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Update objectplace to ignore float argument and handle ZABSOLUTE
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1 changed files with 9 additions and 1 deletions
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@ -1098,15 +1098,23 @@ static mapthing_t *OP_CreateNewMapThing(player_t *player, UINT16 type, boolean c
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fixed_t fheight = P_GetSectorFloorZAt(sec, mt->x << FRACBITS, mt->y << FRACBITS);
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mt->z = (UINT16)((player->mo->z - fheight)>>FRACBITS);
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}
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mt->angle = (INT16)(FixedInt(AngleFixed(player->mo->angle)));
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mt->options = (mt->z << ZSHIFT) | (UINT16)cv_opflags.value;
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mt->options = (UINT16)cv_opflags.value;
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mt->scale = player->mo->scale;
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mt->spritexscale = player->mo->spritexscale;
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mt->spriteyscale = player->mo->spriteyscale;
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memset(mt->args, 0, NUMMAPTHINGARGS*sizeof(*mt->args));
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memset(mt->stringargs, 0x00, NUMMAPTHINGSTRINGARGS*sizeof(*mt->stringargs));
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mt->pitch = mt->roll = 0;
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// Ignore offsets
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if (mt->type == MT_EMBLEM)
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mt->args[1] = 1;
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else
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mt->args[0] = 1;
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return mt;
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}
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