Sally Coolatta
7c41564362
Fix multiplayer character select
2022-04-28 20:44:22 -05:00
Eidolon
5d4f7f2ad2
Copy interp state in P_SpawnMobjFromMobj
2022-04-28 20:39:37 -05:00
Eidolon
1aebf41e82
Interp shadow scales
2022-04-28 20:14:04 -05:00
Eidolon
687d98eb4a
Fix interp scale crash for hires sprites
2022-04-28 20:07:07 -05:00
Eidolon
50b0c29db9
Disable angle interp on fresh mobjs
2022-04-28 18:46:02 -05:00
Eidolon
34eebcb4b8
Reset interp scale when Lua sets .scale
2022-04-28 18:36:10 -05:00
Eidolon
0f2e200fa1
Merge branch 'worms' into 'uncappedrevengeance'
...
Fix interp scaling crashing software
See merge request ShaderWraith/SRB2!2
2022-04-28 23:16:48 +00:00
katsy
5a7a63c2cc
Fix interp scaling crashing software
2022-04-28 17:21:45 -05:00
Sally Coolatta
d2282c98cc
Precalculate refresh rate
...
Slower PCs can have issue querying mode over and over. This might kinda suck for windowed mode if you have different refresh rate displays but oh well
2022-04-27 21:47:19 -05:00
Eidolon
51553e7f75
Interpolate mobj scale
2022-04-27 21:39:47 -05:00
Sally Coolatta
f6c1e49b27
Fix boss1 laser in interp
2022-04-27 21:07:55 -05:00
Sally Coolatta
71ee468bf3
Fix cutscenes in interp
2022-04-27 20:41:38 -05:00
Eidolon
813ed81a37
Reset old_z in MT_LOCKON think
...
Fixes interpolation artifacting due to spawn pos.
2022-04-27 19:52:11 -05:00
Sally Coolatta
f66cedf1fc
Force interpolation when timescale != 1.0
2022-04-27 18:37:45 -05:00
Sally Coolatta
a76968c6d9
Enable timescale outside of DEVELOP builds
...
It has NETVAR, so it should be fine -- put an end to useful debugging features excluded in multiplayer!
2022-04-27 18:37:45 -05:00
Sally Coolatta
bb6d4d10b5
Add timescale cvar
...
Slow the game down to debug animations / interpolation problems! Speed it up if you need to get somewhere quickly while mapping!
2022-04-27 18:37:45 -05:00
Sally Coolatta
f2a19b29d9
Put interpdebug stuff in perfstats instead
2022-04-27 18:37:45 -05:00
Sally Coolatta
c83d1be21f
Add interpdebug
2022-04-27 18:37:45 -05:00
Eidolon
0503c853cc
Reset Metal fume interp state on appear
2022-04-27 18:19:00 -05:00
Eidolon
c3923adc3f
Make Lua TeleportMove call MoveOrigin
2022-04-27 17:08:40 -05:00
Sally Coolatta
eb6b1f375a
Allow dedicated to use precise sleep timing again
...
Instead of only using one old sleep, just enforce framerate cap to match TICRATE.
2022-04-27 16:33:05 -05:00
Sally Coolatta
c3340959de
Fix I_FrameCapSleep not respecting cpusleep
...
Jonathan Joestar bruh
2022-04-27 16:26:41 -05:00
Sally Coolatta
9b4e485686
Fix frame pacing when game lags behind
...
The frame timestamp should've been made at the start of the frame, not the end.
2022-04-27 16:06:03 -05:00
Eidolon
833777d773
Revert "Remove unnecessary precipmobj thinker hack"
...
This reverts commit 0e38208620d19ec2ab690740438ac2fc7862a49e.
2022-04-26 20:56:36 -05:00
Eidolon
aec527cb4c
Clamp cechotimer to 0
...
Fixes issues with cechos staying on-screen and glitching out
(NiGHTS items for example).
