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Add interpolation to more moving plane types
Adds interpolation to the following: - Crumbling platforms - Mario blocks - Floatbob platforms (this one works really strangely due to two thinkers, maybe double-check this one?)
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2 changed files with 16 additions and 0 deletions
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@ -2303,6 +2303,10 @@ void EV_BounceSector(sector_t *sec, fixed_t momz, line_t *sourceline)
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bouncer->speed = momz/2;
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bouncer->distance = FRACUNIT;
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bouncer->low = true;
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// interpolation
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R_CreateInterpolator_SectorPlane(&bouncer->thinker, sec, false);
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R_CreateInterpolator_SectorPlane(&bouncer->thinker, sec, true);
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}
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// For T_ContinuousFalling special
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@ -2384,6 +2388,10 @@ INT32 EV_StartCrumble(sector_t *sec, ffloor_t *rover, boolean floating,
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crumble->sector->crumblestate = CRUMBLE_ACTIVATED;
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// interpolation
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R_CreateInterpolator_SectorPlane(&crumble->thinker, sec, false);
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R_CreateInterpolator_SectorPlane(&crumble->thinker, sec, true);
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TAG_ITER_SECTORS(tag, i)
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{
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foundsec = §ors[i];
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@ -2435,6 +2443,10 @@ void EV_MarioBlock(ffloor_t *rover, sector_t *sector, mobj_t *puncher)
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block->ceilingstartheight = block->sector->ceilingheight;
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block->tag = (INT16)Tag_FGet(§or->tags);
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// interpolation
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R_CreateInterpolator_SectorPlane(&block->thinker, roversec, false);
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R_CreateInterpolator_SectorPlane(&block->thinker, roversec, true);
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if (itsamonitor)
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{
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oldx = thing->x;
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@ -5667,6 +5667,10 @@ static void P_AddFloatThinker(sector_t *sec, UINT16 tag, line_t *sourceline)
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floater->sector = sec;
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floater->tag = (INT16)tag;
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floater->sourceline = sourceline;
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// interpolation
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R_CreateInterpolator_SectorPlane(&floater->thinker, sec, false);
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R_CreateInterpolator_SectorPlane(&floater->thinker, sec, true);
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}
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/**
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