mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2025-03-23 11:21:01 +00:00
P_SetOrigin & P_MoveOrigin to replace P_TeleportMove
This commit is contained in:
parent
2f46725984
commit
d476b41dfa
9 changed files with 85 additions and 25 deletions
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@ -1008,7 +1008,7 @@ void G_ReadMetalTic(mobj_t *metal)
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oldmetal.x = READFIXED(metal_p);
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oldmetal.y = READFIXED(metal_p);
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oldmetal.z = READFIXED(metal_p);
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P_TeleportMove(metal, oldmetal.x, oldmetal.y, oldmetal.z);
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P_MoveOrigin(metal, oldmetal.x, oldmetal.y, oldmetal.z);
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oldmetal.x = metal->x;
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oldmetal.y = metal->y;
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oldmetal.z = metal->z;
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@ -1783,7 +1783,42 @@ static int lib_pTeleportMove(lua_State *L)
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INLEVEL
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if (!thing)
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return LUA_ErrInvalid(L, "mobj_t");
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lua_pushboolean(L, P_TeleportMove(thing, x, y, z));
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LUA_Deprecated(L, "P_TeleportMove", "P_SetOrigin or P_MoveOrigin");
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lua_pushboolean(L, P_SetOrigin(thing, x, y, z));
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LUA_PushUserdata(L, tmthing, META_MOBJ);
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P_SetTarget(&tmthing, ptmthing);
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return 2;
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}
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static int lib_pSetOrigin(lua_State *L)
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{
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mobj_t *ptmthing = tmthing;
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mobj_t *thing = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
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fixed_t x = luaL_checkfixed(L, 2);
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fixed_t y = luaL_checkfixed(L, 3);
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fixed_t z = luaL_checkfixed(L, 4);
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NOHUD
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INLEVEL
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if (!thing)
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return LUA_ErrInvalid(L, "mobj_t");
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lua_pushboolean(L, P_SetOrigin(thing, x, y, z));
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LUA_PushUserdata(L, tmthing, META_MOBJ);
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P_SetTarget(&tmthing, ptmthing);
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return 2;
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}
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static int lib_pMoveOrigin(lua_State *L)
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{
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mobj_t *ptmthing = tmthing;
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mobj_t *thing = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
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fixed_t x = luaL_checkfixed(L, 2);
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fixed_t y = luaL_checkfixed(L, 3);
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fixed_t z = luaL_checkfixed(L, 4);
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NOHUD
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INLEVEL
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if (!thing)
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return LUA_ErrInvalid(L, "mobj_t");
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lua_pushboolean(L, P_MoveOrigin(thing, x, y, z));
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LUA_PushUserdata(L, tmthing, META_MOBJ);
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P_SetTarget(&tmthing, ptmthing);
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return 2;
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@ -4021,6 +4056,8 @@ static luaL_Reg lib[] = {
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{"P_TryMove",lib_pTryMove},
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{"P_Move",lib_pMove},
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{"P_TeleportMove",lib_pTeleportMove},
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{"P_SetOrigin",lib_pSetOrigin},
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{"P_MoveOrigin",lib_pMoveOrigin},
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{"P_SlideMove",lib_pSlideMove},
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{"P_BounceMove",lib_pBounceMove},
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{"P_CheckSight", lib_pCheckSight},
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@ -458,7 +458,7 @@ static int mobj_get(lua_State *L)
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}
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#define NOSET luaL_error(L, LUA_QL("mobj_t") " field " LUA_QS " should not be set directly.", mobj_opt[field])
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#define NOSETPOS luaL_error(L, LUA_QL("mobj_t") " field " LUA_QS " should not be set directly. Use " LUA_QL("P_Move") ", " LUA_QL("P_TryMove") ", or " LUA_QL("P_TeleportMove") " instead.", mobj_opt[field])
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#define NOSETPOS luaL_error(L, LUA_QL("mobj_t") " field " LUA_QS " should not be set directly. Use " LUA_QL("P_Move") ", " LUA_QL("P_TryMove") ", or " LUA_QL("P_SetOrigin") ", or " LUA_QL("P_MoveOrigin") " instead.", mobj_opt[field])
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static int mobj_set(lua_State *L)
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{
