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Use Slope Skew flag instead of Upper Unpegged for FOF skewing
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parent
e406a52446
commit
659410dde1
3 changed files with 26 additions and 4 deletions
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@ -1703,13 +1703,13 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
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{
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texturevpeg = sides[newline->sidenum[0]].rowoffset;
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attachtobottom = !!(newline->flags & ML_DONTPEGBOTTOM);
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slopeskew = !!(newline->flags & ML_DONTPEGTOP);
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slopeskew = !!(newline->flags & ML_SKEWTD);
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}
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else
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{
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texturevpeg = sides[rover->master->sidenum[0]].rowoffset;
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attachtobottom = !!(gl_linedef->flags & ML_DONTPEGBOTTOM);
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slopeskew = !!(rover->master->flags & ML_DONTPEGTOP);
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slopeskew = !!(rover->master->flags & ML_SKEWTD);
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}
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grTex = HWR_GetTexture(texnum);
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@ -5873,6 +5873,28 @@ static void P_ConvertBinaryLinedefFlags(void)
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lines[i].flags |= ML_MIDPEG;
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else
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lines[i].flags &= ~ML_MIDPEG;
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if (lines[i].special >= 100 && lines[i].special < 300)
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{
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if (lines[i].flags & ML_DONTPEGTOP)
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lines[i].flags |= ML_SKEWTD;
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else
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lines[i].flags = ~ML_SKEWTD;
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if ((lines[i].flags & ML_TFERLINE) && lines[i].frontsector)
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{
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size_t j;
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for (j = 0; j < lines[i].frontsector->linecount; j++)
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{
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if (lines[i].frontsector->lines[j]->flags & ML_DONTPEGTOP)
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lines[i].frontsector->lines[j]->flags |= ML_SKEWTD;
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else
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lines[i].frontsector->lines[j]->flags = ~ML_SKEWTD;
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}
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}
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}
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}
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}
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@ -765,10 +765,10 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
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skewslope = *pfloor->t_slope; // skew using top slope by default
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if (newline)
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{
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if (newline->flags & ML_DONTPEGTOP)
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if (newline->flags & ML_SKEWTD)
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slopeskew = true;
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}
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else if (pfloor->master->flags & ML_DONTPEGTOP)
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else if (pfloor->master->flags & ML_SKEWTD)
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slopeskew = true;
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if (slopeskew)
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