Fix a regression where 3D floor sides could not render properly

Normally, when rendering a 'masked column', the variables sprtopscreen (and sometimes sprbotscreen) are used to define the screen space bounds of the column. R_DrawMaskedColumn and R_DrawFlippedMaskedColumn use these variables to determine where to start rendering the column's posts.
Rendering a 3D floor side when a light list is involved requires cutting it vertically. Part of this process involves setting windowtop and windowbottom, which are what R_DrawMaskedColumn and R_DrawFlippedMaskedColumn use instead to define the bounds in screen space of the column. To draw the columns between the 3D floor's vertical boundaries, the functions R_DrawRepeatMaskedColumn or R_DrawRepeatFlippedMaskedColumn are used to repeatedly call R_DrawMaskedColumn or R_DrawFlippedMaskedColumn respectively.
The problem is that R_DrawRepeatMaskedColumn and R_DrawRepeatFlippedMaskedColumn assume that sprtopscreen and sprbotscreen are what define the vertical positions of the column, and the consequence is, after the first time R_DrawRepeatMaskedColumn or R_DrawRepeatFlippedMaskedColumn are called for a column, no more columns are rendered, since sprtopscreen is not reset.
This issue was fixed by making R_RenderThickSideRange use R_DrawMaskedColumn and R_DrawFlippedMaskedColumn if there is a lightlist, or R_DrawRepeatMaskedColumn and R_DrawRepeatFlippedMaskedColumn if there is no lightlist.
This commit is contained in:
Lactozilla 2024-02-24 00:43:46 -03:00
parent e0749737d7
commit 66234d093c
2 changed files with 41 additions and 28 deletions

