MaxED
ea312a6e22
Started working on Tag Explorer plugin
2012-06-30 12:55:47 +00:00
MaxED
254ffeb610
GZDoom Builder 1.09b:
...
Added X and Y position controls to Edit Thing menu.
Added "Place selected Things at cursor's position" action.
2012-06-29 18:58:18 +00:00
MaxED
62bd1a6b43
Things can now be moved horizontally in Visual Modes
2012-06-29 14:03:35 +00:00
MaxED
afb8c61f9e
Added center of map indicator (rendered using Highlight color)
2012-06-28 21:19:32 +00:00
MaxED
7c93fad714
GZDoom Builder 1.09a:
...
Added drawing modes to Mode menu, so they are much easier to spot now.
Warnings notify panel blinks much more noticeable when there are warnings.
UDMF Controls plugin:
3D-floor surfaces can be edited now.
Relative mode is now enabled by default.
Scale control now works properly in relative mode.
Angle control's angle indicator in now drawn properly when value is changed using numeric control.
2012-06-28 20:27:48 +00:00
MaxED
46642200eb
Upper/lower textures are now applied in a more expected manner in Bridge mode.
2012-06-26 21:48:37 +00:00
MaxED
113f9c6039
GZDoom Builder 1.09:
...
Added UDMF Controls plugin.
Added "Snap selected vertices to grid" mode (Found in Edit menu).
2012-06-26 08:54:25 +00:00
MaxED
998d1d7dde
GZDoom Builder 1.08:
...
Added Bridge mode.
Documented all GZDoom Builder specific features.
Crash fix in 1.07e was not implemented properly...
2012-06-19 13:12:28 +00:00
MaxED
acb4daa3b1
GZDoom Builder 1.07e:
...
Fixed a crash when GZDoom Builder tried to load game-specific GLDEFS lump for unknown game.
Fixed a typo in "Hexen_things.sfg".
Updated to Doom Builder 2 SVN rev. 1564:
- Improved stuck thing error checker: now takes vertical position of things into account (where applicable).
2012-06-09 17:19:18 +00:00
MaxED
b1df216a29
GZDoom Builder 1.07d:
...
Added "Test Map from current position" action (default shortcut is Ctrl-F9), which lets you play the game from cursor position, if you are in 2D-Mode, and from camera location if you are in Visual Mode.
Added "Sync camera position between 2D and 3D modes" (found in Preferences -> Interface -> Options), which automatically centers 2D-mode on camera position when you leave Visual Mode, and places camera at cursor position when you toggle from 2D-mode to Visual Mode (unless you have Visual Mode camera thing in your map).
Several improvements in Draw Rectangle and Draw Ellipse modes: added info label with current bevel amount and subdivision level; bevel amount now applied properly when shape size is smaller than it.
2012-06-07 01:06:37 +00:00
MaxED
761b44ca3e
GZDoom Builder 1.07c:
...
Added Draw Ellipse Mode.
2012-06-06 13:37:19 +00:00
MaxED
8b31dd2677
Several improvements in Draw Rectangle mode (rectangles with beveled corners can now be drawn).
2012-06-06 00:38:28 +00:00
MaxED
16d068f831
Added Draw Rectangle Mode.
...
Fixed minor bug in Drawing Mode when adding second vertex at the same position as first still resulted in valid edit with undo and stuff.
2012-06-04 23:42:13 +00:00
MaxED
55dce5eac3
Added PCX image format support.
2012-06-03 23:36:53 +00:00
MaxED
a9bc8f9e05
GZDoom Builder 1.07b:
...
Visplane Explorer plugin will show warning message instead of chashing if current map is not in Doom map format.
Fixed a crash when trying to undo sector creation in Visual Modes.
Fixed incorrect colors in Script Editor.
2012-06-03 15:13:22 +00:00
MaxED
4c54ed8cce
GZDoom Builder 1.07a:
...
Updated to Doom Builder 2 SVN rev. 1554
Updated ZDoom ACC to SVN rev. 3428, updated ZDoom_ACS.cfg and Game configs accordingly.
2012-06-03 01:10:29 +00:00
MaxED
a4abafc6fc
Doom-style walls shading is now disabled for light levels 253 and above (as in GZDoom r1400)
...
Doom-style walls shading is now applied in Visual Mode
2012-06-02 20:25:46 +00:00
MaxED
20bb7fd119
GZDoom Builder 1.07
...
Updated to Doom Builder 2 SVN rev. 1549.
