Fix plane interpolation light level flickering

This commit is contained in:
Sally Coolatta 2022-04-25 14:16:41 -04:00 committed by Eidolon
parent 80cb9994d5
commit b98207035d
2 changed files with 22 additions and 5 deletions

View file

@ -836,6 +836,7 @@ static void R_Subsector(size_t num)
extracolormap_t *floorcolormap;
extracolormap_t *ceilingcolormap;
fixed_t floorcenterz, ceilingcenterz;
ffloor_t *rover;
#ifdef RANGECHECK
if (num >= numsubsectors)
@ -862,7 +863,23 @@ static void R_Subsector(size_t num)
// Check and prep all 3D floors. Set the sector floor/ceiling light levels and colormaps.
if (frontsector->ffloors)
{
if (frontsector->moved)
boolean anyMoved = frontsector->moved;
if (anyMoved == false)
{
for (rover = frontsector->ffloors; rover; rover = rover->next)
{
sector_t *controlSec = &sectors[rover->secnum];
if (controlSec->moved == true)
{
anyMoved = true;
break;
}
}
}
if (anyMoved == true)
{
frontsector->numlights = sub->sector->numlights = 0;
R_Prep3DFloors(frontsector);
@ -910,7 +927,6 @@ static void R_Subsector(size_t num)
ffloor[numffloors].polyobj = NULL;
if (frontsector->ffloors)
{
ffloor_t *rover;
fixed_t heightcheck, planecenterz;
for (rover = frontsector->ffloors; rover && numffloors < MAXFFLOORS; rover = rover->next)

View file

@ -455,20 +455,19 @@ void R_UpdateLevelInterpolators(void)
for (i = 0; i < levelinterpolators_len; i++)
{
levelinterpolator_t *interp = levelinterpolators[i];
UpdateLevelInterpolatorState(interp);
}
}
void R_ClearLevelInterpolatorState(thinker_t *thinker)
{
size_t i;
for (i = 0; i < levelinterpolators_len; i++)
{
levelinterpolator_t *interp = levelinterpolators[i];
if (interp->thinker == thinker)
{
// Do it twice to make the old state match the new
@ -497,6 +496,7 @@ void R_ApplyLevelInterpolators(fixed_t frac)
{
interp->sectorplane.sector->floorheight = R_LerpFixed(interp->sectorplane.oldheight, interp->sectorplane.bakheight, frac);
}
interp->sectorplane.sector->moved = true;
break;
case LVLINTERP_SectorScroll:
if (interp->sectorscroll.ceiling)
@ -551,6 +551,7 @@ void R_RestoreLevelInterpolators(void)
{
interp->sectorplane.sector->floorheight = interp->sectorplane.bakheight;
}
interp->sectorplane.sector->moved = true;
break;
case LVLINTERP_SectorScroll:
if (interp->sectorscroll.ceiling)