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// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
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// Copyright (C) 2004-2020 by Sonic Team Junior.
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//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file y_inter.c
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/// \brief Tally screens, or "Intermissions" as they were formally called in Doom
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# include "doomdef.h"
# include "doomstat.h"
# include "d_main.h"
# include "f_finale.h"
# include "g_game.h"
# include "hu_stuff.h"
# include "i_net.h"
# include "i_video.h"
# include "p_tick.h"
# include "r_defs.h"
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# include "r_skins.h"
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# include "s_sound.h"
# include "st_stuff.h"
# include "v_video.h"
# include "w_wad.h"
# include "y_inter.h"
# include "z_zone.h"
# include "m_menu.h"
# include "m_misc.h"
# include "i_system.h"
# include "p_setup.h"
# include "r_local.h"
# include "p_local.h"
# include "m_cond.h" // condition sets
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# include "lua_hook.h" // IntermissionThinker hook
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# include "lua_hud.h"
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# ifdef HWRENDER
# include "hardware/hw_main.h"
# endif
# ifdef PC_DOS
# include <stdio.h> // for snprintf
int snprintf ( char * str , size_t n , const char * fmt , . . . ) ;
//int vsnprintf(char *str, size_t n, const char *fmt, va_list ap);
# endif
typedef struct
{
char patch [ 9 ] ;
INT32 points ;
UINT8 display ;
} y_bonus_t ;
typedef union
{
struct
{
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char passed1 [ 21 ] ; // KNUCKLES GOT / CRAWLA HONCHO
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char passed2 [ 16 ] ; // THROUGH THE ACT / PASSED THE ACT
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INT32 passedx1 ;
INT32 passedx2 ;
y_bonus_t bonuses [ 4 ] ;
patch_t * bonuspatches [ 4 ] ;
SINT8 gotperfbonus ; // Used for visitation flags.
UINT32 score , total ; // fake score, total
UINT32 tics ; // time
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UINT8 actnum ; // act number being displayed
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patch_t * ptotal ; // TOTAL
UINT8 gotlife ; // Number of extra lives obtained
} coop ;
struct
{
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char passed1 [ 29 ] ; // KNUCKLES GOT / CRAWLA HONCHO
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char passed2 [ 17 ] ; // A CHAOS EMERALD? / GOT THEM ALL!
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char passed3 [ 15 ] ; // CAN NOW BECOME
char passed4 [ SKINNAMESIZE + 7 ] ; // SUPER CRAWLA HONCHO
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INT32 passedx1 ;
INT32 passedx2 ;
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INT32 passedx3 ;
INT32 passedx4 ;
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y_bonus_t bonuses [ 2 ] ;
patch_t * bonuspatches [ 2 ] ;
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patch_t * pscore ; // SCORE
UINT32 score ; // fake score
// Continues
UINT8 continues ;
patch_t * pcontinues ;
INT32 * playerchar ; // Continue HUD
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UINT16 * playercolor ;
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UINT8 gotlife ; // Number of extra lives obtained
} spec ;
struct
{
UINT32 scores [ MAXPLAYERS ] ; // Winner's score
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UINT16 * color [ MAXPLAYERS ] ; // Winner's color #
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boolean spectator [ MAXPLAYERS ] ; // Spectator list
INT32 * character [ MAXPLAYERS ] ; // Winner's character #
INT32 num [ MAXPLAYERS ] ; // Winner's player #
char * name [ MAXPLAYERS ] ; // Winner's name
patch_t * result ; // RESULT
patch_t * blueflag ;
patch_t * redflag ; // int_ctf uses this struct too.
INT32 numplayers ; // Number of players being displayed
char levelstring [ 40 ] ; // holds levelnames up to 32 characters
} match ;
struct
{
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UINT16 * color [ MAXPLAYERS ] ; // Winner's color #
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INT32 * character [ MAXPLAYERS ] ; // Winner's character #
INT32 num [ MAXPLAYERS ] ; // Winner's player #
char name [ MAXPLAYERS ] [ 9 ] ; // Winner's name
UINT32 times [ MAXPLAYERS ] ;
UINT32 rings [ MAXPLAYERS ] ;
UINT32 maxrings [ MAXPLAYERS ] ;
UINT32 monitors [ MAXPLAYERS ] ;
UINT32 scores [ MAXPLAYERS ] ;
UINT32 points [ MAXPLAYERS ] ;
INT32 numplayers ; // Number of players being displayed
char levelstring [ 40 ] ; // holds levelnames up to 32 characters
} competition ;
} y_data ;
static y_data data ;
// graphics
static patch_t * bgpatch = NULL ; // INTERSCR
static patch_t * bgtile = NULL ; // SPECTILE/SRB2BACK
static patch_t * interpic = NULL ; // custom picture defined in map header
static boolean usetile ;
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static INT32 timer ;
typedef struct
{
INT32 source_width , source_height ;
INT32 source_bpp , source_rowbytes ;
UINT8 * source_picture ;
INT32 target_width , target_height ;
INT32 target_bpp , target_rowbytes ;
UINT8 * target_picture ;
} y_buffer_t ;
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boolean usebuffer = false ;
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static boolean useinterpic ;
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static boolean safetorender = true ;
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static y_buffer_t * y_buffer ;
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static INT32 intertic ;
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static INT32 tallydonetic = - 1 ;
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static INT32 endtic = - 1 ;
intertype_t intertype = int_none ;
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intertype_t intermissiontypes [ NUMGAMETYPES ] ;
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static void Y_RescaleScreenBuffer ( void ) ;
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static void Y_AwardCoopBonuses ( void ) ;
static void Y_AwardSpecialStageBonus ( void ) ;
static void Y_CalculateCompetitionWinners ( void ) ;
static void Y_CalculateTimeRaceWinners ( void ) ;
static void Y_CalculateMatchWinners ( void ) ;
static void Y_UnloadData ( void ) ;
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static void Y_CleanupData ( void ) ;
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// Stuff copy+pasted from st_stuff.c
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# define ST_DrawNumFromHud(h,n) V_DrawTallNum(hudinfo[h].x, hudinfo[h].y, hudinfo[h].f, n)
# define ST_DrawPadNumFromHud(h,n,q) V_DrawPaddedTallNum(hudinfo[h].x, hudinfo[h].y, hudinfo[h].f, n, q)
# define ST_DrawPatchFromHud(h,p) V_DrawScaledPatch(hudinfo[h].x, hudinfo[h].y, hudinfo[h].f, p)
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static void Y_IntermissionTokenDrawer ( void )
{
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INT32 y , offs , lowy , calc ;
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UINT32 tokencount ;
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INT16 temp ;
UINT8 em ;
offs = 0 ;
lowy = BASEVIDHEIGHT - 32 - 8 ;
temp = SHORT ( tokenicon - > height ) / 2 ;
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em = 0 ;
while ( emeralds & ( 1 < < em ) )
if ( + + em = = 7 )
return ;
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if ( tallydonetic ! = - 1 )
{
offs = ( intertic - tallydonetic ) * 2 ;
if ( offs > 10 )
offs = 8 ;
}
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V_DrawSmallScaledPatch ( 32 , lowy - 1 , 0 , emeraldpics [ 2 ] [ em ] ) ; // coinbox
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y = ( lowy + offs + 1 ) - ( temp + ( token + 1 ) * 8 ) ;
for ( tokencount = token ; tokencount ; tokencount - - )
{
if ( y > = - temp )
V_DrawSmallScaledPatch ( 32 , y , 0 , tokenicon ) ;
y + = 8 ;
}
y + = ( offs * ( temp - 1 ) / 8 ) ;
calc = ( lowy - y ) * 2 ;
if ( calc > 0 )
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V_DrawCroppedPatch ( 32 < < FRACBITS , y < < FRACBITS , FRACUNIT / 2 , 0 , tokenicon , 0 , 0 , SHORT ( tokenicon - > width ) , calc ) ;
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}
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//
// Y_ConsiderScreenBuffer
//
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// Can we copy the current screen to a buffer?
