Hannu Hanhi
|
f3212746d2
|
Don't repeatedly look for model texture files
|
2020-06-19 16:18:04 +03:00 |
|
Hannu Hanhi
|
6f9b9aacf4
|
Faster OGL sprite sorting algorithm
|
2020-06-19 14:32:34 +03:00 |
|
lachwright
|
cab87b4632
|
lol should have tested before pushing
|
2020-06-19 15:59:09 +08:00 |
|
lachwright
|
47d9d87654
|
Fix the Eggman signpost's background color
|
2020-06-19 15:49:24 +08:00 |
|
kaysrishaq
|
682791a024
|
brak missile fix, pw_ignorelatch, small Recycler fix
|
2020-06-18 17:09:29 -04:00 |
|
Hannu Hanhi
|
ffaffdf3e1
|
Faster and more correct OGL transparent surface sorting
|
2020-06-18 20:27:19 +03:00 |
|
lachwright
|
7b2e54b426
|
Fix Dragonbomber z positioning
|
2020-06-19 00:52:24 +08:00 |
|
Hannu Hanhi
|
9477d372b9
|
Backwards compatibility for shaderless hardware
|
2020-06-18 17:39:34 +03:00 |
|
SteelT
|
bff6b19056
|
Merge branch 'marathonmode' into 'next'
MARATHON RUN
See merge request STJr/SRB2!941
|
2020-06-17 19:36:10 -04:00 |
|
Steel Titanium
|
8365d975d3
|
A even more better fix for this
|
2020-06-17 18:40:56 -04:00 |
|
Steel Titanium
|
1e655fb2c1
|
Better fix for may be used uninitialized, maybe fixes GCC 4.x
|
2020-06-17 18:23:54 -04:00 |
|
Steel Titanium
|
3946309ece
|
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into sal-oglshaderport
# Conflicts:
# src/hardware/r_opengl/r_opengl.c
|
2020-06-17 18:15:07 -04:00 |
|
Steel Titanium
|
5708325d2b
|
Use SAMPLERATE for consistency with the rest of the code
|
2020-06-17 14:50:22 -04:00 |
|
Steel Titanium
|
f626b9f4d9
|
Fix VGZ sometimes causing SRB2 to crash by not playing the song early in I_LoadSong
|
2020-06-17 14:31:49 -04:00 |
|
Steel Titanium
|
a34be0e370
|
Reduce code duplication by creating get_zlib_error function
Reduce calls to gme_set_equalizer in I_LoadSong by moving it to I_PlaySong
Return false if it fails to decompress VGZ data in some form.
|
2020-06-17 14:19:19 -04:00 |
|
Steel Titanium
|
d3d5496a78
|
Fix facecolor may be used uninitialized.
|
2020-06-17 14:09:49 -04:00 |
|
lachwright
|
7d92631d97
|
Whoops, forgot hu_stuff.c
|
2020-06-17 05:27:42 +08:00 |
|
lachwright
|
edfd64877c
|
Add SF_NOSUPERSPRITES
|
2020-06-17 04:53:42 +08:00 |
|
lachwright
|
e403de7459
|
Merge branch 'next' into more-platform-fixes
|
2020-06-17 01:53:19 +08:00 |
|
lachwright
|
29738fcdd0
|
Allow Fang to bounce on solid rising floors without taking damage/losing all scorechain
|
2020-06-17 01:46:36 +08:00 |
|
lachwright
|
38e2c999c5
|
Platform fixes
|
2020-06-14 12:17:30 +08:00 |
|
Zachary McAlpin
|
6eccc7030d
|
I forgot to pop the error handler
|
2020-06-12 07:50:57 -05:00 |
|
Zachary McAlpin
|
965d42f974
|
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook
|
2020-06-12 07:32:44 -05:00 |
|
Nev3r
|
2322644488
|
Merge branch 'dofile' into 'next'
Add dofile() to Lua
See merge request STJr/SRB2!969
|
2020-06-12 02:32:16 -04:00 |
|
Steel Titanium
|
b056bf1d6c
|
Merge branch 'master' into next
|
2020-06-11 20:11:26 -04:00 |
|
SteelT
|
c810ea3945
|
