Update hw_batching.c

HWR_ProcessPolygon()'s shader parameter was renamed to shader_target
This commit is contained in:
Logan Aerl Arias 2024-02-17 19:53:25 -05:00
parent 9c85ccc820
commit d895ff88f9

View file

@ -134,7 +134,7 @@ void HWR_ProcessPolygon(FSurfaceInfo *pSurf, FOutVector *pOutVerts, FUINT iNumPt
DIGEST(hash, pSurf->PolyColor.rgba);
if (cv_glshaders.value && gl_shadersavailable)
{
DIGEST(hash, shader);
DIGEST(hash, shader_target);
DIGEST(hash, pSurf->TintColor.rgba);
DIGEST(hash, pSurf->FadeColor.rgba);
DIGEST(hash, pSurf->LightInfo.light_level);