jkxr/Projects/Android/jni/OpenJK/code/cgame
Simon 5a6ef6f77a If saber model name is missing, just use the default saber model
looks better than no saber model at all and right now I can't be bothered to dig any deeper into this one
2023-06-08 22:31:52 +01:00
..
animtable.h Initial Commit 2022-09-18 16:37:21 +01:00
cg_camera.cpp Renaming JKQuest to JKXR 2023-03-01 22:14:44 +00:00
cg_camera.h Patched immersive camera changes from JKO 2023-02-02 22:52:28 +00:00
cg_consolecmds.cpp Renaming JKQuest to JKXR 2023-03-01 22:14:44 +00:00
cg_credits.cpp Initial Commit 2022-09-18 16:37:21 +01:00
cg_draw.cpp TBDC and more.. 2023-06-07 23:33:59 +01:00
cg_drawtools.cpp Fix subtitles rendering; Fix rendering of other centered texts 2023-03-28 22:44:38 +01:00
cg_effects.cpp Initial Commit 2022-09-18 16:37:21 +01:00
cg_ents.cpp Initial Commit 2022-09-18 16:37:21 +01:00
cg_event.cpp Several changes 2022-09-28 23:07:22 +01:00
cg_headers.cpp Initial Commit 2022-09-18 16:37:21 +01:00
cg_headers.h Initial Commit 2022-09-18 16:37:21 +01:00
cg_info.cpp Initial Commit 2022-09-18 16:37:21 +01:00
cg_lights.cpp Initial Commit 2022-09-18 16:37:21 +01:00
cg_local.h Lots of changes to get vehicles/animals working nicely 2023-05-14 22:50:24 +01:00
cg_localents.cpp Initial Commit 2022-09-18 16:37:21 +01:00
cg_main.cpp Proper fist models 2023-05-26 22:04:16 +01:00
cg_marks.cpp Almost too many changes to mention! 2022-10-03 22:19:00 +01:00
cg_media.h A number of changes 2023-05-21 22:38:42 +01:00
cg_players.cpp If saber model name is missing, just use the default saber model 2023-06-08 22:31:52 +01:00
cg_playerstate.cpp Initial Commit 2022-09-18 16:37:21 +01:00
cg_predict.cpp Initial Commit 2022-09-18 16:37:21 +01:00
cg_public.h HAPTICS!!! 2022-11-17 00:05:01 +00:00
cg_scoreboard.cpp Don't draw mission failed message (no need) 2022-10-17 22:35:18 +01:00
cg_servercmds.cpp Initial Commit 2022-09-18 16:37:21 +01:00
cg_snapshot.cpp Initial Commit 2022-09-18 16:37:21 +01:00
cg_syscalls.cpp Started on JKA 2023-02-01 21:11:04 +00:00
cg_text.cpp Lots of changes to get vehicles/animals working nicely 2023-05-14 22:50:24 +01:00
cg_view.cpp Fix crash when entering AT-ST in JKA 2023-05-27 00:14:10 +01:00
cg_weapons.cpp A number of changes 2023-05-21 22:38:42 +01:00
common_headers.h Initial Commit 2022-09-18 16:37:21 +01:00
FX_ATSTMain.cpp Initial Commit 2022-09-18 16:37:21 +01:00
FX_Blaster.cpp Initial Commit 2022-09-18 16:37:21 +01:00
FX_Bowcaster.cpp Initial Commit 2022-09-18 16:37:21 +01:00
FX_BryarPistol.cpp Initial Commit 2022-09-18 16:37:21 +01:00
FX_Concussion.cpp Initial Commit 2022-09-18 16:37:21 +01:00
FX_DEMP2.cpp Initial Commit 2022-09-18 16:37:21 +01:00
FX_Disruptor.cpp Initial Commit 2022-09-18 16:37:21 +01:00
FX_Emplaced.cpp Initial Commit 2022-09-18 16:37:21 +01:00
FX_Flechette.cpp Initial Commit 2022-09-18 16:37:21 +01:00
FX_HeavyRepeater.cpp Initial Commit 2022-09-18 16:37:21 +01:00
FX_NoghriShot.cpp Initial Commit 2022-09-18 16:37:21 +01:00
FX_RocketLauncher.cpp Initial Commit 2022-09-18 16:37:21 +01:00
FX_TuskenShot.cpp Initial Commit 2022-09-18 16:37:21 +01:00
FxPrimitives.cpp Initial Commit 2022-09-18 16:37:21 +01:00
FxPrimitives.h Initial Commit 2022-09-18 16:37:21 +01:00
FxScheduler.cpp Two handed saber improvement 2023-03-21 20:04:54 +00:00
FxScheduler.h Initial Commit 2022-09-18 16:37:21 +01:00
FxSystem.cpp Initial Commit 2022-09-18 16:37:21 +01:00
FxSystem.h Initial Commit 2022-09-18 16:37:21 +01:00
FxTemplate.cpp Initial Commit 2022-09-18 16:37:21 +01:00
FxUtil.cpp Initial Commit 2022-09-18 16:37:21 +01:00
FxUtil.h Initial Commit 2022-09-18 16:37:21 +01:00
strip_objectives.h Initial Commit 2022-09-18 16:37:21 +01:00