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mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
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@ -475,7 +475,7 @@ void Command_RTeleport_f(void)
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CONS_Printf(M_GetText("Teleporting by %d, %d, %d...\n"), intx, inty, FixedInt((intz-p->mo->z)));
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P_MapStart();
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if (!P_TeleportMove(p->mo, p->mo->x+intx*FRACUNIT, p->mo->y+inty*FRACUNIT, intz))
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if (!P_SetOrigin(p->mo, p->mo->x+intx*FRACUNIT, p->mo->y+inty*FRACUNIT, intz))
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CONS_Alert(CONS_WARNING, M_GetText("Unable to teleport to that spot!\n"));
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else
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S_StartSound(p->mo, sfx_mixup);
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@ -696,7 +696,7 @@ void Command_Teleport_f(void)
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}
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P_MapStart();
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if (!P_TeleportMove(p->mo, intx, inty, intz))
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if (!P_SetOrigin(p->mo, intx, inty, intz))
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CONS_Alert(CONS_WARNING, M_GetText("Unable to teleport to that spot!\n"));
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else
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S_StartSound(p->mo, sfx_mixup);
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@ -1315,7 +1315,7 @@ void OP_ObjectplaceMovement(player_t *player)
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if (cmd->forwardmove != 0)
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{
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P_Thrust(player->mo, player->mo->angle, (cmd->forwardmove*player->mo->scale/MAXPLMOVE)*cv_speed.value);
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P_TeleportMove(player->mo, player->mo->x+player->mo->momx, player->mo->y+player->mo->momy, player->mo->z);
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P_MoveOrigin(player->mo, player->mo->x+player->mo->momx, player->mo->y+player->mo->momy, player->mo->z);
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player->mo->momx = player->mo->momy = 0;
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}
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if (cmd->sidemove != 0)
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@ -1331,7 +1331,7 @@ void A_FaceStabHurl(mobj_t *actor)
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hwork->destscale = FixedSqrt(step*basesize);
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P_SetScale(hwork, hwork->destscale);
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hwork->fuse = 2;
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P_TeleportMove(hwork, actor->x + xo*(15-step), actor->y + yo*(15-step), actor->z + (actor->height - hwork->height)/2 + (P_MobjFlip(actor)*(8<<FRACBITS)));
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P_MoveOrigin(hwork, actor->x + xo*(15-step), actor->y + yo*(15-step), actor->z + (actor->height - hwork->height)/2 + (P_MobjFlip(actor)*(8<<FRACBITS)));
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step -= NUMGRADS;
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}
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@ -2091,7 +2091,7 @@ void A_CrushclawAim(mobj_t *actor)
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#undef anglimit
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#undef angfactor
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P_TeleportMove(actor,
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P_MoveOrigin(actor,
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crab->x + P_ReturnThrustX(actor, actor->angle, locvar1*crab->scale),
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crab->y + P_ReturnThrustY(actor, actor->angle, locvar1*crab->scale),
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crab->z + locvar2*crab->scale);
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@ -2229,7 +2229,7 @@ void A_CrushclawLaunch(mobj_t *actor)
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fixed_t idx = dx, idy = dy, idz = dz;
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while (chain)
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{
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P_TeleportMove(chain, actor->target->x + idx, actor->target->y + idy, actor->target->z + idz);
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P_MoveOrigin(chain, actor->target->x + idx, actor->target->y + idy, actor->target->z + idz);
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chain->movefactor = chain->z;
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idx += dx;
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idy += dy;
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@ -11149,7 +11149,7 @@ void A_VileAttack(mobj_t *actor)
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// move the fire between the vile and the player
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//fire->x = actor->target->x - FixedMul (24*FRACUNIT, finecosine[an]);
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//fire->y = actor->target->y - FixedMul (24*FRACUNIT, finesine[an]);
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P_TeleportMove(fire,
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P_MoveOrigin(fire,
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actor->target->x - P_ReturnThrustX(fire, actor->angle, FixedMul(24*FRACUNIT, fire->scale)),
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actor->target->y - P_ReturnThrustY(fire, actor->angle, FixedMul(24*FRACUNIT, fire->scale)),
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fire->z);
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@ -11194,7 +11194,7 @@ void A_VileAttack(mobj_t *actor)
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// move the fire between the vile and the player
