.. |
animtable.h
|
Initial Commit
|
2022-09-18 16:37:21 +01:00 |
cg_camera.cpp
|
Renaming JKQuest to JKXR
|
2023-03-01 22:14:44 +00:00 |
cg_camera.h
|
Huge improvement to immersive cutscene camera control
|
2023-01-24 18:52:10 +00:00 |
cg_consolecmds.cpp
|
Renaming JKQuest to JKXR
|
2023-03-01 22:14:44 +00:00 |
cg_credits.cpp
|
Initial Commit
|
2022-09-18 16:37:21 +01:00 |
cg_draw.cpp
|
Fix subtitles rendering; Fix rendering of other centered texts
|
2023-03-28 22:44:38 +01:00 |
cg_drawtools.cpp
|
Fix subtitles rendering; Fix rendering of other centered texts
|
2023-03-28 22:44:38 +01:00 |
cg_effects.cpp
|
Initial Commit
|
2022-09-18 16:37:21 +01:00 |
cg_ents.cpp
|
Initial Commit
|
2022-09-18 16:37:21 +01:00 |
cg_event.cpp
|
HAPTICS!!!
|
2022-11-17 00:05:01 +00:00 |
cg_info.cpp
|
Initial Commit
|
2022-09-18 16:37:21 +01:00 |
cg_lights.cpp
|
Initial Commit
|
2022-09-18 16:37:21 +01:00 |
cg_local.h
|
Fix subtitles rendering; Fix rendering of other centered texts
|
2023-03-28 22:44:38 +01:00 |
cg_localents.cpp
|
Initial Commit
|
2022-09-18 16:37:21 +01:00 |
cg_main.cpp
|
@MuadDib's Improve-security-camera-controls
|
2023-03-05 08:51:50 +00:00 |
cg_marks.cpp
|
MuadDib's persistent saber burn marks
|
2022-11-09 22:05:06 +00:00 |
cg_media.h
|
@MuadDib's Usable-objects-hint
|
2023-03-05 08:50:51 +00:00 |
cg_players.cpp
|
Camera shake fix part 2
|
2023-03-30 22:16:37 +01:00 |
cg_playerstate.cpp
|
HAPTICS!!!
|
2022-11-17 00:05:01 +00:00 |
cg_predict.cpp
|
Ensure controlling an NPC allows time for the view angles to be set correctly
|
2023-01-26 22:03:41 +00:00 |
cg_public.h
|
HAPTICS!!!
|
2022-11-17 00:05:01 +00:00 |
cg_scoreboard.cpp
|
Fixed Ladyluck remote turret
|
2022-11-07 22:14:36 +00:00 |
cg_servercmds.cpp
|
Initial Commit
|
2022-09-18 16:37:21 +01:00 |
cg_snapshot.cpp
|
Initial Commit
|
2022-09-18 16:37:21 +01:00 |
cg_syscalls.cpp
|
HAPTICS!!!
|
2022-11-17 00:05:01 +00:00 |
cg_text.cpp
|
Fix subtitles rendering; Fix rendering of other centered texts
|
2023-03-28 22:44:38 +01:00 |
cg_view.cpp
|
Revert "Removed the no-backface-culling for weapons as it is no longer needed"
|
2023-04-01 09:47:48 +01:00 |
cg_weapons.cpp
|
Make weapon adjustment mode independent for each weapon; Optimize loading of weapon adjustments
|
2023-04-01 11:25:11 +02:00 |
FX_ATSTMain.cpp
|
Initial Commit
|
2022-09-18 16:37:21 +01:00 |
FX_Blaster.cpp
|
Initial Commit
|
2022-09-18 16:37:21 +01:00 |
FX_Bowcaster.cpp
|
Initial Commit
|
2022-09-18 16:37:21 +01:00 |
FX_BryarPistol.cpp
|
Initial Commit
|
2022-09-18 16:37:21 +01:00 |
FX_DEMP2.cpp
|
Initial Commit
|
2022-09-18 16:37:21 +01:00 |
FX_Disruptor.cpp
|
Initial Commit
|
2022-09-18 16:37:21 +01:00 |
FX_Emplaced.cpp
|
Initial Commit
|
2022-09-18 16:37:21 +01:00 |
FX_Flechette.cpp
|
Initial Commit
|
2022-09-18 16:37:21 +01:00 |
FX_HeavyRepeater.cpp
|
Initial Commit
|
2022-09-18 16:37:21 +01:00 |
FX_RocketLauncher.cpp
|
Initial Commit
|
2022-09-18 16:37:21 +01:00 |
FxPrimitives.cpp
|
Initial Commit
|
2022-09-18 16:37:21 +01:00 |
FxPrimitives.h
|
Initial Commit
|
2022-09-18 16:37:21 +01:00 |
FxScheduler.cpp
|
Initial Commit
|
2022-09-18 16:37:21 +01:00 |
FxScheduler.h
|
Initial Commit
|
2022-09-18 16:37:21 +01:00 |
FxSystem.cpp
|
Initial Commit
|
2022-09-18 16:37:21 +01:00 |
FxSystem.h
|
Initial Commit
|
2022-09-18 16:37:21 +01:00 |
FxTemplate.cpp
|
Initial Commit
|
2022-09-18 16:37:21 +01:00 |
FxUtil.cpp
|
Initial Commit
|
2022-09-18 16:37:21 +01:00 |
FxUtil.h
|
Initial Commit
|
2022-09-18 16:37:21 +01:00 |
strip_objectives.h
|
Initial Commit
|
2022-09-18 16:37:21 +01:00 |