Commit graph

791 commits

Author SHA1 Message Date
biwa
c3f3e451c5 GZDoom game configuration: clarified description of the "impact" UDMF linedef flag
Eternity Engine game configuration: clarified description of the "impact" UDMF linedef flag
Eternity Engine game configuration: added missing "monstershoot" UDMF linedef flag
2022-05-08 16:04:41 +02:00
biwa
f9fe1ea900 UDBScript: fixed a problem in the voodoo doll example script when the "looping" option was set to true 2022-04-09 17:12:13 +02:00
biwa
9c7526a80c Added command palette that allows the user to search for (and execute) commands at any time. Unbound by default. Resolves #555 2022-04-09 11:10:41 +02:00
biwa
6a55d0086f - Further improvements to the installer and updating process
- The updater can now update itself
2022-03-13 16:51:56 +01:00
biwa
2f30f3ca14 Updated installer generation 2022-02-27 17:19:34 +01:00
biwa
47a12d9424 MBF21 Game Configuration: Added missing "friendly" flag to things (thanks to hawkwind3). Resolves #703
MBF21 Game Configuration is now enabled by default
2022-02-12 17:00:13 +01:00
MascaraSnake
5b7f5f734b Display copy slopes in Visual Mode 2022-01-30 08:05:27 +01:00
biwa
3a4ba32718 The combination of SS_START/S_END sprite markers is now recognized. Resolves #695. 2022-01-29 20:11:22 +01:00
biwa
6f8d617347 Fixed typos introduced in 78ded20481. 2022-01-29 18:59:24 +01:00
MascaraSnake
a604d5b382 Display SRB2's mapthing slopes in Visual Mode 2022-01-29 16:23:43 +01:00
biwa
78ded20481 GZDoom game configuration: added support for distinct upper/middle/lower sidedef brightness levels. Resolves #694 2022-01-29 14:48:41 +01:00
biwa
6f9b4794c5 GZDoom game configuration: added ZDRay-specific thing UDMF fields 2022-01-28 20:14:47 +01:00
biwa
6f26bd95e1 GZDoom game configuration: fixed a problem where map containing a LIGHTMAP lump were not recognized 2022-01-26 20:54:49 +01:00
biwa
8536eb1d95 Game configuration: fixed a crash when using enums for universal field definitions
GZDoom game configuration: added enum list for the automapstyle UDMF linedef field
2022-01-23 19:02:45 +01:00
MascaraSnake
cc2fbe1c4b Add rudimentary support for SRB2's FOFs to Visual Mode 2022-01-17 20:21:36 +01:00
MascaraSnake
b63aec009b Add SRB2 config 2022-01-16 11:20:16 +01:00
biwa
92fefb766a UDBScript: the scalex and scaley UDMF properties of things can now be set through the UDMF fields 2022-01-07 11:45:13 +01:00
biwa
d59342ed7f UDBScript: groups all classes, objects, and methods in a new UDB namespace, usable with the new feature version 4. Updated the documentation accordingly. Resolves #679 2022-01-06 18:46:37 +01:00
biwa
634225b77b UDBScript: Exported the classes Linedef, Sector, Sidedef, Thing, and Vertex, so that they can be used with instanceof
UDBScript: Map class: the getSidedefsFromSelectedLinedefs() method now correctly only returns the Sidedefs of selected Linedefs in visual mode (and not also the highlighted one)
UDBScript: Map class: added a new getSidedefsFromSelectedOrHighlightedLinedefs() method as the equivalent to the other getSelectedOrHighlighted*() methods
UDBScript: Sector class: added new floorSelected, ceilingSelected, floorHighlighted, and ceilingHighlighted properties. Those are mostly useful in visual mode, since they always return true when the Sector is selected or highlighted in the classic modes. The properties are read-only
UDBScript: Sidedef class: added new upperSelected, middleSelected, lowerSelected, upperHighlighted, middleHighlighted, and lowerHighlighted properties. Those are mostly useful in visual mode, since they always return true when the parent Linedef is selected or highlighted in the classic modes. The properties are read-only
UDBScript: added new example to apply textures for floor/ceiling and upper/middle/lower texture for selected map elements
UDBScript: updated documentation
2021-12-25 14:43:56 +01:00
biwa
5d50279a9e Eternity Engine game configuration: removed the lightfloorabsolute and lightceilingabsolute fields from the sector flags, so that they are handled correctly. Fixes #670 2021-12-17 17:14:29 +01:00
biwa
0f51f23360 Improved associations between arbitrary UDMF fields (used by the Eternity Engine game configuration) 2021-12-17 16:33:42 +01:00
biwa
c50d8da0ec GZDoom game configuration: added some missing UDMF fields 2021-12-15 16:50:07 +01:00
DrinkyBird
c1d0428ccc
Zandronum 3.1 ACS changes (#668)
* Updated the bundled Zandronum ACC with Zan 3.1 changes