2022-04-26 20:56:35 -05:00
Eidolon
a4ea2c2708
Use old sleep in dedicated mode
2022-04-26 20:56:35 -05:00
Eidolon
c79df7d58e
Interpolate afterimages further back
2022-04-26 20:56:35 -05:00
Eidolon
f418c6476f
Add drawerlib deltaTime function
2022-04-26 20:56:35 -05:00
Eidolon
4095ef599b
Delta time choose player menu animations
2022-04-26 20:56:35 -05:00
Monster Iestyn
d719e081dc
Adjust 1up monitor icon z offsets
...
Fixes interpolation issues with 1up monitors.
2022-04-26 20:56:35 -05:00
Sally Coolatta
400c6e0891
Move intro ticking out of the drawer
2022-04-26 20:56:35 -05:00
Eidolon
9276637db0
Revert "Reset overlays interp states each TryRunTics"
...
This reverts commit a71a216faa20e8751b3bd0157354e8d748940c92.
2022-04-26 20:56:35 -05:00
Sally Coolatta
fa12c51fcf
Fix a bunch of ticking in hu_ drawing functions
2022-04-26 20:56:35 -05:00
Sally Coolatta
48b3ea31c4
Bring back shadows on polyobjects
...
Also optimizes the method used so rings can show their shadows too. Using just the subsector is a tad bit imprecise admittedly but any more precise methods get really laggy.
2022-04-26 20:56:35 -05:00
Eidolon
8597f3876c
Move intermission emerald bounce to ticker
2022-04-26 20:56:35 -05:00
Sally Coolatta
f34a61156c
Papersprite angle interpolation
...
Makes the ending signpost smooth
2022-04-26 20:56:35 -05:00
Eidolon
7dd7cccd79
Use interp tracer pos for GL linkdraw
2022-04-26 20:56:34 -05:00
Sally Coolatta
f330374c1f
Interpolate model interpolation (lol)
2022-04-26 20:56:34 -05:00
Eidolon
6fe25f7dbb
Reset overlays interp states each TryRunTics
2022-04-26 20:56:34 -05:00
Sally Coolatta
dbd5ddf95d
Add interpolation to more moving plane types
...
Adds interpolation to the following:
- Crumbling platforms
- Mario blocks
- Floatbob platforms (this one works really strangely due to two thinkers, maybe double-check this one?)
2022-04-26 20:56:34 -05:00
Sally Coolatta
873af23f22
Waypoint polyobjects interpolate z & children
2022-04-26 20:56:34 -05:00
Eidolon
9f845622cd
Revert "P_InitAngle, to fix angle interpolation on spawning objects"
...
This reverts commit a80c98bd164a2748cbbfad9027b34601185d93f5.
2022-04-26 20:56:34 -05:00
Eidolon
5790168194
Convert P_TeleportMove use to origin funcs
2022-04-26 20:56:34 -05:00
Sally Coolatta
d476b41dfa
P_SetOrigin & P_MoveOrigin to replace P_TeleportMove
2022-04-26 20:56:33 -05:00
Sally Coolatta
2f46725984
Fix flickering plane interpolation for OpenGL in the exact same way
...
Funny OpenGL renderer being at least 50% copy-pasted Software code :)
2022-04-26 20:56:33 -05:00
Sally Coolatta
b98207035d
Fix plane interpolation light level flickering
2022-04-26 20:56:33 -05:00
Sally Coolatta
80cb9994d5
Move I_FinishUpdate to D_SRB2Loop to sync screen updates with FPS cap, use timestamps in I_FrameCapSleep to simplify the code
2022-04-26 20:56:33 -05:00
Sally Coolatta
f482218913
I_GetFrameTime to try and improve frame pace
...
(It doesn't feel that much better though.)
2022-04-26 20:56:33 -05:00
Sally Coolatta
3da9852d2a
Dynamic slope interpolators
2022-04-26 20:56:33 -05:00
Eidolon
568677edc1
Move mobj interpolators to r_fps
2022-04-26 20:56:33 -05:00