Commit graph

10174 commits

Author SHA1 Message Date
lachwright
a65fc9f622 Reallow P_MobjSpawn to change the scale of objects spawned from mapthings 2020-11-15 02:53:10 +11:00
lachwright
8f570eaa97 Use SDL version of executable icon at runtime on macOS 2020-11-15 01:13:41 +11:00
Louis-Antoine
01124f2076 Fix Lua stacktrace not showing in various situations 2020-11-13 19:12:25 +01:00
Louis-Antoine
de70934552 Add missing lua_pop call 2020-11-13 18:19:13 +01:00
Louis-Antoine
04826d2615 Replace lua_pop(-1) with lua_settop(0) 2020-11-13 15:31:11 +01:00
Nev3r
1a8ec39f6c Remove direct definition for D__USE_MINGW_ANSI_STDIO, as the latest standards consider this to be deprecated. 2020-11-13 11:33:27 +01:00
James R
e3c8415627 OpenGL: don't access field that doesn't exist in precipmobj_t 2020-11-13 00:46:03 -08:00
Nev3r
072e1889e2 Fix size_t/INT32 compare. 2020-11-12 13:59:21 +01:00
Nev3r
2c8a99f25a Add a level parameter to the iterators to account for nesting, and thus avoid variable shadowing. 2020-11-12 13:48:14 +01:00
Nev3r
a8f554075f Extern the global tag groups properly. 2020-11-12 12:25:02 +01:00
Nev3r
a931d09e7d Forgot to change %d to %s for sizeu1(). 2020-11-10 13:11:42 +01:00
Nev3r
56c3e93d3a Remove unused tag parameter. 2020-11-10 13:10:01 +01:00
Nev3r
a405f17d0b Missing prototype. 2020-11-10 13:09:30 +01:00
Riku Salminen
91a34575a7 Declared the cvar in netcmd to get rid of warnings 2020-11-10 13:53:31 +02:00
Nev3r
676f7f5dbf Use memmove() 2020-11-10 12:45:30 +01:00
Nev3r
b65211d148 Use sizeu1() 2020-11-10 12:34:08 +01:00
Nev3r
d5355a11b0 Indent 2020-11-10 12:23:30 +01:00
Nev3r
95a61a226b rename TAG_ITER_C to TAG_ITER_DECLARECOUNTER and remove the semicolon from the macro. 2020-11-10 12:22:55 +01:00
Riku Salminen
3dff612f3c Try to add cvars for old camera 2020-11-10 13:21:34 +02:00
Riku Salminen
33725a58b4 Update p_tick.c, Replacing mobj angle with cmd angleturn 2020-11-10 13:21:34 +02:00
Riku Salminen
aea35171c2 Update p_tick.c, got rid of an useless angle change function 2020-11-10 13:21:34 +02:00
Riku Salminen
2832586274 Make the replay camera follow the player 2020-11-10 13:21:33 +02:00
Nev3r
1d542d3676 Add copyright notices. 2020-11-10 12:12:16 +01:00
Nev3r
fb9432ae57 Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2 into udmf-multitag 2020-11-10 11:46:53 +01:00
James R
b62a3b623a Don't let Lua cvar setting functions work on CV_NOLUA vars 2020-11-09 18:54:00 -08:00
James R
4fcca22343 Merge branch 'step-up-goofs-2' into 'next'
Fix disabling step up/down not working

See merge request STJr/SRB2!1219
2020-11-09 17:52:41 -05:00
Riku Salminen
3daee0ebf8 Made height/spinheight and height change values in replays more accurate 2020-11-09 17:01:20 +02:00
GoldenTails
fae4709f4b Fix stupid divide-by-zero error 2020-11-08 23:28:20 -06:00
GoldenTails
9e6c0c31be Add skincolor vars to the NetSave 2020-11-08 20:43:16 -06:00
Steel Titanium
bcaed4b95b Remove unused music types 2020-11-08 21:33:12 -05:00
Steel Titanium
050a22f1ce Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2 into lua-musicfuncs 2020-11-08 21:20:07 -05:00
James R
876aeb6a31 Merge branch 'allowshaders' into 'next'
Let the server or an admin toggle clients' custom shaders

See merge request STJr/SRB2!1181
2020-11-08 21:09:56 -05:00
Jaime Passos
b8f668b2e0 rename 2020-11-08 23:02:05 -03:00
James R
16f08d28e2 Merge branch 'hyperwalls-fix' into 'next'
Fix hyperwalls

See merge request STJr/SRB2!1232
2020-11-08 20:59:28 -05:00
James R
9e6f64ea22 Merge branch 'x' into 'next'
Whitelist missing graphics

See merge request STJr/SRB2!1189
2020-11-08 20:48:25 -05:00
James R
b2dc35864e Merge branch 'pngpal-compare' into 'next'
Compare PNG palettes with the game's palette, instead of assuming they are the same

See merge request STJr/SRB2!1185
2020-11-08 20:46:07 -05:00
James R
bbd003976b Merge branch 'write-thingies' into 'next'
The lump is not needed for P_WriteThings

See merge request STJr/SRB2!1231
2020-11-08 20:35:51 -05:00
James R
049237e50f Merge branch 'gif-dynamic-delay-v2' into 'next'
EMERGENCY: By default use the old gif_dynamicdelay v1 behavior, but keep v2 as an option.

