Proper fist models

.. for fisting stormtroopers with

Co-Authored-By: Grant Bagwell <general@grantbagwell.co.uk>
This commit is contained in:
Simon 2023-05-26 22:04:16 +01:00
parent beb5a6d7c6
commit 62eec97249
3 changed files with 2 additions and 2 deletions

View file

@ -1441,7 +1441,7 @@ static void CG_RegisterGraphics( void ) {
//VR Hand models
cgs.media.handModel_relaxed = cgi_R_RegisterModel( "models/players/kyle/lhand_r.md3" );
cgs.media.handModel_fist = cgi_R_RegisterModel( "models/players/kyle/lhand_r.md3" );
cgs.media.handModel_fist = cgi_R_RegisterModel( "models/players/kyle/lhand_force_fisting.md3" );
cgs.media.handModel_force = cgi_R_RegisterModel( "models/players/kyle/lhand_f.md3" );

View file

@ -1317,7 +1317,7 @@ static void CG_RegisterGraphics( void ) {
//VR Hand models
cgs.media.handModel_relaxed = cgi_R_RegisterModel( "models/players/kyle/lhand_r.md3" );
cgs.media.handModel_fist = cgi_R_RegisterModel( "models/players/kyle/lhand_r.md3" );
cgs.media.handModel_fist = cgi_R_RegisterModel( "models/players/kyle/lhand_force_fisting.md3" );
cgs.media.handModel_force = cgi_R_RegisterModel( "models/players/kyle/lhand_f.md3" );
cgs.media.saberHilt = cgi_R_RegisterModel( "models/weapons2/saber/saber_w.md3" );