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Merge branch 'whirlybird' into 'next'
Use PF_NOJUMPDAMAGE for whirlwind jump instead of removing jump flags (resolves #771) Closes #771 See merge request STJr/SRB2!1740
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50bdc5f1a5
1 changed files with 1 additions and 1 deletions
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@ -4977,7 +4977,7 @@ void P_DoJumpShield(player_t *player)
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}
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else
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{
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player->pflags &= ~(PF_JUMPED|PF_NOJUMPDAMAGE);
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player->pflags |= PF_NOJUMPDAMAGE;
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P_SetMobjState(player->mo, S_PLAY_FALL);
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S_StartSound(player->mo, sfx_wdjump);
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}
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