Commit graph

13902 commits

Author SHA1 Message Date
Alam Ed Arias
a0c27b22c3 Merge branch 'next' into stringop 2024-02-28 13:14:11 -05:00
SSNTails
3db69342d9 Merge branch SRB2:next into issue1211 2024-02-28 02:36:38 +00:00
Arthur
45a8770deb Cut the amplitude on the underwater wave in GL 2024-02-27 21:35:51 -05:00
Logan Aerl Arias
7d26b173e5 Merge branch SRB2:next into fix-mixerx-1144 2024-02-27 18:13:52 +00:00
spherallic
7f51bb3001 Fix build errors & fix F_DrawContinueCharacter somehow becoming unused 2024-02-27 14:22:57 +01:00
Arthur
2da539ed9f Merge branch 'issue1195' of https://git.do.srb2.org/SSNTails/SRB2 into issue1195 2024-02-27 07:12:26 -05:00
Arthur
e19b9e7d24 A little bit of semantic cleanup 2024-02-27 07:12:22 -05:00
sphere
9b809fec6b Merge branch 'disable-powerup-hud' into 'next'
Make powerups HUD toggleable via Lua (again)

See merge request STJr/SRB2!2234
2024-02-27 12:05:36 +00:00
spherallic
9fb4b4cfbb Merge branch 'next' into playersetup-and-continue-lua 2024-02-27 12:31:12 +01:00
spherallic
dbc1fe8c0e Merge branch 'next' into more-sprite2 2024-02-27 12:23:14 +01:00
sphere
72a6ad80ba Merge branch 'add-per-player-mute' into 'next'
Add per-player mute

See merge request STJr/SRB2!2259
2024-02-27 10:58:59 +00:00
Hanicef
bfd6dbefe6 Add per-player mute 2024-02-27 10:58:59 +00:00
Hanicef
74673b8e1b Fix banlist being cleared if server fails to start 2024-02-26 22:11:52 +01:00
sphere
908f096200 Merge branch 'fix_VSreleaseproj' into 'next'
Fix VS release project settings

See merge request STJr/SRB2!2340
2024-02-26 16:29:58 +00:00
spherallic
e03b4c3e7e Cleanup as per ZZZ's suggestion 2024-02-26 17:15:52 +01:00
spherallic
a8a8103ab2 Show extra Force Shield hits using text instead of stacking more icons 2024-02-26 14:43:16 +01:00
SSNTails
15eaa3e8da Merge branch SRB2:next into issue1040 2024-02-26 04:12:26 +00:00
Arthur
9ef194fed4 min/max for cam_dist and cam_height 2024-02-25 23:08:18 -05:00
sphere
8ccc4d60ab Merge branch 'fix-1207' into 'next'
Fix 3D floor sides not rendering properly if a light list was involved

Closes #1207 and #1204

See merge request STJr/SRB2!2373
2024-02-25 23:41:29 +00:00
sphere
6d02f1823e Merge branch 'issue1199' into 'next'
Bring back WRITETHINGS, with custom filename and UDMF support!

See merge request STJr/SRB2!2339
2024-02-25 23:36:20 +00:00
sphere
553240f7c2 Merge branch 'showinput' into 'next'
Allow input view outside of record attack

See merge request STJr/SRB2!2020
2024-02-25 14:16:44 +00:00
sphere
1cc9e17efa Merge branch 'nonightsever' into 'next'
Make NiGHTS super consistent with regular super (Closes #520 for real this time)

Closes #520

See merge request STJr/SRB2!1666
2024-02-25 13:55:44 +00:00
sphere
50bdc5f1a5 Merge branch 'whirlybird' into 'next'
Use PF_NOJUMPDAMAGE for whirlwind jump instead of removing jump flags (resolves #771)