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//
void Y_ConsiderScreenBuffer ( void )
{
if ( gameaction ! = ga_completed )
return ;
if ( y_buffer = = NULL )
y_buffer = Z_Calloc ( sizeof ( y_buffer_t ) , PU_STATIC , NULL ) ;
else
return ;
y_buffer - > source_width = vid . width ;
y_buffer - > source_height = vid . height ;
y_buffer - > source_bpp = vid . bpp ;
y_buffer - > source_rowbytes = vid . rowbytes ;
y_buffer - > source_picture = ZZ_Alloc ( y_buffer - > source_width * vid . bpp * y_buffer - > source_height ) ;
VID_BlitLinearScreen ( screens [ 1 ] , y_buffer - > source_picture , vid . width * vid . bpp , vid . height , vid . width * vid . bpp , vid . rowbytes ) ;
// Make the rescaled screen buffer
Y_RescaleScreenBuffer ( ) ;
}
//
// Y_RescaleScreenBuffer
//
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// Write the rescaled source picture, to the destination picture that has the current screen's resolutions.
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//
static void Y_RescaleScreenBuffer ( void )
{
INT32 sx , sy ; // source
INT32 dx , dy ; // dest
fixed_t scalefac , yscalefac ;
fixed_t rowfrac , colfrac ;
UINT8 * dest ;
// Who knows?
if ( y_buffer = = NULL )
return ;
if ( y_buffer - > target_picture )
Z_Free ( y_buffer - > target_picture ) ;
y_buffer - > target_width = vid . width ;
y_buffer - > target_height = vid . height ;
y_buffer - > target_rowbytes = vid . rowbytes ;
y_buffer - > target_bpp = vid . bpp ;
y_buffer - > target_picture = ZZ_Alloc ( y_buffer - > target_width * vid . bpp * y_buffer - > target_height ) ;
dest = y_buffer - > target_picture ;
scalefac = FixedDiv ( y_buffer - > target_width * FRACUNIT , y_buffer - > source_width * FRACUNIT ) ;
yscalefac = FixedDiv ( y_buffer - > target_height * FRACUNIT , y_buffer - > source_height * FRACUNIT ) ;
rowfrac = FixedDiv ( FRACUNIT , yscalefac ) ;
colfrac = FixedDiv ( FRACUNIT , scalefac ) ;
for ( sy = 0 , dy = 0 ; sy < ( y_buffer - > source_height < < FRACBITS ) & & dy < y_buffer - > target_height ; sy + = rowfrac , dy + + )
for ( sx = 0 , dx = 0 ; sx < ( y_buffer - > source_width < < FRACBITS ) & & dx < y_buffer - > target_width ; sx + = colfrac , dx + = y_buffer - > target_bpp )
dest [ ( dy * y_buffer - > target_rowbytes ) + dx ] = y_buffer - > source_picture [ ( ( sy > > FRACBITS ) * y_buffer - > source_width ) + ( sx > > FRACBITS ) ] ;
}
//
// Y_CleanupScreenBuffer
//
// Free all related memory.
//
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void Y_CleanupScreenBuffer ( void )
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{
// Who knows?
if ( y_buffer = = NULL )
return ;
if ( y_buffer - > target_picture )
Z_Free ( y_buffer - > target_picture ) ;
if ( y_buffer - > source_picture )
Z_Free ( y_buffer - > source_picture ) ;
Z_Free ( y_buffer ) ;
y_buffer = NULL ;
}
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//
// Y_IntermissionDrawer
//
// Called by D_Display. Nothing is modified here; all it does is draw.
// Neat concept, huh?
//
void Y_IntermissionDrawer ( void )
{
// Bonus loops
INT32 i ;
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if ( intertype = = int_none | | rendermode = = render_none )
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return ;
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// Lactozilla: Renderer switching
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if ( needpatchrecache )
{
Y_CleanupData ( ) ;
safetorender = false ;
}
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if ( ! safetorender )
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V_DrawFill ( 0 , 0 , BASEVIDWIDTH , BASEVIDHEIGHT , 31 ) ;
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if ( ! safetorender )
goto dontdrawbg ;
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if ( useinterpic )
V_DrawScaledPatch ( 0 , 0 , 0 , interpic ) ;
else if ( ! usetile )
{
if ( rendermode = = render_soft & & usebuffer )
{
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// no y_buffer
if ( y_buffer = = NULL )
VID_BlitLinearScreen ( screens [ 1 ] , screens [ 0 ] , vid . width * vid . bpp , vid . height , vid . width * vid . bpp , vid . rowbytes ) ;
else
{
// Maybe the resolution changed?
if ( ( y_buffer - > target_width ! = vid . width ) | | ( y_buffer - > target_height ! = vid . height ) )
Y_RescaleScreenBuffer ( ) ;
// Blit the already-scaled screen buffer to the current screen
VID_BlitLinearScreen ( y_buffer - > target_picture , screens [ 0 ] , vid . width * vid . bpp , vid . height , vid . width * vid . bpp , vid . rowbytes ) ;
}
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}
# ifdef HWRENDER
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else if ( rendermode ! = render_soft & & usebuffer )
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HWR_DrawIntermissionBG ( ) ;
# endif
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else if ( bgpatch )
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{
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fixed_t hs = vid . width * FRACUNIT / BASEVIDWIDTH ;
fixed_t vs = vid . height * FRACUNIT / BASEVIDHEIGHT ;
V_DrawStretchyFixedPatch ( 0 , 0 , hs , vs , V_NOSCALEPATCH , bgpatch , NULL ) ;
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}
}
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else if ( bgtile )
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V_DrawPatchFill ( bgtile ) ;
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LUAh_IntermissionHUD ( ) ;
if ( ! LUA_HudEnabled ( hud_intermissiontally ) )
goto skiptallydrawer ;
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dontdrawbg :
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if ( intertype = = int_coop )
{
INT32 bonusy ;
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if ( gottoken ) // first to be behind everything else
Y_IntermissionTokenDrawer ( ) ;
Introducing Marathon Run. (I was going to call it Marathon Mode, but NiGHTS Mode being right next to it on the menu looked terrible.)
Basically a dedicated Record Attack-like experience for speedrunning the game as a continuous chunk rather than ILs. Has several quality of life features.
Benefits include:
* An unambiguous real-time bar across the bottom of the screen, always displaying the current time, ticking up until you reach the ending.
* Disable the console (pausing is still allowed, but the timer will still increment).
* Automatically skip intermissions as if you're holding down the spin button.
* Show centiseconds on HUD automatically, like record attack.
* "Live Event Backups" - a category of run fit for major events like GDQ, where recovery from crashes or chokes makes for better entertainment. Essentially a modified SP savefile, down to using the same basic functions, but has its own filename and tweaked internal layout.
* "spmarathon_start" MainCfg block parameter and "marathonnext" mapheader parameter, allowing for a customised flow (makes this fit for purpose for an eventual SUGOI port).
* Disabling inter-level custom cutscenes by default with a menu option to toggle this (won't show up if the mod doesn't *have* any custom cutscenes), although either way ending cutscenes (vanilla or custom) remain intact since is time is called before them.
* Won't show up if you have a mod that consists of only one level (determined by spmarathon_start's nextlevel; this won't trip if you manually set its marathonnext).
* Unconditional gratitude on the evaluation screen, instead of a negging "Try again..." if you didn't get all the emeralds (which you may not have been aiming for).
* Gorgeous new menu (no new assets required, unless you wanna give it a header later).
Changes which were required for the above but affect other areas of the game include:
* "useBlackRock" MainCFG block parameter, which can be used to disable the presence of the Black Rock or Egg Rock in both the Evaluation screen and the Marathon Run menu (for total conversions with different stories).
* Disabling Continues in NiGHTS mode, to match the most common singleplayer experience post 2.2.4's release (is reverted if useContinues is set to true).
* Hiding the exitmove "powerup" outside of multiplayer. (Okay, this isn't really related, I just saw this bug in action a lot while doing test runs and got annoyed enough to fix it here.)
* The ability to use V_DrawPromptBack (in hardcode only at the moment, but) to draw in terms of pixels rather than rows of text, by providing negative instead of positive inputs).
* A refactoring of redundant game saves smattered across the ending, credits, and evaluation - in addition to saving the game slightly earlier.
* Minor m_menu.c touchups and refactorings here and there.
Built using feedback from the official server's #speedruns channel, among other places.