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//fire->x = actor->target->x - FixedMul (24*FRACUNIT, finecosine[an]);
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//fire->y = actor->target->y - FixedMul (24*FRACUNIT, finesine[an]);
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P_TeleportMove(fire,
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P_MoveOrigin(fire,
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actor->target->x - P_ReturnThrustX(fire, actor->angle, FixedMul(24*FRACUNIT, fire->scale)),
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actor->target->y - P_ReturnThrustY(fire, actor->angle, FixedMul(24*FRACUNIT, fire->scale)),
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fire->z);
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@ -11865,12 +11865,12 @@ void A_FlickyCenter(mobj_t *actor)
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if (actor->target && P_AproxDistance(actor->target->x - originx, actor->target->y - originy) < actor->extravalue1)
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{
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actor->extravalue2 = 1;
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P_TeleportMove(actor, actor->target->x, actor->target->y, actor->target->z);
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P_SetOrigin(actor, actor->target->x, actor->target->y, actor->target->z);
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}
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else if(actor->extravalue2)
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{
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actor->extravalue2 = 0;
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P_TeleportMove(actor, originx, originy, originz);
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P_SetOrigin(actor, originx, originy, originz);
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}
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}
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}
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@ -12406,7 +12406,7 @@ void A_LightBeamReset(mobj_t *actor)
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actor->momy = (P_SignedRandom()*FINECOSINE(((actor->spawnpoint->angle*ANG1)>>ANGLETOFINESHIFT) & FINEMASK))/128;
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actor->momz = (P_SignedRandom()*FRACUNIT)/128;
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P_TeleportMove(actor,
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P_SetOrigin(actor,
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actor->spawnpoint->x*FRACUNIT - (P_SignedRandom()*FINESINE(((actor->spawnpoint->angle*ANG1)>>ANGLETOFINESHIFT) & FINEMASK))/2,
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actor->spawnpoint->y*FRACUNIT + (P_SignedRandom()*FINECOSINE(((actor->spawnpoint->angle*ANG1)>>ANGLETOFINESHIFT) & FINEMASK))/2,
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actor->spawnpoint->z*FRACUNIT + (P_SignedRandom()*FRACUNIT)/2);
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@ -12991,7 +12991,7 @@ void A_DoNPCSkid(mobj_t *actor)
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actor->momy = (2*actor->momy)/3;
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}
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P_TeleportMove(actor, x, y, z);
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P_MoveOrigin(actor, x, y, z);
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// Spawn a particle every 3 tics.
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if (!(leveltime % 3))
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@ -13332,7 +13332,7 @@ void A_Boss5MakeJunk(mobj_t *actor)
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if (locvar1 > 0)
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P_SetMobjState(broked, locvar1);
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if (!P_MobjWasRemoved(broked))
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P_TeleportMove(broked, broked->x + broked->momx, broked->y + broked->momy, broked->z);
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P_MoveOrigin(broked, broked->x + broked->momx, broked->y + broked->momy, broked->z);
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ang += ANGLE_45;
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}
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@ -14550,7 +14550,7 @@ void A_DragonWing(mobj_t *actor)
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actor->angle = target->angle + actor->movedir;
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x = target->x + P_ReturnThrustX(actor, actor->angle, -target->radius);
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y = target->y + P_ReturnThrustY(actor, actor->angle, -target->radius);
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P_TeleportMove(actor, x, y, target->z);
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P_MoveOrigin(actor, x, y, target->z);
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}
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// Function: A_DragonSegment
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@ -14591,7 +14591,7 @@ void A_DragonSegment(mobj_t *actor)
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zdist = P_ReturnThrustY(target, zangle, radius);
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actor->angle = hangle;
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P_TeleportMove(actor, target->x + xdist, target->y + ydist, target->z + zdist);
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P_MoveOrigin(actor, target->x + xdist, target->y + ydist, target->z + zdist);
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}
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// Function: A_ChangeHeight
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@ -414,7 +414,8 @@ boolean P_CheckCameraPosition(fixed_t x, fixed_t y, camera_t *thiscam);
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boolean P_CheckMove(mobj_t *thing, fixed_t x, fixed_t y, boolean allowdropoff);
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boolean P_TryMove(mobj_t *thing, fixed_t x, fixed_t y, boolean allowdropoff);
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boolean P_Move(mobj_t *actor, fixed_t speed);
