lachwright
a65fc9f622
Reallow P_MobjSpawn to change the scale of objects spawned from mapthings
2020-11-15 02:53:10 +11:00
lachwright
8f570eaa97
Use SDL version of executable icon at runtime on macOS
2020-11-15 01:13:41 +11:00
Louis-Antoine
01124f2076
Fix Lua stacktrace not showing in various situations
2020-11-13 19:12:25 +01:00
Louis-Antoine
de70934552
Add missing lua_pop call
2020-11-13 18:19:13 +01:00
Louis-Antoine
04826d2615
Replace lua_pop(-1) with lua_settop(0)
2020-11-13 15:31:11 +01:00
Nev3r
1a8ec39f6c
Remove direct definition for D__USE_MINGW_ANSI_STDIO, as the latest standards consider this to be deprecated.
2020-11-13 11:33:27 +01:00
James R
e3c8415627
OpenGL: don't access field that doesn't exist in precipmobj_t
2020-11-13 00:46:03 -08:00
Nev3r
072e1889e2
Fix size_t/INT32 compare.
2020-11-12 13:59:21 +01:00
Nev3r
2c8a99f25a
Add a level parameter to the iterators to account for nesting, and thus avoid variable shadowing.
2020-11-12 13:48:14 +01:00
Nev3r
a8f554075f
Extern the global tag groups properly.
2020-11-12 12:25:02 +01:00
Nev3r
a931d09e7d
Forgot to change %d to %s for sizeu1().
2020-11-10 13:11:42 +01:00
Nev3r
56c3e93d3a
Remove unused tag parameter.
2020-11-10 13:10:01 +01:00
Nev3r
a405f17d0b
Missing prototype.
2020-11-10 13:09:30 +01:00
Riku Salminen
91a34575a7
Declared the cvar in netcmd to get rid of warnings
2020-11-10 13:53:31 +02:00
Nev3r
676f7f5dbf
Use memmove()
2020-11-10 12:45:30 +01:00
Nev3r
b65211d148
Use sizeu1()
2020-11-10 12:34:08 +01:00
Nev3r
d5355a11b0
Indent
2020-11-10 12:23:30 +01:00
Nev3r
95a61a226b
rename TAG_ITER_C to TAG_ITER_DECLARECOUNTER and remove the semicolon from the macro.
2020-11-10 12:22:55 +01:00
Riku Salminen
3dff612f3c
Try to add cvars for old camera
2020-11-10 13:21:34 +02:00
Riku Salminen
33725a58b4
Update p_tick.c, Replacing mobj angle with cmd angleturn
2020-11-10 13:21:34 +02:00
Riku Salminen
aea35171c2
Update p_tick.c, got rid of an useless angle change function
2020-11-10 13:21:34 +02:00
Riku Salminen
2832586274
Make the replay camera follow the player
2020-11-10 13:21:33 +02:00
Nev3r
1d542d3676
Add copyright notices.
2020-11-10 12:12:16 +01:00
Nev3r
fb9432ae57
Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2 into udmf-multitag
2020-11-10 11:46:53 +01:00
James R
b62a3b623a
Don't let Lua cvar setting functions work on CV_NOLUA vars
2020-11-09 18:54:00 -08:00
James R
4fcca22343
Merge branch 'step-up-goofs-2' into 'next'
...
Fix disabling step up/down not working
See merge request STJr/SRB2!1219
2020-11-09 17:52:41 -05:00
Riku Salminen
3daee0ebf8
Made height/spinheight and height change values in replays more accurate
2020-11-09 17:01:20 +02:00
GoldenTails
fae4709f4b
Fix stupid divide-by-zero error
2020-11-08 23:28:20 -06:00
GoldenTails
9e6c0c31be
Add skincolor vars to the NetSave
2020-11-08 20:43:16 -06:00
Steel Titanium
bcaed4b95b
Remove unused music types
2020-11-08 21:33:12 -05:00
Steel Titanium
050a22f1ce
Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2 into lua-musicfuncs
2020-11-08 21:20:07 -05:00
James R
876aeb6a31
Merge branch 'allowshaders' into 'next'
...
Let the server or an admin toggle clients' custom shaders
See merge request STJr/SRB2!1181
2020-11-08 21:09:56 -05:00
Jaime Passos
b8f668b2e0
rename
2020-11-08 23:02:05 -03:00
James R
16f08d28e2
Merge branch 'hyperwalls-fix' into 'next'
...
Fix hyperwalls
See merge request STJr/SRB2!1232
2020-11-08 20:59:28 -05:00
James R
9e6f64ea22
Merge branch 'x' into 'next'
...
Whitelist missing graphics
See merge request STJr/SRB2!1189
2020-11-08 20:48:25 -05:00
James R
b2dc35864e
Merge branch 'pngpal-compare' into 'next'
...