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if ( ! splitscreen ) // there's not enough room in splitscreen, don't even bother trying!
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{
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// draw score
ST_DrawPatchFromHud ( HUD_SCORE , sboscore ) ;
ST_DrawNumFromHud ( HUD_SCORENUM , data . coop . score ) ;
// draw time
ST_DrawPatchFromHud ( HUD_TIME , sbotime ) ;
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if ( cv_timetic . value = = 3 )
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ST_DrawNumFromHud ( HUD_SECONDS , data . coop . tics ) ;
else
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{
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INT32 seconds , minutes , tictrn ;
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seconds = G_TicsToSeconds ( data . coop . tics ) ;
minutes = G_TicsToMinutes ( data . coop . tics , true ) ;
tictrn = G_TicsToCentiseconds ( data . coop . tics ) ;
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ST_DrawNumFromHud ( HUD_MINUTES , minutes ) ; // Minutes
ST_DrawPatchFromHud ( HUD_TIMECOLON , sbocolon ) ; // Colon
ST_DrawPadNumFromHud ( HUD_SECONDS , seconds , 2 ) ; // Seconds
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Introducing Marathon Run. (I was going to call it Marathon Mode, but NiGHTS Mode being right next to it on the menu looked terrible.)
Basically a dedicated Record Attack-like experience for speedrunning the game as a continuous chunk rather than ILs. Has several quality of life features.
Benefits include:
* An unambiguous real-time bar across the bottom of the screen, always displaying the current time, ticking up until you reach the ending.
* Disable the console (pausing is still allowed, but the timer will still increment).
* Automatically skip intermissions as if you're holding down the spin button.
* Show centiseconds on HUD automatically, like record attack.
* "Live Event Backups" - a category of run fit for major events like GDQ, where recovery from crashes or chokes makes for better entertainment. Essentially a modified SP savefile, down to using the same basic functions, but has its own filename and tweaked internal layout.
* "spmarathon_start" MainCfg block parameter and "marathonnext" mapheader parameter, allowing for a customised flow (makes this fit for purpose for an eventual SUGOI port).
* Disabling inter-level custom cutscenes by default with a menu option to toggle this (won't show up if the mod doesn't *have* any custom cutscenes), although either way ending cutscenes (vanilla or custom) remain intact since is time is called before them.
* Won't show up if you have a mod that consists of only one level (determined by spmarathon_start's nextlevel; this won't trip if you manually set its marathonnext).
* Unconditional gratitude on the evaluation screen, instead of a negging "Try again..." if you didn't get all the emeralds (which you may not have been aiming for).
* Gorgeous new menu (no new assets required, unless you wanna give it a header later).
Changes which were required for the above but affect other areas of the game include:
* "useBlackRock" MainCFG block parameter, which can be used to disable the presence of the Black Rock or Egg Rock in both the Evaluation screen and the Marathon Run menu (for total conversions with different stories).
* Disabling Continues in NiGHTS mode, to match the most common singleplayer experience post 2.2.4's release (is reverted if useContinues is set to true).
* Hiding the exitmove "powerup" outside of multiplayer. (Okay, this isn't really related, I just saw this bug in action a lot while doing test runs and got annoyed enough to fix it here.)
* The ability to use V_DrawPromptBack (in hardcode only at the moment, but) to draw in terms of pixels rather than rows of text, by providing negative instead of positive inputs).
* A refactoring of redundant game saves smattered across the ending, credits, and evaluation - in addition to saving the game slightly earlier.
* Minor m_menu.c touchups and refactorings here and there.
Built using feedback from the official server's #speedruns channel, among other places.
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if ( cv_timetic . value = = 1 | | cv_timetic . value = = 2 | | modeattacking | | marathonmode )
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{
ST_DrawPatchFromHud ( HUD_TIMETICCOLON , sboperiod ) ; // Period
ST_DrawPadNumFromHud ( HUD_TICS , tictrn , 2 ) ; // Tics
}
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}
}
// draw the "got through act" lines and act number
V_DrawLevelTitle ( data . coop . passedx1 , 49 , 0 , data . coop . passed1 ) ;
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{
INT32 h = V_LevelNameHeight ( data . coop . passed2 ) ;
V_DrawLevelTitle ( data . coop . passedx2 , 49 + h + 2 , 0 , data . coop . passed2 ) ;
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if ( data . coop . actnum )
V_DrawLevelActNum ( 244 , 42 + h , 0 , data . coop . actnum ) ;
}
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bonusy = 150 ;
// Total
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if ( safetorender )
{
V_DrawScaledPatch ( 152 , bonusy , 0 , data . coop . ptotal ) ;
V_DrawTallNum ( BASEVIDWIDTH - 68 , bonusy + 1 , 0 , data . coop . total ) ;
}
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bonusy - = ( 3 * SHORT ( tallnum [ 0 ] - > height ) / 2 ) + 1 ;
// Draw bonuses
for ( i = 3 ; i > = 0 ; - - i )
{
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if ( data . coop . bonuses [ i ] . display & & safetorender )
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{
V_DrawScaledPatch ( 152 , bonusy , 0 , data . coop . bonuspatches [ i ] ) ;
V_DrawTallNum ( BASEVIDWIDTH - 68 , bonusy + 1 , 0 , data . coop . bonuses [ i ] . points ) ;
}
bonusy - = ( 3 * SHORT ( tallnum [ 0 ] - > height ) / 2 ) + 1 ;
}
}
else if ( intertype = = int_spec )
{
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static tic_t animatetic = 0 ;
INT32 ttheight = 16 ;
INT32 xoffset1 = 0 ; // Line 1 x offset
INT32 xoffset2 = 0 ; // Line 2 x offset
INT32 xoffset3 = 0 ; // Line 3 x offset
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INT32 xoffset4 = 0 ; // Line 4 x offset
INT32 xoffset5 = 0 ; // Line 5 x offset
INT32 xoffset6 = 0 ; // Line 6 x offset
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UINT8 drawsection = 0 ;
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if ( gottoken ) // first to be behind everything else
Y_IntermissionTokenDrawer ( ) ;
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// draw the header
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if ( intertic < = 2 * TICRATE )
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animatetic = 0 ;
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else if ( ! animatetic & & data . spec . bonuses [ 0 ] . points = = 0 & & data . spec . bonuses [ 1 ] . points = = 0 & & data . spec . passed3 [ 0 ] ! = ' \0 ' )
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animatetic = intertic + TICRATE ;
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if ( animatetic & & ( tic_t ) intertic > = animatetic )
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{
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const INT32 scradjust = ( vid . width / vid . dupx ) > > 3 ; // 40 for BASEVIDWIDTH
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INT32 animatetimer = ( intertic - animatetic ) ;
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if ( animatetimer < = 16 )
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{
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xoffset1 = - ( animatetimer * scradjust ) ;
xoffset2 = - ( ( animatetimer - 2 ) * scradjust ) ;
xoffset3 = - ( ( animatetimer - 4 ) * scradjust ) ;
xoffset4 = - ( ( animatetimer - 6 ) * scradjust ) ;
xoffset5 = - ( ( animatetimer - 8 ) * scradjust ) ;
xoffset6 = - ( ( animatetimer - 10 ) * scradjust ) ;
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if ( xoffset2 > 0 ) xoffset2 = 0 ;
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if ( xoffset3 > 0 ) xoffset3 = 0 ;
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if ( xoffset4 > 0 ) xoffset4 = 0 ;
if ( xoffset5 > 0 ) xoffset5 = 0 ;
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if ( xoffset6 > 0 ) xoffset6 = 0 ;
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}
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else if ( animatetimer < 34 )
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{
drawsection = 1 ;
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xoffset1 = ( 24 - animatetimer ) * scradjust ;
xoffset2 = ( 26 - animatetimer ) * scradjust ;
xoffset3 = ( 28 - animatetimer ) * scradjust ;
xoffset4 = ( 30 - animatetimer ) * scradjust ;
xoffset5 = ( 32 - animatetimer ) * scradjust ;
xoffset6 = ( 34 - animatetimer ) * scradjust ;
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if ( xoffset1 < 0 ) xoffset1 = 0 ;
if ( xoffset2 < 0 ) xoffset2 = 0 ;
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if ( xoffset3 < 0 ) xoffset3 = 0 ;
if ( xoffset4 < 0 ) xoffset4 = 0 ;
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if ( xoffset5 < 0 ) xoffset5 = 0 ;
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}
else
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{