Merge branch 'next-lc-uint16' into 'next'
Custom skincolor bugfixes
See merge request STJr/SRB2!971
|
2020-06-11 20:08:50 -04:00 |
|
Zachary McAlpin
|
0d70e16b0b
|
Updated LUAh_GameQuit to use new error handler
|
2020-06-11 15:11:01 -05:00 |
|
Zachary McAlpin
|
08e9efee76
|
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook
|
2020-06-11 15:02:31 -05:00 |
|
lachwright
|
fad82265e0
|
Allow macOS builds to be launched through Steam
|
2020-06-12 01:19:06 +08:00 |
|
LJ Sonic
|
7ffee074d8
|
Merge branch 'next' into 'better-download'
# Conflicts:
# src/d_clisrv.c
|
2020-06-10 07:57:49 -04:00 |
|
LJ Sonic
|
bc2edb2ae4
|
Merge branch 'snake' into 'next'
Add a Snake minigame to the file transfer screen
See merge request STJr/SRB2!903
|
2020-06-10 07:38:37 -04:00 |
|
Zachary McAlpin
|
291479e3e8
|
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook
|
2020-06-09 19:54:47 -05:00 |
|
Steel Titanium
|
2abdc86537
|
Fix these "may be used uninitialized in this function" errors with batching
|
2020-06-08 20:18:32 -04:00 |
|
Steel Titanium
|
3dd89f67fa
|
Fix no previous prototype for TimeFunction
|
2020-06-08 19:56:24 -04:00 |
|
Steel Titanium
|
62d73968e2
|
Merge branch 'next' into sal-oglshaderport
|
2020-06-08 19:36:23 -04:00 |
|
Digiku
|
70eb5ba634
|
Merge branch 'buffer-offset-fix' into 'master'
Strike null-pointer-arithmetic error in BUFFER_OFFSET
See merge request STJr/SRB2!989
|
2020-06-08 11:56:48 -04:00 |
|
Lachlan Wright
|
191e2e094d
|
Merge branch 'fix-spawn-desynch' into 'next'
Fix desynch when a player spawns
See merge request STJr/SRB2!977
|
2020-06-08 05:25:41 -04:00 |
|
Lachlan Wright
|
614a98bd9d
|
Merge branch 'dashmode-fixes' into 'next'
Dashmode fixes
See merge request STJr/SRB2!909
|
2020-06-08 05:25:30 -04:00 |
|
Lachlan Wright
|
590dfca582
|
Merge branch 'fix-continuing-mouse' into 'next'
Fix mouse being grabbed in continue screen
See merge request STJr/SRB2!983
|
2020-06-08 05:25:24 -04:00 |
|
mazmazz
|
a5f7f9a534
|
Fix OPENMPT deprecation error, openmpt_module_ctl_set
|
2020-06-08 00:09:29 -04:00 |
|
mazmazz
|
2cefe82950
|
Fix OSX null-pointer-arithmetic error
|
2020-06-08 00:08:07 -04:00 |
|
Zachary McAlpin
|
78014cfd4c
|
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook
|
2020-06-07 22:42:43 -05:00 |
|
Hannu Hanhi
|
0e521922c6
|
Change some unsigned ints to UINT32
|
2020-06-07 21:32:52 +03:00 |
|
Hannu Hanhi
|
abe13651d0
|
OpenGL draw call batching system
|
2020-06-07 21:20:52 +03:00 |
|
MascaraSnake
|
de7a806ec3
|
Merge branch 'nospinmovecut' into 'next'
Don't cut momentum if landing in a roll
See merge request STJr/SRB2!972
|
2020-06-07 13:24:19 -04:00 |
|
Hannu Hanhi
|
da98ea242e
|
Merge remote-tracking branch 'upstream/next' into shaders-224-next-merge
|
2020-06-07 20:01:05 +03:00 |
|
SteelT
|
db32b01222
|
Merge branch 'renderstats' into 'sal-oglshaderport'
Render stats
See merge request STJr/SRB2!914
|
2020-06-07 12:29:58 -04:00 |
|
sphere
|
82200d80a9
|
Fix mouse being grabbed in the continue screen.
