jkxr/Projects/Android/jni/OpenJK/codeJK2/cgame
Simon 3b139bb537 ATST fixes
- Push muzzle flash away so it doesn't blind player
- Ensure ATST sounds play even though player is in first person (cg_players.cpp)
- Slight improvement to position of hand models
- Weapon selector shows the two Main/Side options for ATST
2023-01-28 23:36:26 +00:00
..
animtable.h Initial Commit 2022-09-18 16:37:21 +01:00
cg_camera.cpp Update cg_camera.cpp 2023-01-26 22:04:05 +00:00
cg_camera.h Huge improvement to immersive cutscene camera control 2023-01-24 18:52:10 +00:00
cg_consolecmds.cpp E11 Blaster Rifle Scope 2022-11-16 21:12:28 +00:00
cg_credits.cpp Initial Commit 2022-09-18 16:37:21 +01:00
cg_draw.cpp Make controlling a vehicle (AT-ST) work a lot better - uses 1st person view 2023-01-28 15:28:24 +00:00
cg_drawtools.cpp Fix issue with muzzle flash only causing dlight in the left eye 2022-11-26 10:14:13 +00:00
cg_effects.cpp Initial Commit 2022-09-18 16:37:21 +01:00
cg_ents.cpp Initial Commit 2022-09-18 16:37:21 +01:00
cg_event.cpp HAPTICS!!! 2022-11-17 00:05:01 +00:00
cg_info.cpp Initial Commit 2022-09-18 16:37:21 +01:00
cg_lights.cpp Initial Commit 2022-09-18 16:37:21 +01:00
cg_local.h Fix issue with muzzle flash only causing dlight in the left eye 2022-11-26 10:14:13 +00:00
cg_localents.cpp Initial Commit 2022-09-18 16:37:21 +01:00
cg_main.cpp Movement Speed toggle 2022-11-25 23:25:37 +00:00
cg_marks.cpp MuadDib's persistent saber burn marks 2022-11-09 22:05:06 +00:00
cg_media.h Movement Speed toggle 2022-11-25 23:25:37 +00:00
cg_players.cpp ATST fixes 2023-01-28 23:36:26 +00:00
cg_playerstate.cpp HAPTICS!!! 2022-11-17 00:05:01 +00:00
cg_predict.cpp Ensure controlling an NPC allows time for the view angles to be set correctly 2023-01-26 22:03:41 +00:00
cg_public.h HAPTICS!!! 2022-11-17 00:05:01 +00:00
cg_scoreboard.cpp Fixed Ladyluck remote turret 2022-11-07 22:14:36 +00:00
cg_servercmds.cpp Initial Commit 2022-09-18 16:37:21 +01:00
cg_snapshot.cpp Initial Commit 2022-09-18 16:37:21 +01:00
cg_syscalls.cpp HAPTICS!!! 2022-11-17 00:05:01 +00:00
cg_text.cpp So many changes.. 2022-10-08 17:29:49 +01:00
cg_view.cpp ATST fixes 2023-01-28 23:36:26 +00:00
cg_weapons.cpp ATST fixes 2023-01-28 23:36:26 +00:00
FX_ATSTMain.cpp Initial Commit 2022-09-18 16:37:21 +01:00
FX_Blaster.cpp Initial Commit 2022-09-18 16:37:21 +01:00
FX_Bowcaster.cpp Initial Commit 2022-09-18 16:37:21 +01:00
FX_BryarPistol.cpp Initial Commit 2022-09-18 16:37:21 +01:00
FX_DEMP2.cpp Initial Commit 2022-09-18 16:37:21 +01:00
FX_Disruptor.cpp Initial Commit 2022-09-18 16:37:21 +01:00
FX_Emplaced.cpp Initial Commit 2022-09-18 16:37:21 +01:00
FX_Flechette.cpp Initial Commit 2022-09-18 16:37:21 +01:00
FX_HeavyRepeater.cpp Initial Commit 2022-09-18 16:37:21 +01:00
FX_RocketLauncher.cpp Initial Commit 2022-09-18 16:37:21 +01:00
FxPrimitives.cpp Initial Commit 2022-09-18 16:37:21 +01:00
FxPrimitives.h Initial Commit 2022-09-18 16:37:21 +01:00
FxScheduler.cpp Initial Commit 2022-09-18 16:37:21 +01:00
FxScheduler.h Initial Commit 2022-09-18 16:37:21 +01:00
FxSystem.cpp Initial Commit 2022-09-18 16:37:21 +01:00
FxSystem.h Initial Commit 2022-09-18 16:37:21 +01:00
FxTemplate.cpp Initial Commit 2022-09-18 16:37:21 +01:00
FxUtil.cpp Initial Commit 2022-09-18 16:37:21 +01:00
FxUtil.h Initial Commit 2022-09-18 16:37:21 +01:00
strip_objectives.h Initial Commit 2022-09-18 16:37:21 +01:00