See merge request STJr/SRB2!1236
2020-11-08 19:33:03 -05:00
James R
097f204ceb Merge branch 'register-metatables' into 'next'
Improve support for metatables in netgames

See merge request STJr/SRB2!1224
2020-11-08 19:30:51 -05:00
Louis-Antoine
9f851dc285 Return explicitly when failing to register a metatable 2020-11-09 00:16:40 +01:00
Louis-Antoine
87206a8c21 Show a console error if the gamestate contains too many tables 2020-11-08 17:33:49 +01:00
Louis-Antoine
e52cb7f6fa Throw an error if too many metatables are registered 2020-11-08 17:20:25 +01:00
LJ Sonic
9b151ca45c Merge branch 'resend-gamestate' into 'next'
Resend gamestate when resynching

See merge request STJr/SRB2!829
2020-11-07 13:14:32 -05:00
GoldenTails
9d11d8eec9 Remove 3 wasteful bytes of guaranteed blank memory from some place where it's not gonna matter that much 2020-11-07 03:49:21 -06:00
GoldenTails
d031bb5357 fix dumb memcpy 2020-11-07 03:43:55 -06:00
GoldenTails
e473bfd4cd By default use the old gif_dynamicdelay v1 behavior, but keep v2 as an option. 2020-11-07 03:02:21 -06:00
James R
4ca994a05b Merge branch 'gif-dynamic-delay-v2' into 'next'
Give the GIF recorder some memory so frame delays are a little more accurate

See merge request STJr/SRB2!1198
2020-11-06 17:10:45 -05:00
James R
0d97903573 Do not factor height into sprite thickseg sorting 2020-11-05 18:45:52 -08:00
James R
8d63a994f0 Remove unused stuff 2020-11-05 18:45:51 -08:00
James R
81cbf35560 Check that top of sprite is above plane or bottom is below
This fixes slightly raised fofs drawing on top of sprites that should be in
front of them. Previously would check that the bottom of the object was above
the plane. Now also uses sprite offsets like the fof seg sorting does.
2020-11-05 18:45:43 -08:00
GoldenTails
c70d5a9773 Make mapmusflags and mapmusname writable. 2020-11-05 18:12:35 -06:00
GoldenTails
365e02bb32 Make skincolor_* CTF color variables writable. 2020-11-05 17:38:32 -06:00
GoldenTails
2b39a971ac Make stoppedclock writable. 2020-11-05 15:22:45 -06:00
GoldenTails
f42dee1871 Make displayplayer writable. 2020-11-05 13:43:33 -06:00
GoldenTails
8a0f55e4ad Make gravity writable. 2020-11-05 12:39:03 -06:00
GoldenTails
113e6b6585 Make token writable. 2020-11-05 12:38:47 -06:00
GoldenTails
a502b09929 Make emeralds writable. 2020-11-05 12:37:49 -06:00
Jaime Passos
a655257f4b Remove RF_VOXELSPRITE 2020-11-05 00:44:10 -03:00
Jaime Passos
36550725f3 P_DeleteFloorSpriteSlope -> P_RemoveFloorSpriteSlope 2020-11-05 00:42:14 -03:00
Jaime Passos
8f65b98c24 Remove NOWATER define 2020-11-05 00:00:08 -03:00
Jaime Passos
c07c80fd9e Plane optimization and cleanup 2020-11-04 23:46:34 -03:00
Jaime Passos
805818d48e R_DrawSplatSprite -> R_DrawFloorSprite 2020-11-04 21:43:16 -03:00
GoldenTails
1f7df8a790 Fix hyperwalls 2020-11-03 20:11:39 -06:00
Steel Titanium
d9bc621d17 Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2 into lua-musicfuncs
# Conflicts:
#	src/dehacked.c
2020-11-01 23:22:03 -05:00
James R
998a10e8ad Merge remote-tracking branch 'origin/master' into next 2020-11-01 20:01:22 -08:00
James R
a653406e7a Merge branch 'lua_expose-gamestate' into 'next'
Expose gamestate to Lua

See merge request STJr/SRB2!1229
2020-11-01 22:57:52 -05:00
James R
56d2290778 Merge branch 'cmake-fullscreen-fix' into 'master'
Cmake: fullscreen fix

