Commit graph

10174 commits

Author SHA1 Message Date
GoldenTails
c70d5a9773 Make mapmusflags and mapmusname writable. 2020-11-05 18:12:35 -06:00
GoldenTails
365e02bb32 Make skincolor_* CTF color variables writable. 2020-11-05 17:38:32 -06:00
GoldenTails
2b39a971ac Make stoppedclock writable. 2020-11-05 15:22:45 -06:00
GoldenTails
f42dee1871 Make displayplayer writable. 2020-11-05 13:43:33 -06:00
GoldenTails
8a0f55e4ad Make gravity writable. 2020-11-05 12:39:03 -06:00
GoldenTails
113e6b6585 Make token writable. 2020-11-05 12:38:47 -06:00
GoldenTails
a502b09929 Make emeralds writable. 2020-11-05 12:37:49 -06:00
Jaime Passos
a655257f4b Remove RF_VOXELSPRITE 2020-11-05 00:44:10 -03:00
Jaime Passos
36550725f3 P_DeleteFloorSpriteSlope -> P_RemoveFloorSpriteSlope 2020-11-05 00:42:14 -03:00
Jaime Passos
8f65b98c24 Remove NOWATER define 2020-11-05 00:00:08 -03:00
Jaime Passos
c07c80fd9e Plane optimization and cleanup 2020-11-04 23:46:34 -03:00
Jaime Passos
805818d48e R_DrawSplatSprite -> R_DrawFloorSprite 2020-11-04 21:43:16 -03:00
GoldenTails
1f7df8a790 Fix hyperwalls 2020-11-03 20:11:39 -06:00
Steel Titanium
d9bc621d17 Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2 into lua-musicfuncs
# Conflicts:
#	src/dehacked.c
2020-11-01 23:22:03 -05:00
James R
998a10e8ad Merge remote-tracking branch 'origin/master' into next 2020-11-01 20:01:22 -08:00
James R
a653406e7a Merge branch 'lua_expose-gamestate' into 'next'
Expose gamestate to Lua

See merge request STJr/SRB2!1229
2020-11-01 22:57:52 -05:00
James R
56d2290778 Merge branch 'cmake-fullscreen-fix' into 'master'
Cmake: fullscreen fix

See merge request STJr/SRB2!1226
2020-11-01 22:57:27 -05:00
James R
f2e15fc4f1 Merge branch 'cmake-curl-internal-fix' into 'master'
Fix compiling using cmake if internal libs is used

See merge request STJr/SRB2!1225
2020-11-01 22:57:12 -05:00
James R
4fc0e44c23 Merge branch 'copyright-fixes' into 'next'
Fix some copyright statements in new files

See merge request STJr/SRB2!1223
2020-11-01 22:56:58 -05:00
James R
18365f3820 Merge branch 'udmf-seg-length-crash-fix' into 'next'
UDMF Seg length crash fix

See merge request STJr/SRB2!1221
2020-11-01 22:55:13 -05:00
James R
f4b82f27db Merge branch 'fix-objectplace-silent' into 'next'
Fix objectplace -silent

See merge request STJr/SRB2!1214
2020-11-01 22:52:46 -05:00
James R
33cfd2c72a Merge branch 'mobjghost-rollangle' into 'next'
Ghost mobj matches rollangle (Closes #362)

Closes #362

See merge request STJr/SRB2!1211
2020-11-01 22:49:50 -05:00
James R
fdbeafca42 Merge branch 'tailsoverlay-dash' into 'next'
Dash state for Tails overlay (Closes #325)