2012-06-01 19:53:14 +00:00
MaxED
16b97e1c83
Added GLDEFS and (Z)MAPINFO parsers.
...
Dynamic lights defined in GLDEFS are now rendered in Visual modes (currently only one light per Thing is supported).
Several values from (Z)MAPINFO are now used in Visual modes.
Added "Reload GLDEFS", "Reload (Z)MAPINFO" and "Reload MODELDEF" menu options (in "Tools" section).
MODELDEF parser now checks which model(s) is/are used in first frame.
Dynamic lights are now created with more meaningful default parameters.
Added errors and warnings indicator to main window.
2012-06-01 10:17:47 +00:00
MaxED
9b76183afd
GZDoomBuilder 1.06c:
...
Fixed incorrect rendering of MD3 models with more than one MD3 Surface.
Fixed a bug introduced in 1.06b when models weren't rendered in Visual mode when Fullbright mode was on.
2012-05-25 11:21:54 +00:00
MaxED
6d7d8c286d
GZDoomBuilder 1.06b:
...
Models with transparent textures are now rendered correctly.
Models with negative scale set in MODELDEF are now rendered correctly.
2012-05-22 22:56:42 +00:00
MaxED
3a0426cd7f
GZDoomBuilder 1.06a:
...
MODELDEFs and models can now be loaded from PK3 resources (does anybody know if models or MODELDEFs can be stored in WADs?).
Negative scale and zOffset are now correctly parsed from MODELDEFs (model surfaces may be inverted though).
Fixed a crash while reading MODELDEFs when Operation System's decimal separator was set to comma.
Fixed a crash when user changed Thing type in Visual mode to a new one with model override, which wasn't previously used in a map.
Fixed a bug introduced in 1.06 when models weren't rendered in Visual mode when Fullbright mode was on.
Non-breaking space is now correctly handled by all Doom Builder's data parsers.
ColorPicker plugin:
Fixed a crash when user attempted to open ColorPicker window to edit sector properties in Visual mode, using hilighted surface as selection source, without selecting anything before doing so.
2012-05-21 23:51:32 +00:00
MaxED
9a72148ad1
GZDoomBuilder 1.06:
...
Fog rendering (including colored fog in maps in UDMF format).
Fixed lots of bugs in model loading and rendering.
Added "Toggle GZDoom Effects" button, which currently toggles dynamic lights, models and fog rendering.
Model loading process is more verbose now, so if something goes wrong, check Errors and Warnings window (F11) for details.
ColorPicker plugin:
You can now select surfaces in 3D-mode and then open Color Picker window to edit sector colors of sectors, to which these surfaces belong.
If nothing is selected, you can hilight a surface and then open Color Picker window to edit sector colors of sector, to which hilighted surface belongs.
If nothing is selected, you can hilight a Light Thing and then open Color Picker window to edit it's properties.
2012-05-20 00:56:59 +00:00
MaxED
62ba723ac1
GZDoomBuilder 1.05с:
...
Fixed a crash in Color Picker plugin when user tried to set Sector or Fade color to multiple sectors.
2012-05-15 15:23:03 +00:00
MaxED
5d58612d05
GZDoomBuilder 1.05b:
...
Actors, which can't be placed in editing mode aren't added to MODELDEF override list, thus preventing crash on map open.
2012-05-13 21:21:29 +00:00
MaxED
14e6c959bd
GZDoomBuilder 1.05a:
...
Fixed incorrect rendering of 3D-floors, masked and transparent surfaces introduced in 1.05...
Additive transparent surfaces aren't affected by dynamic lights now (because they aren't affected in GZDoom).
2012-05-13 20:51:41 +00:00
MaxED
095c1154ee
Removed some unused files.
2012-05-11 12:34:11 +00:00
MaxED
36f391653a
GZDoomBuilder 1.05:
...
Added Color Picker plugin
Point, Flicker and Pulse light animation should now look almost exactly as seen in GZDoom.
Fixed a bug when editing thing properties in Visual mode didn't update visual thing.
Fixed incorrect doom-style walls shading when sector has "lightcolor" property set.
Fixed "Index was outside the bounds of the array in CalculateNormalsAndShading()" error.
GZDoomBuilder will now show error message prior to failing.
2012-05-11 12:28:20 +00:00
MaxED
506f4054a5
GZDoomBuilder 1.04a:
...
Sector dynamic lights are now rendered properly.
2012-04-25 20:13:12 +00:00
MaxED
a9fd8d33b2
GZDoomBuilder 1.04:
...
Added "Dynamic light size" slider, which matches GZDoom's "Light size" option.