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drawsection = 1 ;
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if ( animatetimer = = 32 )
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S_StartSound ( NULL , sfx_s3k68 ) ;
}
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}
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if ( drawsection = = 1 )
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{
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const char * ringtext = " \x82 " " 50 rings, no shield " ;
const char * tut1text = " \x82 " " press " " \x80 " " spin " ;
const char * tut2text = " \x82 " " mid- " " \x80 " " jump " ;
ttheight = 8 ;
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V_DrawLevelTitle ( data . spec . passedx1 + xoffset1 , ttheight , 0 , data . spec . passed1 ) ;
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ttheight + = V_LevelNameHeight ( data . spec . passed3 ) + 2 ;
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V_DrawLevelTitle ( data . spec . passedx3 + xoffset2 , ttheight , 0 , data . spec . passed3 ) ;
ttheight + = V_LevelNameHeight ( data . spec . passed4 ) + 2 ;
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V_DrawLevelTitle ( data . spec . passedx4 + xoffset3 , ttheight , 0 , data . spec . passed4 ) ;
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ttheight = 108 ;
V_DrawLevelTitle ( BASEVIDWIDTH / 2 + xoffset4 - ( V_LevelNameWidth ( ringtext ) / 2 ) , ttheight , 0 , ringtext ) ;
ttheight + = V_LevelNameHeight ( tut1text ) + 2 ;
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V_DrawLevelTitle ( BASEVIDWIDTH / 2 + xoffset5 - ( V_LevelNameWidth ( tut1text ) / 2 ) , ttheight , 0 , tut1text ) ;
ttheight + = V_LevelNameHeight ( tut2text ) + 2 ;
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V_DrawLevelTitle ( BASEVIDWIDTH / 2 + xoffset6 - ( V_LevelNameWidth ( tut2text ) / 2 ) , ttheight , 0 , tut2text ) ;
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}
else
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{
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INT32 yoffset = 0 ;
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if ( data . spec . passed1 [ 0 ] ! = ' \0 ' )
{
ttheight = 24 ;
V_DrawLevelTitle ( data . spec . passedx1 + xoffset1 , ttheight , 0 , data . spec . passed1 ) ;
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ttheight + = V_LevelNameHeight ( data . spec . passed2 ) + 2 ;
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V_DrawLevelTitle ( data . spec . passedx2 + xoffset2 , ttheight , 0 , data . spec . passed2 ) ;
}
else
{
ttheight = 24 + ( V_LevelNameHeight ( data . spec . passed2 ) / 2 ) + 2 ;
V_DrawLevelTitle ( data . spec . passedx2 + xoffset1 , ttheight , 0 , data . spec . passed2 ) ;
}
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V_DrawScaledPatch ( 152 + xoffset3 , 108 , 0 , data . spec . bonuspatches [ 0 ] ) ;
V_DrawTallNum ( BASEVIDWIDTH + xoffset3 - 68 , 109 , 0 , data . spec . bonuses [ 0 ] . points ) ;
if ( data . spec . bonuses [ 1 ] . display )
{
V_DrawScaledPatch ( 152 + xoffset4 , 124 , 0 , data . spec . bonuspatches [ 1 ] ) ;
V_DrawTallNum ( BASEVIDWIDTH + xoffset4 - 68 , 125 , 0 , data . spec . bonuses [ 1 ] . points ) ;
yoffset = 16 ;
// hack; pass the buck along...
xoffset4 = xoffset5 ;
xoffset5 = xoffset6 ;
}
V_DrawScaledPatch ( 152 + xoffset4 , 124 + yoffset , 0 , data . spec . pscore ) ;
V_DrawTallNum ( BASEVIDWIDTH + xoffset4 - 68 , 125 + yoffset , 0 , data . spec . score ) ;
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// Draw continues!
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if ( continuesInSession /* && (data.spec.continues & 0x80) */ ) // Always draw when continues are a thing
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{
UINT8 continues = data . spec . continues & 0x7F ;
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V_DrawScaledPatch ( 152 + xoffset5 , 150 + yoffset , 0 , data . spec . pcontinues ) ;
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if ( continues > 5 )
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{
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INT32 leftx = ( continues > = 10 ) ? 216 : 224 ;
V_DrawContinueIcon ( leftx + xoffset5 , 162 + yoffset , 0 , * data . spec . playerchar , * data . spec . playercolor ) ;
V_DrawScaledPatch ( leftx + xoffset5 + 12 , 160 + yoffset , 0 , stlivex ) ;
if ( ! ( ( data . spec . continues & 0x80 ) & & ! ( endtic < 0 | | intertic % 20 < 10 ) ) )
V_DrawRightAlignedString ( 252 + xoffset5 , 158 + yoffset , 0 ,
va ( " %d " , ( ( ( data . spec . continues & 0x80 ) & & ( endtic < 0 ) ) ? continues - 1 : continues ) ) ) ;
}
else
{
for ( i = 0 ; i < continues ; + + i )
{
if ( ( data . spec . continues & 0x80 ) & & i = = continues - 1 & & ( endtic < 0 | | intertic % 20 < 10 ) )
break ;
V_DrawContinueIcon ( 246 + xoffset5 - ( i * 20 ) , 162 + yoffset , 0 , * data . spec . playerchar , * data . spec . playercolor ) ;
}
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}
}
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}
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// draw the emeralds
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//if (intertic & 1)
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{
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boolean drawthistic = ! ( ALL7EMERALDS ( emeralds ) & & ( intertic & 1 ) ) ;
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INT32 emeraldx = 152 - 3 * 28 ;
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INT32 em = P_GetNextEmerald ( ) ;
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if ( em = = 7 )
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{
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if ( ! stagefailed )
{
fixed_t adjust = 2 * ( FINESINE ( FixedAngle ( ( intertic + 1 ) < < ( FRACBITS - 4 ) ) & FINEMASK ) ) ;
V_DrawFixedPatch ( 152 < < FRACBITS , ( 74 < < FRACBITS ) - adjust , FRACUNIT , 0 , emeraldpics [ 0 ] [ em ] , NULL ) ;
}
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}
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else if ( em < 7 )
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{
static UINT8 emeraldbounces = 0 ;
static INT32 emeraldmomy = 20 ;
static INT32 emeraldy = - 40 ;
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if ( drawthistic )
for ( i = 0 ; i < 7 ; + + i )
{
if ( ( i ! = em ) & & ( emeralds & ( 1 < < i ) ) )
V_DrawScaledPatch ( emeraldx , 74 , 0 , emeraldpics [ 0 ] [ i ] ) ;
emeraldx + = 28 ;
}
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emeraldx = 152 + ( em - 3 ) * 28 ;
if ( intertic < = 1 )
{
emeraldbounces = 0 ;
emeraldmomy = 20 ;
emeraldy = - 40 ;
}
else
{
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if ( ! stagefailed )
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{
if ( emeraldbounces < 3 )
{
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emeraldy + = ( + + emeraldmomy ) ;
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if ( emeraldy > 74 )
{
S_StartSound ( NULL , sfx_tink ) ; // tink
emeraldbounces + + ;
emeraldmomy = - ( emeraldmomy / 2 ) ;
emeraldy = 74 ;
}
}
}
else
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{
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if ( emeraldy < ( vid . height / vid . dupy ) + 16 )
{
emeraldy + = ( + + emeraldmomy ) ;
emeraldx + = intertic - 6 ;
}
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if ( emeraldbounces < 1 & & emeraldy > 74 )
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{
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S_StartSound ( NULL , sfx_shldls ) ; // nope
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emeraldbounces + + ;
emeraldmomy = - ( emeraldmomy / 2 ) ;
emeraldy = 74 ;
}
}
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if ( drawthistic )
V_DrawScaledPatch ( emeraldx , emeraldy , 0 , emeraldpics [ 0 ] [ em ] ) ;
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}
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}
}
}
else if ( intertype = = int_match | | intertype = = int_race )
{
INT32 j = 0 ;
INT32 x = 4 ;
INT32 y = 48 ;
char name [ MAXPLAYERNAME + 1 ] ;
char strtime [ 10 ] ;
// draw the header
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if ( safetorender )
V_DrawScaledPatch ( 112 , 2 , 0 , data . match . result ) ;
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// draw the level name
V_DrawCenteredString ( BASEVIDWIDTH / 2 , 20 , 0 , data . match . levelstring ) ;
V_DrawFill ( 4 , 42 , 312 , 1 , 0 ) ;
if ( data . match . numplayers > 9 )
{
V_DrawFill ( 160 , 32 , 1 , 152 , 0 ) ;
if ( intertype = = int_race )
V_DrawRightAlignedString ( x + 152 , 32 , V_YELLOWMAP , " TIME " ) ;
else
V_DrawRightAlignedString ( x + 152 , 32 , V_YELLOWMAP , " SCORE " ) ;
V_DrawCenteredString ( x + ( BASEVIDWIDTH / 2 ) + 6 , 32 , V_YELLOWMAP , " # " ) ;
V_DrawString ( x + ( BASEVIDWIDTH / 2 ) + 36 , 32 , V_YELLOWMAP , " NAME " ) ;
}
V_DrawCenteredString ( x + 6 , 32 , V_YELLOWMAP , " # " ) ;
V_DrawString ( x + 36 , 32 , V_YELLOWMAP , " NAME " ) ;
if ( intertype = = int_race )
V_DrawRightAlignedString ( x + ( BASEVIDWIDTH / 2 ) + 152 , 32 , V_YELLOWMAP , " TIME " ) ;
else
V_DrawRightAlignedString ( x + ( BASEVIDWIDTH / 2 ) + 152 , 32 , V_YELLOWMAP , " SCORE " ) ;
for ( i = 0 ; i < data . match . numplayers ; i + + )
{
if ( data . match . spectator [ i ] )
continue ; //Ignore spectators.