Compare PNG palettes with the game's palette, instead of assuming they are the same
See merge request STJr/SRB2!1185
2020-11-08 20:46:07 -05:00
James R
bbd003976b
Merge branch 'write-thingies' into 'next'
...
The lump is not needed for P_WriteThings
See merge request STJr/SRB2!1231
2020-11-08 20:35:51 -05:00
James R
049237e50f
Merge branch 'gif-dynamic-delay-v2' into 'next'
...
EMERGENCY: By default use the old gif_dynamicdelay v1 behavior, but keep v2 as an option.
See merge request STJr/SRB2!1236
2020-11-08 19:33:03 -05:00
James R
097f204ceb
Merge branch 'register-metatables' into 'next'
...
Improve support for metatables in netgames
See merge request STJr/SRB2!1224
2020-11-08 19:30:51 -05:00
Louis-Antoine
9f851dc285
Return explicitly when failing to register a metatable
2020-11-09 00:16:40 +01:00
Louis-Antoine
87206a8c21
Show a console error if the gamestate contains too many tables
2020-11-08 17:33:49 +01:00
Louis-Antoine
e52cb7f6fa
Throw an error if too many metatables are registered
2020-11-08 17:20:25 +01:00
LJ Sonic
9b151ca45c
Merge branch 'resend-gamestate' into 'next'
...
Resend gamestate when resynching
See merge request STJr/SRB2!829
2020-11-07 13:14:32 -05:00
GoldenTails
9d11d8eec9
Remove 3 wasteful bytes of guaranteed blank memory from some place where it's not gonna matter that much
2020-11-07 03:49:21 -06:00
GoldenTails
d031bb5357
fix dumb memcpy
2020-11-07 03:43:55 -06:00
GoldenTails
e473bfd4cd
By default use the old gif_dynamicdelay v1 behavior, but keep v2 as an option.
2020-11-07 03:02:21 -06:00
James R
4ca994a05b
Merge branch 'gif-dynamic-delay-v2' into 'next'
...
Give the GIF recorder some memory so frame delays are a little more accurate
See merge request STJr/SRB2!1198
2020-11-06 17:10:45 -05:00
James R
0d97903573
Do not factor height into sprite thickseg sorting
2020-11-05 18:45:52 -08:00
James R
8d63a994f0
Remove unused stuff
2020-11-05 18:45:51 -08:00
James R
81cbf35560
Check that top of sprite is above plane or bottom is below
...
This fixes slightly raised fofs drawing on top of sprites that should be in
front of them. Previously would check that the bottom of the object was above
the plane. Now also uses sprite offsets like the fof seg sorting does.
2020-11-05 18:45:43 -08:00
GoldenTails
c70d5a9773
Make mapmusflags
and mapmusname
writable.
2020-11-05 18:12:35 -06:00
GoldenTails
365e02bb32
Make skincolor_*
CTF color variables writable.
2020-11-05 17:38:32 -06:00
GoldenTails
2b39a971ac
Make stoppedclock
writable.
2020-11-05 15:22:45 -06:00
GoldenTails
f42dee1871
Make displayplayer
writable.
2020-11-05 13:43:33 -06:00
GoldenTails
8a0f55e4ad
Make gravity
writable.
2020-11-05 12:39:03 -06:00
GoldenTails
113e6b6585
Make token
writable.
2020-11-05 12:38:47 -06:00
GoldenTails
a502b09929
Make emeralds
writable.
2020-11-05 12:37:49 -06:00
Jaime Passos
a655257f4b
Remove RF_VOXELSPRITE
2020-11-05 00:44:10 -03:00
Jaime Passos
36550725f3
P_DeleteFloorSpriteSlope -> P_RemoveFloorSpriteSlope
2020-11-05 00:42:14 -03:00
Jaime Passos
8f65b98c24
Remove NOWATER define
2020-11-05 00:00:08 -03:00
Jaime Passos
c07c80fd9e
Plane optimization and cleanup
2020-11-04 23:46:34 -03:00
Jaime Passos
805818d48e
R_DrawSplatSprite -> R_DrawFloorSprite
2020-11-04 21:43:16 -03:00
GoldenTails
1f7df8a790
Fix hyperwalls
2020-11-03 20:11:39 -06:00
Steel Titanium
d9bc621d17
Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2 into lua-musicfuncs
...
# Conflicts:
# src/dehacked.c
2020-11-01 23:22:03 -05:00
James R
998a10e8ad
Merge remote-tracking branch 'origin/master' into next
2020-11-01 20:01:22 -08:00
James R
a653406e7a
Merge branch 'lua_expose-gamestate' into 'next'
...
Expose gamestate to Lua
See merge request STJr/SRB2!1229
2020-11-01 22:57:52 -05:00
James R
56d2290778
Merge branch 'cmake-fullscreen-fix' into 'master'
...
