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Boom_common.cfg
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Add player view height dropdown to Visplane Explorer plugin UI (#600)
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2021-08-21 09:28:05 +02:00 |
Boom_generalized.cfg
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Automap Mode: fixed a problem where secrets were not shown. Fixes #821
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2022-11-27 11:11:59 +01:00 |
Boom_linedefs.cfg
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Missing/Unused Textures checks cover floor to lowest, next higher & highest (#608)
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2021-09-03 18:31:36 +02:00 |
Boom_misc.cfg
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Map Analysis Mode: fixed a problem where checking for stuck things works incorrectly in some situations (thanks to hawkwind3). Fixes #469
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2021-04-10 12:05:30 +02:00 |
Boom_things.cfg
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
Common.cfg
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
Dehacked_Doom.cfg
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Added DeHackEd support (#617)
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2021-09-05 14:59:31 +02:00 |
Doom2_things.cfg
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
Doom_common.cfg
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Reverted change that stopped thing angles to clamp to 45° in binary Doom map format. Fixes #794
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2022-10-20 21:23:01 +02:00 |
Doom_linedefs.cfg
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Missing/Unused Textures checks cover floor to lowest, next higher & highest (#608)
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2021-09-03 18:31:36 +02:00 |
Doom_misc.cfg
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The combination of SS_START/S_END sprite markers is now recognized. Resolves #695.
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2022-01-29 20:11:22 +01:00 |
Doom_sectors.cfg
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Doom/Heretic/Strife Game Configurations: fixed an issue where the descriptions for the sector effects 2/3 and 12/13 were flipped. Fixes #772
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2022-08-28 16:43:16 +02:00 |
Doom_texturesets.cfg
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Categorize more Ultimate Doom textures (#513)
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2020-12-21 11:42:12 +01:00 |
Doom_things.cfg
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
EdgeC_common.cfg
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EDGE Classic Game Configuration: fixed a problem with lighting effects in the generalized sector options. Fixes #875
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2023-04-22 22:57:37 +02:00 |
EdgeC_linedefs.cfg
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Game configurations: added EDGE-Classic configuration
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2023-03-06 20:22:07 +01:00 |
EdgeC_misc.cfg
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EDGE Classic Game Configuration: fixed a problem with lighting effects in the generalized sector options. Fixes #875
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2023-04-22 22:57:37 +02:00 |
EdgeC_sectors.cfg
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Game configurations: added EDGE-Classic configuration
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2023-03-06 20:22:07 +01:00 |
EdgeC_things.cfg
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Game configurations: added EDGE-Classic configuration
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2023-03-06 20:22:07 +01:00 |
Eternity_common.cfg
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Eternity Engine game configuration: it's again possible to set the floor and ceiling brightness independently from the sector brightness
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2021-09-13 21:19:48 +02:00 |
Eternity_generalized.cfg
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Eternity Engine configuration: added some missing linedef action and sector types. Fixes #407
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2020-04-27 23:12:42 +02:00 |
Eternity_linedefs.cfg
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Missing/Unused Textures checks cover floor to lowest, next higher & highest (#608)
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2021-09-03 18:31:36 +02:00 |
Eternity_misc.cfg
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GZDoom game configuration: clarified description of the "impact" UDMF linedef flag
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2022-05-08 16:04:41 +02:00 |
Eternity_things.cfg
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Eternity config: add polycross property and remove 'copy' thing types (PR#79 by ioan-chera)
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2017-03-13 02:45:36 +02:00 |
Game_Doom.cfg
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
Game_Heretic.cfg
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
Game_Hexen.cfg
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
Game_Strife.cfg
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
GZDoom_common.cfg
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Made non-existent ZScript classes a fatal error.