Closes #771

See merge request STJr/SRB2!1740
2024-02-25 13:39:17 +00:00
katsy
6604f47931 Use PF_NOJUMPDAMAGE for whirlwind jump instead of removing jump flags (resolves #771) 2024-02-25 13:39:17 +00:00
Logan Aerl Arias
f07a7618eb Merge branch SRB2:next into fix-mixerx-1144 2024-02-25 05:23:59 +00:00
Logan Aerl Arias
7d66f5cdfc Merge branch SRB2:next into instant-setscale 2024-02-25 05:13:45 +00:00
Logan Aerl Arias
a73f9476f3 fixed call to P_SetScale() within A_MinusDigging() that I missed 2024-02-24 23:57:09 -05:00
spherallic
94db9ddf12 Make chat word wrapping consistent with how it was before 2024-02-25 01:48:42 +01:00
Logan Aerl Arias
235afdff72 disable libgme by default 2024-02-24 19:37:38 -05:00
spherallic
73b90d13eb Merge branch 'next' into font_drawer 2024-02-25 00:58:04 +01:00
Eidolon
2c0622cd4d Include poll.h on UNIXCOMMON in dedicated 2024-02-24 13:23:27 -06:00
Eidolon
5008d866b9 Include poll.h on UNIXCOMMON
Apple was not including poll.h despite needing it.
2024-02-24 13:21:55 -06:00
Eidolon
4c7b2f16e7 Move MIN_SLEEP_DURATION_MS macros for Apple
These were not defined for macOS despite being necessary.
2024-02-24 13:19:22 -06:00
Lactozilla
04ac253acf Merge branch 'next' into remove-opengl-chromakey 2024-02-24 14:45:22 -03:00
Lactozilla
f16836bd81 Changes:
- Renamed renderwalls, renderfloors and renderthings
- Removed CV_NOTINNET|CV_CHEAT from renderwalls, renderfloors and renderthings
- Moved some cvars to proper places
2024-02-24 14:43:21 -03:00
Lactozilla
2d3dd624f5 Merge branch 'next' into texture-scaling-fixes 2024-02-24 14:22:41 -03:00
Lactozilla
4c9f4e966c Delete pic_mode_t 2024-02-24 14:03:11 -03:00
Lactozilla
0664671c57 Merge branch 'next' into delete-unused-render-code 2024-02-24 14:02:33 -03:00
Lactozilla
a2355fc01e Always use R_DrawRepeatMaskedColumn and R_DrawRepeatFlippedMaskedColumn 2024-02-24 13:56:47 -03:00
Logan Aerl Arias
52f53f03b7 Merge branch 'next' into instant-setscale 2024-02-24 11:42:27 -05:00
Logan Aerl Arias
d7086168b8 Merge branch 'next' into fruits-clipper 2024-02-24 11:18:12 -05:00
Zwip-Zwap Zapony
34afebfc06 Revert P_SuperReady to a boolean transform type 2024-02-24 15:41:51 +01:00
Zwip-Zwap Zapony
90958614f3 Shield button touchups 2024-02-24 15:41:36 +01:00
Lactozilla
66234d093c Fix a regression where 3D floor sides could not render properly
Normally, when rendering a 'masked column', the variables sprtopscreen (and sometimes sprbotscreen) are used to define the screen space bounds of the column. R_DrawMaskedColumn and R_DrawFlippedMaskedColumn use these variables to determine where to start rendering the column's posts.
Rendering a 3D floor side when a light list is involved requires cutting it vertically. Part of this process involves setting windowtop and windowbottom, which are what R_DrawMaskedColumn and R_DrawFlippedMaskedColumn use instead to define the bounds in screen space of the column. To draw the columns between the 3D floor's vertical boundaries, the functions R_DrawRepeatMaskedColumn or R_DrawRepeatFlippedMaskedColumn are used to repeatedly call R_DrawMaskedColumn or R_DrawFlippedMaskedColumn respectively.
The problem is that R_DrawRepeatMaskedColumn and R_DrawRepeatFlippedMaskedColumn assume that sprtopscreen and sprbotscreen are what define the vertical positions of the column, and the consequence is, after the first time R_DrawRepeatMaskedColumn or R_DrawRepeatFlippedMaskedColumn are called for a column, no more columns are rendered, since sprtopscreen is not reset.
This issue was fixed by making R_RenderThickSideRange use R_DrawMaskedColumn and R_DrawFlippedMaskedColumn if there is a lightlist, or R_DrawRepeatMaskedColumn and R_DrawRepeatFlippedMaskedColumn if there is no lightlist.
2024-02-24 00:43:46 -03:00
Logan Aerl Arias
4d5ed85784 Merge branch 'fix-missing-mobjwasremoved-checks' into 'next'
Fix various segfaults caused by missing P_MobjWasRemoved checks

See merge request STJr/SRB2!2052
2024-02-24 03:37:57 +00:00
Logan Aerl Arias
5be61987ca Merge branch 'rendercvars' into 'next'
Rendering cvars that control rendering walls, floors, and things.

