Commit graph

8142 commits

Author SHA1 Message Date
MascaraSnake
8062422f13 Fixed wrong sound being played by Pyreflies with Ambush 2019-10-07 19:11:36 +02:00
lachwright
3412eb655a Colorize non-buoyant rollout rocks (MF2_AMBUSH distinguishability) 2019-10-07 22:51:13 +08:00
lachwright
77dd5260ab Allow rock to disappear if unridden for 12 seconds 2019-10-07 22:22:51 +08:00
toaster
46a1d6897c Address checkbox 1 and 2 of #235.
* If using twinspin and have melee ability too, go into melee landing when hitting the ground.
* Only have melee go directly forward if standing/idle, otherwise use drawangle.
2019-10-07 15:03:28 +01:00
lachwright
c64997bfe5 Add Ambush and Flip flag behaviors 2019-10-07 20:55:58 +08:00
toaster
d84564d9f2 Change the time NiGHTS bumpers aren't responded to to 5 tics rather than 9. 2019-10-07 13:08:49 +01:00
lachwright
95f6e2008f Better rollout behavior in lava 2019-10-07 15:25:32 +08:00
MascaraSnake
2113774a6a Don't deplete special stage timer in water if you have water protection 2019-10-07 09:01:17 +02:00
lachwright
bfb9bac5bd Collision polish 2019-10-07 14:51:32 +08:00
MascaraSnake
fe2f383997 Fixed a typo 2019-10-07 08:36:40 +02:00
lachwright
bed9dff077 Readability changes 2019-10-07 13:36:36 +08:00
lachwright
306779fac0 Readability changes 2019-10-07 13:35:10 +08:00
lachwright
7850d43725 Let ridden rollout rocks collide with other players 2019-10-07 13:14:23 +08:00
James R
6fd645ef27 A-arrows on Record Attack level select
Menu code sucks, did you know?
2019-10-06 14:45:42 -07:00
James R
0be3743450 Key handler to allow selecting map by arrow keys in Record Attack
Enter still goes to the platter.
2019-10-06 14:11:16 -07:00
Jaime Passos
7746767735 Merge remote-tracking branch 'origin/master' into internal-md3-vanilla-c 2019-10-06 17:40:41 -03:00
MascaraSnake
058ed632de Fixed solid objects (such as Minus-carried TNT barrels) not colliding with players.
Springs and gas jets are exempt because all hell might break loose otherwise.
2019-10-06 19:53:54 +02:00
toaster
9b94fd3752 * Add rudimentary support for MF2_LINKDRAW in GL.
* Allow MF_ENEMY objects to flash, just as they do in Software.
2019-10-06 16:31:13 +01:00
toaster
a2f8b84b5a Good catch by MS. 2019-10-06 16:17:11 +01:00
toaster
d19aebb01a * Fix Minus being intangible after launch.
* Implement MS's temp bodge-fix for the TNT getting stuck on the player.
2019-10-06 16:15:13 +01:00
toaster
df172ee33f Fix Minus being intangible after it pops up. 2019-10-06 16:09:33 +01:00
toaster
8b1a20f415 Fix Minus causing crashes if it picks up a Snapper. 2019-10-06 16:04:19 +01:00
toaster
aec5f26819 Fix entering an intangible FOF causing minecart derailment explosions. (Probably; I didn't get the bug to happen in the first place, but this looks like a likely culprit.) 2019-10-06 15:44:24 +01:00
toaster
5bbc31c18f Merge branch 'acz-fixes' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into acz_touchups
# Conflicts:
#	src/p_enemy.c
2019-10-06 15:18:59 +01:00
lachwright
2d33950590 Merge branch 'rvz-hardcode' of https://git.magicalgirl.moe/STJr/SRB2Internal into rvz-hardcode 2019-10-06 22:12:47 +08:00
toaster
cc87ba39c2 There's code in B_RespawnBot that handles gravflip, but none in B_CheckRespawn. This commit fixes that. (Only done on this branch since bots had already been touched.) 2019-10-06 15:11:00 +01:00
toaster
79b95a53ed Fix Snapper's head snapping to higher planes, and add gravflip support. 2019-10-06 15:04:04 +01:00
toaster
a5704238c7 Resolve #242 by adding SF_TRIGGERSPECIAL_HEADBUMP, enabled by ML_EFFECT2.
