MascaraSnake
659410dde1
Use Slope Skew flag instead of Upper Unpegged for FOF skewing
2022-01-05 23:47:05 +01:00
MascaraSnake
e406a52446
Remove weird special behavior for two-sided upper textures in software
2022-01-05 22:33:14 +01:00
MascaraSnake
fcb69b9c2f
Rename more linedef flags
2022-01-05 19:43:40 +01:00
MascaraSnake
06b7d7ceb8
Make only ML_EFFECT3 affect midtexture pegging in UDMF
2022-01-05 18:05:47 +01:00
MascaraSnake
913731b4bc
Merge branch 'blentran-update' into udmf-full
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# Conflicts:
# src/lua_maplib.c
# src/p_setup.c
# src/p_spec.c
2022-01-02 23:19:47 +01:00
spherallic
1a21ca14f0
Fix cyan pixel cutting in Software
2022-01-02 20:44:24 +01:00
MascaraSnake
2886a277d8
Turn the fog wall linedef type into a blendmode
2021-12-31 15:00:27 +01:00
sphere
7601afb6c1
blentran part 3: Wall & plane blendmodes.
2021-12-05 00:48:21 +01:00
MascaraSnake
e15c160773
Implement per-sector floor/ceiling lighting
2021-09-19 08:58:21 +02:00
Steel Titanium
a2667f4dc9
Merge branch 'master' into next
2021-05-11 20:08:44 -04:00
LJ Sonic
d325c7e6d3
The year is 2021
2021-05-07 17:45:56 +02:00
Jaime Ita Passos
1cf13a22e4
Merge branch 'next' into polyobject-ffloor-fix
2021-04-28 20:29:41 -03:00
Hannu Hanhi
8cc49a0f2e
Use double precision in R_StoreWallRange sloped seg culling calculations
...
Fixes culling issues in CEZ2 skybox
2021-03-06 19:56:25 +02:00
Jaime Ita Passos
2017eb4d9e
Fix polyobject segs messing with 3D floors they shouldn't be
2020-12-04 00:03:54 -03:00
Jaime Ita Passos
47b8c0648b
Don't clip if the 3D floor is fog
2020-12-02 15:34:11 -03:00
Jaime Ita Passos
0ffb241c0a
Fix 3D floor culling with polyobject segs
2020-12-02 15:31:11 -03:00
Jaime Ita Passos
5e890ee6f8
Merge branch 'next' into spritestuff2
2020-11-19 00:52:43 -03:00
Nev3r
c62ef355ef
Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2 into udmf-multitag
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# Conflicts:
# src/lua_baselib.c
# src/lua_maplib.c
2020-10-27 20:48:25 +01:00
Jaime Passos
b872222b50
Implement blend modes
2020-10-27 00:03:41 -03:00
Jaime Passos
cc97e22e2f
Changes to sprite rendering:
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- Added render flags (see r_defs.h)
- Implemented floor splats
- Drop shadow sprite rendering through render flags
2020-10-12 00:13:22 -03:00
Jaime Passos
0021a9aeaf
Fix bug
2020-10-10 13:37:23 -03:00
Jaime Passos
c5a3a61b28
Make 3D floors cull areas below or above them to reduce overdraw (2)
2020-10-10 01:00:39 -03:00
Jaime Passos
91ed56ef40
Refactor patch loading
2020-08-08 05:16:47 -03:00
Nev3r
ba5d09eb2e
Fix smooth brain bruhments.
2020-07-31 22:38:37 +02:00
Nev3r
3b55c9e940
Fix FOF intersections in multitagging for the software renderer.
