Commit graph

791 commits

Author SHA1 Message Date
spherallic
ba4fca0861 Add centerhitbox thing property 2023-06-10 01:13:54 +02:00
spherallic
61107eb6dd UDMF config: move Ideya Anchor to other NiGHTS category, restore 3D mode start 2023-06-09 01:23:36 +02:00
spherallic
e3123ad098 UDMF config: fix axis orientation labels, add Ideya Anchor sprite 2023-06-08 17:14:23 +02:00
spherallic
851d1eca79 Remove crushing polyobject spawnpoint from UDMF config 2023-06-07 22:27:23 +02:00
spherallic
069d143e06 Update version number to v0.2, update installer and rename default config 2023-06-04 22:41:53 +02:00
spherallic
28c48e3a03 Update 2.2 config:
- Add category-wide args to individual things, since they don't work (yet)
- Remove 3D mode start since it doesn't seem to work anyway
2023-06-04 22:24:32 +02:00
spherallic
5548fd1aba Pass folder resources to SRB2 properly, using new launcher parameters 2023-06-03 00:09:26 +02:00
spherallic
e81da6d9c1 Small 2.2 configuration updates:
- Change some category colors
- Use newly added internal sprites
2023-06-01 18:14:22 +02:00
sphere
e09029c058 Merge branch 'update-config' into 'master'
Update config

See merge request STJr/UltimateZoneBuilder!7
2023-05-26 17:33:49 +00:00
spherallic
a50f332493 Update installer, disable updater, remove binary config 2023-05-26 18:50:13 +02:00
MascaraSnake
36737eff9c Update config 2023-05-26 18:21:38 +02:00
spherallic
0e5a80ebe3 Add ZB's internal sprites, remove unnecessary ones 2023-05-26 17:12:12 +02:00
sphere
10e2e3f4cb Merge branch 'texture-skewing' into 'master'
Implement proper texture skewing in Visual Mode

See merge request STJr/UltimateZoneBuilder!5
2023-05-26 12:51:41 +00:00
spherallic
2bd3379a98 Ignore Updater.ini 2023-05-26 14:08:46 +02:00
spherallic
2bbb2aaf30 Implement proper texture skewing in Visual Mode 2023-05-26 13:26:15 +02:00
spherallic
3909f424dc Comment out gravity-related thing filters 2023-05-24 20:26:20 +02:00
spherallic
b02166b01e 2.2 UDMF config: fix map size check & Doom-related thing errors 2023-05-24 12:51:31 +02:00
spherallic
c9c7e026a7 Enable visual slope picking now that it is a config setting 2023-05-23 18:31:19 +02:00
spherallic
087b1c8e8f Merge remote-tracking branch 'udb/master' into udbmerge202304 2023-05-12 13:45:56 +02:00
biwa
eb62da5b7e Updated ACC to version 1.59 for GZDoom. Fixes #879 2023-04-22 23:36:47 +02:00
biwa
7329e86d31 EDGE Classic Game Configuration: fixed a problem with lighting effects in the generalized sector options. Fixes #875 2023-04-22 22:57:37 +02:00
Lobo
f8c6e78944
Game configurations: added EDGE-Classic configuration 2023-03-06 20:22:07 +01:00
MascaraSnake
02534fede2 Move emblem arg0 to arg1 2023-02-25 12:05:39 +01:00
biwa
7bbf88de6b GZDoom game configuration: fixed wrong/missing values for the automapstyle UDMF field. Fixes #851 2023-01-28 22:07:19 +01:00
MascaraSnake
58b082c040 Sector edit form: Separate flags lists, reorganize tabs 2022-12-31 08:43:26 +01:00
MascaraSnake
54e3b4ff3f Implement thing edit form 2022-12-30 17:53:17 +01:00
MascaraSnake
8cfb8423df Remove renamed foglighting flag from config 2022-12-30 15:48:13 +01:00
MascaraSnake
dc1448363b Sector edit form: Add friction 2022-12-30 15:46:25 +01:00
MascaraSnake
646ee17bdc Sector edit form: Add fadestart/fadeend 2022-12-30 15:29:05 +01:00
MascaraSnake
24b045fbef Sector edit form: Add triggertag and triggerer fields 2022-12-30 15:04:42 +01:00
MascaraSnake
c8c73a7c80 Sector edit form: Implement lightalpha/fadealpha fields 2022-12-30 09:22:48 +01:00
MascaraSnake
29cb95ac1a Move UDMF config settings into the right spot 2022-12-30 08:49:23 +01:00
MascaraSnake
164c3aa9b1 Add unfinished SRB2 sector edit form 2022-12-29 22:43:45 +01:00
MascaraSnake
4afeb9782f Disable per-texture offsets and scaling (for now) 2022-12-29 22:24:21 +01:00
MascaraSnake
59f0e11c3a Linedef edit form: Add field for repeatcnt 2022-12-29 22:04:26 +01:00
MascaraSnake
6fba87cfaa Linedef edit form: Add field for executordelay 2022-12-29 21:38:20 +01:00
MascaraSnake
c5d91d15fc Began implementing linedef edit form for SRB2 2022-12-29 21:02:53 +01:00
biwa
d745a743cb Automap Mode: fixed a problem where secrets were not shown. Fixes #821
Reverted change that added lighting effects to the generalized sector effects. The lighting effects can actually be set through the regular effects, so it's not needed in the generalized effects tab
2022-11-27 11:11:59 +01:00
biwa
f839269a72 Disabled visual sloping for game configurations that do not support plane equation slopes. Fixes #828
Added toasts for visual sloping events
2022-11-27 11:02:26 +01:00
biwa
5b2b149b40
UDBScript version 5 (#819)
Improved UDBScript to version 5:

- Added Plane class
- Added BlockMap, BlockEntry, and BlackMapQueryResult classes
- Sector class
  - Added getLabelPositions method to get the position of sector labels (where tags, effects etc. are displayed)
- Added support for JavaScript BigInt for UDMF fields. This means it's not necessary anymore to use UniValue to assign integers to new UDMF fields. Instead it can be done like this: sector.fields.my_int_field = 1n;
- Added type information file (udbscript.d.ts)
2022-11-13 01:15:17 +01:00
biwa
13e53ece53 3D Floor Mode: added support for UDMF game configurations without support for sectors with multiple tags (i.e. Zandronum) 2022-11-04 19:49:53 +01:00
biwa
497edfff07 Reverted change that stopped thing angles to clamp to 45° in binary Doom map format. Fixes #794 2022-10-20 21:23:01 +02:00
biwa
c6982ee2e1 Boom game configuration: fixed description for generalized sector specials 12 and 13 2022-10-03 12:50:12 +02:00
biwa
2d7aebbe31 Boom game configuration: added missing lighting effects to the generalized sector specials. Fixes #799 2022-10-03 10:43:45 +02:00
biwa
8808d5ce3c Right-clicking the angle wheel in the thing editing dialog will not clamp to 45° angles in binary map format game configurations anymore. Fixes #788 2022-09-18 17:00:26 +02:00
Boondorl
5f677e9ad6
Fixed BCS importing and added missing sector actions (#785) 2022-09-13 19:49:48 +02:00
biwa
ce6b8de4fd Doom/Heretic/Strife Game Configurations: fixed an issue where the descriptions for the sector effects 2/3 and 12/13 were flipped. Fixes #772 2022-08-28 16:43:16 +02:00
ZZYZX
f11127ca71 Made non-existent ZScript classes a fatal error.
Added explicit warning if gzdoom.pk3 is not loaded for GZDoom game configurations.

Fixed tokenizer not picking up the very last token in the stream.
2022-08-07 21:26:22 +03:00
Nash Muhandes
490cb7844e
Update ZDRay stuff (#750)
- Removed surface lights
- Move ZDRayInfo stuff back to UDMF keys
- Add per-surface sampling distance UDMF keys to lines and sectors
- Standardize and finalize the naming conventions for the new UDMF keys to everything lightmap-related to use an "lm_" prefix
2022-07-02 10:50:18 +02:00
biwa
21e89cf975
Added support for ZDRay static light things 2022-06-02 20:18:35 +02:00