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boolean P_TeleportMove(mobj_t *thing, fixed_t x, fixed_t y, fixed_t z);
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boolean P_SetOrigin(mobj_t *thing, fixed_t x, fixed_t y, fixed_t z);
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boolean P_MoveOrigin(mobj_t *thing, fixed_t x, fixed_t y, fixed_t z);
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void P_InitAngle(mobj_t *thing, angle_t newValue);
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void P_InitPitch(mobj_t *thing, angle_t newValue);
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void P_InitRoll(mobj_t *thing, angle_t newValue);
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30
src/p_map.c
30
src/p_map.c
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@ -75,7 +75,7 @@ camera_t *mapcampointer;
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//
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// P_TeleportMove
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//
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boolean P_TeleportMove(mobj_t *thing, fixed_t x, fixed_t y, fixed_t z)
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static boolean P_TeleportMove(mobj_t *thing, fixed_t x, fixed_t y, fixed_t z)
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{
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// the move is ok,
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// so link the thing into its new position
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@ -104,11 +104,33 @@ boolean P_TeleportMove(mobj_t *thing, fixed_t x, fixed_t y, fixed_t z)
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thing->floorrover = tmfloorrover;
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thing->ceilingrover = tmceilingrover;
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R_ResetMobjInterpolationState(thing);
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return true;
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}
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// P_SetOrigin - P_TeleportMove which RESETS interpolation values.
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//
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boolean P_SetOrigin(mobj_t *thing, fixed_t x, fixed_t y, fixed_t z)
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{
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boolean result = P_TeleportMove(thing, x, y, z);
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if (result == true)
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{
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thing->old_x = thing->x;
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thing->old_y = thing->y;
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thing->old_z = thing->z;
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}
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return result;
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}
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//
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// P_MoveOrigin - P_TeleportMove which KEEPS interpolation values.
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//
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boolean P_MoveOrigin(mobj_t *thing, fixed_t x, fixed_t y, fixed_t z)
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{
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return P_TeleportMove(thing, x, y, z);
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}
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//
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// P_InitAngle - Change an object's angle, including interp values.
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//
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@ -1941,7 +1963,7 @@ static boolean PIT_CheckLine(line_t *ld)
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cosradius = FixedMul(dist, FINECOSINE(langle>>ANGLETOFINESHIFT));
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sinradius = FixedMul(dist, FINESINE(langle>>ANGLETOFINESHIFT));
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tmthing->flags |= MF_NOCLIP;
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P_TeleportMove(tmthing, result.x + cosradius - tmthing->momx, result.y + sinradius - tmthing->momy, tmthing->z);
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P_MoveOrigin(tmthing, result.x + cosradius - tmthing->momx, result.y + sinradius - tmthing->momy, tmthing->z);
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tmthing->flags &= ~MF_NOCLIP;
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}
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#endif
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@ -6440,7 +6440,7 @@ void P_Attract(mobj_t *source, mobj_t *dest, boolean nightsgrab) // Home in on y
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if (dist < source->movefactor)
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{
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source->momx = source->momy = source->momz = 0;
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P_TeleportMove(source, tx, ty, tz);
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P_MoveOrigin(source, tx, ty, tz);
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}
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else
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{
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@ -122,7 +122,7 @@ void P_MixUp(mobj_t *thing, fixed_t x, fixed_t y, fixed_t z, angle_t angle,
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*/
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boolean P_Teleport(mobj_t *thing, fixed_t x, fixed_t y, fixed_t z, angle_t angle, boolean flash, boolean dontstopmove)
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{
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if (!P_TeleportMove(thing, x, y, z))
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if (!P_SetOrigin(thing, x, y, z))
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return false;
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if (!dontstopmove)
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