Commit graph

90 commits

Author SHA1 Message Date
Simon
5a6ef6f77a If saber model name is missing, just use the default saber model
looks better than no saber model at all and right now I can't be bothered to dig any deeper into this one
2023-06-08 22:31:52 +01:00
Simon
fc72b58bb6 TBDC and more..
- Merged TBDC changes from JKO
- Made B/Y buttons not switch when switched sticks (so saber toggle is on correct hand)
- Fixed issue with switched sticks making item selector scroll use wrong thumbstick
- Fix crash when using built in menu to choose alternative saber (need to find out where model has gone though)
2023-06-07 23:33:59 +01:00
Simon
72fc1b9b83 Fix missing melee icon in JKO
and don't draw crosshair when melee active
2023-06-01 23:04:31 +01:00
Simon
b074d1cbf6 Get the ATST working correctly in JKA 2023-05-27 12:17:20 +01:00
Simon
2a3efff83e Fix crash when entering AT-ST in JKA 2023-05-27 00:14:10 +01:00
Simon
ff6827a4ed Fix missing hand in JKO when saber equipped 2023-05-26 23:16:44 +01:00
Simon
62eec97249 Proper fist models
.. for fisting stormtroopers with

Co-Authored-By: Grant Bagwell <general@grantbagwell.co.uk>
2023-05-26 22:04:16 +01:00
Simon
dfa54a439a A number of changes
- Made Melee available - punch stormtroopers to death! (default melee damage is now 25)
- Draw hand models when in melee (to be replaced with fists soon)
- Made movement not reactivate saber by default (cvar controlled)
- Draw open hand when saber is thrown
2023-05-21 22:38:42 +01:00
Simon
4e94e0ee8b Fix for vanishing tauntaun 2023-05-15 22:02:16 +01:00
Simon
948b6fb281 Hide hands when in vehicles 2023-05-15 22:02:05 +01:00
Simon
26487d6233 Lots of changes to get vehicles/animals working nicely
also fixed some of the 3rd person 6DoF movement
ensure force speed briefly affects FOV
2023-05-14 22:50:24 +01:00
Simon
7faa7755dd Implement stance switching in 3rd person JKA 2023-05-12 18:41:08 +01:00
Simon
0674c3080f haptic feedback when saber is burning scorch marks or boiling water 2023-04-26 21:18:56 +01:00
Simon
ec9aab5f6f Prevent black screen on Bakura level
..when enemies use their clocking devices

Also use old style force effect for push/pull as the new effect doesn't actually work correctly (compared with flatscreen)
2023-04-24 22:17:52 +01:00
Simon
9202d2896e Improved dual saber haptics 2023-04-20 19:55:48 +01:00
Simon
abedc8d96c JKA Weapon Haptics & Fix for unresponsive menu after training in JKA 2023-04-19 22:53:48 +01:00
Simon
ccd581c8d0 FOV fix for remote turrets on JKA 2023-04-16 22:25:18 +01:00
Petr Bartos
539bfa8956 Ensure proper menu defaults on the very first start 2023-04-15 00:02:59 +02:00
Petr Bartos
48c2486aad Merge remote-tracking branch 'origin/main' into contributions 2023-04-14 22:23:24 +02:00
Grant Bagwell
2433ae4110 Change Force Crosshair 2023-04-14 18:55:56 +02:00
Petr Bartos
82af313786 Merge branch 'main' into contributions 2023-04-13 18:59:46 +02:00
Simon
c7c66e46a7 Revert "Arrange quick save icons horizontally"
This reverts commit 20f8fff3fe.

Also make the icons white
2023-04-12 08:37:36 +01:00
Simon
20f8fff3fe Arrange quick save icons horizontally 2023-04-11 21:00:09 +01:00
Simon
a2ff16b576 Quick Save/Load in Selector
Haven't been able to test yet!
2023-04-10 19:42:06 +01:00
Petr Bartos
260d501776 Fix and improve weapon adjustment helper axes 2023-04-08 22:34:59 +02:00
Petr Bartos
fe9e12a3f9 Merge branch 'main' into contributions 2023-04-03 22:55:29 +02:00
Simon
64ab392fc5 JKA: Some CVAR change to increase performance 2023-04-02 19:42:39 +01:00
Petr Bartos
21483d0d5a Make weapon adjustment mode independent for each weapon; Optimize loading of weapon adjustments 2023-04-01 11:25:11 +02:00
Simon
52fcc8a49e Revert "Removed the no-backface-culling for weapons as it is no longer needed"
This reverts commit b899b99178.
2023-04-01 09:47:48 +01:00
Simon
5f56cf48fc Camera shake fix part 2 2023-03-30 22:16:37 +01:00
Simon
3dd7833cd0 Disable camera shake when charging a weapon's alt fire 2023-03-30 22:06:18 +01:00
Simon
b899b99178 Removed the no-backface-culling for weapons as it is no longer needed
used only for hand models now
2023-03-30 21:45:10 +01:00
Petr Bartos
94e82c2da3 Fix subtitles rendering; Fix rendering of other centered texts 2023-03-28 22:44:38 +01:00
Simon
3b5121e349 Render Special Effects on hand/weapon when force power is activated for protection etc 2023-03-27 21:37:49 +01:00
Simon
858c5b7f31 Made stun baton a velocity triggered weapon 2023-03-22 20:34:12 +00:00
Simon
ec021f9b2e Two handed saber improvement 2023-03-21 20:04:54 +00:00
Simon
0517b987e2 Fix missing muzzle flash in JKA
Not really sure why it didn't work, but this specific handling for the player seems to fix it
2023-03-20 22:15:58 +00:00
Simon
93efed3b24 Corrected logic error with saber-lock hilt rendering scenario 2023-03-13 19:37:13 +00:00
Simon
7528b8dc40 Ensure hand is drawn if dual sabering, but holding a different weapon 2023-03-12 10:58:23 +00:00
Simon
a67dc074cb Draw sabers in correct position when in enemy lock
and don't draw in security camera views
2023-03-12 10:49:04 +00:00
Simon
be59694bc5 Fix force push/pull use when dual saber but holding other weapon 2023-03-12 10:48:31 +00:00
Simon
f46644c08c slight FOV warping in water 2023-03-11 23:28:38 +00:00
Simon
4e6b7c226a Ensure sky box renders correctly when looking through a weapon scope
and hopefully in other circumstances too
2023-03-11 20:20:20 +00:00
Simon
c8fa750c6e Prevent random weapon position being stuck
pretty sure it is an uninit variable (vr.saberBlockDebounce)
2023-03-11 15:39:22 +00:00
Simon
2eafff44ee Force powers aimed using controllers 2023-03-10 22:54:28 +00:00
Simon
e19f8b9c1d Force Crosshair & Force See effect correct 2023-03-08 22:56:45 +00:00
Simon
f16e6b2e7e Various changes
- Force Speed FOV changes
- Fix skybox
- Scoped weapons
2023-03-08 21:06:51 +00:00
Simon
80f4e9520a Improved font scaling 2023-03-07 22:52:55 +00:00
Simon
5ba176fced @MuadDib's Usable-objects-hint 2023-03-05 08:50:51 +00:00
Simon
6b40649ef5 Added missing shaders and comfort vignette drawing 2023-03-01 23:20:26 +00:00