See merge request STJr/SRB2!1526
2024-02-24 03:02:48 +00:00
Logan Aerl Arias
6337a7611c Merge branch 'load-trnslate-in-folders' into 'next'
Load TRNSLATE files from folders

Closes #1206

See merge request STJr/SRB2!2370
2024-02-24 01:11:06 +00:00
sphere
f804ae42c1 Merge branch 'fix-credit-text-disappear' into 'next'
Fix credit sequence not compensating for non-green resolutions

Closes #1184

See merge request STJr/SRB2!2320
2024-02-24 00:28:28 +00:00
sphere
aa5383e7e0 Merge branch 'fix-insane-tty-latency' into 'next'
Fix insane TTY input latency

See merge request STJr/SRB2!2360
2024-02-24 00:27:38 +00:00
sphere
29580282b0 Merge branch 'maxskins-255' into 'next'
Change MAXSKINS from 256 to 255

See merge request STJr/SRB2!2365
2024-02-24 00:27:14 +00:00
Lactozilla
37ce5b669b Load TRNSLATE files from folders 2024-02-23 15:52:18 -03:00
Zwip-Zwap Zapony
56c61a80ff Change MAXSKINS from 256 to 255
A value of -1 is sometimes reserved for "no skin", leaving 255 other values for skin numbers
2024-02-22 12:34:51 +01:00
Alam Ed Arias
b8023aeef9 Tokenizer: pad with 2 NULL bytes 2024-02-21 22:32:32 -05:00
Alam Ed Arias
da1b579cee Tokenizer_Open: pad the string with an NULL byte 2024-02-21 21:53:12 -05:00
Alam Ed Arias
8c7fe2ae95 Make tokenizer keep a copy of string in normal memory 2024-02-21 21:41:16 -05:00
Hanicef
0d598150b3 Fix insane TTY input latency 2024-02-21 20:22:23 +01:00
bitten2up
db95f940b4 That should fix the warnings 2024-02-21 16:14:35 +00:00
Arthur
de13b600bf R_IsPointInSector is fine, it was the clang issue screwing up 2024-02-20 21:42:23 -05:00
Lactozilla
978a6b2717 Fix typos in R_RenderPortalHorizonLine 2024-02-20 23:22:43 -03:00
Arthur
9296d6b496 This should do it. 2024-02-20 19:20:09 -05:00
Arthur
9e50f08fc3 So far so good... 2024-02-20 19:14:11 -05:00
Arthur
d166a1509d Starting over, beginning with cleaning up floorz/ceilingz functions 2024-02-20 18:57:37 -05:00
Alam Ed Arias
703ee972e6 Clean up stringop-truncation warnings 2024-02-20 16:30:15 -05:00
Alam Ed Arias
53d74e7f89 Clean up stringop-overflow=4 warnings 2024-02-20 13:17:50 -05:00
bitten2up
f61497eaa6
fix crash 2024-02-20 10:45:04 -06:00
256nil
18e7f0ee2d Fix #1188 2024-02-20 18:12:51 +02:00
Lactozilla
0292e0e1f6 Fix build error 2024-02-19 23:02:49 -03:00
Lactozilla
467cc59c64 Only I_Error in HWR_GetTexture with PARANOIA 2024-02-19 22:55:45 -03:00
Lactozilla
6cdaf24a27 Delete the last remnants of Doom Legacy's pic_t format 2024-02-19 21:57:10 -03:00
Lactozilla
fe2daf907b Make the display of palette index 255 consistent between renderers 2024-02-19 21:49:22 -03:00
Logan Aerl Arias
a8a92a57a7 Merge branch '1200-next-cannot-load-game-when-using-srb2-launcher' into 'next'
Do not alllow error codepaths of UPnP to leave the mutex locked