Added "Dynamic light intensity" slider, which matches GZDoom's "Light intensity" option.
Fixed Vavoom light rendering (was rendered as additive light, light radius was twise smaller than in GZDoom)
Fixed bug in light rendering introduced in v1.03 (light radius was set to -1 when switching from 2D to 3D mode).
2012-04-25 11:44:36 +00:00
MaxED
dcf899a3c4
GZDoomBuilder 1.03:
...
Increased dynamic lights rendering performance (currently I'm getting around 25 FPS in Spawn's MAP01 with 32 dynamic lights and rendering distance set to 3000, was getting 4-6 FPS in GZDoomBuilder 1.02).
Several fixes in animated lights rendering (secondary light radius can now be smaller than primary light radius, Pulse Light's maximum radius was rendered twise bigger than in GZDoom).
2012-04-23 21:35:48 +00:00
MaxED
2358b785a1
GZDoomBuilder 1.02
...
All dynamic light types are now rendered correctly.
Added Doom-style shading on walls (walls going from west to east are slightly darker than walls going from north to south)
Masked surfaces are now correctly lit by dynamic lights.
Fixed several bugs in models rendering.
2012-04-18 19:34:11 +00:00
MaxED
72024341bf
2012-04-17 19:13:47 +00:00
boris_i
7b65a2e80d
Fixed a bug where double-clicking the header in the UDMF custom properties tab would result in a crash
2012-04-14 14:02:32 +00:00
boris_i
f5c8ce9466
Improved "make door" functionality. It now actually creates usable doors in Hexen and UDMF maps.
2012-04-14 12:22:19 +00:00
codeimp
3ab5c83f3b
Added option in user preferences for manual line split behavior.
2012-03-19 21:31:10 +00:00
codeimp
f2d41931f4
@ Fixed some bugs in the Floor/Ceiling align modes and the GZDoom Visual Mode
2011-12-17 16:47:16 +00:00
codeimp
da1f4a76ce
@ Floor/Ceiling align modes pretty much complete
2011-12-13 06:52:21 +00:00
codeimp
865ebefa3f
@ work in progress
2011-12-12 18:52:34 +00:00
codeimp
48975a52fe
@ work in progress
2011-12-12 11:55:32 +00:00
codeimp
fae7cbdd3f
@ work in progress
2011-12-11 18:47:28 +00:00
codeimp
3e4bef42a0
@ work in progress
2011-12-11 16:37:15 +00:00
codeimp
cf6a3aceef
@ work in progress
2011-12-10 14:27:42 +00:00
codeimp
f1e1efc6fe
@ work in progress
2011-12-10 12:07:00 +00:00
codeimp
63759ddb3c
@ work in progress
2011-12-09 11:26:10 +00:00
codeimp
cdbe0980ea
@ work in progress
2011-12-09 06:58:39 +00:00
codeimp
2f7d4fee1f
@ work in progress
2011-12-08 14:27:23 +00:00
codeimp
442205a157
@ work in progress
2011-12-08 07:24:21 +00:00
codeimp
4a21274521
@ work in progress
2011-12-07 21:05:09 +00:00
codeimp
f95e8bd09f
@ work in progress
2011-12-07 06:57:38 +00:00
codeimp
e367c2e4d3
2011-12-06 20:33:27 +00:00
codeimp
4f56556d62
@ work in progress
2011-12-06 15:35:11 +00:00
codeimp
845b5334d5
@ Floor/ceiling textures can now be dragged in GZDoom Visual Mode just like wall textures.
2011-12-05 15:06:28 +00:00
codeimp
3f6ae23ef9
@ Textures Autoalign in GZDoom Visual Mode now works properly with UDMF scale fields.
2011-12-05 06:51:49 +00:00
codeimp
7e6312e0db
@ Textures scaled with UDMF scaling fields in GZDoom mode are now correctly displayed and alignable (except autoalign: todo)
2011-12-04 22:24:01 +00:00
codeimp
3f67340180
@ Textures Autoalign in GZDoom Visual Mode now works properly with UDMF format.
2011-12-04 20:48:48 +00:00
codeimp
3ca41363f3
@ Updated version information for release
2011-12-04 11:18:11 +00:00
codeimp
b525872808
Added button in toolbar for Edit Selection mode.
2011-12-04 10:34:10 +00:00
codeimp
3f50b4e3a3
@ This mode also shouldn't do any copy/pasting
2011-12-03 15:40:10 +00:00
codeimp
91ef814d96
Fixed some problems with copy/paste in modes where it can't be used.
