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Get the ATST working correctly in JKA
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parent
2a3efff83e
commit
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3 changed files with 52 additions and 7 deletions
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@ -2984,7 +2984,13 @@ static void CG_DrawCrosshair3D(int type) // 0 - force, 1 - weapons
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return;
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}
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if ( in_camera || vr->in_vehicle) {
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if ( in_camera) {
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return;
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}
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if (vr->in_vehicle &&
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(type == 0 || vr->vehicle_type != VH_WALKER))
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{
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return;
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}
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@ -24,6 +24,7 @@ along with this program; if not, see <http://www.gnu.org/licenses/>.
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#include "b_local.h"
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#include "wp_saber.h"
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#include "w_local.h"
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#include "bg_local.h"
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// ATST Main
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//---------------------------------------------------------
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@ -37,6 +38,19 @@ void WP_ATSTMainFire( gentity_t *ent )
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// vel = 4500.0f;
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// }
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vec3_t dir, angs, start;
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if ( BG_UseVRPosition(ent) )
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{
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BG_CalculateVRWeaponPosition(start, angs);
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AngleVectors( angs, dir, NULL, NULL );
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}
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else {
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VectorCopy(muzzle, start);
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VectorCopy(forwardVec, dir);
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vectoangles(forwardVec, angs);
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}
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if ( !ent->s.number )
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{
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// player shoots faster
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@ -45,7 +59,7 @@ void WP_ATSTMainFire( gentity_t *ent )
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WP_MissileTargetHint(ent, muzzle, forwardVec);
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gentity_t *missile = CreateMissile( muzzle, forwardVec, vel, 10000, ent );
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gentity_t *missile = CreateMissile( start, dir, vel, 10000, ent );
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missile->classname = "atst_main_proj";
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missile->s.weapon = WP_ATST_MAIN;
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@ -75,7 +89,20 @@ void WP_ATSTSideAltFire( gentity_t *ent )
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vel = ATST_SIDE_ALT_VELOCITY;
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}
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gentity_t *missile = CreateMissile( muzzle, forwardVec, vel, 10000, ent, qtrue );
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vec3_t dir, angs, start;
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if ( BG_UseVRPosition(ent) )
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{
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BG_CalculateVRWeaponPosition(start, angs);
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AngleVectors( angs, dir, NULL, NULL );
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}
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else {
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VectorCopy(muzzle, start);
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VectorCopy(forwardVec, dir);
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vectoangles(forwardVec, angs);
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}
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gentity_t *missile = CreateMissile( start, dir, vel, 10000, ent, qtrue );
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missile->classname = "atst_rocket";
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missile->s.weapon = WP_ATST_SIDE;
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@ -99,7 +126,7 @@ void WP_ATSTSideAltFire( gentity_t *ent )
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}
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}
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VectorCopy( forwardVec, missile->movedir );
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VectorCopy( dir, missile->movedir );
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// Make it easier to hit things
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VectorSet( missile->maxs, ATST_SIDE_ALT_ROCKET_SIZE, ATST_SIDE_ALT_ROCKET_SIZE, ATST_SIDE_ALT_ROCKET_SIZE );
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@ -126,7 +153,20 @@ void WP_ATSTSideFire( gentity_t *ent )
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{
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int damage = weaponData[WP_ATST_SIDE].damage;
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gentity_t *missile = CreateMissile( muzzle, forwardVec, ATST_SIDE_MAIN_VELOCITY, 10000, ent, qfalse );
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vec3_t dir, angs, start;
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if ( BG_UseVRPosition(ent) )
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{
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BG_CalculateVRWeaponPosition(start, angs);
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AngleVectors( angs, dir, NULL, NULL );
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}
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else {
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VectorCopy(muzzle, start);
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VectorCopy(forwardVec, dir);
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vectoangles(forwardVec, angs);
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}
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gentity_t *missile = CreateMissile( start, dir, ATST_SIDE_MAIN_VELOCITY, 10000, ent, qfalse );
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missile->classname = "atst_side_proj";
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missile->s.weapon = WP_ATST_SIDE;
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@ -28,7 +28,6 @@ along with this program; if not, see <http://www.gnu.org/licenses/>.
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#include "w_local.h"
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#include "g_functions.h"
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#include "bg_local.h"
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#include <JKXR/VrClientInfo.h>
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// ATST Main
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//---------------------------------------------------------
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@ -129,7 +128,7 @@ void WP_ATSTSideAltFire( gentity_t *ent )
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}
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}
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VectorCopy( wpFwd, missile->movedir );
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VectorCopy( dir, missile->movedir );
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// Make it easier to hit things
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VectorSet( missile->maxs, ATST_SIDE_ALT_ROCKET_SIZE, ATST_SIDE_ALT_ROCKET_SIZE, ATST_SIDE_ALT_ROCKET_SIZE );
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