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Proper fist models
.. for fisting stormtroopers with Co-Authored-By: Grant Bagwell <general@grantbagwell.co.uk>
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3 changed files with 2 additions and 2 deletions
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@ -1441,7 +1441,7 @@ static void CG_RegisterGraphics( void ) {
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//VR Hand models
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cgs.media.handModel_relaxed = cgi_R_RegisterModel( "models/players/kyle/lhand_r.md3" );
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cgs.media.handModel_fist = cgi_R_RegisterModel( "models/players/kyle/lhand_r.md3" );
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cgs.media.handModel_fist = cgi_R_RegisterModel( "models/players/kyle/lhand_force_fisting.md3" );
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cgs.media.handModel_force = cgi_R_RegisterModel( "models/players/kyle/lhand_f.md3" );
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@ -1317,7 +1317,7 @@ static void CG_RegisterGraphics( void ) {
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//VR Hand models
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cgs.media.handModel_relaxed = cgi_R_RegisterModel( "models/players/kyle/lhand_r.md3" );
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cgs.media.handModel_fist = cgi_R_RegisterModel( "models/players/kyle/lhand_r.md3" );
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cgs.media.handModel_fist = cgi_R_RegisterModel( "models/players/kyle/lhand_force_fisting.md3" );
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cgs.media.handModel_force = cgi_R_RegisterModel( "models/players/kyle/lhand_f.md3" );
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cgs.media.saberHilt = cgi_R_RegisterModel( "models/weapons2/saber/saber_w.md3" );
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BIN
z_vr_assets_base/models/players/kyle/lhand_force_fisting.md3
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BIN
z_vr_assets_base/models/players/kyle/lhand_force_fisting.md3
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