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Merge branch 'fix-credit-text-disappear' into 'next'
Fix credit sequence not compensating for non-green resolutions Closes #1184 See merge request STJr/SRB2!2320
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commit
f804ae42c1
1 changed files with 6 additions and 3 deletions
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@ -1281,6 +1281,9 @@ void F_CreditDrawer(void)
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UINT8 colornum;
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const UINT8 *colormap;
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// compensation for y on non-green resolutions, used to prevent text from disappearing before reaching the top
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UINT16 compy = (vid.height - (BASEVIDHEIGHT * vid.dup)) / 2;
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if (players[consoleplayer].skincolor)
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colornum = players[consoleplayer].skincolor;
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else
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@ -1312,17 +1315,17 @@ void F_CreditDrawer(void)
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y += 80<<FRACBITS;
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break;
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case 1:
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if (y>>FRACBITS > -20)
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if (y>>FRACBITS > -20-compy)
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V_DrawCreditString((160 - (V_CreditStringWidth(&credits[i][1])>>1))<<FRACBITS, y, 0, &credits[i][1]);
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y += 30<<FRACBITS;
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break;
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case 2:
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if (y>>FRACBITS > -10)
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if (y>>FRACBITS > -10-compy)
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V_DrawStringAtFixed((BASEVIDWIDTH-V_StringWidth(&credits[i][1], V_ALLOWLOWERCASE|V_YELLOWMAP))<<FRACBITS>>1, y, V_ALLOWLOWERCASE|V_YELLOWMAP, &credits[i][1]);
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y += 12<<FRACBITS;
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break;
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default:
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if (y>>FRACBITS > -10)
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if (y>>FRACBITS > -10-compy)
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V_DrawStringAtFixed(32<<FRACBITS, y, V_ALLOWLOWERCASE, credits[i]);
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y += 12<<FRACBITS;
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break;
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