2011-12-03 14:49:53 +00:00
codeimp
b72dfd39ac
Fixed a potential timing issue on speed-stepping CPUs.
2011-12-02 23:35:55 +00:00
codeimp
a418868dfd
Fixed memory and performance issues in Visual Mode for things with 0 with or height. (note to developers: VisualMode::GetVisualThing(t) may return null!)
2011-12-02 23:11:16 +00:00
codeimp
32c13b9b4e
Added option to display the texture/flat sizes below the preview image in the browsers.
2011-12-02 22:18:55 +00:00
codeimp
dd6c8b23bb
Fixed a visual glitch which caused incorrect thing colors when selection was cleared from Edit Selection mode.
2011-12-02 21:24:33 +00:00
codeimp
9a625e553d
Fixed a crash when accepting Edit Selection mode changes with erroneous overlapping lines.
2011-12-02 21:16:45 +00:00
codeimp
3448e1ff60
Fixed a bug with pasted things when the Things Filter is used.
...
Fixed a bug with the Things Filter which caused some things to be incorrectly shown.
2011-12-02 21:03:05 +00:00
codeimp
a5cb5fa000
Things are now flipped when the selection in Edit Selection mode is flipped.
2011-12-02 20:41:53 +00:00
codeimp
dcc7992774
Linked with the latest SlimDX (September 2011)
2011-12-02 19:49:09 +00:00
boris_i
c024702a17
TagRange plugin: the menu bar button now opens the plugin's window
2011-09-18 08:39:01 +00:00
codeimp
f8905927c3
Added -strictpatches command line parameter to indicate strict patches loading for the WAD file loaded from command line
...
Added -resource command line parameter to specify additional resources for the WAD file loaded from command line (see cmdargs.txt for more information!)
2011-07-26 20:06:38 +00:00
codeimp
490d2d6024
@ Added events and properties for customization to the FieldsEditorControl, just in case for anyone who might ever use this (in a proper manner)
2011-07-26 18:16:52 +00:00
codeimp
03a57f3284
Fixed thing angles so that any value in the −32768..32767 range can be entered. Also fixed the thing angle in the info panel accordingly and optimized the rendering slightly.
2010-10-05 08:31:27 +00:00
codeimp
4807c6d9d1
Fixed bug that prevent TAB from being detected in Preferences Controls input.
2010-10-04 06:01:22 +00:00
codeimp
97ac5aaa57
Fixed a bug that caused a zero-length file to be created when a resource file was missing.
2010-10-03 16:54:38 +00:00
codeimp
e6d4bdb607
Fixed bug in dockers panel system that allowed the panel to go bonkers when resized smaller than possible.
2010-10-03 16:44:34 +00:00
codeimp
706317a676
@ same as r1422 but for actions and arguments on things
2010-10-03 13:58:11 +00:00
codeimp
d88027c9f4
Linedef arguments are set to 0 when action 0 (normal) is chosen. But are not forced to stay 0 (you can still change them after selecting the action)
2010-10-03 13:31:29 +00:00
codeimp
7874b27615
Fixed bug which sometimes causes the drawing vertex to jump to (0, 0) while drawing geometry.
2010-10-03 13:10:52 +00:00
codeimp
1a1c4e7369
@ work on (G)ZDoom Editing plugin
2010-10-03 12:59:49 +00:00
codeimp
abc0d29c19
Fixed problem where changes to the custom fields of sidedefs could not be undone.
2010-10-03 12:05:55 +00:00
codeimp
59df505df6
Improved texture filtering in Visual Mode. When filtering is Off, it interpolates the mipmaps to reduce the banding effect on walls/floors. With filtering On, it now uses anisotropic filtering up to level 8. (you can change the anisotropy level by editing the 'filteranisotropy' value in the program configuration)
2010-10-03 11:51:38 +00:00
codeimp
1c02c7e62a
Fixed bug in Things Filters which caused removed flag settings to be restored after DB restart.
2010-10-03 10:03:56 +00:00
codeimp
99f8e01495
@ Fixed bug in middle texture offsets on doublesided lines
2010-09-18 10:52:10 +00:00
codeimp
7e4bf95a39
@ Fixed thing-line ceiling slope things (also fixed that the sidedefs are updated corrently when modified)
2010-09-18 09:53:10 +00:00
codeimp
2cf47cc2dd
@ Opaque 3D floors are now rendered in the Mask renderpass so that textures with transparent parts are shown correctly.