Closes #325

See merge request STJr/SRB2!1210
2020-11-01 22:49:12 -05:00
James R
37931fc253 The lump is not needed for P_WriteThings 2020-11-01 19:31:10 -08:00
Steel Titanium
ac7781a3b3 Expose more music functions to Lua 2020-10-31 21:15:41 -04:00
Steel Titanium
41d8210fd5 Expose gamestate to Lua 2020-10-31 16:36:15 -04:00
Hannu Hanhi
54cc9db7a5 Fix CMake SSE3 flag 2020-10-31 18:04:44 +02:00
lachwright
bfbcc69108 Draw save files from outwards in 2020-10-31 18:21:14 +11:00
Steel Titanium
62b5b86ed4 CMake: Fix fullscreen toggle not working
All because of a typo
2020-10-31 00:59:51 -04:00
Steel Titanium
d406340b5d Fix compiling using cmake if internal libs is used 2020-10-30 23:37:34 -04:00
Louis-Antoine
1155d875d5 Use the same names as userdataType() for userdataMetatable() 2020-10-30 15:00:13 +01:00
Louis-Antoine
f943f247af Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2.git into register-metatables 2020-10-30 14:46:04 +01:00
Zippy_Zolton
6c00a96755 thunder shield :D 2020-10-29 12:32:42 -05:00
Hannu Hanhi
c44120eb87 Fix some copyright statements in new files 2020-10-29 16:04:25 +02:00
Monster Iestyn
5241b83f97 Fix seg->length and flength not being set at all for UDMF maps 2020-10-28 19:36:03 +00:00
Zippy_Zolton
4e56caa196 Flame Shield Changes 2020-10-28 01:23:05 -05:00
Jaime Passos
0f9d85694d Implement an "ignore colormaps" sprite rendering flag 2020-10-27 19:54:50 -03:00
Jaime Passos
b03d95c5c6 Bug fixes 2020-10-27 17:02:35 -03:00
Nev3r
c62ef355ef Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2 into udmf-multitag
# Conflicts:
#	src/lua_baselib.c
#	src/lua_maplib.c
2020-10-27 20:48:25 +01:00
Louis-Antoine
e178966367 Remove useless condition 2020-10-27 20:28:54 +01:00
Louis-Antoine
395d1f1b8f Do not pause the client while redownloading the gamestate 2020-10-27 20:23:32 +01:00
Louis-Antoine
804ad44e89 Fix music resetting after reloading the gamestate 2020-10-27 20:22:15 +01:00
Louis-Antoine
5c48b92b2c Fix camera going wild after reloading the gamestate 2020-10-27 20:21:56 +01:00
Jaime Passos
b872222b50 Implement blend modes 2020-10-27 00:03:41 -03:00
Louis-Antoine
499bb56436 Only resend the gamestate to one client at a time 2020-10-27 01:22:31 +01:00
Louis-Antoine
7ae53364f2 Add a 15 seconds cooldown between successive gamestate resends 2020-10-27 01:20:05 +01:00
Louis-Antoine
9f5686ef48 Fix underflow in consistancy checking code 2020-10-26 23:15:22 +01:00
James R
18a2e87093 Check maxstep is not disabled before stepping up
Fixes infinite step up when it should be no step up.
2020-10-26 14:00:54 -07:00
James R
afb8e6e181 Whoops 2020-10-24 20:44:42 -07:00
James R
713b965a85 Merge branch 'playah' into 'next'
Credits Changes

See merge request STJr/SRB2!1200
2020-10-24 21:54:40 -04:00
Zolton Auburn
9a0d65a0f1 Update f_finale.c 2020-10-24 20:17:20 -04:00
Zolton Auburn
24596bd8d5 Update f_finale.c 2020-10-24 20:16:21 -04:00
James R
305f58077d Fix objectplace -silent 2020-10-24 15:29:31 -07:00
Hannu Hanhi
244c76250f Use SSE3 in 32-bit x86 binaries 2020-10-25 00:08:24 +03:00
Zippy_Zolton
5d4032fd00 Ghost mobj matches rollangle 2020-10-24 12:38:30 -05:00
Louis-Antoine
50d2c95470 Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2.git into resend-gamestate 2020-10-24 16:21:44 +02:00
James R
e9fce20071 Merge remote-tracking branch 'origin/master' into next 2020-10-23 14:57:13 -07:00
James R
86c38e6d9a Merge branch 'reverse-offsetof-macro' into 'next'
Turn the lua sector lines hack into a macro

See merge request STJr/SRB2!1187
2020-10-23 16:44:29 -04:00
James R
687e2d89cc Merge branch 'set-cvars' into 'next'
Set cvars directly from Lua

See merge request STJr/SRB2!1205
2020-10-23 16:42:42 -04:00
James R
503e83653e Merge branch 'skip-unused-mobj-hooks' into 'next'
Only invoke the Lua API for mobj hooks that need it

See merge request STJr/SRB2!1209
2020-10-23 16:40:07 -04:00
James R
fd63b50f44 Merge branch 'insert-wait' into 'next'
Do not let previous wait commands affect COM_BufInsertText

See merge request STJr/SRB2!1207
2020-10-23 16:38:46 -04:00
James R
5f772c1850 Merge branch 'fix-ghost-netvar-crash' into 'next'
Fix G_GhostTicker crashing trying to read netvars as ghost data