2020-07-29 14:52:21 +02:00
Nev3r
ad55f5f872
Merge branch 'udmf-next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-multitag
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# Conflicts:
# src/hardware/hw_main.c
# src/p_ceilng.c
# src/p_floor.c
# src/p_mobj.c
# src/p_mobj.h
# src/p_polyobj.c
# src/p_saveg.c
# src/p_setup.c
# src/p_spec.c
# src/p_spec.h
# src/p_user.c
# src/r_bsp.c
# src/r_defs.h
2020-07-10 18:18:07 +02:00
MascaraSnake
4a0206b38d
Merge branch 'next' into udmf-next
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# Conflicts:
# src/p_mobj.c
# src/p_polyobj.c
2020-06-09 09:38:01 +02:00
Louis-Antoine
d0abd6e86c
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into slope-cleanup
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# Conflicts:
# src/hardware/hw_main.c
# src/p_spec.c
2020-05-18 16:14:05 +02:00
Louis-Antoine
a06c4a8c98
Rename P_GetZAt to P_GetSlopeZAt and P_GetZAt2 to P_GetZAt
2020-05-18 15:23:56 +02:00
MascaraSnake
6e7373a475
Merge branch 'next' into udmf-next
2020-05-04 20:32:56 +02:00
MascaraSnake
485a4e5035
Remove POLYOBJECTS and POLYOBJECTS_PLANES defines
2020-05-02 12:08:31 +02:00
Nev3r
9ebb4071ee
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-multitag
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# Conflicts:
# src/p_floor.c
# src/p_mobj.c
# src/p_spec.c
# src/r_segs.c
2020-04-25 10:47:45 +02:00
MascaraSnake
3170f2b8c3
Merge branch 'next' into udmf-next
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# Conflicts:
# src/p_mobj.c
# src/r_segs.c
2020-04-24 21:15:53 +02:00
Monster Iestyn
a71fe6445a
Merge branch 'master' into next
2020-04-23 18:49:53 +01:00
Nev3r
38e92aecfd
Fix Tags_Compare() typo to Tag_Compare().
2020-04-12 15:03:14 +02:00
Nev3r
fe4ab5d29f
Use Tags_Compare wrapper on software renderer to compare sector tags.
2020-04-12 13:14:39 +02:00
Nev3r
4128f826b7
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next
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# Conflicts:
# src/lua_hooklib.c
2020-04-12 09:57:19 +02:00
toaster
ce2a1aa3b2
Minor optimisations surrounding R_DrawFlippedMaskedColumn.
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* Replace the texheight parameter provided directly to it with a previously existing (now renamed) global used for the same purpose, so that it can be used as an interchangeable function pointer with R_DrawMaskedColumn.
* Using the above, optimise R_DrawVisSprite to call a function pointer in a tighter loop rather than check SC_VFLIP each time around.
* SHORT macro can involve repeated operations; calculate once and put in memory for both RANGECHECK and papersprite.
* Remove irrelevant range check (already covered by existing range check immediately above) from R_DrawFlippedMaskedColumn and R_DrawMaskedColumn.
* "Warning: avoiding a crash in %s %d" is a terrible error message, and it chips away at the tightness of the loop just for something most people will never see printed. Replace with a PARANOIA I_Error in case someone actively wants to go hunting for its cause.
2020-03-26 16:09:19 +00:00
MascaraSnake
92c74814cf
Standardize the behavior of FF_INVERTSIDES and FF_INVERTPLANES
2020-03-25 08:34:52 +01:00
Louis-Antoine
6f9422d380
Encapsulate plane height checks
2020-03-22 17:28:50 +01:00
MascaraSnake
1580e14cbc
Merge branch 'next' into udmf-next
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# Conflicts:
# extras/conf/Includes/SRB222_linedefs.cfg
# extras/conf/Includes/SRB222_misc.cfg
# src/p_spec.c
2020-03-21 20:04:31 +01:00
Louis-Antoine
892a8dd6e7
Make SRB2 flat like Earth
2020-03-20 18:55:29 +01:00
Nev3r
68f60f3c29
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next
2020-03-11 09:31:31 +01:00
Steel Titanium
76f26cda24
Merge branch 'master' into next
2020-02-21 21:01:29 -05:00
James R
7060083db5
Update copyright year to 2020
2020-02-19 14:08:45 -08:00
MascaraSnake
cae99654be
Merge branch 'next' into udmf-next
2020-02-18 18:39:11 +01:00
James R
d0b9027d0a
Merge branch 'viewroll' into 'next'
...
Rolling
See merge request STJr/SRB2!690
2020-02-17 00:10:57 -05:00
James R
f4c2a4551b
How many bruh moments can we have?
2020-02-16 20:45:09 -08:00
MascaraSnake
512c6f24a9
Clean up the mess that is extracolormap_t::fog
2020-02-16 20:19:24 +01:00
MascaraSnake
7b627abf31
R_GetLinedefTransTable: Calculate the transtable arithmetically instead of doing an if-else cascade
2020-02-11 19:18:31 +01:00
MascaraSnake
24de2968a3
Some fixes for the linedef alpha field
2020-02-10 20:26:29 +01:00
MascaraSnake
cedfc02f19
Implement linedef alpha field (replaces specials 900-908)
2020-01-26 12:24:52 +01:00
fickleheart
8868fc4d8a
Fix lighting discrepancies between different FOVs
2020-01-18 00:16:18 -06:00
MascaraSnake
759b1c82e2
Add missing glseg checks (and remove a superfluous one)
2020-01-06 14:40:59 +01:00
James R
fc8c0f8a9a
Merge remote-tracking branch 'origin/master' into next
2019-12-30 13:16:53 -08:00
Nev3r
389b9e35c4
Add XNOD, XGLN and XGL3 BSP formats recognition and support.
