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R_IsPointInSector is fine, it was the clang issue screwing up
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1 changed files with 2 additions and 8 deletions
10
src/p_mobj.c
10
src/p_mobj.c
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@ -1120,10 +1120,7 @@ fixed_t P_MobjFloorZ(sector_t *sector, sector_t *boundsec, fixed_t x, fixed_t y,
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testy += y;
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// If the highest point is in the sector, then we have it easy! Just get the Z at that point
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// if (R_IsPointInSector(boundsec ? boundsec : sector, testx, testy))
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// return P_GetSlopeZAt(slope, testx, testy);
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if (R_PointInSubsector(testx, testy)->sector == (boundsec ? boundsec : sector)) // Faster
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if (R_IsPointInSector(boundsec ? boundsec : sector, testx, testy))
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return P_GetSlopeZAt(slope, testx, testy);
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// If boundsec is set, we're looking for specials. In that case, iterate over every line in this sector to find the TRUE highest/lowest point
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@ -1199,10 +1196,7 @@ fixed_t P_MobjCeilingZ(sector_t *sector, sector_t *boundsec, fixed_t x, fixed_t
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testy += y;
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// If the highest point is in the sector, then we have it easy! Just get the Z at that point
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// if (R_IsPointInSector(boundsec ? boundsec : sector, testx, testy))
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// return P_GetSlopeZAt(slope, testx, testy);
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if (R_PointInSubsector(testx, testy)->sector == (boundsec ? boundsec : sector)) // Faster
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if (R_IsPointInSector(boundsec ? boundsec : sector, testx, testy))
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return P_GetSlopeZAt(slope, testx, testy);
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// If boundsec is set, we're looking for specials. In that case, iterate over every line in this sector to find the TRUE highest/lowest point
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