Closes #1200

See merge request STJr/SRB2!2349
2024-02-20 00:36:39 +00:00
Arthur
cf0834d917 Fix it the right way! 2024-02-19 19:16:38 -05:00
sphere
fed08744ba Revert "Merge branch 'issue1150' into 'next'"
This reverts merge request !2334
2024-02-19 23:50:56 +00:00
Alam Ed Arias
15b1842a6d Merge remote-tracking branch 'origin/1200-next-cannot-load-game-when-using-srb2-launcher' into 1200-next-cannot-load-game-when-using-srb2-launcher 2024-02-19 18:19:58 -05:00
Alam Ed Arias
11edc020ce i_tcp.c: do not alllow error codepaths of UPnP to leave the mutex locked 2024-02-19 18:19:28 -05:00
sphere
69757fb956 Merge branch 'fix-gl-shaders-colormap' into 'next'
Fix tint equation shader

See merge request STJr/SRB2!2348
2024-02-19 23:14:03 +00:00
sphere
00d057c1c2 Merge branch 'upnp-status-log-only' into 'next'
Print UPnP status to log file/external console only

See merge request STJr/SRB2!2347
2024-02-19 23:13:58 +00:00
sphere
2065cc1191 Merge branch 'issue1034' into 'next'
Cutscene timing fixed

See merge request STJr/SRB2!2344
2024-02-19 23:13:35 +00:00
Alam Ed Arias
9c5d470bef Merge branch 'master' into next 2024-02-19 18:07:54 -05:00
Lactozilla
7433137e98 Fix tint equation shader 2024-02-19 19:23:40 -03:00
Lactozilla
5a46f12c62 Merge branch 'next' into delete-unused-render-code 2024-02-19 19:20:48 -03:00
SteelT
802a1de11b Print UPnP status to log file/external console only
I don't think It's not really important enough that it's worth always notifying the user about it.
2024-02-19 17:11:05 -05:00
SSNTails
d4074e5d4e Merge branch SRB2:next into issue1034 2024-02-19 21:59:46 +00:00
Arthur
a9b003d35c If somebody's gonna watch the intro 50+ times, it's gonna be me. :) 2024-02-19 16:59:20 -05:00
SteelT
91980907b9 Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2 into ogl-palette-rendering 2024-02-19 16:04:47 -05:00
sphere
7a3d88fcc6 Merge branch 'fix-translucent-pixels-on-transparent-pixels' into 'next'
Fix translucent pixels being visible on empty pixels

See merge request STJr/SRB2!2335
2024-02-19 13:35:13 +00:00
sphere
af08930232 Merge branch 'issue1150' into 'next'
Issue1150

See merge request STJr/SRB2!2334
2024-02-19 13:32:44 +00:00
Lactozilla
07656de1d2 Delete old and unused rendering-related code
- Deleted view border code
- Deleted highcolor code
- Deleted pre-NEWCLIP code
- Deleted ylookup and columnofs
- Deleted the last remnants of con_clipviewtop and dc_hires
2024-02-18 22:11:22 -03:00
Logan Aerl Arias
9cf6432be2 Update p_map.c 2024-02-18 23:16:24 +00:00
Logan Aerl Arias
b3c3a45a6c Merge branch SRB2:next into fix-missing-mobjwasremoved-checks 2024-02-18 22:56:44 +00:00
Logan Aerl Arias
ae88c01f6e Merge branch SRB2:next into nonightsever 2024-02-18 19:58:36 +00:00
Arthur
8a823de013 Missed a few project settings previously for visual studio release mode. 2024-02-18 11:54:20 -05:00
spherallic
03c138b782 Merge branch 'next' into font_drawer 2024-02-18 17:43:39 +01:00
Arthur
73d354b956 Bring back WRITETHINGS, with custom filename and UDMF support! 2024-02-18 11:29:00 -05:00
sphere
6d645acbc8 Merge branch 'fix-1193' into 'next'
Fix #1193

Closes #1193

See merge request STJr/SRB2!2330
2024-02-18 14:42:42 +00:00
sphere
ada6c43c52 Merge branch 'issue1181' into 'next'
This was nothing more crazy than a buffer wraparound.

