spherallic
ba4fca0861
Add centerhitbox thing property
2023-06-10 01:13:54 +02:00
spherallic
61107eb6dd
UDMF config: move Ideya Anchor to other NiGHTS category, restore 3D mode start
2023-06-09 01:23:36 +02:00
spherallic
e3123ad098
UDMF config: fix axis orientation labels, add Ideya Anchor sprite
2023-06-08 17:14:23 +02:00
spherallic
851d1eca79
Remove crushing polyobject spawnpoint from UDMF config
2023-06-07 22:27:23 +02:00
spherallic
069d143e06
Update version number to v0.2, update installer and rename default config
2023-06-04 22:41:53 +02:00
spherallic
28c48e3a03
Update 2.2 config:
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- Add category-wide args to individual things, since they don't work (yet)
- Remove 3D mode start since it doesn't seem to work anyway
2023-06-04 22:24:32 +02:00
spherallic
5548fd1aba
Pass folder resources to SRB2 properly, using new launcher parameters
2023-06-03 00:09:26 +02:00
spherallic
e81da6d9c1
Small 2.2 configuration updates:
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- Change some category colors
- Use newly added internal sprites
2023-06-01 18:14:22 +02:00
sphere
e09029c058
Merge branch 'update-config' into 'master'
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Update config
See merge request STJr/UltimateZoneBuilder!7
2023-05-26 17:33:49 +00:00
spherallic
a50f332493
Update installer, disable updater, remove binary config
2023-05-26 18:50:13 +02:00
MascaraSnake
36737eff9c
Update config
2023-05-26 18:21:38 +02:00
spherallic
0e5a80ebe3
Add ZB's internal sprites, remove unnecessary ones
2023-05-26 17:12:12 +02:00
sphere
10e2e3f4cb
Merge branch 'texture-skewing' into 'master'
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Implement proper texture skewing in Visual Mode
See merge request STJr/UltimateZoneBuilder!5
2023-05-26 12:51:41 +00:00
spherallic
2bd3379a98
Ignore Updater.ini
2023-05-26 14:08:46 +02:00
spherallic
2bbb2aaf30
Implement proper texture skewing in Visual Mode
2023-05-26 13:26:15 +02:00
spherallic
3909f424dc
Comment out gravity-related thing filters
2023-05-24 20:26:20 +02:00
spherallic
b02166b01e
2.2 UDMF config: fix map size check & Doom-related thing errors
2023-05-24 12:51:31 +02:00
spherallic
c9c7e026a7
Enable visual slope picking now that it is a config setting
2023-05-23 18:31:19 +02:00
spherallic
087b1c8e8f
Merge remote-tracking branch 'udb/master' into udbmerge202304
2023-05-12 13:45:56 +02:00
biwa
eb62da5b7e
Updated ACC to version 1.59 for GZDoom. Fixes #879
2023-04-22 23:36:47 +02:00
biwa
7329e86d31
EDGE Classic Game Configuration: fixed a problem with lighting effects in the generalized sector options. Fixes #875
2023-04-22 22:57:37 +02:00
Lobo
f8c6e78944
Game configurations: added EDGE-Classic configuration
2023-03-06 20:22:07 +01:00
MascaraSnake
02534fede2
Move emblem arg0 to arg1
2023-02-25 12:05:39 +01:00
biwa
7bbf88de6b
GZDoom game configuration: fixed wrong/missing values for the automapstyle UDMF field. Fixes #851
2023-01-28 22:07:19 +01:00
MascaraSnake
58b082c040
Sector edit form: Separate flags lists, reorganize tabs
2022-12-31 08:43:26 +01:00
MascaraSnake
54e3b4ff3f
Implement thing edit form
2022-12-30 17:53:17 +01:00
MascaraSnake
8cfb8423df
Remove renamed foglighting flag from config
2022-12-30 15:48:13 +01:00
MascaraSnake
dc1448363b
Sector edit form: Add friction
2022-12-30 15:46:25 +01:00
MascaraSnake
646ee17bdc
Sector edit form: Add fadestart/fadeend
2022-12-30 15:29:05 +01:00
MascaraSnake
24b045fbef
Sector edit form: Add triggertag and triggerer fields
2022-12-30 15:04:42 +01:00
MascaraSnake
c8c73a7c80
Sector edit form: Implement lightalpha/fadealpha fields
2022-12-30 09:22:48 +01:00