V_DrawCenteredString ( x + 6 , y , 0 , va ( " %d " , j + 1 ) ) ;
j + + ; //We skip spectators, but not their number.
if ( playeringame [ data . match . num [ i ] ] )
{
// Draw the back sprite, it looks ugly if we don't
V_DrawSmallScaledPatch ( x + 16 , y - 4 , 0 , livesback ) ;
if ( data . match . color [ i ] = = 0 )
V_DrawSmallScaledPatch ( x + 16 , y - 4 , 0 , faceprefix [ * data . match . character [ i ] ] ) ;
else
{
UINT8 * colormap = R_GetTranslationColormap ( * data . match . character [ i ] , * data . match . color [ i ] , GTC_CACHE ) ;
V_DrawSmallMappedPatch ( x + 16 , y - 4 , 0 , faceprefix [ * data . match . character [ i ] ] , colormap ) ;
}
if ( data . match . numplayers > 9 )
{
if ( intertype = = int_race )
strlcpy ( name , data . match . name [ i ] , 8 ) ;
else
strlcpy ( name , data . match . name [ i ] , 9 ) ;
}
else
STRBUFCPY ( name , data . match . name [ i ] ) ;
V_DrawString ( x + 36 , y , V_ALLOWLOWERCASE , name ) ;
if ( data . match . numplayers > 9 )
{
if ( intertype = = int_match )
V_DrawRightAlignedString ( x + 152 , y , 0 , va ( " %i " , data . match . scores [ i ] ) ) ;
else if ( intertype = = int_race )
{
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if ( players [ data . match . num [ i ] ] . pflags & PF_GAMETYPEOVER )
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snprintf ( strtime , sizeof strtime , " DNF " ) ;
else
snprintf ( strtime , sizeof strtime ,
" %i:%02i.%02i " ,
G_TicsToMinutes ( data . match . scores [ i ] , true ) ,
G_TicsToSeconds ( data . match . scores [ i ] ) , G_TicsToCentiseconds ( data . match . scores [ i ] ) ) ;
strtime [ sizeof strtime - 1 ] = ' \0 ' ;
V_DrawRightAlignedString ( x + 152 , y , 0 , strtime ) ;
}
}
else
{
if ( intertype = = int_match )
V_DrawRightAlignedString ( x + 152 + BASEVIDWIDTH / 2 , y , 0 , va ( " %u " , data . match . scores [ i ] ) ) ;
else if ( intertype = = int_race )
{
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if ( players [ data . match . num [ i ] ] . pflags & PF_GAMETYPEOVER )
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snprintf ( strtime , sizeof strtime , " DNF " ) ;
else
snprintf ( strtime , sizeof strtime , " %i:%02i.%02i " , G_TicsToMinutes ( data . match . scores [ i ] , true ) ,
G_TicsToSeconds ( data . match . scores [ i ] ) , G_TicsToCentiseconds ( data . match . scores [ i ] ) ) ;
strtime [ sizeof strtime - 1 ] = ' \0 ' ;
V_DrawRightAlignedString ( x + 152 + BASEVIDWIDTH / 2 , y , 0 , strtime ) ;
}
}
}
y + = 16 ;
if ( y > 176 )
{
y = 48 ;
x + = BASEVIDWIDTH / 2 ;
}
}
}
else if ( intertype = = int_ctf | | intertype = = int_teammatch )
{
INT32 x = 4 , y = 0 ;
INT32 redplayers = 0 , blueplayers = 0 ;
char name [ MAXPLAYERNAME + 1 ] ;
// Show the team flags and the team score at the top instead of "RESULTS"
V_DrawSmallScaledPatch ( 128 - SHORT ( data . match . blueflag - > width ) / 4 , 2 , 0 , data . match . blueflag ) ;
V_DrawCenteredString ( 128 , 16 , 0 , va ( " %u " , bluescore ) ) ;
V_DrawSmallScaledPatch ( 192 - SHORT ( data . match . redflag - > width ) / 4 , 2 , 0 , data . match . redflag ) ;
V_DrawCenteredString ( 192 , 16 , 0 , va ( " %u " , redscore ) ) ;
// draw the level name
V_DrawCenteredString ( BASEVIDWIDTH / 2 , 24 , 0 , data . match . levelstring ) ;
V_DrawFill ( 4 , 42 , 312 , 1 , 0 ) ;
//vert. line
V_DrawFill ( 160 , 32 , 1 , 152 , 0 ) ;
//strings at the top of the list
V_DrawCenteredString ( x + 6 , 32 , V_YELLOWMAP , " # " ) ;
V_DrawCenteredString ( x + ( BASEVIDWIDTH / 2 ) + 6 , 32 , V_YELLOWMAP , " # " ) ;
V_DrawString ( x + 36 , 32 , V_YELLOWMAP , " NAME " ) ;
V_DrawString ( x + ( BASEVIDWIDTH / 2 ) + 36 , 32 , V_YELLOWMAP , " NAME " ) ;
V_DrawRightAlignedString ( x + 152 , 32 , V_YELLOWMAP , " SCORE " ) ;
V_DrawRightAlignedString ( x + ( BASEVIDWIDTH / 2 ) + 152 , 32 , V_YELLOWMAP , " SCORE " ) ;
for ( i = 0 ; i < data . match . numplayers ; i + + )
{
if ( playeringame [ data . match . num [ i ] ] & & ! ( data . match . spectator [ i ] ) )
{
UINT8 * colormap = R_GetTranslationColormap ( * data . match . character [ i ] , * data . match . color [ i ] , GTC_CACHE ) ;
if ( * data . match . color [ i ] = = SKINCOLOR_RED ) //red
{
if ( redplayers + + > 9 )
continue ;
x = 4 + ( BASEVIDWIDTH / 2 ) ;
y = ( redplayers * 16 ) + 32 ;
V_DrawCenteredString ( x + 6 , y , 0 , va ( " %d " , redplayers ) ) ;
}
else if ( * data . match . color [ i ] = = SKINCOLOR_BLUE ) //blue
{
if ( blueplayers + + > 9 )
continue ;
x = 4 ;
y = ( blueplayers * 16 ) + 32 ;
V_DrawCenteredString ( x + 6 , y , 0 , va ( " %d " , blueplayers ) ) ;
}
else
continue ;
// Draw the back sprite, it looks ugly if we don't
V_DrawSmallScaledPatch ( x + 16 , y - 4 , 0 , livesback ) ;
//color is ALWAYS going to be 6/7 here, no need to check if it's nonzero.