2010-09-17 22:00:21 +00:00
codeimp
41ee5f66bd
Fixed bug that caused translucent objects to become opaque when full brightness is turned on in Visual Mode
2010-09-17 21:50:53 +00:00
codeimp
5097550d02
@ Fixed reversed texture scaling on sidedefs
2010-09-17 19:12:43 +00:00
codeimp
c978ea3477
@ A nicer version of this file (the logic is the same, the code is cleaner)
2010-09-17 17:20:46 +00:00
codeimp
1ffb85438c
@ Added missing file in previous commit
2010-09-17 17:12:08 +00:00
codeimp
253d7955a8
@ Better plane sorting so that sector light planes are more accurate
2010-09-17 13:49:54 +00:00
codeimp
35d2f6fe5d
@ Slightly improved gravity code so that walking on 3D floors works better.
...
@ Fixed problem where ceiling or floor height changed too much when having the same 3D floor selected multiple times through different tagged sectors.
2010-09-17 06:11:56 +00:00
codeimp
bab0815118
@ Added culling inside 3D floors where no walls are needed
2010-09-16 20:51:11 +00:00
codeimp
429b36e765
@ Fixed 3D floor textures that were swapped between floor/ceiling
...
@ Fixed middle texture offsets on doublesided lines
2010-09-16 19:38:46 +00:00
codeimp
6c68a5635e
@ Fixed immediate update of target sector lighting when control sector of ExtraFloor_LightOnly effect is changed.
...
Fixed some inaccuracy problems with the Edit Selection mode.
2010-09-16 17:07:30 +00:00
codeimp
c3c4ffcc7b
@ Highlighting 3D floor/ceiling will now show the sector info of the control sector instead of the sector that the floor/ceiling is in.
2010-09-16 13:13:17 +00:00
codeimp
5f1a5df50b
@ Fixed raising/lowering of floor/ceiling on Vavoom type 3D floors (they were reversed)
2010-09-16 12:09:17 +00:00
codeimp
7be6466f80
@ code cleanup
2010-09-16 11:39:16 +00:00
codeimp
159617106e
@ Fixed bug that caused floor and ceiling vertex slope things on the same vertex to fail.
2010-09-16 08:17:11 +00:00
codeimp
78b94dc6e0
@ (G)ZDoom Editing plugin: version requirement update
2010-09-15 20:55:19 +00:00
codeimp
094749feb4
@ (G)ZDoom Editing plugin: Support for UDMF light levels, individual texture scaling and offsets on sidedefs
2010-09-15 20:41:40 +00:00
codeimp
7e13e3b45c
@ Added a very useful function in the map element fields. Why didn't I add this long ago?!
2010-09-15 20:29:40 +00:00
codeimp
0cc92a1fff
Added -nosettings command line parameter which allows starting Doom Builder with only the default settings (no user settings) but any settings you make will not be saved (to protect your original settings).
2010-09-15 19:57:12 +00:00
codeimp
ad111d0aca
@ (G)ZDoom Editing plugin: Fixed 3D floor sides texture offsets
2010-09-15 18:17:38 +00:00
codeimp
180da20c95
@ (G)ZDoom Editing plugin: better undo/redo support in Visual Mode and Vertex Slope Things now also update sidedefs correctly
2010-09-15 10:09:37 +00:00
codeimp
18e17d5acb
@ work on (G)ZDoom Editing plugin
2010-09-15 09:08:40 +00:00
codeimp
726c949b4a
@ work on (G)ZDoom Editing plugin
2010-09-15 06:01:11 +00:00
codeimp
aaa526bf5a
@ (G)ZDoom Editing plugin: Improved gravity physics so you can better walk on 3D floors
...
@ (G)ZDoom Editing plugin: Fixed crash when things were above the ceiling
2010-09-14 20:07:27 +00:00
codeimp
21c4ad0dcc
@ work on (G)ZDoom Editing plugin
2010-09-14 19:50:16 +00:00
codeimp
f59094e2bc
@ work on (G)ZDoom Editing plugin
2010-09-14 19:14:44 +00:00
codeimp
ecf6053a50
@ Added txt file for the (G)ZDoom Editing plugin
2010-09-14 12:14:09 +00:00
codeimp
d7cabc2683
@ work on (G)ZDoom Editing plugin
2010-09-13 06:07:11 +00:00
codeimp
cc47f0b11f
@ work on (G)ZDoom Editing plugin
2010-09-11 20:14:36 +00:00
codeimp
358c28fc19
@ work on (G)ZDoom Editing plugin
2010-09-10 15:59:47 +00:00
codeimp
f2e16e0707
@ work on (G)ZDoom Editing plugin
2010-09-10 13:17:38 +00:00
codeimp
f289920dca
@ work on (G)ZDoom Editing plugin
2010-09-10 09:08:54 +00:00
codeimp
eb09797b48
@ work on (G)ZDoom Editing plugin
2010-09-10 06:09:28 +00:00
codeimp
c502b02aa6
@ work on (G)ZDoom Editing plugin
2010-09-09 21:16:16 +00:00
codeimp
4b0c30cad2
Fixed an issue that caused a map to be 'changed' just by going into Visual Mode.