See merge request STJr/SRB2!2327
2024-02-18 14:40:25 +00:00
Zwip-Zwap Zapony
beb4bceff9 Even if they may not be used to "wallhack" per se, I agree that it'd be best to not allow them online. 2024-02-18 04:32:52 +00:00
Logan Aerl Arias
08f1349985 Merge branch 'next' into rendercvars 2024-02-17 23:21:23 -05:00
Arthur
f51f9f63f0 Update objectplace to ignore float argument and handle ZABSOLUTE 2024-02-17 22:48:31 -05:00
Logan Aerl Arias
a7d1d53778 Merge branch 'next' into playersetup-and-continue-lua 2024-02-17 22:17:50 -05:00
Logan Aerl Arias
e44d85a536 Merge branch SRB2:next into shield-gamepad-defaults 2024-02-18 02:43:46 +00:00
Logan Aerl Arias
ea4ad871b6 Merge branch 'fix-upnp-add' into 'next'
Fix UPnP port mapping not working

See merge request STJr/SRB2!2333
2024-02-18 01:22:25 +00:00
Logan Aerl Arias
cd04c90a8a Merge branch 'fix_softlock' into 'next'
dc_texheight must be (INT64) to prevent overflow and rendering softlock

See merge request STJr/SRB2!2323
2024-02-18 01:21:04 +00:00
Logan Aerl Arias
9fb7b9026e Merge branch 'rename-gr_allowclientshaders' into 'next'
Rename gr_allowclientshaders to gr_allowcustomshaders

See merge request STJr/SRB2!2319
2024-02-18 01:19:35 +00:00
Logan Aerl Arias
4109f7168b Merge branch 'fix-motd-not-being-sent' into 'next'
Fix MOTD not being sent to players on first join

Closes #1194

See merge request STJr/SRB2!2317
2024-02-18 01:14:13 +00:00
Logan Aerl Arias
585ec0752e Merge branch 'propercheats' into 'next'
Make the Cheats Command Reflect UsedCheats

See merge request STJr/SRB2!2160
2024-02-18 01:09:42 +00:00
Logan Aerl Arias
8bffe3e3a7 Merge branch 'fix-mobj-thinker-reference-corruption' into 'next'
Fix faulty references when spawning mobjs

See merge request STJr/SRB2!2126
2024-02-18 01:02:42 +00:00
Logan Aerl Arias
d895ff88f9 Update hw_batching.c
HWR_ProcessPolygon()'s shader parameter was renamed to shader_target
2024-02-17 19:53:25 -05:00
Logan Aerl Arias
9c85ccc820 Update hw_main.c
cv_fovchange was moved from hw_main.c to r_main.c
cv_glallowshaders was moved from hw_main.c to d_netcmd.c
2024-02-17 19:52:22 -05:00
Logan Aerl Arias
2d17c75165 Update r_defs.h
add back pic_t
2024-02-17 19:50:52 -05:00
Logan Aerl Arias
6763aaefff Merge branch 'next' into ogl-palette-rendering 2024-02-17 19:06:18 -05:00
Lactozilla
a04bef7d39 Remove redundant check 2024-02-17 17:23:55 -03:00
Lactozilla
a44af519bf Optimize R_StoreWallRange
Sometimes a drawseg doesn't have any textures to render, meaning R_RenderSegLoop
might end up doing a lot of checks that aren't needed. R_MarkSegBounds is a
reduced version of R_RenderSegLoop for that situation.

Also, this commit removes clipsegs, like PrBoom-plus does.
2024-02-17 17:17:50 -03:00
Lactozilla
719169a625 R_GenerateTexture: Fix translucent pixels being visible on empty pixels 2024-02-17 16:51:16 -03:00
Arthur
d3d210b3ca Merge branch 'issue1150' of https://git.do.srb2.org/SSNTails/SRB2 into issue1150 2024-02-17 14:12:54 -05:00
Arthur
94c1ab7de2 Use floorz/ceilingz 2024-02-17 14:12:39 -05:00
SteelT
8962355d6c Fix UPnP port mapping not working
Despite UPNP_AddPortMapping returning sucess status, no port mapping would actually be added at all. And that's due to a memset call in the middle of the function.
Wiping the IGDdatas struct, moving the memset to the start of the function fixes it and a port mapping is actually created/removed when a server is started/stopped.
2024-02-17 13:04:29 -05:00
sphere
a5bf4a5b8f Merge branch 'fix-user-agent-string' into 'next'
Fix version text in UA string