|
2020-06-07 00:40:33 +02:00 |
|
Monster Iestyn
|
28550b221a
|
Merge branch 'master' into next
|
2020-06-06 20:50:12 +01:00 |
|
Monster Iestyn
|
d2fefb6b9a
|
use void rather than VOID, because the logging init code isn't exclusively Win32, whoops
|
2020-06-06 20:49:12 +01:00 |
|
Monster Iestyn
|
7e562a3ca5
|
Merge branch 'master' into next
|
2020-06-06 20:35:48 +01:00 |
|
Monster Iestyn
|
982d1db5d8
|
Merge branch 'cppcheck-fixes' into 'master'
Cppcheck fixes
See merge request STJr/SRB2!967
|
2020-06-06 15:28:48 -04:00 |
|
lachwright
|
f68a95016e
|
Merge branch 'next' into nospinmovecut
|
2020-06-07 02:45:26 +08:00 |
|
Monster Iestyn
|
a4d7ff3c6d
|
Merge branch 'master' into next
|
2020-06-06 17:39:43 +01:00 |
|
Monster Iestyn
|
56b8ea3587
|
added liolib.c to the VC10 project files, since it was missing from them
|
2020-06-06 17:38:35 +01:00 |
|
MascaraSnake
|
50b47a1b25
|
Merge branch 'translucent-splat-planes' into 'next'
Allow transparent parts in translucent FOF and PolyObject planes
See merge request STJr/SRB2!978
|
2020-06-06 04:35:06 -04:00 |
|
Zachary McAlpin
|
ca66c5e7ee
|
Updated LUAh_GameQuit
|
2020-06-05 13:18:22 -05:00 |
|
Zachary McAlpin
|
7b779fa89b
|
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook
|
2020-06-05 12:59:41 -05:00 |
|
Monster Iestyn
|
9e4ed738b7
|
Sync turnobjs for polyrotate_t thinkers in netgames
|
2020-06-04 21:31:26 +01:00 |
|
Monster Iestyn
|
cb7423b97e
|
sdl/i_main.c: while we're here, split all the logging initialisation code into a separate function, to make main function more clean
|
2020-06-03 20:47:49 +01:00 |
|
Monster Iestyn
|
b11d58aef5
|
clean up BUGTRAP code in win32/win_main.c to avoid unmatched }
(though that said we don't officially care about the win32 folder files anymore)
|
2020-06-03 20:47:49 +01:00 |
|
Monster Iestyn
|
5349a0bf62
|
V_Init: count to NUMSCREENS, not NUMSCREENS+1 (though I can't help thinking this one might have been deliberate somehow?)