* Add Zandronum 3.1 functions and constants to its ACS configuration

* Updated the Zandronum ACC (again), as it was missing GAMESTATE definitions
2021-12-14 20:24:23 +01:00
biwa
ebd7d0c01c UDBScript: the methods of the Pen class now return the instance of the Pen class to allow method chaining. Resolves #662 2021-12-10 11:54:22 +01:00
biwa
beacc21d96 Hexen Game Configuration: fixed a problem where the default arguments of the Death Wyvern had special names, even though they actually don't do anything in game. Also renamed the thing from "Dragon Lich" to the correct "Death Wyvern". Fixes #660 2021-12-09 01:18:53 +01:00
biwa
5eb438e3ba
Add map scripting capabilities to UDB (#656)
Added map scripting capabilities to UDB (#656). Documentation at https://biwa.github.io/udbscript-docs/
2021-11-28 14:00:24 +01:00
biwa
36287a2c4a GZDoom game configuration: added missing UDMF linedef flag "blocklandmonsters". Resolves #643 2021-10-24 21:45:39 +02:00
biwa
d2d400164d (G)ZDoom game configuration: added several missing UDMF fields for linedefs and sectors, so that they show up in the custom tab. Fixes #628 2021-10-03 21:27:55 +02:00
biwa
0039945086 Eternity Engine game configuration: it's again possible to set the floor and ceiling brightness independently from the sector brightness 2021-09-13 21:19:48 +02:00
biwa
da52f71154 Game configurations: added option to enable/disable GZDoom style distinct brightness for walls/ceilings/floors. Fixes #618 2021-09-06 23:05:58 +02:00
biwa
e362df1d98
Added DeHackEd support (#617) 2021-09-05 14:59:31 +02:00
Derek MacDonald
d7a4e2bf8b
Missing/Unused Textures checks cover floor to lowest, next higher & highest (#608) 2021-09-03 18:31:36 +02:00
biwa
9743916894 Eternity Engine game configuration: fixed a problem where the Friendly and Dormant flags were not correctly pasted in Doom format. 2021-08-26 22:30:01 +02:00
biwa
9c8a6e9e34 Eternity Engine game configuration: fixed a problem where the 3DMidTex flag was not correctly pasted in Doom format. Fixes #606 2021-08-26 20:28:08 +02:00
Derek MacDonald
e75dc2c746
Draws vector arrow between Doom format line-to-line specials (#602) 2021-08-25 20:31:28 +02:00
Derek MacDonald
be84f19da1
Add player view height dropdown to Visplane Explorer plugin UI (#600) 2021-08-21 09:28:05 +02:00
Derek MacDonald
1db8885c85
Update GZBuilder.cfg references in docs to UDBuilder.cfg (#599) 2021-08-18 16:20:27 +02:00
Derek MacDonald
73b7eac30c
Improve game detection in "Open Map" modal dialog (#595) 2021-08-14 11:40:09 +02:00
biwa
ce42935863 Eternity Engine game configurations: added support for arbitrary map names in the default testing parameters 2021-08-09 16:41:34 +02:00
biwa
e3d9cb8926 Boom game configuration: fixed a problem where linedef actions 264 and 265 were not labeled correctly 2021-08-03 20:14:06 +02:00
biwa
70f0c22f72 Vanilla Hexen game configuration: sector brightness now uses 16 unit steps instead of 8 unit steps 2021-06-24 20:14:56 +02:00
biwa
cc85d10ebc Added game configuration files for MBF21. Thanks to kraflab. Resolves #562 2021-05-29 12:34:34 +02:00
biwa
307c319375 Grid transform actions can now be assigned to special keys 2021-05-27 19:45:13 +02:00
ZZYZX
9fcb45e1b1 Fixed: a single selected linedef was deselected after flipping it 2021-05-19 12:59:24 +03:00
biwa
ea15732e8d Vertical patch offsets for masked patches are now handled correctly based on the game configuration 2021-05-16 22:48:45 +02:00
biwa
5191e9822a Negative vertical patch offsets are now handled correctly based on the game configuration. Fixes #561 2021-05-16 16:47:42 +02:00
biwa
c0647e515f Added fixes for the stuck thing checker for the Eternity Engine configuration (thanks for hawkwind3). Fixes #551 2021-04-10 18:20:56 +02:00
biwa
74741b4e0f Map Analysis Mode: fixed a problem where checking for stuck things works incorrectly in some situations (thanks to hawkwind3). Fixes #469 2021-04-10 12:05:30 +02:00
Derek MacDonald
da935dd8d7
VPO limit configurable for Visplane Explorer (#546)
https://doomwiki.org/wiki/Static_limits

The VPO limit is raised by Hexen (160) & Strife (200)
so make it configurable in the basegame.