...
@ work on (G)ZDoom Editing plugin
2010-09-09 15:12:31 +00:00
codeimp
4ede9aa1cb
@ work on (G)ZDoom Editing plugin
2010-09-09 06:13:20 +00:00
codeimp
272acc619c
@ work on (G)ZDoom Editing plugin
2010-09-08 21:56:23 +00:00
codeimp
a250c86131
@ work on (G)ZDoom Editing plugin (finally got my plane math right, thanks MathWorld & Paul Bourke)
2010-09-08 20:39:59 +00:00
codeimp
67107d2c24
@ work on (G)ZDoom Editing plugin
2010-09-08 15:05:32 +00:00
codeimp
a0b87ebd06
@ work on (G)ZDoom Editing plugin
2010-09-08 06:09:03 +00:00
codeimp
1830eee6c9
@ work on (G)ZDoom Editing plugin
2010-09-07 09:35:45 +00:00
codeimp
fd7797db5e
@ work on (G)ZDoom Editing plugin
2010-09-06 06:09:22 +00:00
codeimp
605f795747
@ work on (G)ZDoom Editing plugin
2010-09-04 14:51:35 +00:00
codeimp
939bceaa37
@ work on (G)ZDoom Editing plugin
2010-09-04 11:19:37 +00:00
codeimp
5317ef1dc9
@ work on (G)ZDoom Editing plugin
2010-09-03 15:12:07 +00:00
codeimp
6e26ced98e
@ work on (G)ZDoom Editing plugin
2010-09-03 06:03:28 +00:00
codeimp
ff0fbdad91
@ work on (G)ZDoom Editing plugin
2010-09-02 20:42:38 +00:00
codeimp
f0540c3822
@ Made project file compatible with VS 2005
2010-09-02 14:59:47 +00:00
codeimp
3bbeb51e77
Added a GZDoom Visual Mode, with floor and ceiling texture transformation and coloring
2010-09-01 21:05:08 +00:00
codeimp
98582e1394
Started GZDoom Editing plugin project
2010-09-01 20:08:07 +00:00
codeimp
6c09634660
Added Find & Replace for Thing Angles
...
Added lots of new filter options for Things Filters
Some interface polishing
2010-09-01 14:36:31 +00:00
codeimp
446e3d40d0
Fixed a tiny inaccuracy on a rare occasion in the sector triangulation code
2010-09-01 13:04:16 +00:00
codeimp
6f17b98b6b
@ renamed Tag Range action
2010-08-31 05:57:57 +00:00
codeimp
224755e165
@ TagRange plugin should use .NET 3.5
2010-08-30 19:37:29 +00:00
codeimp
be96d7cfc3
@ File update needed for VS 2008
2010-08-30 17:22:21 +00:00
codeimp
b16f48862a
@ Fixed a bug and changed category of the Tag Range action in the control list
2010-08-30 14:13:36 +00:00
codeimp
08e6f30d0f
Added source for Tag Range plugin
2010-08-30 13:51:24 +00:00
codeimp
3a944a8730
Fixed a problem that allowed endless recursion when instructed by DECORATE goto statements.
