Commit graph

13922 commits

Author SHA1 Message Date
Eidolon
c270cca55f Always swallow pad axis events when menu is active
This prevents axis events from trickling out of the menu and taking
effect in G_Responder when they aren't hitting the digital deadzone
needed to be mapped into internal menu key events.
2023-01-03 14:39:15 -06:00
Eidolon
eeff182abb Reverse axis event mapping in G_RemapGamepadEvent
Was erroneously mapping events inside the deadzone as key down and vice
versa.
2023-01-03 14:09:12 -06:00
Arthur
28f97dcd0b Also fix STJr/SRB2#618 since it is highly related. 2023-01-02 08:07:13 -05:00
Arthur
af146071d8 Check for spindash ability and dashspeed being > 0 before indiscriminately setting roll animation. 2023-01-02 07:34:33 -05:00
Arthur
7d53e4647b Fixes issue #568 2023-01-01 21:07:15 -05:00
Arthur
bd89b97e0a Fixes issue #704 2023-01-01 20:59:11 -05:00
Eidolon
4e3f78784a Merge branch 'MSVC-fix' into 'next'
MSVC project file works again! Supports Visual Studio 2022.

See merge request STJr/SRB2!1904
2023-01-01 19:19:13 +00:00
Ashnal
7800c9e5c9 Fix use after free bug 2023-01-01 12:31:12 -06:00
Eidolon
fdff419818 Merge branch 'hms-useragent' into 'next'
http-mserv: add SRB2-specific user agent string

See merge request STJr/SRB2!1893
2023-01-01 18:21:01 +00:00
LJ Sonic
b461cb919b Move server-side connection handling to a new file 2023-01-01 11:45:09 +01:00
MascaraSnake
e472c551e1 Re-add P_ThingOnSpecial3DFloor for Lua backwards compatibility 2023-01-01 11:31:44 +01:00
Arthur
52384053ce When attaching to a wall to do a climb, the second sidedef wasn't be handled properly. 2022-12-31 22:46:08 -05:00
Arthur
e909f8ec12 Fixes Issue #711 2022-12-31 21:06:39 -05:00
Arthur
449d27749f Fixes Issue #912 2022-12-31 20:30:39 -05:00
Arthur
636e6d8c14 MSVC project file works again! Supports Visual Studio 2022.
Also fixed issues with the d_netcmd.c file/folder adding logic.
2022-12-31 19:35:07 -05:00
LJ Sonic
4660d3cab6 Move client connection handling to a new file 2022-12-31 21:37:35 +01:00
LJ Sonic
717e0d5a17 Move netcode files to a new folder 2022-12-31 14:10:19 +01:00
James R
fbcdaa6f4d hooklib: move HurtMsg to mobj hooks
Fixes regression of mobj type discriminator not working
for this hook.

blame 8d382e49fb
2022-12-31 04:26:13 -08:00
James R
a895a5c374 hooklib: pass NULL mobj to only run mobj hooks with no type discriminator 2022-12-31 04:20:31 -08:00
sphere
060b79452a Merge branch 'remove-spinning' into 'next'
Remove PF_SPINNING upon use of any jump ability, so that directionchar works properly

See merge request STJr/SRB2!1429
2022-12-31 09:39:06 +00:00
MascaraSnake
193a592d46 Merge branch 'dyn-alloc-action-name' into 'next'
Dynamically allocate space for a state's action field

See merge request STJr/SRB2!1478
2022-12-31 09:35:15 +00:00
sphere
e401f77524 Merge branch 'extend-ip-textbox' into 'next'
Extend the length of the Connect via IP textbox.

See merge request STJr/SRB2!1410
2022-12-31 09:06:28 +00:00
sphere
e301268af7 Merge branch 'nodepthset' into 'next'
Don't force bit depth to 8-bit when setting default video mode

See merge request STJr/SRB2!1733
2022-12-31 09:01:27 +00:00
MascaraSnake
eac31dbac0 Merge branch 'metal-sonic-fixes' into 'next'
Metal Sonic boss fight fixes

Closes #93 and #931

See merge request STJr/SRB2!1896
2022-12-31 08:55:05 +00:00
MascaraSnake
ca039ad49b Merge branch 'node-shit' into 'next'
Fix a few rendering errors

See merge request STJr/SRB2!1901
2022-12-31 08:52:36 +00:00
LJ Sonic
05d232c029 Delete netcode
Just kidding, I just deleted NONET
2022-12-30 15:07:57 +01:00
LJ Sonic
e519f306fb Ignore duplicate PT_CLIENTJOIN packets 2022-12-30 14:03:32 +01:00
LJ Sonic
6ae44fe91d Rename ConnectionRefused to be more descriptive 2022-12-30 14:01:37 +01:00
LJ Sonic
c9dc44c2f6 Cleanup HandleConnect 2022-12-30 14:01:03 +01:00
LJ Sonic
d561b5a0bf Remove broken joinnextround console variable 2022-12-30 13:10:01 +01:00
MascaraSnake
6bbb032581 UDMF: Use string values for the sector "triggerer" field 2022-12-30 11:19:29 +01:00
MascaraSnake
0a0da81007 Fix typo 2022-12-30 07:52:19 +01:00
LJ Sonic
388505db62 Remove unneeded numplayerswaiting field 2022-12-30 02:46:59 +01:00
LJ Sonic
f27de6c324 Remove useless condition 2022-12-30 01:48:26 +01:00
LJ Sonic
ba91520eab Remove useless return value for SV_AddWaitingPlayers 2022-12-30 00:24:06 +01:00
LJ Sonic
36613d58e9 Cleanup sphere redistribution 2022-12-29 22:30:26 +01:00
LJ Sonic
6806fbce45 Fix sphere redistribution 2022-12-29 22:16:08 +01:00
LJ Sonic
dc39957539 Move sphere redistribution to its own function 2022-12-29 21:28:53 +01:00
LJ Sonic
2b2797ec66 Move player-node unlinking to a function 2022-12-29 20:48:17 +01:00
LJ Sonic
dc716d9ece Cleanup ResetNode 2022-12-29 20:45:56 +01:00
LJ Sonic
e6e9eef0e2 Merge node arrays into a structure 2022-12-29 15:52:45 +01:00
LJ Sonic
262ed6b7f3 Split packet handling switch into functions 2022-12-29 10:23:12 +01:00
LJ Sonic
33c76453e1 Remove snake_ prefix 2022-12-28 18:50:00 +01:00
LJ Sonic
ffbe140af5 Move snake minigame to its own files 2022-12-28 16:12:05 +01:00
LJ Sonic
d03ef0a441 Fix HOMs in large rooms
Credits go to Lactozilla
2022-12-27 20:31:55 +01:00
LJ Sonic
c8e579618a Fix maps with more than 65535 segs not working correctly
This renders the "quadrant hack" and ZenNode largely useless
2022-12-27 20:29:15 +01:00
LJ Sonic
58e5473c9e Fix integer overflow with diagonal node splits
Fixes random invisible walls and possibly more errors
2022-12-27 20:26:38 +01:00
MascaraSnake
937127e987 Disable exit sectors in non-NiGHTS special stages because they interfere with the pits 2022-12-27 16:49:52 +01:00
spherallic
d7606fd85a { 2022-12-27 13:48:42 +01:00
spherallic
f5ede24775 Fix gamepad being unable to skip tutorial prompt 2022-12-27 11:44:56 +01:00