V_DrawSmallMappedPatch ( x + 16 , y - 4 , 0 , faceprefix [ * data . match . character [ i ] ] , colormap ) ;
strlcpy ( name , data . match . name [ i ] , 9 ) ;
V_DrawString ( x + 36 , y , V_ALLOWLOWERCASE , name ) ;
V_DrawRightAlignedString ( x + 152 , y , 0 , va ( " %u " , data . match . scores [ i ] ) ) ;
}
}
}
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else if ( intertype = = int_comp )
2014-03-15 16:59:03 +00:00
{
INT32 x = 4 ;
INT32 y = 48 ;
UINT32 ptime , pring , pmaxring , pmonitor , pscore ;
char sstrtime [ 10 ] ;
// draw the level name
V_DrawCenteredString ( BASEVIDWIDTH / 2 , 8 , 0 , data . competition . levelstring ) ;
V_DrawFill ( 4 , 42 , 312 , 1 , 0 ) ;
V_DrawCenteredString ( x + 6 , 32 , V_YELLOWMAP , " # " ) ;
V_DrawString ( x + 36 , 32 , V_YELLOWMAP , " NAME " ) ;
// Time
V_DrawRightAlignedString ( x + 160 , 32 , V_YELLOWMAP , " TIME " ) ;
// Rings
V_DrawThinString ( x + 168 , 32 , V_YELLOWMAP , " RING " ) ;
// Total rings
V_DrawThinString ( x + 191 , 24 , V_YELLOWMAP , " TOTAL " ) ;
V_DrawThinString ( x + 196 , 32 , V_YELLOWMAP , " RING " ) ;
// Monitors
V_DrawThinString ( x + 223 , 24 , V_YELLOWMAP , " ITEM " ) ;
V_DrawThinString ( x + 229 , 32 , V_YELLOWMAP , " BOX " ) ;
// Score
V_DrawRightAlignedString ( x + 288 , 32 , V_YELLOWMAP , " SCORE " ) ;
// Points
V_DrawRightAlignedString ( x + 312 , 32 , V_YELLOWMAP , " PT " ) ;
for ( i = 0 ; i < data . competition . numplayers ; i + + )
{
ptime = ( data . competition . times [ i ] & ~ 0x80000000 ) ;
pring = ( data . competition . rings [ i ] & ~ 0x80000000 ) ;
pmaxring = ( data . competition . maxrings [ i ] & ~ 0x80000000 ) ;
pmonitor = ( data . competition . monitors [ i ] & ~ 0x80000000 ) ;
pscore = ( data . competition . scores [ i ] & ~ 0x80000000 ) ;
V_DrawCenteredString ( x + 6 , y , 0 , va ( " %d " , i + 1 ) ) ;
if ( playeringame [ data . competition . num [ i ] ] )
{
// Draw the back sprite, it looks ugly if we don't
V_DrawSmallScaledPatch ( x + 16 , y - 4 , 0 , livesback ) ;
if ( data . competition . color [ i ] = = 0 )
V_DrawSmallScaledPatch ( x + 16 , y - 4 , 0 , faceprefix [ * data . competition . character [ i ] ] ) ;
else
{
UINT8 * colormap = R_GetTranslationColormap ( * data . competition . character [ i ] , * data . competition . color [ i ] , GTC_CACHE ) ;
V_DrawSmallMappedPatch ( x + 16 , y - 4 , 0 , faceprefix [ * data . competition . character [ i ] ] , colormap ) ;
}
// already constrained to 8 characters
V_DrawString ( x + 36 , y , V_ALLOWLOWERCASE , data . competition . name [ i ] ) ;
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if ( players [ data . competition . num [ i ] ] . pflags & PF_GAMETYPEOVER )
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snprintf ( sstrtime , sizeof sstrtime , " Time Over " ) ;
else if ( players [ data . competition . num [ i ] ] . lives < = 0 )
snprintf ( sstrtime , sizeof sstrtime , " Game Over " ) ;
else
snprintf ( sstrtime , sizeof sstrtime , " %i:%02i.%02i " , G_TicsToMinutes ( ptime , true ) ,
G_TicsToSeconds ( ptime ) , G_TicsToCentiseconds ( ptime ) ) ;
sstrtime [ sizeof sstrtime - 1 ] = ' \0 ' ;
// Time
V_DrawRightAlignedThinString ( x + 160 , y , ( ( data . competition . times [ i ] & 0x80000000 ) ? V_YELLOWMAP : 0 ) , sstrtime ) ;
// Rings
V_DrawRightAlignedThinString ( x + 188 , y , V_MONOSPACE | ( ( data . competition . rings [ i ] & 0x80000000 ) ? V_YELLOWMAP : 0 ) , va ( " %u " , pring ) ) ;
// Total rings
V_DrawRightAlignedThinString ( x + 216 , y , V_MONOSPACE | ( ( data . competition . maxrings [ i ] & 0x80000000 ) ? V_YELLOWMAP : 0 ) , va ( " %u " , pmaxring ) ) ;
// Monitors
V_DrawRightAlignedThinString ( x + 244 , y , V_MONOSPACE | ( ( data . competition . monitors [ i ] & 0x80000000 ) ? V_YELLOWMAP : 0 ) , va ( " %u " , pmonitor ) ) ;
// Score
V_DrawRightAlignedThinString ( x + 288 , y , V_MONOSPACE | ( ( data . competition . scores [ i ] & 0x80000000 ) ? V_YELLOWMAP : 0 ) , va ( " %u " , pscore ) ) ;
// Final Points
V_DrawRightAlignedString ( x + 312 , y , V_YELLOWMAP , va ( " %d " , data . competition . points [ i ] ) ) ;
}
y + = 16 ;
if ( y > 176 )
break ;
}
}
2019-12-18 21:09:56 +00:00
skiptallydrawer :
if ( ! LUA_HudEnabled ( hud_intermissionmessages ) )
return ;
2014-03-15 16:59:03 +00:00
if ( timer )
V_DrawCenteredString ( BASEVIDWIDTH / 2 , 188 , V_YELLOWMAP ,
va ( " start in %d seconds " , timer / TICRATE ) ) ;
// Make it obvious that scrambling is happening next round.
if ( cv_scrambleonchange . value & & cv_teamscramble . value & & ( intertic / TICRATE % 2 = = 0 ) )
V_DrawCenteredString ( BASEVIDWIDTH / 2 , BASEVIDHEIGHT / 2 , V_YELLOWMAP , M_GetText ( " Teams will be scrambled next round! " ) ) ;
}
//
// Y_Ticker
//
// Manages fake score tally for single player end of act, and decides when intermission is over.
//
void Y_Ticker ( void )
{
if ( intertype = = int_none )
return ;
// Check for pause or menu up in single player
2015-01-01 19:50:31 +00:00
if ( paused | | P_AutoPause ( ) )
2014-03-15 16:59:03 +00:00
return ;
2019-10-14 00:50:46 +00:00
LUAh_IntermissionThinker ( ) ;
2014-03-15 16:59:03 +00:00
intertic + + ;
// Team scramble code for team match and CTF.
// Don't do this if we're going to automatically scramble teams next round.
if ( G_GametypeHasTeams ( ) & & cv_teamscramble . value & & ! cv_scrambleonchange . value & & server )
{
// If we run out of time in intermission, the beauty is that
// the P_Ticker() team scramble code will pick it up.
if ( ( intertic % ( TICRATE / 7 ) ) = = 0 )
P_DoTeamscrambling ( ) ;
}
// multiplayer uses timer (based on cv_inttime)
if ( timer )
{
if ( ! - - timer )
{
Y_EndIntermission ( ) ;
2019-11-21 16:10:28 +00:00
G_AfterIntermission ( ) ;
2014-03-15 16:59:03 +00:00
return ;
}
}
// single player is hardcoded to go away after awhile
else if ( intertic = = endtic )
{
Y_EndIntermission ( ) ;
2019-11-21 16:10:28 +00:00
G_AfterIntermission ( ) ;
2014-03-15 16:59:03 +00:00
return ;
}
if ( endtic ! = - 1 )
return ; // tally is done
if ( intertype = = int_coop ) // coop or single player, normal level
{
INT32 i ;
UINT32 oldscore = data . coop . score ;
Introducing Marathon Run. (I was going to call it Marathon Mode, but NiGHTS Mode being right next to it on the menu looked terrible.)
