Fix boss1 laser in interp

This commit is contained in:
Sally Coolatta 2022-04-27 22:07:17 -04:00 committed by Eidolon
parent 71ee468bf3
commit f6c1e49b27

View file

@ -1814,23 +1814,25 @@ static void R_ProjectSprite(mobj_t *thing)
if ((thing->flags2 & MF2_LINKDRAW) && thing->tracer) // toast 16/09/16 (SYMMETRY)
{
interpmobjstate_t tracer_interp = {0};
fixed_t linkscale;
thing = thing->tracer;
if (R_UsingFrameInterpolation() && !paused)
{
R_InterpolateMobjState(thing, rendertimefrac, &interp);
}
else
{
R_InterpolateMobjState(thing, FRACUNIT, &interp);
}
if (! R_ThingVisible(thing))
return;
tr_x = (interp.x + sort_x) - viewx;
tr_y = (interp.y + sort_y) - viewy;
if (R_UsingFrameInterpolation() && !paused)
{
R_InterpolateMobjState(thing, rendertimefrac, &tracer_interp);
}
else
{
R_InterpolateMobjState(thing, FRACUNIT, &tracer_interp);
}
tr_x = (tracer_interp.x + sort_x) - viewx;
tr_y = (tracer_interp.y + sort_y) - viewy;
tz = FixedMul(tr_x, viewcos) + FixedMul(tr_y, viewsin);
linkscale = FixedDiv(projectiony, tz);