|
2020-06-03 20:47:49 +01:00 |
|
Monster Iestyn
|
bb1a2dbba7
|
sdl/i_main.c: fix wrong placement of #endif for LOGMESSAGES code
|
2020-06-03 20:47:49 +01:00 |
|
Monster Iestyn
|
8092d30376
|
Polyobj_rotate and related: change "origin" to vector2_t since all it needs is x/y and not any of the new stuff for vertex_t
|
2020-06-03 20:47:49 +01:00 |
|
Monster Iestyn
|
7340442839
|
P_XYMovement: initialise slopemom to all zeros
|
2020-06-03 20:47:49 +01:00 |
|
Monster Iestyn
|
adb11eec1b
|
dehacked.c: use actual size of descriptions buffers rather than MAXLINELEN, which is way too large
|
2020-06-03 20:47:49 +01:00 |
|
Monster Iestyn
|
d11ba67288
|
G_ReadMetalTic: Make sure all three values for GZT_XYZ are read in the right order
|
2020-06-03 20:47:49 +01:00 |
|
Monster Iestyn
|
879a2bd20a
|
G_GhostTicker/G_ReadMetalTic: type should default to MT_NULL, not -1
This way, if for some reason the ghost has no skin, nothing should spawn at all
|
2020-06-03 20:47:49 +01:00 |
|
MascaraSnake
|
33ed36cf4b
|
Effect 6 flag allows cutting of cyan pixels on FOF and PolyObject planes (even if they're translucent)
|
2020-06-03 19:41:47 +02:00 |
|
Louis-Antoine
|
9be188ff02
|
Minor edit
|
2020-06-02 10:31:56 +02:00 |
|
Louis-Antoine
|
286b316cf9
|
Fix dofile() return incorrect values
|
2020-06-01 15:43:14 +02:00 |
|
LJ Sonic
|
6895d7df92
|
Merge branch 'next' into 'dofile'
# Conflicts:
# src/lua_script.c
# src/lua_script.h
|
2020-06-01 09:28:56 -04:00 |
|
Louis-Antoine
|
e6ffedbce8
|
Fix food occasionally spawning inside the snake
|
2020-06-01 15:21:16 +02:00 |
|
LJ Sonic
|
04c7eeb6ae
|
Merge branch 'deprecate-fixedrem' into 'next'
Deprecate FixedRem.
See merge request STJr/SRB2!952
|
2020-06-01 08:30:44 -04:00 |
|
LJ Sonic
|
715cb857f5
|
Merge branch 'next' into 'better-download'
# Conflicts:
# src/sdl/i_system.c
# src/win32/win_sys.c
|
2020-06-01 08:16:53 -04:00 |
|
LJ Sonic
|
e2b860dc28
|
Merge branch 'next' into 'fix-spawn-desynch'
# Conflicts:
# src/p_map.c
|
2020-06-01 08:15:02 -04:00 |
|
MascaraSnake
|
b13f29852f
|
Merge branch 'gravflip-shadows' into 'next'
Move drop shadows to the ceiling for objects in reverse gravity
See merge request STJr/SRB2!973
|
2020-06-01 07:23:29 -04:00 |
|
MascaraSnake
|
8d7f4e3265
|
Merge branch 'movement-refactor' into 'next'
Clean up some movement code
See merge request STJr/SRB2!912
|
2020-06-01 07:21:41 -04:00 |
|
Louis-Antoine
|
3c3a60d189
|
Fix "downloads" command reporting incorrect progress
|
2020-06-01 10:37:05 +02:00 |
|
LJ Sonic
|
dd18915570
|
Merge branch 'traceback' into 'next'
Traceback
See merge request STJr/SRB2!974
|
2020-06-01 04:17:30 -04:00 |
|
MascaraSnake
|
508160ed42
|
Use 0 instead of 0xffff as dummy mobjnum
|
2020-05-31 22:58:14 +02:00 |
|
MascaraSnake
|
3a4502fa87
|
Netsync waypoint sequences
|
2020-05-31 22:44:25 +02:00 |
|
SwitchKaze
|
5a18bdf20b
|
Fix SOC color name reading
|
2020-05-30 16:52:44 -05:00 |
|
Louis-Antoine
|
d31346822d
|
Refactor hook library a little
|
2020-05-30 20:28:45 +02:00 |
|
Louis-Antoine
|
1bacaedde2
|
Show the traceback when a Lua script error happens
|
2020-05-30 20:24:33 +02:00 |
|
lachwright
|
f32d29f700
|
Oops, forgot to #undef
|
2020-05-31 01:26:23 +08:00 |
|
lachwright
|
a7f73bfa85
|
Move drop shadows to the ceiling for objects in reverse gravity
|
2020-05-31 01:21:26 +08:00 |
|
lachwright
|
5136a4d41d
|
Don't cut momentum if landing in a roll
|
2020-05-30 19:07:16 +08:00 |
|
lachwright
|
b874da5229
|
Ensure followmobj ghost exists before applying fuse
|
2020-05-30 18:26:11 +08:00 |
|
lachwright
|
51b640ad5a
|
Feedback so far indicates the old booster effect is preferred
|
2020-05-30 18:21:39 +08:00 |
|
lachwright
|
ae5d5b9546
|
Merge branch 'next' into dashmode-fixes
|
2020-05-30 18:13:21 +08:00 |
|
SwitchKaze
|
d589e6bc95
|
Fix signpost shade.