See merge request STJr/SRB2!1203
2020-10-23 16:37:49 -04:00
James R
135d0f91b0 Merge branch 'sw-npo2-span-opt' into 'next'
NPO2 span function optimization

See merge request STJr/SRB2!1201
2020-10-23 16:36:18 -04:00
Zolton Auburn
85692ac409 Update info.c 2020-10-23 14:04:02 -04:00
Zippy_Zolton
c0571b5fbf g 2020-10-23 01:09:12 -05:00
Zippy_Zolton
a4459b6693 Dash state for Tails overlay 2020-10-23 00:47:47 -05:00
Louis-Antoine
37c11e0f2e Fix unfortunate typos 2020-10-22 00:08:06 +02:00
Louis-Antoine
d349e9bf83 Only invoke the Lua API for mobj hooks that need it 2020-10-21 22:48:00 +02:00
James R
ba4b6ec400 Reset wait period for COM_BufInsertText 2020-10-21 12:34:26 -07:00
Louis-Antoine
5091c19abf Kick clients that fail to catch up with server gamelogic 2020-10-21 20:25:29 +02:00
James R
39ccd12f04 Add CV_Set, CV_SetValue, CV_StealthSet, CV_StealthSetValue and CV_AddValue to Lua
CV_SetValue merged with CV_Set (same with CV_StealthSetValue and CV_StealthSet).
2020-10-20 16:08:34 -07:00
GoldenTails
1e0beab254 Add i_threads.h too 2020-10-20 15:58:34 -05:00
GoldenTails
31c410656c Add multithreading option for CMake 2020-10-20 15:44:01 -05:00
Zolton Auburn
d1f16e0f77 Continue 2020-10-20 15:56:41 -04:00
Steel Titanium
d6c0e0cf30 Fix G_GhostTicker crashing trying to read netvars as ghost data
Also fixed possible issue with incorrectly reading the demo pointer due to the wrong type being passed to sizeof in G_ConsGhostTic
2020-10-19 20:20:08 -04:00
Jaime Passos
dfc85ec21a Include p_local.h 2020-10-19 17:38:02 -03:00
Jaime Passos
a21685812f Rename R_DrawVisSplat to R_DrawSplatSprite, move into r_splats.c 2020-10-19 17:36:29 -03:00
Jaime Passos
dbc149f85a Remove FLOORSPLATS define 2020-10-19 17:33:16 -03:00
James R
1cd73315f1 Merge branch 'model-fallback' into 'next'
Model fallback

See merge request STJr/SRB2!1167
2020-10-18 16:52:42 -04:00
James R
7f65023891 Merge branch 'bustflags' into 'next'
Bustable Wall and Floor flags.

See merge request STJr/SRB2!1163
2020-10-18 16:42:15 -04:00
Hannu Hanhi
382ed1c31e Remove leftover commented code from previous commit 2020-10-18 23:04:01 +03:00
James R
d279489753 Merge branch 'perfstats' into 'next'
Performance stats

See merge request STJr/SRB2!1186
2020-10-18 15:33:20 -04:00
Hannu Hanhi
23e02d17c0 NPO2 span function optimization 2020-10-18 21:27:22 +03:00
Jaime Passos
3ac175660c Don't render sprites with negative xscale or yscale in OpenGL 2020-10-17 22:40:49 -03:00
Zippy_Zolton
e8419ea876 Credits Changes 2020-10-17 20:13:29 -05:00
Hannu Hanhi
7941a5fb63 R_FindPlane optimization 2020-10-18 01:27:01 +03:00
Zippy_Zolton
f602944efd titlecard 2020-10-17 15:51:22 -05:00
GoldenTails
00f38d41e5 Give the GIF dynamic delay memory to base future delays off of, instead of calculating for the current frame and being jank 2020-10-17 07:10:24 -05:00
James R
4b0725f36f Use FIELDFROM in lua polyobject code 2020-10-15 16:17:51 -07:00
James R
374c19f915 Merge remote-tracking branch 'origin/next' into reverse-offsetof-macro 2020-10-15 16:15:20 -07:00
James R
d6b314951e Merge branch 'step-down-ceiling' into 'next'
Apply step up/down to opposite plane too

See merge request STJr/SRB2!1192
2020-10-15 19:11:13 -04:00
James R
bd9fda8ceb Merge branch 'lua-polyobjects' into 'next'
Lua polyobjects

Closes #19

See merge request STJr/SRB2!1140
2020-10-15 19:08:54 -04:00
James R
31977878e1 Merge branch 'raretry-fix' into 'next'
Make record attack's quick retry more consistent.