Also, readd SF_INVERTPRECIP, which was done in a random branch last year and then lost because it was never merged. Enabled by ML_EFFECT1.
2019-10-06 14:34:25 +01:00
MascaraSnake
defffd667e Fixed and simplified the big fern leaf spawning code 2019-10-06 14:18:27 +02:00
toaster
93ce5bb94d Add solidity back to MT_SALOONDOOR, to work as a backup in case MT_SALOONDOORCENTER doesn't work (which it has issues with in one location in ACZ2 for some reason, and I can't identify why).
Fully resolves #209, in any case.
2019-10-06 12:14:18 +01:00
toaster
df2600cbea Resolve #208.
* Tailsbots can't get into Minecarts.
* Tailsbots will stop trying to move around when the player gets pw_carry, which usually means some sort of big gimmick is happening and trying to move along with it would make the tailsbot look stupid.
2019-10-06 12:13:13 +01:00
MascaraSnake
17a2d1071c Spawn big fern leaves relative to angle 2019-10-06 10:30:22 +02:00
MascaraSnake
357baeaa60 Added gravflip support to lavafall, Pyre Fly and Pterabyte 2019-10-05 22:20:48 +02:00
MascaraSnake
a7d6ebd5bd Lavafall lava also kills rings 2019-10-05 20:37:48 +02:00
MascaraSnake
2f4edc0cb9 Players carried by Pterabyte cannot adjust their angle and are in their falling state 2019-10-05 20:29:47 +02:00
MascaraSnake
b9c3f72112 Grouped MFE_TOUCHLAVA together with the other liquid-related flags 2019-10-05 20:10:07 +02:00
MascaraSnake
16d077fde3 Coins don't melt in lava and lavafalls have displayoffset 1 2019-10-05 20:00:54 +02:00
toaster
0235d9e7ec Fix Saloon doors.
* Make the center be the object stuff collides with, so that if the door is open people can't slip through.
* Add an MF_AMBUSH enhancement to allow non-minecart players to travel through.
* Make A_SaloonDoorSpawn more customisable. (var1 = object type, var2 = distance sides should be placed apart)
2019-10-05 13:21:35 +01:00
MascaraSnake
99220ae48b Fixed a typo 2019-10-05 10:45:24 +02:00
MascaraSnake
cabc4e0294 Implemented lava splish. Feel free to suggest a different "splish" sound. 2019-10-05 10:00:59 +02:00
lachwright
b180fd7c91 Update to 9/25 Lua script 2019-10-05 03:02:27 +08:00
lachwright
b120193eb7 Fix AI angling 2019-10-05 02:48:20 +08:00
lachwright
00697caa6e Initial commit 2019-10-03 12:49:46 +08:00
Jaime Passos
1750ed5383 nights attack 2019-10-02 22:02:13 -03:00
Jaime Passos
a7dcf534ca character select 2019-10-02 21:57:04 -03:00
Jaime Passos
a0e9fbfffe test 2019-10-02 21:28:02 -03:00
Jaime Passos
6a8539c8f1 test 2019-10-02 20:00:43 -03:00
lachwright
27c9fe5047 Fix false comment 2019-10-03 02:31:32 +08:00
Steel Titanium
625de1f4f6
Some changes.
Restore the menu headers for record attack and character select menu.
Attempt to optimize the NiGHTS mode menu. (Help getting the scrolling to work in an efficient way would be nice).
2019-10-01 23:40:59 -04:00
Steel Titanium
6b10ffb88f
Merge branch 'master' into newmenus 2019-10-01 16:52:31 -04:00