View file

@ -187,7 +187,7 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
if (frontsector->numlights)
{
dc_numlights = frontsector->numlights;
if (dc_numlights >= dc_maxlights)
if (dc_numlights > dc_maxlights)
{
dc_maxlights = dc_numlights;
dc_lightlist = Z_Realloc(dc_lightlist, sizeof (*dc_lightlist) * dc_maxlights, PU_STATIC, NULL);
@ -343,7 +343,6 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
{
lighttable_t **xwalllights;
sprbotscreen = INT32_MAX;
sprtopscreen = windowtop = (centeryfrac - FixedMul(dc_texturemid, spryscale));
realbot = FixedMul(textureheight[texnum], spryscale) + sprtopscreen;
@ -450,10 +449,13 @@ static void R_DrawRepeatMaskedColumn(column_t *col, unsigned lengthcol)
static void R_DrawRepeatFlippedMaskedColumn(column_t *col, unsigned lengthcol)
{
do {
while (sprtopscreen < sprbotscreen) {
R_DrawFlippedMaskedColumn(col, lengthcol);
sprtopscreen += dc_texheight*spryscale;
} while (sprtopscreen < sprbotscreen);
if ((INT64)sprtopscreen + (INT64)dc_texheight*spryscale > (INT64)INT32_MAX) // prevent overflow
sprtopscreen = INT32_MAX;
else
sprtopscreen += dc_texheight*spryscale;
}
}
// Returns true if a fake floor is translucent.
@ -739,10 +741,25 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
// Texture must be cached
R_CheckTextureCache(texnum);
if (textures[texnum]->flip & 2) // vertically flipped?
colfunc_2s = R_DrawRepeatFlippedMaskedColumn;
if (dc_numlights)
{
// If there is a lightlist we can simply use either R_DrawMaskedColumn or R_DrawFlippedMaskedColumn
// since windowtop and windowbottom are used
if (textures[texnum]->flip & 2) // vertically flipped?
colfunc_2s = R_DrawFlippedMaskedColumn;
else
colfunc_2s = R_DrawMaskedColumn;
}
else
colfunc_2s = R_DrawRepeatMaskedColumn; // render the usual 2sided single-patch packed texture
{
// If there is no light list, windowtop and windowbottom are not used,
// so R_DrawMaskedColumn or R_DrawFlippedMaskedColumn need to be called
// multiple times for a single column.
if (textures[texnum]->flip & 2) // vertically flipped?
colfunc_2s = R_DrawRepeatFlippedMaskedColumn;
else
colfunc_2s = R_DrawRepeatMaskedColumn;
}
lengthcol = textures[texnum]->height;
@ -819,14 +836,13 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
lighttable_t **xwalllights;
fixed_t height;
fixed_t bheight = 0;
INT32 solid = 0;
INT32 lighteffect = 0;
boolean lighteffect = false;
for (i = 0; i < dc_numlights; i++)
{
// Check if the current light effects the colormap/lightlevel
rlight = &dc_lightlist[i];
lighteffect = !(dc_lightlist[i].flags & FOF_NOSHADE);
lighteffect = !(rlight->flags & FOF_NOSHADE);
if (lighteffect)
{
lightnum = rlight->lightnum;
@ -859,11 +875,11 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
}
}
solid = 0; // don't carry over solid-cutting flag from the previous light
// Check if the current light can cut the current 3D floor.
boolean solid = false;
if (rlight->flags & FOF_CUTSOLIDS && !(pfloor->fofflags & FOF_EXTRA))
solid = 1;
solid = true;
else if (rlight->flags & FOF_CUTEXTRA && pfloor->fofflags & FOF_EXTRA)
{
if (rlight->flags & FOF_EXTRA)
@ -871,13 +887,13 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
// The light is from an extra 3D floor... Check the flags so
// there are no undesired cuts.
if ((rlight->flags & (FOF_FOG|FOF_SWIMMABLE)) == (pfloor->fofflags & (FOF_FOG|FOF_SWIMMABLE)))
solid = 1;
solid = true;
}
else
solid = 1;
solid = true;
}
else
solid = 0;
solid = false;
height = rlight->height;
rlight->height += rlight->heightstep;
@ -1022,6 +1038,9 @@ static void R_RenderSegLoop (void)
if (bottomtexture)
R_CheckTextureCache(bottomtexture);
if (dc_numlights)
colfunc = colfuncs[COLDRAWFUNC_SHADOWED];
for (; rw_x < rw_stopx; rw_x++)
{
// mark floor / ceiling areas
@ -1234,8 +1253,6 @@ static void R_RenderSegLoop (void)
dc_lightlist[i].rcolormap = dc_lightlist[i].extra_colormap->colormap + (xwalllights[pindex] - colormaps);
else
dc_lightlist[i].rcolormap = xwalllights[pindex];
colfunc = colfuncs[COLDRAWFUNC_SHADOWED];
}
}
@ -2440,7 +2457,7 @@ void R_StoreWallRange(INT32 start, INT32 stop)
if (frontsector->numlights)
{
dc_numlights = frontsector->numlights;
if (dc_numlights >= dc_maxlights)
if (dc_numlights > dc_maxlights)
{
dc_maxlights = dc_numlights;
dc_lightlist = Z_Realloc(dc_lightlist, sizeof (*dc_lightlist) * dc_maxlights, PU_STATIC, NULL);

View file

@ -628,10 +628,8 @@ void R_DrawMaskedColumn(column_t *column, unsigned lengthcol)
if (windowtop != INT32_MAX && windowbottom != INT32_MAX)
{
if (windowtop > topscreen)
dc_yl = (windowtop + FRACUNIT - 1)>>FRACBITS;
if (windowbottom < bottomscreen)
dc_yh = (windowbottom - 1)>>FRACBITS;
dc_yl = (windowtop + FRACUNIT - 1)>>FRACBITS;
dc_yh = (windowbottom - 1)>>FRACBITS;
}
if (dc_yh >= mfloorclip[dc_x])
@ -681,10 +679,8 @@ void R_DrawFlippedMaskedColumn(column_t *column, unsigned lengthcol)
if (windowtop != INT32_MAX && windowbottom != INT32_MAX)
{
if (windowtop > topscreen)
dc_yl = (windowtop + FRACUNIT - 1)>>FRACBITS;
if (windowbottom < bottomscreen)
dc_yh = (windowbottom - 1)>>FRACBITS;
dc_yl = (windowtop + FRACUNIT - 1)>>FRACBITS;
dc_yh = (windowbottom - 1)>>FRACBITS;
}
if (dc_yh >= mfloorclip[dc_x])