|
2020-05-29 21:41:20 -05:00 |
|
Zachary McAlpin
|
7bdea21435
|
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook
|
2020-05-29 15:32:59 -05:00 |
|
Louis-Antoine
|
1dbb755743
|
Add dofile() to Lua
|
2020-05-29 17:35:07 +02:00 |
|
LJ Sonic
|
b7c5163419
|
Merge branch 'luacolors-gcc10-fix' into 'next'
Fix the "Custom skincolors" branch not compiling with GCC 10.
See merge request STJr/SRB2!966
|
2020-05-29 11:23:54 -04:00 |
|
sphere
|
71cf31fcaf
|
Fix the "Custom skincolors" branch not compiling with GCC 10.
|
2020-05-28 18:43:04 +02:00 |
|
Louis-Antoine
|
c6e13d0e30
|
Fix crash when setting a mobj's angle from a Lua script
|
2020-05-28 18:34:56 +02:00 |
|
Monster Iestyn
|
755e9d659d
|
Merge branch 'master' into next
|
2020-05-28 16:34:06 +01:00 |
|
SteelT
|
07da7f7d29
|
Merge branch 'scroller-tweaks' into 'next'
Add back side wall scrollers & allow using offsets for tagged wall scrollers.
See merge request STJr/SRB2!955
|
2020-05-28 11:29:39 -04:00 |
|
LJ Sonic
|
aab6339e66
|
Merge branch 'possibly-fix-dedi-crash' into 'next'
Possible fix for dedicated server crashes (aka the msvcrt.dll!_mbscat crash)
See merge request STJr/SRB2!963
|
2020-05-28 11:29:00 -04:00 |
|
SteelT
|
1c42102ddb
|
Merge branch 'fix-input-buffer' into 'next'
Allow input buffer to hold more than 64 tics
See merge request STJr/SRB2!950
|
2020-05-28 11:27:39 -04:00 |
|
SteelT
|
f0b64971a0
|
Merge branch 'next-lc-uint16' into 'next'
Custom skincolors
See merge request STJr/SRB2!960
|
2020-05-28 11:23:05 -04:00 |
|
Louis-Antoine
|
67eef5a37f
|
Fix potential desynch when a player spawns
|
2020-05-28 11:03:35 +02:00 |
|
Louis-Antoine
|
bb1e3fdf13
|
Add a few missing calls to GameQuit hook
|
2020-05-27 14:58:10 +02:00 |
|
Monster Iestyn
|
40566e6926
|
Got_AddPlayer: check that I_GetNodeAddress(node) is non-NULL before using strcpy to copy it to the playeraddress array
|
2020-05-25 21:27:48 +01:00 |
|
mazmazz
|
272362a86f
|
Fix NOWIPE bugs with colormap fade and title card
|
2020-05-25 00:20:23 -04:00 |
|
mazmazz
|
8fee9a51ce
|
Add NOWIPE behavaior for colormap fades
|
2020-05-25 00:19:41 -04:00 |
|
Monster Iestyn
|
ed25fefcae
|
T_BounceCheese: Fix FOF height desync occurring if the FOF fell down too fast (resulting in a bizarre bouncing back up effect in MP SS5 due to P_FloorzAtPos messing up as a result)
|
2020-05-24 21:15:31 +01:00 |
|
SwitchKaze
|
f508f5b881
|
Fix typo SKINCOLOT
|
2020-05-24 12:36:20 -05:00 |
|
SwitchKaze
|
b37c73b008
|
Make colors UINT16, increase color freeslots to 1024
|
2020-05-23 19:35:36 -05:00 |
|
Zachary McAlpin
|
566a5a0ab7
|
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook
|
2020-05-23 15:23:43 -05:00 |
|
MascaraSnake
|
747d784c77
|
Merge branch 'splitshot-notarget-fix' into 'next'
A_SplitShot no target fix
See merge request STJr/SRB2!956
|
2020-05-23 07:52:36 -04:00 |
|
SwitchKaze
|
46191cade7
|
Update to 2.2.4
|
2020-05-22 16:47:51 -05:00 |
|
Monster Iestyn
|
4b7f0f49f1
|
added the ability to get the # of a mapthing_t in Lua
|
2020-05-22 18:32:34 +01:00 |
|
Monster Iestyn
|
c9c7327011
|
A_SplitShot fix: don't even attempt to A_FaceTarget (or anything beyond) if there is no target to face to begin with
|
2020-05-21 19:42:48 +01:00 |
|
Monster Iestyn
|
7722d41be6
|
Merge branch 'sprite-projection-fixes' into 'next'
Sprite projection fixes
See merge request STJr/SRB2!954
|
2020-05-20 15:33:30 -04:00 |
|
Monster Iestyn
|
702a7041d4
|
also do the fovtan multiplication thing with precip sprites
|
2020-05-20 19:34:18 +01:00 |
|
Louis-Antoine
|
bf00955786
|
Wait for acks before resending file fragments
|
2020-05-20 16:21:18 +02:00 |
|
James R
|
4eeae51cbb
|
Merge branch 'more-lua-map-names' into 'next'
G_BuildMapTitle for Lua, G_BuildMapName outside of levels
See merge request STJr/SRB2!694
|
2020-05-19 23:13:35 -04:00 |
|
Louis-Antoine
|
06060c02d3
|
Add a command to list current file transfers
|
2020-05-20 00:24:53 +02:00 |
|
Louis-Antoine
|
c8948909d3
|
Fix I_Error when queuing multiple Lua files
|
2020-05-19 23:50:37 +02:00 |
|
sphere
|
934b28989f
|
Add linedef actions 507 & 508, allow using offsets for actions 502-504.
|
2020-05-19 23:39:35 +02:00 |
|
Monster Iestyn
|
c3d576058a
|
on second thought maybe we don't need extra tx clamping, it turns out to be more effort than it's worth (at least for now)
meanwhile, let's move x/yscale calculations down since we don't actually need them until later on
|
2020-05-19 22:00:34 +01:00 |
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Louis-Antoine
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f620b52672
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Fix sending Lua files in text mode
