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Update hw_batching.c
HWR_ProcessPolygon()'s shader parameter was renamed to shader_target
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1 changed files with 1 additions and 1 deletions
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@ -134,7 +134,7 @@ void HWR_ProcessPolygon(FSurfaceInfo *pSurf, FOutVector *pOutVerts, FUINT iNumPt
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DIGEST(hash, pSurf->PolyColor.rgba);
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if (cv_glshaders.value && gl_shadersavailable)
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{
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DIGEST(hash, shader);
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DIGEST(hash, shader_target);
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DIGEST(hash, pSurf->TintColor.rgba);
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DIGEST(hash, pSurf->FadeColor.rgba);
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DIGEST(hash, pSurf->LightInfo.light_level);
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