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Fix plane interpolation light level flickering
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parent
80cb9994d5
commit
b98207035d
2 changed files with 22 additions and 5 deletions
20
src/r_bsp.c
20
src/r_bsp.c
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@ -836,6 +836,7 @@ static void R_Subsector(size_t num)
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extracolormap_t *floorcolormap;
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extracolormap_t *ceilingcolormap;
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fixed_t floorcenterz, ceilingcenterz;
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ffloor_t *rover;
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#ifdef RANGECHECK
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if (num >= numsubsectors)
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@ -862,7 +863,23 @@ static void R_Subsector(size_t num)
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// Check and prep all 3D floors. Set the sector floor/ceiling light levels and colormaps.
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if (frontsector->ffloors)
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{
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if (frontsector->moved)
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boolean anyMoved = frontsector->moved;
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if (anyMoved == false)
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{
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for (rover = frontsector->ffloors; rover; rover = rover->next)
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{
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sector_t *controlSec = §ors[rover->secnum];
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if (controlSec->moved == true)
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{
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anyMoved = true;
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break;
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}
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}
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}
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if (anyMoved == true)
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{
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frontsector->numlights = sub->sector->numlights = 0;
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R_Prep3DFloors(frontsector);
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@ -910,7 +927,6 @@ static void R_Subsector(size_t num)
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ffloor[numffloors].polyobj = NULL;
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if (frontsector->ffloors)
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{
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ffloor_t *rover;
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fixed_t heightcheck, planecenterz;
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for (rover = frontsector->ffloors; rover && numffloors < MAXFFLOORS; rover = rover->next)
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@ -455,20 +455,19 @@ void R_UpdateLevelInterpolators(void)
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for (i = 0; i < levelinterpolators_len; i++)
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{
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levelinterpolator_t *interp = levelinterpolators[i];
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UpdateLevelInterpolatorState(interp);
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}
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}
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void R_ClearLevelInterpolatorState(thinker_t *thinker)
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{
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size_t i;
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for (i = 0; i < levelinterpolators_len; i++)
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{
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levelinterpolator_t *interp = levelinterpolators[i];
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if (interp->thinker == thinker)
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{
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// Do it twice to make the old state match the new
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@ -497,6 +496,7 @@ void R_ApplyLevelInterpolators(fixed_t frac)
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{
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interp->sectorplane.sector->floorheight = R_LerpFixed(interp->sectorplane.oldheight, interp->sectorplane.bakheight, frac);
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}
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interp->sectorplane.sector->moved = true;
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break;
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case LVLINTERP_SectorScroll:
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if (interp->sectorscroll.ceiling)
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@ -551,6 +551,7 @@ void R_RestoreLevelInterpolators(void)
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{
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interp->sectorplane.sector->floorheight = interp->sectorplane.bakheight;
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}
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interp->sectorplane.sector->moved = true;
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break;
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case LVLINTERP_SectorScroll:
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if (interp->sectorscroll.ceiling)
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