2010-08-28 16:48:17 +00:00
codeimp
89bf322a74
Fixed crash when sectors with lots of sidedefs are created or loaded
2010-08-26 21:47:25 +00:00
codeimp
75ef865b08
@ remaining stuff
2010-08-23 19:09:46 +00:00
codeimp
bfd00c73cd
@ recursive rename
2010-08-23 17:35:33 +00:00
codeimp
42decd52bd
@ recursive rename
2010-08-23 17:19:19 +00:00
codeimp
8c35fc2693
Exposed GetLumpData and SetLumpData for plugins to read/write map lumps
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@ some work on the USDF plugin
@ some game config documentation I still have laying around here
2010-08-23 15:17:58 +00:00
codeimp
198d9ebfe5
Added the ability for plugins to add menu items in existing menus
2010-08-23 09:58:30 +00:00
codeimp
b2f672c94f
Added 'conversation' UDMF field to Things in ZDoom configurations
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Added the ability for plugins to choose the toolbar section in which to add a button
Added beginning of ZDoom USDF conversation editor plugin
2010-08-22 20:56:52 +00:00
codeimp
d27ac60a9d
@ I will probably never finish this WadAuthor Mode plugin (because I simply don't care for it) but I felt the files were outdated an in the wrong place (BuilderModes)
2010-08-22 12:54:09 +00:00
codeimp
2fda5b457c
Changed .NET Framework for Comments Panel plugin to version 3.5 (no clue why it was at 2.0)
2010-08-22 12:18:04 +00:00
codeimp
603cdbf042
Added some functionality for plugins that want to render in other editing modes
2010-08-22 12:09:32 +00:00
codeimp
6a685b7678
Exposed more DECORATE information to plugins and Things now have an Actor property (ActorStructure) when they are loaded from DECORATE
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Added two new type handlers that can be used in UDMF ('Thing Type' and 'Thing Class')
Polished the browse icons and browse buttons.
Added more events for plugins to intercept.
2010-08-22 11:36:09 +00:00
codeimp
a79b8e215f
@ Small improvement on selecting in Comments Panel plugin
2010-08-20 19:41:20 +00:00
codeimp
6fd04509dd
@ commants panel update
2010-08-20 19:15:50 +00:00
codeimp
c273025ff2
@ This is one sexy plugin!
2010-08-20 15:04:08 +00:00
codeimp
53244a6d04
@ committed missing file
2010-08-20 07:07:29 +00:00
codeimp
8c96fff8c4
@ work in progress
2010-08-20 06:07:56 +00:00
codeimp
cfde4a92f2
@ Added plugin source code I started working on (and project file that was not committed earlier?)
2010-08-19 15:18:11 +00:00
codeimp
1c7e0ce3ad
Added support for 'goto' actor state keyword in DECORATE.
2010-08-19 15:06:15 +00:00
codeimp
77c3db9c80
@ Updated version numbers for upcoming release
2010-08-18 15:11:41 +00:00
codeimp
629f619794
Added basic plugin loading order system (just a cfg file which sets the order in which to load the DLL files, this matters because that is also the order in which events are raised on plugins)
2010-08-18 12:19:37 +00:00
codeimp
216e99850a
Added support for 'sprites' types in TEXTURES lump
2010-08-18 09:07:54 +00:00
codeimp
8625573ca2
@ Removed some console output code that was used for testing
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@ Gave the ThingTypeInfo a string representation (ToString)
2010-08-18 08:52:18 +00:00
codeimp
feccf6a11d
Added support for 'walltexture' and 'flat' types in the TEXTURES lump
2010-08-18 05:49:15 +00:00
codeimp
77b91f60a0
Fixed crash when saving with spaces at the beginning or end of a typed texture/flat name
2010-08-17 18:46:13 +00:00
codeimp
58062181d5
Fixed a rounding issue with thing angles that sometimes caused things to display odd angles
2010-08-17 18:05:31 +00:00
codeimp
ba989f3cab
Slightly improved DECORATE parsing (now also works with skip_super and allows // within quoted strings)
2010-08-17 10:02:07 +00:00
codeimp
ea3243edb3
Fixed crash when double-clicking a sector in Make Sector Mode
2010-08-16 19:31:56 +00:00
codeimp
27d30072fb
Fixed brightness preview when changing sector brightnesses in Brightness Mode
2010-08-16 18:29:56 +00:00
codeimp
a8322b7d45
@ Fixed a bug in the new way the Things are rendered
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Removed code that crashed the script editor and I had no better solution (it was unused code anyway)
2010-08-16 17:53:28 +00:00
codeimp
8ffd94af92
Change the way Things are rendered in classic modes (now use a small, constant amount of video memory instead of linear amount)
2010-08-16 13:31:53 +00:00
codeimp
ac65dbf138
Removed the limit on the number of Things in Doom and Hexen formats, because the file format doesn't really impose a limit on this.
2010-08-15 20:07:12 +00:00
codeimp
7f685b4c77
Added maximum number of map element checks (now you can't corrupt your map when exceeding the format's limits)
2010-08-15 19:43:00 +00:00
codeimp
9934ddad25
@ Fixed bug in recent files list
2010-08-15 14:30:51 +00:00
codeimp
507f5c634a
@ Increased statusbar messages duration to 5 seconds
2010-08-15 13:51:12 +00:00
codeimp
34bd24505d
Added some missing things in ZDoom game configurations
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Added Copy and Paste object properties for classic modes
Added some options for toolbar customization
2010-08-15 13:45:43 +00:00
codeimp
14415a7767
@ This should fix a problem with actions in combination with the Control key. Also removed the modifier keys check in the BaseVisual* classes OnEditEnd events, because I don't know why it is there and it prevents the user from assigning a key combination for that action.
