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animtable.h
Initial Commit
2022-09-18 16:37:21 +01:00
cg_camera.cpp
Update cg_camera.cpp
2023-01-26 22:04:05 +00:00
cg_camera.h
Huge improvement to immersive cutscene camera control
2023-01-24 18:52:10 +00:00
cg_consolecmds.cpp
E11 Blaster Rifle Scope
2022-11-16 21:12:28 +00:00
cg_credits.cpp
Initial Commit
2022-09-18 16:37:21 +01:00
cg_draw.cpp
Make controlling a vehicle (AT-ST) work a lot better - uses 1st person view
2023-01-28 15:28:24 +00:00
cg_drawtools.cpp
Fix issue with muzzle flash only causing dlight in the left eye
2022-11-26 10:14:13 +00:00
cg_effects.cpp
Initial Commit
2022-09-18 16:37:21 +01:00
cg_ents.cpp
Initial Commit
2022-09-18 16:37:21 +01:00
cg_event.cpp
HAPTICS!!!
2022-11-17 00:05:01 +00:00
cg_info.cpp
Initial Commit
2022-09-18 16:37:21 +01:00
cg_lights.cpp
Initial Commit
2022-09-18 16:37:21 +01:00
cg_local.h
Fix issue with muzzle flash only causing dlight in the left eye
2022-11-26 10:14:13 +00:00
cg_localents.cpp
Initial Commit
2022-09-18 16:37:21 +01:00
cg_main.cpp
Movement Speed toggle
2022-11-25 23:25:37 +00:00
cg_marks.cpp
MuadDib's persistent saber burn marks
2022-11-09 22:05:06 +00:00
cg_media.h
Movement Speed toggle
2022-11-25 23:25:37 +00:00
cg_players.cpp
ATST fixes
2023-01-28 23:36:26 +00:00
cg_playerstate.cpp
HAPTICS!!!
2022-11-17 00:05:01 +00:00
cg_predict.cpp
Ensure controlling an NPC allows time for the view angles to be set correctly
2023-01-26 22:03:41 +00:00
cg_public.h
HAPTICS!!!
2022-11-17 00:05:01 +00:00
cg_scoreboard.cpp
Fixed Ladyluck remote turret
2022-11-07 22:14:36 +00:00
cg_servercmds.cpp
Initial Commit
2022-09-18 16:37:21 +01:00
cg_snapshot.cpp
Initial Commit
2022-09-18 16:37:21 +01:00
cg_syscalls.cpp
HAPTICS!!!
2022-11-17 00:05:01 +00:00
cg_text.cpp
So many changes..
2022-10-08 17:29:49 +01:00
cg_view.cpp
ATST fixes
2023-01-28 23:36:26 +00:00
cg_weapons.cpp
ATST fixes
2023-01-28 23:36:26 +00:00
FX_ATSTMain.cpp
Initial Commit
2022-09-18 16:37:21 +01:00
FX_Blaster.cpp
Initial Commit
2022-09-18 16:37:21 +01:00
FX_Bowcaster.cpp
Initial Commit
2022-09-18 16:37:21 +01:00
FX_BryarPistol.cpp
Initial Commit
2022-09-18 16:37:21 +01:00
FX_DEMP2.cpp
Initial Commit
2022-09-18 16:37:21 +01:00
FX_Disruptor.cpp
Initial Commit
2022-09-18 16:37:21 +01:00
FX_Emplaced.cpp
Initial Commit
2022-09-18 16:37:21 +01:00
FX_Flechette.cpp
Initial Commit
2022-09-18 16:37:21 +01:00
FX_HeavyRepeater.cpp
Initial Commit
2022-09-18 16:37:21 +01:00
FX_RocketLauncher.cpp
Initial Commit
2022-09-18 16:37:21 +01:00
FxPrimitives.cpp
Initial Commit
2022-09-18 16:37:21 +01:00
FxPrimitives.h
Initial Commit
2022-09-18 16:37:21 +01:00
FxScheduler.cpp
Initial Commit
2022-09-18 16:37:21 +01:00
FxScheduler.h
Initial Commit
2022-09-18 16:37:21 +01:00
FxSystem.cpp
Initial Commit
2022-09-18 16:37:21 +01:00
FxSystem.h
Initial Commit
2022-09-18 16:37:21 +01:00
FxTemplate.cpp
Initial Commit
2022-09-18 16:37:21 +01:00
FxUtil.cpp
Initial Commit
2022-09-18 16:37:21 +01:00
FxUtil.h
Initial Commit
2022-09-18 16:37:21 +01:00
strip_objectives.h
Initial Commit
2022-09-18 16:37:21 +01:00