MascaraSnake
29cb95ac1a
Move UDMF config settings into the right spot
2022-12-30 08:49:23 +01:00
MascaraSnake
164c3aa9b1
Add unfinished SRB2 sector edit form
2022-12-29 22:43:45 +01:00
MascaraSnake
4afeb9782f
Disable per-texture offsets and scaling (for now)
2022-12-29 22:24:21 +01:00
MascaraSnake
59f0e11c3a
Linedef edit form: Add field for repeatcnt
2022-12-29 22:04:26 +01:00
MascaraSnake
6fba87cfaa
Linedef edit form: Add field for executordelay
2022-12-29 21:38:20 +01:00
MascaraSnake
c5d91d15fc
Began implementing linedef edit form for SRB2
2022-12-29 21:02:53 +01:00
biwa
d745a743cb
Automap Mode: fixed a problem where secrets were not shown. Fixes #821
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Reverted change that added lighting effects to the generalized sector effects. The lighting effects can actually be set through the regular effects, so it's not needed in the generalized effects tab
2022-11-27 11:11:59 +01:00
biwa
f839269a72
Disabled visual sloping for game configurations that do not support plane equation slopes. Fixes #828
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Added toasts for visual sloping events
2022-11-27 11:02:26 +01:00
biwa
5b2b149b40
UDBScript version 5 ( #819 )
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Improved UDBScript to version 5:
- Added Plane class
- Added BlockMap, BlockEntry, and BlackMapQueryResult classes
- Sector class
- Added getLabelPositions method to get the position of sector labels (where tags, effects etc. are displayed)
- Added support for JavaScript BigInt for UDMF fields. This means it's not necessary anymore to use UniValue to assign integers to new UDMF fields. Instead it can be done like this: sector.fields.my_int_field = 1n;
- Added type information file (udbscript.d.ts)
2022-11-13 01:15:17 +01:00
biwa
13e53ece53
3D Floor Mode: added support for UDMF game configurations without support for sectors with multiple tags (i.e. Zandronum)
2022-11-04 19:49:53 +01:00
biwa
497edfff07
Reverted change that stopped thing angles to clamp to 45° in binary Doom map format. Fixes #794
2022-10-20 21:23:01 +02:00
biwa
c6982ee2e1
Boom game configuration: fixed description for generalized sector specials 12 and 13
2022-10-03 12:50:12 +02:00
biwa
2d7aebbe31
Boom game configuration: added missing lighting effects to the generalized sector specials. Fixes #799
2022-10-03 10:43:45 +02:00
biwa
8808d5ce3c
Right-clicking the angle wheel in the thing editing dialog will not clamp to 45° angles in binary map format game configurations anymore. Fixes #788
2022-09-18 17:00:26 +02:00
Boondorl
5f677e9ad6
Fixed BCS importing and added missing sector actions ( #785 )
2022-09-13 19:49:48 +02:00
biwa
ce6b8de4fd
Doom/Heretic/Strife Game Configurations: fixed an issue where the descriptions for the sector effects 2/3 and 12/13 were flipped. Fixes #772
2022-08-28 16:43:16 +02:00
ZZYZX
f11127ca71
Made non-existent ZScript classes a fatal error.
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Added explicit warning if gzdoom.pk3 is not loaded for GZDoom game configurations.
Fixed tokenizer not picking up the very last token in the stream.
2022-08-07 21:26:22 +03:00
Nash Muhandes
490cb7844e
Update ZDRay stuff ( #750 )
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- Removed surface lights
- Move ZDRayInfo stuff back to UDMF keys
- Add per-surface sampling distance UDMF keys to lines and sectors
- Standardize and finalize the naming conventions for the new UDMF keys to everything lightmap-related to use an "lm_" prefix
2022-07-02 10:50:18 +02:00
biwa
21e89cf975
Added support for ZDRay static light things
2022-06-02 20:18:35 +02:00