Closes #80

See merge request STJr/SRB2!1193
2020-10-15 19:02:34 -04:00
Jaime Passos
70ada935ec Don't free PU_HWRCACHE and PU_HWRCACHE_UNLOCKED memory tags in HWR_ClearAllTextures.
Probably fixes a random annoying crash around that function.
(I was also suspecting renderer switching was doing other slightly weird stuff.)
2020-10-15 14:31:16 -03:00
Jaime Passos
060c25c14d [Software floor sprites] Set the colormap and translation outside of the loop 2020-10-15 14:12:19 -03:00
Jaime Passos
bf9ed39ec3 Change vis->transmap statement 2020-10-15 14:05:18 -03:00
Jaime Passos
bc3ac7615f Remove unnecessarily duplicated code in R_GetSpriteTranslation 2020-10-15 11:32:21 -03:00
Jaime Passos
8294479a5f Merge branch 'next' into allowshaders 2020-10-15 01:25:11 -03:00
Jaime Passos
4c59f8c615 Fix OpenGL GIF recording crashing with gif_localcolortable disabled 2020-10-15 01:14:16 -03:00
Jaime Passos
50bd8abc78 Fix precipitation 2020-10-15 00:03:32 -03:00
Jaime Passos
3bace37a25 Don't project if rot_y is less than a single fracunit 2020-10-14 21:26:23 -03:00
Jaime Passos
bf8bb383ab Simplify the floor splat clipping code a bit 2020-10-14 21:20:37 -03:00
Steel Titanium
b19764dc8e Merge branch 'master' into next 2020-10-14 14:58:07 -04:00
Jaime Passos
b4294220e5 Fix a crash in R_CalculateSlopeVectors called from R_RenderFloorSplat 2020-10-14 14:08:25 -03:00
Jaime Passos
e63efdac13 Only create floor sprite slopes when needed, instead of always allocating them.
Has to be done manually in Lua. Use P_CreateFloorSpriteSlope, and P_DeleteFloorSpriteSlope when done with it.
2020-10-14 13:07:02 -03:00
sphere
a2ff89f007 Make record attack's quick retry more consistent. 2020-10-14 17:39:23 +02:00
James R
b35633bb61 brug 2020-10-14 01:19:43 -07:00
James R
cce55ccf90 Merge branch 'ffloorclip-2' into 'next'
Software 3D floor rendering optimization (second attempt)

See merge request STJr/SRB2!1184
2020-10-14 03:10:44 -04:00
James R
f7e9772e10 Merge branch 'i-pity-you' into 'next'
Allow JumpSpin abilities to be used with non-ability shields

Closes #277

See merge request STJr/SRB2!1146
2020-10-14 03:08:20 -04:00
Jaime Passos
ab526e47cc Implement object-defined floor sprite slopes. 2020-10-14 00:57:13 -03:00
Jaime Passos
a8a66f698a [Software] Use the light at the bottom of the object for splats 2020-10-13 23:14:05 -03:00
James R
bc23f582fe Don't need to set this actually 2020-10-13 19:11:18 -07:00
James R
5fca04c3dd Apply step up/down to opposite plane too 2020-10-13 19:04:52 -07:00
Jaime Passos
4b7bfce95e Implement sloped floor sprites 2020-10-13 22:42:07 -03:00
Jaime Passos
fccbc00cac Fix the wrong freeing function call being used in Patch_FreeData 2020-10-13 19:18:01 -03:00
Jaime Passos
63e471d902 Correctly return the output patch's size in Picture_PatchConvert 2020-10-13 19:16:25 -03:00
Zippy_Zolton
6fd226eb29 Crosshair fix, no GAMEQUIT 2020-10-13 16:41:39 -05:00
Jaime Passos
0e62cb2ada Fix infinitely long splat spans 2020-10-13 17:03:50 -03:00
Zippy_Zolton
5d699591c7 more!!!!! :3 2020-10-13 14:23:56 -05:00
Jaime Passos
4273896311 Implement relative and absolute sprite offsets for objects (mobjs)
Added RF_ABSOLUTEOFFSETS and RF_FLIPOFFSETS
2020-10-13 12:57:36 -03:00
Zippy_Zolton
45b52e3729 good night 2020-10-13 02:19:20 -05:00
Zippy_Zolton
2ba1017dab More whitelists :D 2020-10-13 02:13:35 -05:00
Jaime Passos
87e5d63723 Improve sorting between sprites and floor sprites 2020-10-13 02:24:18 -03:00
Jaime Passos
95d0097df6 Improve splat sorting:
Adjust the sort scale of splats
Do splat sorting in R_CreateDrawNodes if either vissprite is a splat, instead of if both are
2020-10-13 01:45:18 -03:00
Jaime Passos
7dbd34345c Fix splat sorting 2020-10-13 01:09:17 -03:00
Jaime Passos
f2aca01e2b Fix other uninitialized variable warnings 2020-10-13 00:14:27 -03:00
Jaime Passos
1ea3bd8fff Fix uninitialized variable warning 2020-10-12 22:08:45 -03:00
Jaime Passos
453f49cb77 Fix floorsprites not being rendered when viewed from the bottom 2020-10-12 22:07:11 -03:00
James R
cb8f6097cf Merge branch 'save-netvars' into 'next'
Save netvars

