Update objectplace to ignore float argument and handle ZABSOLUTE

This commit is contained in:
Arthur 2024-02-17 22:48:31 -05:00
parent ea4ad871b6
commit f51f9f63f0

View file

@ -1098,15 +1098,23 @@ static mapthing_t *OP_CreateNewMapThing(player_t *player, UINT16 type, boolean c
fixed_t fheight = P_GetSectorFloorZAt(sec, mt->x << FRACBITS, mt->y << FRACBITS);
mt->z = (UINT16)((player->mo->z - fheight)>>FRACBITS);
}
mt->angle = (INT16)(FixedInt(AngleFixed(player->mo->angle)));
mt->options = (mt->z << ZSHIFT) | (UINT16)cv_opflags.value;
mt->options = (UINT16)cv_opflags.value;
mt->scale = player->mo->scale;
mt->spritexscale = player->mo->spritexscale;
mt->spriteyscale = player->mo->spriteyscale;
memset(mt->args, 0, NUMMAPTHINGARGS*sizeof(*mt->args));
memset(mt->stringargs, 0x00, NUMMAPTHINGSTRINGARGS*sizeof(*mt->stringargs));
mt->pitch = mt->roll = 0;
// Ignore offsets
if (mt->type == MT_EMBLEM)
mt->args[1] = 1;
else
mt->args[0] = 1;
return mt;
}