See merge request STJr/SRB2!1226
2020-11-01 22:57:27 -05:00
James R
f2e15fc4f1 Merge branch 'cmake-curl-internal-fix' into 'master'
Fix compiling using cmake if internal libs is used

See merge request STJr/SRB2!1225
2020-11-01 22:57:12 -05:00
James R
4fc0e44c23 Merge branch 'copyright-fixes' into 'next'
Fix some copyright statements in new files

See merge request STJr/SRB2!1223
2020-11-01 22:56:58 -05:00
James R
18365f3820 Merge branch 'udmf-seg-length-crash-fix' into 'next'
UDMF Seg length crash fix

See merge request STJr/SRB2!1221
2020-11-01 22:55:13 -05:00
James R
f4b82f27db Merge branch 'fix-objectplace-silent' into 'next'
Fix objectplace -silent

See merge request STJr/SRB2!1214
2020-11-01 22:52:46 -05:00
James R
33cfd2c72a Merge branch 'mobjghost-rollangle' into 'next'
Ghost mobj matches rollangle (Closes #362)

Closes #362

See merge request STJr/SRB2!1211
2020-11-01 22:49:50 -05:00
James R
fdbeafca42 Merge branch 'tailsoverlay-dash' into 'next'
Dash state for Tails overlay (Closes #325)

Closes #325

See merge request STJr/SRB2!1210
2020-11-01 22:49:12 -05:00
James R
37931fc253 The lump is not needed for P_WriteThings 2020-11-01 19:31:10 -08:00
Steel Titanium
ac7781a3b3 Expose more music functions to Lua 2020-10-31 21:15:41 -04:00
Steel Titanium
41d8210fd5 Expose gamestate to Lua 2020-10-31 16:36:15 -04:00
Hannu Hanhi
54cc9db7a5 Fix CMake SSE3 flag 2020-10-31 18:04:44 +02:00
lachwright
bfbcc69108 Draw save files from outwards in 2020-10-31 18:21:14 +11:00
Steel Titanium
62b5b86ed4 CMake: Fix fullscreen toggle not working
All because of a typo
2020-10-31 00:59:51 -04:00
Steel Titanium
d406340b5d Fix compiling using cmake if internal libs is used 2020-10-30 23:37:34 -04:00
Louis-Antoine
1155d875d5 Use the same names as userdataType() for userdataMetatable() 2020-10-30 15:00:13 +01:00
Louis-Antoine
f943f247af Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2.git into register-metatables 2020-10-30 14:46:04 +01:00
Zippy_Zolton
6c00a96755 thunder shield :D 2020-10-29 12:32:42 -05:00
Hannu Hanhi
c44120eb87 Fix some copyright statements in new files 2020-10-29 16:04:25 +02:00
Monster Iestyn
5241b83f97 Fix seg->length and flength not being set at all for UDMF maps 2020-10-28 19:36:03 +00:00
Zippy_Zolton
4e56caa196 Flame Shield Changes 2020-10-28 01:23:05 -05:00
Jaime Passos
0f9d85694d Implement an "ignore colormaps" sprite rendering flag 2020-10-27 19:54:50 -03:00
Jaime Passos
b03d95c5c6 Bug fixes 2020-10-27 17:02:35 -03:00
Nev3r
c62ef355ef Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2 into udmf-multitag
# Conflicts:
#	src/lua_baselib.c
#	src/lua_maplib.c
2020-10-27 20:48:25 +01:00
Louis-Antoine
e178966367 Remove useless condition 2020-10-27 20:28:54 +01:00
Louis-Antoine
395d1f1b8f Do not pause the client while redownloading the gamestate 2020-10-27 20:23:32 +01:00
Louis-Antoine
804ad44e89 Fix music resetting after reloading the gamestate 2020-10-27 20:22:15 +01:00
Louis-Antoine
5c48b92b2c Fix camera going wild after reloading the gamestate 2020-10-27 20:21:56 +01:00
Jaime Passos
b872222b50 Implement blend modes 2020-10-27 00:03:41 -03:00
Louis-Antoine
499bb56436 Only resend the gamestate to one client at a time 2020-10-27 01:22:31 +01:00
Louis-Antoine
7ae53364f2 Add a 15 seconds cooldown between successive gamestate resends 2020-10-27 01:20:05 +01:00
Louis-Antoine
9f5686ef48 Fix underflow in consistancy checking code 2020-10-26 23:15:22 +01:00
James R
18a2e87093 Check maxstep is not disabled before stepping up
Fixes infinite step up when it should be no step up.
2020-10-26 14:00:54 -07:00
James R
afb8e6e181 Whoops 2020-10-24 20:44:42 -07:00
James R
713b965a85 Merge branch 'playah' into 'next'
Credits Changes

See merge request STJr/SRB2!1200
2020-10-24 21:54:40 -04:00