See merge request STJr/SRB2!1179
2020-10-12 19:03:01 -04:00
Jaime Passos
831ccccdd6 OpenGL support for splats, fix some shadow draw bugs in Software 2020-10-12 19:53:21 -03:00
James R
58464771a8 Merge branch 'addfile-vararg' into 'next'
Give the addfile command variable argument support.

See merge request STJr/SRB2!1176
2020-10-12 18:32:20 -04:00
lachwright
6a73e81227 Merge remote-tracking branch 'origin/next' into i-pity-you 2020-10-13 09:24:09 +11:00
James R
d73fbd8616 Merge branch 'slight-shader-cleanup' into 'next'
Shader code cleanup

See merge request STJr/SRB2!1103
2020-10-12 18:22:08 -04:00
GoldenTails
87a5e1d30c Futureproof against strict buildbots. 2020-10-12 17:14:32 -05:00
James R
d7b8d5d0f3 Merge branch 'penalty-of-death' into 'next'
I am going to die :D (closes #337)

Closes #337

See merge request STJr/SRB2!1183
2020-10-12 18:11:09 -04:00
James R
5a5024faf4 Merge branch 'skip-credits-gone-wrong' into 'next'
Fix clients being able to skip credits AGAIN (closes #339)

Closes #339

See merge request STJr/SRB2!1182
2020-10-12 18:09:48 -04:00
James R
d4bef36c19 Merge branch 'specialstagecheck' into 'next'
A special stage is a special stage, even outside of coop.

Closes #211

See merge request STJr/SRB2!1180
2020-10-12 18:08:02 -04:00
James R
d1c8d41f94 Merge branch 'no-demo-visit' into 'next'
Don't count demo playback as visiting a level.

Closes #327 and #340

See merge request STJr/SRB2!1177
2020-10-12 18:05:43 -04:00
GoldenTails
94f6d0b002 Fix gzip failing to compress SRB2's objdump on non-Windows. 2020-10-12 16:59:47 -05:00
James R
35c666514b Merge branch 'splitscreen-parameter' into 'next'
Add `-splitscreen` commandline parameter

See merge request STJr/SRB2!1175
2020-10-12 17:46:55 -04:00
James R
9538ca696a Merge branch 'ceilingz' into 'next'
Add P_CeilingzAtPos function

See merge request STJr/SRB2!1164
2020-10-12 17:44:51 -04:00
Jaime Passos
b620f4835a Support spritexscale and spriteyscale in OpenGL
Fix papersprite scaling with spritexscale and spriteyscale in Software
2020-10-12 17:25:18 -03:00
Zippy_Zolton
da27f720da Whitelist the "X" shown in the HUD 2020-10-11 23:22:16 -05:00
Jaime Passos
cc97e22e2f Changes to sprite rendering:
- Added render flags (see r_defs.h)
- Implemented floor splats
- Drop shadow sprite rendering through render flags
2020-10-12 00:13:22 -03:00
Jaime Passos
b808b3ef41 Move calculation of rotated patch dimensions into its own function
Simplify rotation code when the pivot isn't in the center
2020-10-11 03:39:31 -03:00
James R
7f8ec74c27 Use the macro in sectorlines_num too 2020-10-10 17:40:01 -07:00
James R
8bc8946be8 Turn the lua sector lines hack into a macro 2020-10-10 16:43:09 -07:00
Jaime Passos
6145442a34 Fix rotated flipped patches 2020-10-10 19:06:29 -03:00
Jaime Passos
b2f45986ad Add r_patchrotation.h 2020-10-10 18:53:05 -03:00
Jaime Passos
6e5f71dd45 Refactor patch rotation 2020-10-10 18:43:26 -03:00