The hover tooltip will reflect the adjusted max
limit and the heatmap is interpolated to 0-255
for the 256x10 visplane_pal.png colour range
gradient.
2021-04-08 21:41:40 +02:00
Derek MacDonald
86123ccf6a
"Unknown Texture" checker skips Boom translucency special (#545)
Boom's linedef special 260 allows a 64K
translucency lump to be applied to the
front sidedef's midtex for applying a
custom 1 to 99% translucency value. Stop
reporting this as an unknown texture.
2021-04-08 20:22:11 +02:00
DoomKrawa
e8c3a41a47
Update ZDaemon_ACS.cfg (#542)
Updated ZDaemon ACS configuration (thanks to DoomKrawa)
2021-04-01 20:33:28 +02:00
DoomKrawa
4e579a53ed
Update zdaemon.acs (#541)
Several new ZDaemon ACS function added (thanks to DoomKrawa).
2021-04-01 20:32:38 +02:00
biwa
85b8b41580 Map Analysis Mode: checking for missing activation flags (UDMF) now finds linedef that are missing an actual activation flag, not only lines without any flags in that group. Fixes #288
Linedef Editing Form (UDMF): now only missing required activation flags are marked red
2021-03-22 10:41:21 +01:00
biwa
6c003f1cb1 Added support for only enabling editing modes when the current game configuration supports the features. Currently only applies to 3D Floor Mode, Slope Mode, and Draw Slope Mode. Fixes #463 2021-03-21 22:58:06 +01:00
biwa
5addd6508c Started to add support for arbitrary UDMF field associations (#401) 2021-03-14 15:58:40 +01:00
biwa
9de8202aa4 Added correct Eternity_misc.cfg 2021-03-06 21:45:14 +01:00
biwa
ee869629fb Eternity Engine configuration: moved portal related sector flags to the portals tab of the sector edit form 2021-03-06 21:42:35 +01:00
biwa
f0c985385a Added portal options to the sector edit form for the Eternity Engine UDMF configuration 2021-03-06 21:28:00 +01:00
biwa
93cc15640f Error Checker: added config options to ignore unknown textures on sidedefs for certain actions. Resolves #518 2021-02-20 15:04:47 +01:00
biwa
f8c3768f33 Added missing "noattack" GZDoom UDMF sector flag. Resolves #530 2021-02-20 13:26:41 +01:00
ZZYZX
eaa5227dc8 Slightly tweaked size of Controls list. Added 'Reset plane slope' action. 2020-12-28 00:13:56 +02:00
Derek MacDonald
fdef8d475a
Categorize more Ultimate Doom textures (#513)
CEMPOIS (base)
PLANET1 (base)
SP_DUDE3 (marble)
SP_DUDE6 (marble)

These textures only appears in IWAD
doom.wad and not doom2.wad.
2020-12-21 11:42:12 +01:00
biwa
44e1e270e5 Added several missing color constants to the ACS configurations. Fixes #506. 2020-12-06 11:02:16 +01:00
biwa
612b5175bd Update ACC for (G)ZDoom configurations to version 1.58 2020-11-21 11:22:06 +01:00
biwa
5bc788a7aa Fixed typo in the sector scroll speed options in the ZDoom_misc.cfg configuration file 2020-11-19 22:32:56 +01:00
Derek MacDonald
b094786100
Remove unused Zandronum_texturesets.cfg (#504)
Remove unused Zandronum_texturesets.cfg
2020-11-19 18:21:48 +01:00
Derek MacDonald
024263287c
Categorize Ultimate Doom textures (#503)
The texture browser categories for Doom
are focused on Doom 2. This also categorizes
some entries that only appear in Doom 1.