Basically a dedicated Record Attack-like experience for speedrunning the game as a continuous chunk rather than ILs. Has several quality of life features.
Benefits include:
* An unambiguous real-time bar across the bottom of the screen, always displaying the current time, ticking up until you reach the ending.
* Disable the console (pausing is still allowed, but the timer will still increment).
* Automatically skip intermissions as if you're holding down the spin button.
* Show centiseconds on HUD automatically, like record attack.
* "Live Event Backups" - a category of run fit for major events like GDQ, where recovery from crashes or chokes makes for better entertainment. Essentially a modified SP savefile, down to using the same basic functions, but has its own filename and tweaked internal layout.
* "spmarathon_start" MainCfg block parameter and "marathonnext" mapheader parameter, allowing for a customised flow (makes this fit for purpose for an eventual SUGOI port).
* Disabling inter-level custom cutscenes by default with a menu option to toggle this (won't show up if the mod doesn't *have* any custom cutscenes), although either way ending cutscenes (vanilla or custom) remain intact since is time is called before them.
* Won't show up if you have a mod that consists of only one level (determined by spmarathon_start's nextlevel; this won't trip if you manually set its marathonnext).
* Unconditional gratitude on the evaluation screen, instead of a negging "Try again..." if you didn't get all the emeralds (which you may not have been aiming for).
* Gorgeous new menu (no new assets required, unless you wanna give it a header later).
Changes which were required for the above but affect other areas of the game include:
* "useBlackRock" MainCFG block parameter, which can be used to disable the presence of the Black Rock or Egg Rock in both the Evaluation screen and the Marathon Run menu (for total conversions with different stories).
* Disabling Continues in NiGHTS mode, to match the most common singleplayer experience post 2.2.4's release (is reverted if useContinues is set to true).
* Hiding the exitmove "powerup" outside of multiplayer. (Okay, this isn't really related, I just saw this bug in action a lot while doing test runs and got annoyed enough to fix it here.)
* The ability to use V_DrawPromptBack (in hardcode only at the moment, but) to draw in terms of pixels rather than rows of text, by providing negative instead of positive inputs).
* A refactoring of redundant game saves smattered across the ending, credits, and evaluation - in addition to saving the game slightly earlier.
* Minor m_menu.c touchups and refactorings here and there.
Built using feedback from the official server's #speedruns channel, among other places.
2020-05-14 22:10:00 +00:00
boolean skip = ( marathonmode ) ? true : false ;
2014-03-15 16:59:03 +00:00
boolean anybonuses = false ;
if ( ! intertic ) // first time only
2017-04-24 20:56:17 +00:00
{
2019-03-15 05:26:13 +00:00
if ( mapheaderinfo [ gamemap - 1 ] - > musinterfadeout
# ifdef _WIN32
// can't fade midi due to win32 volume hack
& & S_MusicType ( ) ! = MU_MID
# endif
)
2019-03-15 05:00:50 +00:00
S_FadeOutStopMusic ( mapheaderinfo [ gamemap - 1 ] - > musinterfadeout ) ;
else if ( mapheaderinfo [ gamemap - 1 ] - > musintername [ 0 ] & & S_MusicExists ( mapheaderinfo [ gamemap - 1 ] - > musintername , ! midi_disabled , ! digital_disabled ) )
2018-10-21 18:51:49 +00:00
S_ChangeMusicInternal ( mapheaderinfo [ gamemap - 1 ] - > musintername , false ) ; // don't loop it
else
2019-03-15 07:15:20 +00:00
S_ChangeMusicInternal ( " _clear " , false ) ; // don't loop it
2017-04-24 20:56:17 +00:00
tallydonetic = - 1 ;
}
2014-03-15 16:59:03 +00:00
if ( intertic < TICRATE ) // one second pause before tally begins
return ;
for ( i = 0 ; i < MAXPLAYERS ; i + + )
if ( playeringame [ i ] & & ( players [ i ] . cmd . buttons & BT_USE ) )
skip = true ;
// bonuses count down by 222 each tic
for ( i = 0 ; i < 4 ; + + i )
{
if ( ! data . coop . bonuses [ i ] . points )
continue ;
data . coop . bonuses [ i ] . points - = 222 ;
data . coop . total + = 222 ;
data . coop . score + = 222 ;
if ( data . coop . bonuses [ i ] . points < 0 | | skip = = true ) // too far?
{
data . coop . score + = data . coop . bonuses [ i ] . points ;
data . coop . total + = data . coop . bonuses [ i ] . points ;
data . coop . bonuses [ i ] . points = 0 ;
}
2017-09-25 19:35:04 +00:00
if ( data . coop . score > MAXSCORE )
data . coop . score = MAXSCORE ;
2014-03-15 16:59:03 +00:00
if ( data . coop . bonuses [ i ] . points > 0 )
anybonuses = true ;
}
if ( ! anybonuses )
{
2017-04-24 20:56:17 +00:00
tallydonetic = intertic ;
2014-03-15 16:59:03 +00:00
endtic = intertic + 3 * TICRATE ; // 3 second pause after end of tally
2018-03-30 21:03:14 +00:00
S_StartSound ( NULL , ( gottoken ? sfx_token : sfx_chchng ) ) ; // cha-ching!
2014-03-15 16:59:03 +00:00
// Update when done with tally
if ( ( ! modifiedgame | | savemoddata ) & & ! ( netgame | | multiplayer ) & & ! demoplayback )
{
if ( M_UpdateUnlockablesAndExtraEmblems ( ) )
2018-06-03 21:41:54 +00:00
S_StartSound ( NULL , sfx_s3k68 ) ;
2014-03-15 16:59:03 +00:00
G_SaveGameData ( ) ;
}
}
else if ( ! ( intertic & 1 ) )
S_StartSound ( NULL , sfx_ptally ) ; // tally sound effect
if ( data . coop . gotlife > 0 & & ( skip = = true | | data . coop . score % 50000 < oldscore % 50000 ) ) // just passed a 50000 point mark
{
// lives are already added since tally is fake, but play the music
P_PlayLivesJingle ( NULL ) ;
- - data . coop . gotlife ;
}
}
else if ( intertype = = int_spec ) // coop or single player, special stage
{
INT32 i ;
UINT32 oldscore = data . spec . score ;
Introducing Marathon Run. (I was going to call it Marathon Mode, but NiGHTS Mode being right next to it on the menu looked terrible.)
Basically a dedicated Record Attack-like experience for speedrunning the game as a continuous chunk rather than ILs. Has several quality of life features.
Benefits include:
* An unambiguous real-time bar across the bottom of the screen, always displaying the current time, ticking up until you reach the ending.
* Disable the console (pausing is still allowed, but the timer will still increment).
* Automatically skip intermissions as if you're holding down the spin button.
* Show centiseconds on HUD automatically, like record attack.
* "Live Event Backups" - a category of run fit for major events like GDQ, where recovery from crashes or chokes makes for better entertainment. Essentially a modified SP savefile, down to using the same basic functions, but has its own filename and tweaked internal layout.
* "spmarathon_start" MainCfg block parameter and "marathonnext" mapheader parameter, allowing for a customised flow (makes this fit for purpose for an eventual SUGOI port).
* Disabling inter-level custom cutscenes by default with a menu option to toggle this (won't show up if the mod doesn't *have* any custom cutscenes), although either way ending cutscenes (vanilla or custom) remain intact since is time is called before them.
* Won't show up if you have a mod that consists of only one level (determined by spmarathon_start's nextlevel; this won't trip if you manually set its marathonnext).
* Unconditional gratitude on the evaluation screen, instead of a negging "Try again..." if you didn't get all the emeralds (which you may not have been aiming for).
* Gorgeous new menu (no new assets required, unless you wanna give it a header later).
Changes which were required for the above but affect other areas of the game include:
* "useBlackRock" MainCFG block parameter, which can be used to disable the presence of the Black Rock or Egg Rock in both the Evaluation screen and the Marathon Run menu (for total conversions with different stories).