2010-08-14 18:07:38 +00:00
codeimp
916f529b56
Fixed bug that cause Thing and Linedef flags to be incorrect when copy/pasting.
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Fixed crash when an empty TEXTURE1 or TEXTURE2 lump was read.
2010-08-14 15:44:47 +00:00
codeimp
b6fba8d043
Fixed action arguments to stay within valid range (0..255 for hexen)
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Added warning message when a texture or flat is double defined in the same resource.
2010-08-14 10:21:38 +00:00
codeimp
32d42e7e56
Fixed slowdown when loading a map with unknown flats (and some other small performance optimizations)
2010-08-14 09:30:54 +00:00
codeimp
c121cba1cc
Added mouse wheel support for action argument boxes.
2010-08-14 08:26:55 +00:00
codeimp
acd1fe69fd
@ Changed key combinations (disregardshift) to still allow Control keys
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@ Fixed crash with editing an unknown thing
@ Minor Game Configuration changes
2010-08-13 19:11:06 +00:00
boris_i
aa34d0605e
Fixed a bug that allowed to place vertices and things outside the map format grid boundaries
2010-08-13 18:32:21 +00:00
codeimp
e7d011068e
Fixed an accuracy problem that caused incorrect drawings near the edge of the grid.
2010-08-13 18:19:49 +00:00
codeimp
012673554d
Added support for TEXTURES and DECORATE files that have different extensions (they will be loaded cumulatively)
2010-08-13 15:19:51 +00:00
codeimp
5f63667a66
Linedef action arguments are no longer reset to 0 when the selected action is 0
2010-08-13 14:04:42 +00:00
codeimp
c043d9d336
@ This seems to fix some geometry merging issues (mainly when pasting geometry) but it needs testing.
2010-08-13 12:03:25 +00:00
codeimp
9ec7ba38fe
@ Fixed a bug that crashes when you save a map using Save As (introduced with r1277)
2010-08-13 05:47:55 +00:00
codeimp
19909bac0c
Fixed crash in Make Sectors mode when using Undo or Redo actions while a sector is highlighted.
2010-08-13 05:36:06 +00:00
codeimp
9901f16de8
Added a video device reset after testing the map, in the hope that this fixes some rendering issues that some people have after testing using hardware accelerated engines.
2010-08-12 21:18:29 +00:00
codeimp
f1aa81bd32
Added quick-keys to menus and menu items (such as Alt+F for File menu, but for some reason they don't underline when you press Alt)
2010-08-12 21:00:54 +00:00
codeimp
b4c910bae4
The textures and flats are now also mixed when selecting a source location from the texture categories.
2010-08-12 19:59:06 +00:00
codeimp
6eb323bb55
Fixed another sector triangulation issue.
2010-08-12 19:20:31 +00:00
codeimp
43528834a1
Added a minimum revision property to a Plugin's plug as a safety for newer plugins.
2010-08-12 18:42:52 +00:00
codeimp
b35424eb1c
Added nice error report when multiple files in the same directory share the same filename (possible in PK3 files)
2010-08-12 15:06:17 +00:00
codeimp
f7918b0873
Fixed IO Error when trying to save to the same file using the Save As function.
2010-08-12 14:21:06 +00:00
codeimp
992e7d00ca
Added support for //$title property in DECORATE actors (this overrides the more common Tag property)
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When a DECORATE actor's title begins and ends with double quotes, they are now removed.
Fixed an issue with the DECORATE actor 'game' property (it was inherited like all other properties, but it shouldn't)
2010-08-12 11:39:53 +00:00
codeimp
5ba147aedd
Added support for multiple 'DECORATE' lumps in the same WAD file.
2010-08-12 10:03:29 +00:00
codeimp
f8aea7cbc4
Added error check for unknown flat names.
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@ Some fixes in default texture/flat determination and added nicer functions to check if texture/flat exists.
2010-08-12 09:01:22 +00:00
codeimp
78b0285edc
Sprites for DECORATE actors are now also taken from the 'Spawn' state if the actor has this (after 'Idle', 'See' and 'Inactive')
2010-08-12 05:49:22 +00:00