Move MIN_SLEEP_DURATION_MS macros for Apple

These were not defined for macOS despite being necessary.
This commit is contained in:
Eidolon 2024-02-24 13:19:22 -06:00
parent ba3ea4a5e9
commit 4c7b2f16e7
2 changed files with 12 additions and 12 deletions

View file

@ -39,12 +39,6 @@ typedef LPVOID (WINAPI *p_MapViewOfFile) (HANDLE, DWORD, DWORD, DWORD, SIZE_T);
#include <ntsecapi.h>
#undef SystemFunction036
// A little more than the minimum sleep duration on Windows.
// May be incorrect for other platforms, but we don't currently have a way to
// query the scheduler granularity. SDL will do what's needed to make this as
// low as possible though.
#define MIN_SLEEP_DURATION_MS 2.1
#endif
#include <stdio.h>
#include <stdlib.h>
@ -209,6 +203,12 @@ static char returnWadPath[256];
#define MAX_EXIT_FUNCS 32
// A little more than the minimum sleep duration on Windows.
// May be incorrect for other platforms, but we don't currently have a way to
// query the scheduler granularity. SDL will do what's needed to make this as
// low as possible though.
#define MIN_SLEEP_DURATION_MS 2.1
UINT8 graphics_started = 0;
UINT8 keyboard_started = 0;

View file

@ -41,12 +41,6 @@ typedef LPVOID (WINAPI *p_MapViewOfFile) (HANDLE, DWORD, DWORD, DWORD, SIZE_T);
#include <ntsecapi.h>
#undef SystemFunction036
// A little more than the minimum sleep duration on Windows.
// May be incorrect for other platforms, but we don't currently have a way to
// query the scheduler granularity. SDL will do what's needed to make this as
// low as possible though.
#define MIN_SLEEP_DURATION_MS 2.1
#endif
#include <stdio.h>
#include <stdlib.h>
@ -222,6 +216,12 @@ static char returnWadPath[256];
#include "../byteptr.h"
#endif
// A little more than the minimum sleep duration on Windows.
// May be incorrect for other platforms, but we don't currently have a way to
// query the scheduler granularity. SDL will do what's needed to make this as
// low as possible though.
#define MIN_SLEEP_DURATION_MS 2.1
/** \brief The JoyReset function
\param JoySet Joystick info to reset