2019-12-29 14:17:51 +01:00
Jaime Passos
cc54163210
Merge remote-tracking branch 'origin/master' into renderswitch
2019-12-17 16:12:44 -03:00
Jaime Passos
fa58c1fb26
stuff
2019-12-13 12:26:47 -03:00
Jaime Passos
9248f12d55
Merge remote-tracking branch 'origin/master' into renderswitch
2019-12-10 23:01:10 -03:00
Steel Titanium
d415cd5c6d
Update copyright date on source files
2019-12-06 13:49:42 -05:00
toaster
95ed442d55
Prevent Knuckles latching onto horizon special linedefs.
...
Also, update all references to the horizon special to use a #defined constant instead of a magic number.
2019-11-23 14:20:41 +00:00
Jaime Passos
2863ede7bf
initial stuff
2019-09-08 18:27:35 -03:00
Nev3r
f536ab3467
Fixed crash regarding opening reallocating. A thousand thanks go for MonsterIestyn for figuring this out.
...
I carelessly changed the line's drawsegs to curdrawsegs without researching what that piece of code did.
2019-06-09 20:04:07 +02:00
Nev3r
d2692ddd24
viewx/viewy also need to be stored/restored.
2019-06-06 13:31:48 +02:00
Nev3r
2aabf6ffd5
Moving away more portal-related global vars to r_portal.
2019-06-03 13:33:12 +02:00
Monster Iestyn
1b2afea091
Merge branch 'public_next'
2019-05-03 16:42:42 +01:00
Monster Iestyn
a5dfbe7eff
add parentheses around these conditions to fix sloped lights cutting out lights on FOF walls for apparently no reason
...
not making a merge request because this is so laughably stupidly simple
2019-05-03 16:38:59 +01:00
Monster Iestyn
7ae6d5ee8c
Merge branch 'public_next'
...
# Conflicts:
# src/doomstat.h
# src/g_game.c
2019-03-28 14:19:02 +00:00
Monster Iestyn
147221cf6e
R_RenderThickSideRange: clamp lights that fail overflow test, rather than skipping them.
2019-03-25 18:54:47 +00:00
Nev3r
83f953edb8
Make FOFs extend to infinity when in contact with a horizon line.
...
Make FOFs extend to infinity when in contact with a horizon line.
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-03-07 19:01:02 +01:00
Monster Iestyn
7a0d8b408e
Merge branch 'public_next'
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# Conflicts:
# src/d_main.c
# src/dehacked.c
# src/m_menu.c
# src/m_menu.h
2019-02-27 22:36:01 +00:00
fickleheart
7e026824a4
Fix rendering gaps on polys with upper/lower textures
2019-01-12 20:15:58 -05:00
mazmazz
075f28b7c8
WIP 20190101 merge
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d_netcmd.c
filesrch.c
m_menu.c
p_setup.c
p_spec.c
r_data.c
r_main.c
r_things.c
w_wad.c
w_wad.h
2019-01-02 01:09:15 -05:00
mazmazz
842bcfc8a0
Merge remote-tracking branch 'public-gl/master' into 2122-version
2018-12-25 00:19:45 -05:00
mazmazz
b7edc7f870
Revert "Merge branch 'side-discolor-fix' into 'master'"
...
This reverts commit e721a3d882
, reversing
changes made to 4656a0d02c
.
2018-12-24 20:58:26 -05:00
Alam Ed Arias
4651eddc36
Merge branch 'master' into next
2018-12-24 20:15:45 -05:00
Jimita
4c6334f459
cleanup
2018-12-24 17:21:33 -05:00
Jimita
5b285a60a2
Update r_segs.c
2018-12-20 16:15:19 -03:00
Jimita
ffd5061531
Merge branch 'next' into sw_largeroomfix
2018-12-20 16:56:05 -02:00
MPC
9c2197db17
Software plane fixes
2018-12-14 14:08:25 -03:00
MPC
348ed1e43f
Large room fix
2018-12-09 19:34:17 -03:00
Monster Iestyn
a71ca1d259
Merge branch 'fof-slope-skew-backport' into 'master'
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FOF wall slope skewing backport
See merge request STJr/SRB2!341
2018-11-26 08:54:29 -05:00
mazmazz
ea7162a76a
Update source copyrights to 2018
2018-11-25 07:35:38 -05:00
Monster Iestyn
0a0336a674
Merge branch 'master' into fof-slope-skew-backport
...