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2020-05-19 21:36:21 +02:00 |
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Louis-Antoine
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34c5da39e2
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Create FIL_ConvertTextFileToBinary
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2020-05-19 20:00:58 +02:00 |
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Monster Iestyn
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65d6b04fd2
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change limits for tx based on fov, by multiplying by fovtan
this makes it so that higher fov values can actually let you see all the sprites that should be in the view
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2020-05-19 18:54:39 +01:00 |
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Monster Iestyn
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35e5d673e0
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do tx checking after tz clamping, not before
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2020-05-19 18:43:33 +01:00 |
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Monster Iestyn
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12e1094143
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We don't actually need x1 or x2 until these points in the function, at least for papersprites
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2020-05-19 17:23:22 +01:00 |
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Monster Iestyn
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1a790235c6
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added basic culling of papersprites if tx for either is too large, proper clamping to be added later
also removed some commented out old code
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2020-05-19 17:19:44 +01:00 |
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Monster Iestyn
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c8320b6c9d
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split "rot" into two variables: frame and rot, for frame number and rotation angle
it always bothered me that "rot" was used for both of the above, since it confused me as to what it was for every time I look at this function
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2020-05-19 16:58:53 +01:00 |
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Monster Iestyn
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dd42682791
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remove gxt and gyt, as they are unnecessary
also add a few comments to explain what tx/tz are
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2020-05-19 16:48:50 +01:00 |
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Louis-Antoine
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06d3af6716
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Refactor Lua file transfer code
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2020-05-19 15:16:51 +02:00 |
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Louis-Antoine
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db85c62c6f
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Allow resuming the most recent file transfer
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2020-05-19 11:28:24 +02:00 |
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MascaraSnake
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ff37975892
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Merge branch 'next' into movement-refactor
# Conflicts:
# src/p_map.c
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2020-05-19 09:50:23 +02:00 |
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MascaraSnake
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6f854f2de3
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Merge branch 'more-polyobject-cleanup' into 'next'
Smooth polyobject movement and other cleanup
See merge request STJr/SRB2!947
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2020-05-18 16:00:55 -04:00 |
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MascaraSnake
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33a22331f8
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Merge branch 'waypoints' into 'next'
Store waypoints at map load instead of iterating through the thinker list to find them
See merge request STJr/SRB2!938
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2020-05-18 16:00:46 -04:00 |
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Zachary McAlpin
