Eidolon
c270cca55f
Always swallow pad axis events when menu is active
...
This prevents axis events from trickling out of the menu and taking
effect in G_Responder when they aren't hitting the digital deadzone
needed to be mapped into internal menu key events.
2023-01-03 14:39:15 -06:00
Eidolon
eeff182abb
Reverse axis event mapping in G_RemapGamepadEvent
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Was erroneously mapping events inside the deadzone as key down and vice
versa.
2023-01-03 14:09:12 -06:00
Arthur
28f97dcd0b
Also fix STJr/SRB2#618 since it is highly related.
2023-01-02 08:07:13 -05:00
Arthur
af146071d8
Check for spindash ability and dashspeed being > 0 before indiscriminately setting roll animation.
2023-01-02 07:34:33 -05:00
Arthur
7d53e4647b
Fixes issue #568
2023-01-01 21:07:15 -05:00
Arthur
bd89b97e0a
Fixes issue #704
2023-01-01 20:59:11 -05:00
Eidolon
4e3f78784a
Merge branch 'MSVC-fix' into 'next'
...
MSVC project file works again! Supports Visual Studio 2022.
See merge request STJr/SRB2!1904
2023-01-01 19:19:13 +00:00
Ashnal
7800c9e5c9
Fix use after free bug
2023-01-01 12:31:12 -06:00
Eidolon
fdff419818
Merge branch 'hms-useragent' into 'next'
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http-mserv: add SRB2-specific user agent string
See merge request STJr/SRB2!1893
2023-01-01 18:21:01 +00:00
LJ Sonic
b461cb919b
Move server-side connection handling to a new file
2023-01-01 11:45:09 +01:00
MascaraSnake
e472c551e1
Re-add P_ThingOnSpecial3DFloor for Lua backwards compatibility
2023-01-01 11:31:44 +01:00
Arthur
52384053ce
When attaching to a wall to do a climb, the second sidedef wasn't be handled properly.
2022-12-31 22:46:08 -05:00
Arthur
e909f8ec12
Fixes Issue #711
2022-12-31 21:06:39 -05:00
Arthur
449d27749f
Fixes Issue #912
2022-12-31 20:30:39 -05:00
Arthur
636e6d8c14
MSVC project file works again! Supports Visual Studio 2022.
...
Also fixed issues with the d_netcmd.c file/folder adding logic.
2022-12-31 19:35:07 -05:00
LJ Sonic
4660d3cab6
Move client connection handling to a new file
2022-12-31 21:37:35 +01:00
LJ Sonic
717e0d5a17
Move netcode files to a new folder
2022-12-31 14:10:19 +01:00
James R
fbcdaa6f4d
hooklib: move HurtMsg to mobj hooks
...
Fixes regression of mobj type discriminator not working
for this hook.
blame 8d382e49fb
2022-12-31 04:26:13 -08:00
James R
a895a5c374
hooklib: pass NULL mobj to only run mobj hooks with no type discriminator
2022-12-31 04:20:31 -08:00
sphere
060b79452a
Merge branch 'remove-spinning' into 'next'
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Remove PF_SPINNING upon use of any jump ability, so that directionchar works properly
See merge request STJr/SRB2!1429
2022-12-31 09:39:06 +00:00
MascaraSnake
193a592d46
Merge branch 'dyn-alloc-action-name' into 'next'
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Dynamically allocate space for a state's action field
See merge request STJr/SRB2!1478
2022-12-31 09:35:15 +00:00
sphere
e401f77524
Merge branch 'extend-ip-textbox' into 'next'
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Extend the length of the Connect via IP textbox.
See merge request STJr/SRB2!1410
2022-12-31 09:06:28 +00:00
sphere
e301268af7
Merge branch 'nodepthset' into 'next'
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Don't force bit depth to 8-bit when setting default video mode
See merge request STJr/SRB2!1733
2022-12-31 09:01:27 +00:00
MascaraSnake
eac31dbac0
Merge branch 'metal-sonic-fixes' into 'next'
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Metal Sonic boss fight fixes
Closes #93 and #931
See merge request STJr/SRB2!1896
2022-12-31 08:55:05 +00:00
MascaraSnake
ca039ad49b
Merge branch 'node-shit' into 'next'
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Fix a few rendering errors
See merge request STJr/SRB2!1901
2022-12-31 08:52:36 +00:00
LJ Sonic
05d232c029
Delete netcode
...
Just kidding, I just deleted NONET
2022-12-30 15:07:57 +01:00
LJ Sonic
e519f306fb
Ignore duplicate PT_CLIENTJOIN packets
2022-12-30 14:03:32 +01:00
LJ Sonic
6ae44fe91d
Rename ConnectionRefused to be more descriptive
2022-12-30 14:01:37 +01:00
LJ Sonic
c9dc44c2f6
Cleanup HandleConnect
2022-12-30 14:01:03 +01:00
LJ Sonic
d561b5a0bf
Remove broken joinnextround console variable
2022-12-30 13:10:01 +01:00
MascaraSnake
6bbb032581
UDMF: Use string values for the sector "triggerer" field
2022-12-30 11:19:29 +01:00
MascaraSnake
0a0da81007
Fix typo
2022-12-30 07:52:19 +01:00
LJ Sonic
388505db62
Remove unneeded numplayerswaiting field
2022-12-30 02:46:59 +01:00
LJ Sonic
f27de6c324
Remove useless condition
2022-12-30 01:48:26 +01:00
LJ Sonic
ba91520eab
Remove useless return value for SV_AddWaitingPlayers
2022-12-30 00:24:06 +01:00
LJ Sonic
36613d58e9
Cleanup sphere redistribution
2022-12-29 22:30:26 +01:00
LJ Sonic
6806fbce45
Fix sphere redistribution
2022-12-29 22:16:08 +01:00
LJ Sonic
dc39957539
Move sphere redistribution to its own function
2022-12-29 21:28:53 +01:00
LJ Sonic
2b2797ec66
Move player-node unlinking to a function
2022-12-29 20:48:17 +01:00
LJ Sonic
dc716d9ece
Cleanup ResetNode
2022-12-29 20:45:56 +01:00
LJ Sonic
e6e9eef0e2
Merge node arrays into a structure
2022-12-29 15:52:45 +01:00
LJ Sonic
262ed6b7f3
Split packet handling switch into functions
2022-12-29 10:23:12 +01:00
LJ Sonic
33c76453e1
Remove snake_ prefix
2022-12-28 18:50:00 +01:00
LJ Sonic
ffbe140af5
Move snake minigame to its own files
2022-12-28 16:12:05 +01:00
LJ Sonic
d03ef0a441
Fix HOMs in large rooms
...
Credits go to Lactozilla
2022-12-27 20:31:55 +01:00
LJ Sonic
c8e579618a
Fix maps with more than 65535 segs not working correctly
...
This renders the "quadrant hack" and ZenNode largely useless
2022-12-27 20:29:15 +01:00
LJ Sonic
58e5473c9e
Fix integer overflow with diagonal node splits
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Fixes random invisible walls and possibly more errors
2022-12-27 20:26:38 +01:00
MascaraSnake
937127e987
Disable exit sectors in non-NiGHTS special stages because they interfere with the pits
2022-12-27 16:49:52 +01:00
spherallic
d7606fd85a
{
2022-12-27 13:48:42 +01:00
spherallic
f5ede24775
Fix gamepad being unable to skip tutorial prompt
2022-12-27 11:44:56 +01:00