..
animtable.h
Initial Commit
2022-09-18 16:37:21 +01:00
cg_camera.cpp
Renaming JKQuest to JKXR
2023-03-01 22:14:44 +00:00
cg_camera.h
Patched immersive camera changes from JKO
2023-02-02 22:52:28 +00:00
cg_consolecmds.cpp
Renaming JKQuest to JKXR
2023-03-01 22:14:44 +00:00
cg_credits.cpp
Initial Commit
2022-09-18 16:37:21 +01:00
cg_draw.cpp
Lots of changes to get vehicles/animals working nicely
2023-05-14 22:50:24 +01:00
cg_drawtools.cpp
Fix subtitles rendering; Fix rendering of other centered texts
2023-03-28 22:44:38 +01:00
cg_effects.cpp
Initial Commit
2022-09-18 16:37:21 +01:00
cg_ents.cpp
Initial Commit
2022-09-18 16:37:21 +01:00
cg_event.cpp
Several changes
2022-09-28 23:07:22 +01:00
cg_headers.cpp
Initial Commit
2022-09-18 16:37:21 +01:00
cg_headers.h
Initial Commit
2022-09-18 16:37:21 +01:00
cg_info.cpp
Initial Commit
2022-09-18 16:37:21 +01:00
cg_lights.cpp
Initial Commit
2022-09-18 16:37:21 +01:00
cg_local.h
Lots of changes to get vehicles/animals working nicely
2023-05-14 22:50:24 +01:00
cg_localents.cpp
Initial Commit
2022-09-18 16:37:21 +01:00
cg_main.cpp
A number of changes
2023-05-21 22:38:42 +01:00
cg_marks.cpp
Almost too many changes to mention!
2022-10-03 22:19:00 +01:00
cg_media.h
A number of changes
2023-05-21 22:38:42 +01:00
cg_players.cpp
A number of changes
2023-05-21 22:38:42 +01:00
cg_playerstate.cpp
Initial Commit
2022-09-18 16:37:21 +01:00
cg_predict.cpp
Initial Commit
2022-09-18 16:37:21 +01:00
cg_public.h
HAPTICS!!!
2022-11-17 00:05:01 +00:00
cg_scoreboard.cpp
Don't draw mission failed message (no need)
2022-10-17 22:35:18 +01:00
cg_servercmds.cpp
Initial Commit
2022-09-18 16:37:21 +01:00
cg_snapshot.cpp
Initial Commit
2022-09-18 16:37:21 +01:00
cg_syscalls.cpp
Started on JKA
2023-02-01 21:11:04 +00:00
cg_text.cpp
Lots of changes to get vehicles/animals working nicely
2023-05-14 22:50:24 +01:00
cg_view.cpp
A number of changes
2023-05-21 22:38:42 +01:00
cg_weapons.cpp
A number of changes
2023-05-21 22:38:42 +01:00
common_headers.h
Initial Commit
2022-09-18 16:37:21 +01:00
FX_ATSTMain.cpp
Initial Commit
2022-09-18 16:37:21 +01:00
FX_Blaster.cpp
Initial Commit
2022-09-18 16:37:21 +01:00
FX_Bowcaster.cpp
Initial Commit
2022-09-18 16:37:21 +01:00
FX_BryarPistol.cpp
Initial Commit
2022-09-18 16:37:21 +01:00
FX_Concussion.cpp
Initial Commit
2022-09-18 16:37:21 +01:00
FX_DEMP2.cpp
Initial Commit
2022-09-18 16:37:21 +01:00
FX_Disruptor.cpp
Initial Commit
2022-09-18 16:37:21 +01:00
FX_Emplaced.cpp
Initial Commit
2022-09-18 16:37:21 +01:00
FX_Flechette.cpp
Initial Commit
2022-09-18 16:37:21 +01:00
FX_HeavyRepeater.cpp
Initial Commit
2022-09-18 16:37:21 +01:00
FX_NoghriShot.cpp
Initial Commit
2022-09-18 16:37:21 +01:00
FX_RocketLauncher.cpp
Initial Commit
2022-09-18 16:37:21 +01:00
FX_TuskenShot.cpp
Initial Commit
2022-09-18 16:37:21 +01:00
FxPrimitives.cpp
Initial Commit
2022-09-18 16:37:21 +01:00
FxPrimitives.h
Initial Commit
2022-09-18 16:37:21 +01:00
FxScheduler.cpp
Two handed saber improvement
2023-03-21 20:04:54 +00:00
FxScheduler.h
Initial Commit
2022-09-18 16:37:21 +01:00
FxSystem.cpp
Initial Commit
2022-09-18 16:37:21 +01:00
FxSystem.h
Initial Commit
2022-09-18 16:37:21 +01:00
FxTemplate.cpp
Initial Commit
2022-09-18 16:37:21 +01:00
FxUtil.cpp
Initial Commit
2022-09-18 16:37:21 +01:00
FxUtil.h
Initial Commit
2022-09-18 16:37:21 +01:00
strip_objectives.h
Initial Commit
2022-09-18 16:37:21 +01:00