# Conflicts:
# src/r_segs.c
2018-11-23 22:40:28 +00:00
Monster Iestyn
224c0fccdb
Merge branch 'public_next'
...
# Conflicts:
# src/Makefile.cfg
# src/d_clisrv.c
# src/p_setup.c
# src/r_segs.c
# src/r_things.c
2018-11-20 14:33:10 +00:00
Monster Iestyn
948466658f
Merge branch 'fof-wall-rendering-fixes-and-cleanup' into 'master'
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FOF wall rendering fixes and cleanup
See merge request STJr/SRB2!317
2018-11-20 08:54:09 -05:00
Monster Iestyn
2d1f927a17
Fix the nonsense going on here regarding dc_colormap, this makes FOF walls appear strange if they were for a fog block with colormap adjacent to a normal sector with a colormap and no FOFs.
...
...that was a mouthful
2018-11-19 22:12:26 +00:00
Monster Iestyn
80cbad61c0
Do lightlist height stepping *after* the heights are used by the FOF rendering code, not before (yes, I caught that they remove a heightstep beforehand for FOFs, but that wasn't done for midtextures it seems?)
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Additionally add some macros for repeated slope end assignments and overflow tests
2018-10-13 18:57:40 +01:00
Monster Iestyn
bedfed2f00
Move shared code here instead of duplicating it for both dc_numlights and non-dc_numlights rendering code
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Also added a few comments, and include the out of range check in the "shared code" above
2018-10-13 15:37:11 +01:00
Monster Iestyn
b9b0a8110c
Add R_Draw2sMultiPatchTranslucentColumn_8, for columns of multi-patch textures used as midtextures on two-sided linedefs with both transparency AND translucency
...
...that was a mouthful
2018-10-11 17:05:13 +01:00
mazmazz
7d36aae7c4
Make lightlists react to control sector colormap changes (double pointer)
2018-09-12 16:06:56 -04:00
Nev3r
f19b7bfacf
Merge branch 'horizon-line-hom-fix' into 'master'
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Horizon line HOM fix
See merge request STJr/SRB2Internal!152
2018-08-12 03:48:20 -04:00
Monster Iestyn
2cd2b6bf10
Backport Kart Krew's fix for the 1px HOM with horizon lines
2018-07-08 22:30:37 +01:00
Monster Iestyn
3a7241d9d3
change fickle's hack so that the bottoms of polyobj plane columns are set to 0 instead of 65535 when not intended to be visible
2018-05-25 20:54:50 +01:00
Monster Iestyn
efe9204f78
Fixed sky-sky thok barriers showing HOM (turns out the floor and ceiling share the same plane, so I've modified the code to account for this)
...
Additionally, place some optimisations in both software and OpenGL; in particular one has been added for when all of back and front sector (floor and ceiling) is sky: since everything is "open" anyway, we can simply the usual checks involved.
2018-02-07 17:46:01 +00:00
Monster Iestyn
33a538383f
Added proper support for upside-down thok barriers, in both renderers
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Thankfully it was really just a copy+paste of the code I already tinkered with for the normal ceiling sky based thok barriers, but tweaked for floors instead
2018-02-03 19:48:18 +00:00
Monster Iestyn
0dc867c05e
Cleanup of the code I've tweaked for skies, added SLOPEPARAMS macro to R_StoreWallRange for use in getting seg end z positions
2018-02-03 18:30:49 +00:00
Monster Iestyn
9e4c985d70
some cleanup of software's seg rendering code, moved Red's polyobject plane hack to R_StoreWallRange since it doesn't actually need to be done every column draw
...
(I suspect polyobject planes don't actually need the minx/maxx hacks anymore, but I haven't the time to test that tonight nor is this branch really suited for it anyway)
2018-01-29 22:05:04 +00:00
Monster Iestyn
7d150485c9
More sky fixes for software:
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* Thok barriers with slopes now render fine in software
* The solid "sky walls" between different-height thok barriers adjacent to each other are gone. Forever.
2018-01-28 22:08:58 +00:00
Monster Iestyn
40cb22a130
probably best if we did this instead actually
2018-01-08 14:29:47 +00:00