Unfortunately it looks like the new filters
will only be applied on fresh UDB installs.
Existing installs must click the
"Add Default Sets" button under the "Textures"
tab for their Doom 1 game configs.
2020-11-19 18:18:06 +01:00
biwa
0cca1bfb29 Hexen configuration: added proper heights to many things (thanks to Alper002). Fixes #494 2020-10-31 16:16:13 +01:00
biwa
722c79d894 Added preliminary DECALDEFS support. Parsing works, indexed decals and decal groups can be selected as the first argument of the Decal thing. Decals are not displayed in Visual Mode, decals without an index are not supported 2020-10-11 22:36:07 +02:00
biwa
70bfc2043b Hexen game configuration: corrected an error where things 78 ("Tall Tree 1") and 79 ("Tall Tree 2") had their sprites interchanged 2020-10-04 10:28:24 +02:00
biwa
9f0c584479 Heretic game configuration: actions 28 and 33 now correctly state that they are for green keys instead of non-existing red keys. Fixes #468. 2020-09-17 21:42:59 +02:00
biwa
7c50688a13 Added action 109:Light_ForceLightning to Hexen configuration. Also changed the description of the parameters in the ZDoom configuration to make it more clear what it does. Fixes #459. 2020-08-29 15:02:13 +02:00
biwa
b372a04d20 Added missing line action 100 to Heretic game configuration. Fixes #458 2020-08-26 17:12:03 +02:00
biwa
8aa7462993 Files specific to UDB are now used in the program configuration folder. The files are now called UDBuilder.cfg, UDBuilder.log, and UDBCrash.txt. If there's no UDBuilder.cfg it first tries to copy GZBuilder.cfg before creating a new configuration file. Resolves #442 2020-07-25 18:42:07 +02:00
ZZYZX
0aaef4980b Fix exception caused by horizontal mouse wheel (resolves #409 reported by ioan-chera, reported by KanaiZo) 2020-07-07 13:56:42 +03:00
Kevin Caccamo
36156e9db0
Add support for Line_SetAutomap{Flags,Style} 2020-07-03 18:18:57 -04:00
biwa
18834f1fc7 Config files: removed DEHACKED from the Boom map lumps 2020-06-21 00:37:37 +02:00
biwa
f10bf59775 Added the "nocount" UDMF thing flag (as "No completion count") that was added in GZDoom 4.4.0 to the ZDoom config. Fixes #422. 2020-06-08 21:37:27 +02:00
biwa
0b3d4997b7 Eternity Engine configuration: added some missing linedef action and sector types. Fixes #407 2020-04-27 23:12:42 +02:00
biwa
adf95c2566 Hexen/UDMF linedef action 28 is now correctly labeled "Floor Raise And Crush" instead of misleading "Floor Crusher Start". Fixes #386. 2020-03-29 12:05:15 +02:00
William Miller
50668921e8 Extra config block for Large Maps (PR#368 by Zanieon)
This extra block helps ZDBSP building better nodes for maps that are too big and starts generating visual issues with regular nodebuilding.
2020-01-15 06:26:35 +02:00
ZZYZX
0c0ccf5de2 Added Screenshots directory to ignored 2019-12-26 15:41:16 +02:00
DoomKrawa
96f3b74647 Added: Artiscript for ZDaemon ACS (PR#315 by krawa)
* Artiscript added.

*  Artiscripts added.

And optional parameters for client/server scripts.
2019-12-25 19:42:51 +02:00
ZZYZX
915fd9a8e9 Renamed GPL.txt to LICENSE.txt 2019-12-24 20:07:55 +02:00
ZZYZX
8b682a658c Fixed wrong icon in auto-update Newsflash 2019-12-24 20:04:20 +02:00
ZZYZX
81df5e858f Removed remaining DirectX references, fixed setup 2019-12-24 19:45:23 +02:00
ZZYZX
cd9da4b4a1 Changed splash image and icons 2019-12-24 11:59:58 +02:00
ZZYZX
d995f983fc Rebranding 2019-12-24 09:14:28 +02:00
ZZYZX
5d3e78ad8f Add FPS counter for visual mode 2019-12-20 16:17:32 +02:00
ZZYZX
b3a4f563e9 Call wglMakeCurrent before SwapBuffers in Windows context implementation 2019-12-18 00:36:13 +02:00
ZZYZX
bd967138f2 Return old code for grid drawing on the renderer side 2019-12-16 08:32:01 +02:00
ZZYZX
4cb6d68c45 Use PBO to stream texture data for software rendering 2019-12-16 06:54:44 +02:00
ZZYZX
8ac7e40754 Returned CodeImp's software renderer for line plotting 2019-12-16 04:15:53 +02:00
ZZYZX
2433b8eb0d Removed -f suffixes for floats (not supported on AMD) 2019-12-16 01:17:41 +02:00
ZZYZX
81c8cdeec6 Added credit to Talon1024 & dpJ 2019-12-16 00:27:29 +02:00
ZZYZX
bd6d21773e Deleted SlimDX; returned pre-build event to copy appropriate DevIL version 2019-12-16 00:20:48 +02:00
ZZYZX
f0aee1e174 Merge branch 'master' into slimgl_merge 2019-12-14 23:50:40 +02:00
ZZYZX
2c3013f74c Make everything build with VS2015 again 2019-12-14 23:42:44 +02:00
ZZYZX
384a98828d Revert "Backslashes in file paths are not supported on unix"
This reverts commit 2e14630982.
2019-12-14 23:37:38 +02:00
biwa
4089ff10d9 - (G)ZDoom action 51:Sector_SetLink is now flagged to not require an activation, since it's mostly used statically 2019-10-07 19:13:43 +02:00