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530d0e3421
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Remove redundant M_QuitResponse call
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2020-05-18 14:56:10 -05:00 |
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Zachary McAlpin
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ed78d17ed3
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Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook
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2020-05-18 14:50:58 -05:00 |
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Louis-Antoine
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d40a8efce2
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I forgot to test OpenGL :slight_smile:
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2020-05-18 20:35:30 +02:00 |
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GoldenTails
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8b801921a4
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Deprecate FixedRem.
It's about time!
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2020-05-18 11:29:56 -05:00 |
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Louis-Antoine
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435643b958
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Fix P_GetZAt for Lua
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2020-05-18 16:16:45 +02:00 |
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Louis-Antoine
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d0abd6e86c
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Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into slope-cleanup
# Conflicts:
# src/hardware/hw_main.c
# src/p_spec.c
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2020-05-18 16:14:05 +02:00 |
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Louis-Antoine
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a06c4a8c98
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Rename P_GetZAt to P_GetSlopeZAt and P_GetZAt2 to P_GetZAt
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2020-05-18 15:23:56 +02:00 |
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Louis-Antoine
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37d2796b91
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Increase the length of the player input buffer even more
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2020-05-18 12:35:55 +02:00 |
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Louis-Antoine
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56cc5190e5
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Allow input buffer to hold more than 64 tics
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2020-05-18 11:34:09 +02:00 |
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Louis-Antoine
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e49d3d0bb9
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Use per-node reference tics in ExpandTics
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2020-05-17 20:23:07 +02:00 |
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Louis-Antoine
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fc07db26c0
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Store starttic as a raw value in PT_SERVERTICS packets
This avoids some desynch issues and is simpler to handle.
Those packets are always big anyway, so the difference is irrelevant.
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2020-05-17 20:09:11 +02:00 |
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MascaraSnake
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c05d1dd979
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Merge branch 'software-missing-sprite-column' into 'next'
Fix missing sprite column (resolves #135)
See merge request STJr/SRB2!944
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2020-05-17 02:30:32 -04:00 |
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MascaraSnake
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a7c7f7afa9
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Merge branch 'fof-cleanup' into 'next'
FOF cleanup
See merge request STJr/SRB2!910
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2020-05-17 02:30:16 -04:00 |
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Louis-Antoine
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bf11e3a361
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Add missing packet name
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2020-05-16 23:22:33 +02:00 |
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