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2022-08-07 21:26:22 +03:00 |
GZDoom_things.cfg
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Update ZDRay stuff (#750)
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2022-07-02 10:50:18 +02:00 |
Heretic_common.cfg
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Add player view height dropdown to Visplane Explorer plugin UI (#600)
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2021-08-21 09:28:05 +02:00 |
Heretic_linedefs.cfg
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Missing/Unused Textures checks cover floor to lowest, next higher & highest (#608)
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2021-09-03 18:31:36 +02:00 |
Heretic_misc.cfg
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
Heretic_sectors.cfg
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Doom/Heretic/Strife Game Configurations: fixed an issue where the descriptions for the sector effects 2/3 and 12/13 were flipped. Fixes #772
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2022-08-28 16:43:16 +02:00 |
Heretic_texturesets.cfg
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
Heretic_things.cfg
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
Hexen_common.cfg
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Add player view height dropdown to Visplane Explorer plugin UI (#600)
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2021-08-21 09:28:05 +02:00 |
Hexen_linedefs.cfg
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Missing/Unused Textures checks cover floor to lowest, next higher & highest (#608)
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2021-09-03 18:31:36 +02:00 |
Hexen_misc.cfg
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
Hexen_sectors.cfg
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
Hexen_texturesets.cfg
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
Hexen_things.cfg
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Hexen Game Configuration: fixed a problem where the default arguments of the Death Wyvern had special names, even though they actually don't do anything in game. Also renamed the thing from "Dragon Lich" to the correct "Death Wyvern". Fixes #660
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2021-12-09 01:18:53 +01:00 |
MBF21_common.cfg
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MBF21 Game Configuration: Added missing "friendly" flag to things (thanks to hawkwind3). Resolves #703
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2022-02-12 17:00:13 +01:00 |
MBF21_generalized.cfg
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Added game configuration files for MBF21. Thanks to kraflab. Resolves #562
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2021-05-29 12:34:34 +02:00 |
MBF21_linedefs.cfg
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Draws vector arrow between Doom format line-to-line specials (#602)
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2021-08-25 20:31:28 +02:00 |
MBF21_misc.cfg
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MBF21 Game Configuration: Added missing "friendly" flag to things (thanks to hawkwind3). Resolves #703
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2022-02-12 17:00:13 +01:00 |
Skulltag_things.cfg
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Made Skulltag item sprites optional to support default Skulltag+Zandronum config without producing 100 errors
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2017-03-09 19:09:08 +02:00 |
Strife_common.cfg
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Add player view height dropdown to Visplane Explorer plugin UI (#600)
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2021-08-21 09:28:05 +02:00 |
Strife_linedefs.cfg
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Missing/Unused Textures checks cover floor to lowest, next higher & highest (#608)
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2021-09-03 18:31:36 +02:00 |
Strife_misc.cfg
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
Strife_sectors.cfg
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Doom/Heretic/Strife Game Configurations: fixed an issue where the descriptions for the sector effects 2/3 and 12/13 were flipped. Fixes #772
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2022-08-28 16:43:16 +02:00 |
Strife_texturesets.cfg
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
Strife_things.cfg
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
Test_params.cfg
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Eternity Engine game configurations: added support for arbitrary map names in the default testing parameters
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2021-08-09 16:41:34 +02:00 |
UDMF_misc.cfg
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Map Analysis Mode: checking for missing activation flags (UDMF) now finds linedef that are missing an actual activation flag, not only lines without any flags in that group. Fixes #288
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2021-03-22 10:41:21 +01:00 |
Zandronum_common.cfg
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Disabled visual sloping for game configurations that do not support plane equation slopes. Fixes #828
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2022-11-27 11:02:26 +01:00 |
Zandronum_linedefs.cfg
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
Zandronum_misc.cfg
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
Zandronum_things.cfg
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Disabled visual sloping for game configurations that do not support plane equation slopes. Fixes #828
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2022-11-27 11:02:26 +01:00 |
ZDaemon_common.cfg
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Fixed: forgot to add ZDaemon_common.cfg; Fixed: Internal: removed hardcoded arg0str only for scripts
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2017-02-23 13:54:42 +02:00 |
ZDaemon_things.cfg
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ZDaemon sprites (PR#282 by Krawa)
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2019-09-03 11:57:44 +03:00 |
ZDoom_common.cfg
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3D Floor Mode: added support for UDMF game configurations without support for sectors with multiple tags (i.e. Zandronum)
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2022-11-04 19:49:53 +01:00 |
ZDoom_generalized.cfg
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
ZDoom_linedefs.cfg
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Missing/Unused Textures checks cover floor to lowest, next higher & highest (#608)
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2021-09-03 18:31:36 +02:00 |
ZDoom_misc.cfg
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GZDoom game configuration: fixed wrong/missing values for the automapstyle UDMF field. Fixes #851
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2023-01-28 22:07:19 +01:00 |
ZDoom_sectors.cfg
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The indoor lightning descriptions were reversed. (#164) (by acook)
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2017-11-08 05:37:36 +02:00 |
ZDoom_things.cfg
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Fixed BCS importing and added missing sector actions (#785)
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2022-09-13 19:49:48 +02:00 |