See merge request STJr/SRB2!2324
2024-02-17 16:30:21 +00:00
Lactozilla
6e109be076 Fix #1193 2024-02-17 04:00:27 -03:00
Logan Aerl Arias
cf5520b275 Merge branch SRB2:next into instant-setscale 2024-02-17 03:25:41 +00:00
Arthur
7c257dc765 This was nothing more crazy than a buffer wraparound. 2024-02-16 19:47:15 -05:00
SSNTails
a94a0b9a47 Don't forget to check for dead dontdrawforviewmobjs!! 2024-02-16 16:24:39 -05:00
Lactozilla
98ba396dbc Fix issues related to texture scaling 2024-02-16 17:28:55 -03:00
Lactozilla
3bcd19476c Fix version text in UA string 2024-02-16 16:46:42 -03:00
Arthur
532abf9279 dc_texheight must be (INT64) to prevent overflow and rendering softlock 2024-02-16 12:48:28 -05:00
Hanicef
e74a819b68 Fix overshoot on credit text rendering 2024-02-15 23:05:03 +01:00
Hanicef
71ce173a0d Fix credit sequence not compensating for non-green resolutions 2024-02-15 22:03:28 +01:00
SteelT
8f9b57df0a Rename gr_allowclientshaders to gr_allowcustomshaders 2024-02-15 15:53:42 -05:00
SSNTails
7e880d7698 A little more elegance. 2024-02-15 15:22:33 -05:00
SSNTails
d8723c4b7f Don't forget about pushables! 2024-02-15 15:18:26 -05:00
SSNTails
f5829451a3 saving for later 2024-02-15 13:27:54 -05:00
Hanicef
de66e055a7 Fix keyboard input via console 2024-02-15 18:56:25 +01:00
Hanicef
6218f85658 Add I_GetSysName to dedicated build 2024-02-15 18:54:24 +01:00
Hanicef
27cf39dd54 Prevent recursion into quit functions 2024-02-15 18:54:24 +01:00
Alam Ed Arias
00d1cbfd2a Revert "Update dedicated.mk "
This reverts commit a5ef42476fa8b9d96509739be9b16528fce038f5.

Also, undo the DOS EOL
2024-02-15 18:54:24 +01:00
Logan Aerl Arias
a44cb494a7 Update dedicated.mk
remove the need for libPNG in dedicated server build
2024-02-15 18:54:24 +01:00
Logan Aerl Arias
ea66bffc6b made "Alpine 3 GCC Dedicated" build 2024-02-15 18:54:24 +01:00
Logan Aerl Arias
e5637e2946 change name of binary in dedicated server build to lsrb2d 2024-02-15 18:54:24 +01:00
Hanicef
c4b076ea1b Fix compiler warning on Windows 2024-02-15 18:54:24 +01:00
Hanicef
97abc19182 Pass -mconsole on MinGW build 2024-02-15 18:54:24 +01:00
Hanicef
41975f4f40 Force NOGME=1 on dedicated build 2024-02-15 18:54:24 +01:00
Hanicef
3ca9ce2842 Avoid needing SDL=0 when building dedicated 2024-02-15 18:54:24 +01:00
Hanicef
f2a9a81786 Fix Windows build 2024-02-15 18:54:24 +01:00
Gustaf Alhäll
28f196ad3e Fix potential deadlock when using cond 2024-02-15 18:54:24 +01:00
Gustaf Alhäll
77e83ddebb Add dedicated server build 2024-02-15 18:54:24 +01:00
SSNTails
fdb94b15ea Issue #1195 - Standing at a corner under steam, but far away enough to not be impacted by it, causes the player animation to reset for a tic 2024-02-15 12:42:31 -05:00
Hanicef
88bdc3e433 Fix MOTD not being sent to players on first join 2024-02-15 18:36:28 +01:00
spherallic
8bbdf1037f Merge branch 'next' into fruits-clipper 2024-02-15 16:36:35 +01:00
spherallic
b312377800 Clean up overzealous time check 2024-02-15 16:36:05 +01:00
Logan Aerl Arias
5a16fd138f fix path to x64 curl in VS project file
(edited by hand via WebIDE)
2024-02-14 23:53:13 +00:00