Cmake: fullscreen fix
See merge request STJr/SRB2!1226
2020-11-01 22:57:27 -05:00
James R
f2e15fc4f1
Merge branch 'cmake-curl-internal-fix' into 'master'
...
Fix compiling using cmake if internal libs is used
See merge request STJr/SRB2!1225
2020-11-01 22:57:12 -05:00
James R
4fc0e44c23
Merge branch 'copyright-fixes' into 'next'
...
Fix some copyright statements in new files
See merge request STJr/SRB2!1223
2020-11-01 22:56:58 -05:00
James R
18365f3820
Merge branch 'udmf-seg-length-crash-fix' into 'next'
...
UDMF Seg length crash fix
See merge request STJr/SRB2!1221
2020-11-01 22:55:13 -05:00
James R
f4b82f27db
Merge branch 'fix-objectplace-silent' into 'next'
...
Fix objectplace -silent
See merge request STJr/SRB2!1214
2020-11-01 22:52:46 -05:00
James R
33cfd2c72a
Merge branch 'mobjghost-rollangle' into 'next'
...
Ghost mobj matches rollangle (Closes #362 )
Closes #362
See merge request STJr/SRB2!1211
2020-11-01 22:49:50 -05:00
James R
fdbeafca42
Merge branch 'tailsoverlay-dash' into 'next'
...
Dash state for Tails overlay (Closes #325 )
Closes #325
See merge request STJr/SRB2!1210
2020-11-01 22:49:12 -05:00
James R
37931fc253
The lump is not needed for P_WriteThings
2020-11-01 19:31:10 -08:00
Steel Titanium
ac7781a3b3
Expose more music functions to Lua
2020-10-31 21:15:41 -04:00
Steel Titanium
41d8210fd5
Expose gamestate to Lua
2020-10-31 16:36:15 -04:00
Hannu Hanhi
54cc9db7a5
Fix CMake SSE3 flag
2020-10-31 18:04:44 +02:00
lachwright
bfbcc69108
Draw save files from outwards in
2020-10-31 18:21:14 +11:00
Steel Titanium
62b5b86ed4
CMake: Fix fullscreen toggle not working
...
All because of a typo
2020-10-31 00:59:51 -04:00
Steel Titanium
d406340b5d
Fix compiling using cmake if internal libs is used
2020-10-30 23:37:34 -04:00
Louis-Antoine
1155d875d5
Use the same names as userdataType() for userdataMetatable()
2020-10-30 15:00:13 +01:00
Louis-Antoine
f943f247af
Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2.git into register-metatables
2020-10-30 14:46:04 +01:00
Zippy_Zolton
6c00a96755
thunder shield :D
2020-10-29 12:32:42 -05:00
Hannu Hanhi
c44120eb87
Fix some copyright statements in new files
2020-10-29 16:04:25 +02:00
Monster Iestyn
5241b83f97
Fix seg->length and flength not being set at all for UDMF maps
2020-10-28 19:36:03 +00:00
Zippy_Zolton
4e56caa196
Flame Shield Changes
2020-10-28 01:23:05 -05:00
Jaime Passos
0f9d85694d
Implement an "ignore colormaps" sprite rendering flag
2020-10-27 19:54:50 -03:00
Jaime Passos
b03d95c5c6
Bug fixes
2020-10-27 17:02:35 -03:00
Nev3r
c62ef355ef
Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2 into udmf-multitag
...
# Conflicts:
# src/lua_baselib.c
# src/lua_maplib.c
2020-10-27 20:48:25 +01:00
Louis-Antoine
e178966367
Remove useless condition
2020-10-27 20:28:54 +01:00
Louis-Antoine
395d1f1b8f
Do not pause the client while redownloading the gamestate
2020-10-27 20:23:32 +01:00
Louis-Antoine
804ad44e89
Fix music resetting after reloading the gamestate
2020-10-27 20:22:15 +01:00
Louis-Antoine
5c48b92b2c
Fix camera going wild after reloading the gamestate
2020-10-27 20:21:56 +01:00
Jaime Passos
b872222b50
Implement blend modes
2020-10-27 00:03:41 -03:00
Louis-Antoine
499bb56436
Only resend the gamestate to one client at a time
2020-10-27 01:22:31 +01:00
Louis-Antoine
7ae53364f2
Add a 15 seconds cooldown between successive gamestate resends
2020-10-27 01:20:05 +01:00
Louis-Antoine
9f5686ef48
Fix underflow in consistancy checking code
2020-10-26 23:15:22 +01:00
James R
18a2e87093
Check maxstep is not disabled before stepping up
...
Fixes infinite step up when it should be no step up.
2020-10-26 14:00:54 -07:00
James R
afb8e6e181
Whoops
2020-10-24 20:44:42 -07:00
James R
713b965a85
Merge branch 'playah' into 'next'
...
Credits Changes
See merge request STJr/SRB2!1200
2020-10-24 21:54:40 -04:00