Commit 2022-09-18 16:37:21 +01:00
cg_camera.cpp Renaming JKQuest to JKXR 2023-03-01 22:14:44 +00:00
cg_camera.h Huge improvement to immersive cutscene camera control 2023-01-24 18:52:10 +00:00
cg_consolecmds.cpp Renaming JKQuest to JKXR 2023-03-01 22:14:44 +00:00
cg_credits.cpp Initial Commit 2022-09-18 16:37:21 +01:00
cg_draw.cpp Fix subtitles rendering; Fix rendering of other centered texts 2023-03-28 22:44:38 +01:00
cg_drawtools.cpp Fix subtitles rendering; Fix rendering of other centered texts 2023-03-28 22:44:38 +01:00
cg_effects.cpp Initial Commit 2022-09-18 16:37:21 +01:00
cg_ents.cpp Initial Commit 2022-09-18 16:37:21 +01:00
cg_event.cpp HAPTICS!!! 2022-11-17 00:05:01 +00:00
cg_info.cpp Initial Commit 2022-09-18 16:37:21 +01:00
cg_lights.cpp Initial Commit 2022-09-18 16:37:21 +01:00
cg_local.h Fix subtitles rendering; Fix rendering of other centered texts 2023-03-28 22:44:38 +01:00
cg_localents.cpp Initial Commit 2022-09-18 16:37:21 +01:00
cg_main.cpp @MuadDib's Improve-security-camera-controls 2023-03-05 08:51:50 +00:00
cg_marks.cpp MuadDib's persistent saber burn marks 2022-11-09 22:05:06 +00:00
cg_media.h @MuadDib's Usable-objects-hint 2023-03-05 08:50:51 +00:00
cg_players.cpp Camera shake fix part 2 2023-03-30 22:16:37 +01:00
cg_playerstate.cpp HAPTICS!!! 2022-11-17 00:05:01 +00:00
cg_predict.cpp Ensure controlling an NPC allows time for the view angles to be set correctly 2023-01-26 22:03:41 +00:00
cg_public.h HAPTICS!!! 2022-11-17 00:05:01 +00:00
cg_scoreboard.cpp Fixed Ladyluck remote turret 2022-11-07 22:14:36 +00:00
cg_servercmds.cpp Initial Commit 2022-09-18 16:37:21 +01:00
cg_snapshot.cpp Initial Commit 2022-09-18 16:37:21 +01:00
cg_syscalls.cpp HAPTICS!!! 2022-11-17 00:05:01 +00:00
cg_text.cpp Fix subtitles rendering; Fix rendering of other centered texts 2023-03-28 22:44:38 +01:00
cg_view.cpp Revert "Removed the no-backface-culling for weapons as it is no longer needed" 2023-04-01 09:47:48 +01:00
cg_weapons.cpp Make weapon adjustment mode independent for each weapon; Optimize loading of weapon adjustments 2023-04-01 11:25:11 +02:00
FX_ATSTMain.cpp Initial Commit 2022-09-18 16:37:21 +01:00
FX_Blaster.cpp Initial Commit 2022-09-18 16:37:21 +01:00
FX_Bowcaster.cpp Initial Commit 2022-09-18 16:37:21 +01:00
FX_BryarPistol.cpp Initial Commit 2022-09-18 16:37:21 +01:00
FX_DEMP2.cpp Initial Commit 2022-09-18 16:37:21 +01:00
FX_Disruptor.cpp Initial Commit 2022-09-18 16:37:21 +01:00
FX_Emplaced.cpp Initial Commit 2022-09-18 16:37:21 +01:00
FX_Flechette.cpp Initial Commit 2022-09-18 16:37:21 +01:00
FX_HeavyRepeater.cpp Initial Commit 2022-09-18 16:37:21 +01:00
FX_RocketLauncher.cpp Initial Commit 2022-09-18 16:37:21 +01:00
FxPrimitives.cpp Initial Commit 2022-09-18 16:37:21 +01:00
FxPrimitives.h Initial Commit 2022-09-18 16:37:21 +01:00
FxScheduler.cpp Initial Commit 2022-09-18 16:37:21 +01:00
FxScheduler.h Initial Commit 2022-09-18 16:37:21 +01:00
FxSystem.cpp Initial Commit 2022-09-18 16:37:21 +01:00
FxSystem.h Initial Commit 2022-09-18 16:37:21 +01:00
FxTemplate.cpp Initial Commit 2022-09-18 16:37:21 +01:00
FxUtil.cpp Initial Commit 2022-09-18 16:37:21 +01:00
FxUtil.h Initial Commit 2022-09-18 16:37:21 +01:00
strip_objectives.h Initial Commit 2022-09-18 16:37:21 +01:00