* Disabling Continues in NiGHTS mode, to match the most common singleplayer experience post 2.2.4's release (is reverted if useContinues is set to true).
* Hiding the exitmove "powerup" outside of multiplayer. (Okay, this isn't really related, I just saw this bug in action a lot while doing test runs and got annoyed enough to fix it here.)
* The ability to use V_DrawPromptBack (in hardcode only at the moment, but) to draw in terms of pixels rather than rows of text, by providing negative instead of positive inputs).
* A refactoring of redundant game saves smattered across the ending, credits, and evaluation - in addition to saving the game slightly earlier.
* Minor m_menu.c touchups and refactorings here and there.
Built using feedback from the official server's #speedruns channel, among other places.
2020-05-14 22:10:00 +00:00
boolean skip = ( marathonmode ) ? true : false , super = false , anybonuses = false ;
2014-03-15 16:59:03 +00:00
if ( ! intertic ) // first time only
{
2019-03-15 05:26:13 +00:00
if ( mapheaderinfo [ gamemap - 1 ] - > musinterfadeout
# ifdef _WIN32
// can't fade midi due to win32 volume hack
& & S_MusicType ( ) ! = MU_MID
# endif
)
2019-03-15 05:00:50 +00:00
S_FadeOutStopMusic ( mapheaderinfo [ gamemap - 1 ] - > musinterfadeout ) ;
else if ( mapheaderinfo [ gamemap - 1 ] - > musintername [ 0 ] & & S_MusicExists ( mapheaderinfo [ gamemap - 1 ] - > musintername , ! midi_disabled , ! digital_disabled ) )
2018-10-21 18:51:49 +00:00
S_ChangeMusicInternal ( mapheaderinfo [ gamemap - 1 ] - > musintername , false ) ; // don't loop it
else
2019-03-15 07:15:20 +00:00
S_ChangeMusicInternal ( " _clear " , false ) ; // don't loop it
2017-04-24 20:56:17 +00:00
tallydonetic = - 1 ;
2014-03-15 16:59:03 +00:00
}
2018-04-06 13:42:49 +00:00
if ( intertic < 2 * TICRATE ) // TWO second pause before tally begins, thank you mazmazz
2014-03-15 16:59:03 +00:00
return ;
for ( i = 0 ; i < MAXPLAYERS ; i + + )
2018-06-05 16:22:28 +00:00
if ( playeringame [ i ] )
{
if ( players [ i ] . cmd . buttons & BT_USE )
skip = true ;
if ( players [ i ] . charflags & SF_SUPER )
super = true ;
}
2014-03-15 16:59:03 +00:00
2018-06-05 16:22:28 +00:00
if ( tallydonetic ! = - 1 & & ( ( data . spec . continues & 0x80 ) | | ( super & & ALL7EMERALDS ( emeralds ) ) ) )
2014-03-15 16:59:03 +00:00
{
2017-04-24 20:56:17 +00:00
if ( ( intertic - tallydonetic ) > ( 3 * TICRATE ) / 2 )
2014-03-15 16:59:03 +00:00
{
2016-03-31 13:57:11 +00:00
endtic = intertic + 4 * TICRATE ; // 4 second pause after end of tally
2018-06-05 16:22:28 +00:00
if ( data . spec . continues & 0x80 )
S_StartSound ( NULL , sfx_s3kac ) ; // bingly-bingly-bing!
2014-03-15 16:59:03 +00:00
}
return ;
}
2019-08-02 21:52:37 +00:00
// bonuses count down by 222 each tic
for ( i = 0 ; i < 2 ; + + i )
2014-03-15 16:59:03 +00:00
{
2019-08-02 21:52:37 +00:00
if ( ! data . spec . bonuses [ i ] . points )
continue ;
data . spec . bonuses [ i ] . points - = 222 ;
data . spec . score + = 222 ;
if ( data . spec . bonuses [ i ] . points < 0 | | skip = = true ) // too far?
{
data . spec . score + = data . spec . bonuses [ i ] . points ;
data . spec . bonuses [ i ] . points = 0 ;
}
if ( data . spec . score > MAXSCORE )
data . spec . score = MAXSCORE ;
if ( data . spec . bonuses [ i ] . points > 0 )
anybonuses = true ;
2014-03-15 16:59:03 +00:00
}
2019-08-02 21:52:37 +00:00
if ( ! anybonuses )
2014-03-15 16:59:03 +00:00
{
2017-04-24 20:56:17 +00:00
tallydonetic = intertic ;
2018-06-05 16:22:28 +00:00
if ( ! ( ( data . spec . continues & 0x80 ) | | ( super & & ALL7EMERALDS ( emeralds ) ) ) ) // don't set endtic yet!
2016-03-31 13:57:11 +00:00
endtic = intertic + 4 * TICRATE ; // 4 second pause after end of tally
2014-03-15 16:59:03 +00:00
2018-03-30 21:03:14 +00:00
S_StartSound ( NULL , ( gottoken ? sfx_token : sfx_chchng ) ) ; // cha-ching!
2014-03-15 16:59:03 +00:00
// Update when done with tally
if ( ( ! modifiedgame | | savemoddata ) & & ! ( netgame | | multiplayer ) & & ! demoplayback )
{
if ( M_UpdateUnlockablesAndExtraEmblems ( ) )
2018-06-03 21:41:54 +00:00
S_StartSound ( NULL , sfx_s3k68 ) ;
2014-03-15 16:59:03 +00:00
G_SaveGameData ( ) ;
}
}
else if ( ! ( intertic & 1 ) )
S_StartSound ( NULL , sfx_ptally ) ; // tally sound effect
if ( data . spec . gotlife > 0 & & ( skip = = true | | data . spec . score % 50000 < oldscore % 50000 ) ) // just passed a 50000 point mark
{
// lives are already added since tally is fake, but play the music
P_PlayLivesJingle ( NULL ) ;
- - data . spec . gotlife ;
}
}
else if ( intertype = = int_match | | intertype = = int_ctf | | intertype = = int_teammatch ) // match
{
if ( ! intertic ) // first time only
2016-02-04 09:17:27 +00:00
S_ChangeMusicInternal ( " _inter " , true ) ; // loop it
2014-03-15 16:59:03 +00:00
// If a player has left or joined, recalculate scores.
if ( data . match . numplayers ! = D_NumPlayers ( ) )
Y_CalculateMatchWinners ( ) ;
}
2019-11-21 16:10:28 +00:00
else if ( intertype = = int_race | | intertype = = int_comp ) // race
2014-03-15 16:59:03 +00:00
{
if ( ! intertic ) // first time only
2016-02-04 09:17:27 +00:00
S_ChangeMusicInternal ( " _inter " , true ) ; // loop it
2014-03-15 16:59:03 +00:00
// Don't bother recalcing for race. It doesn't make as much sense.
}
}
2020-02-29 04:51:45 +00:00
//
// Y_DetermineIntermissionType
//
// Determines the intermission type from the current gametype.
//
void Y_DetermineIntermissionType ( void )
{
// set to int_none initially
intertype = int_none ;
if ( intermissiontypes [ gametype ] ! = int_none )
intertype = intermissiontypes [ gametype ] ;
else if ( gametype = = GT_COOP )
intertype = ( G_IsSpecialStage ( gamemap ) ) ? int_spec : int_coop ;
else if ( gametype = = GT_TEAMMATCH )
intertype = int_teammatch ;
else if ( gametype = = GT_MATCH
| | gametype = = GT_TAG
| | gametype = = GT_HIDEANDSEEK )
intertype = int_match ;
else if ( gametype = = GT_RACE )
intertype = int_race ;
else if ( gametype = = GT_COMPETITION )
intertype = int_comp ;
else if ( gametype = = GT_CTF )
intertype = int_ctf ;
}
2014-03-15 16:59:03 +00:00
//
// Y_StartIntermission
//
// Called by G_DoCompleted. Sets up data for intermission drawer/ticker.
//
void Y_StartIntermission ( void )
{
INT32 i ;
2017-09-28 15:10:24 +00:00
2014-03-15 16:59:03 +00:00
intertic = - 1 ;
# ifdef PARANOIA
if ( endtic ! = - 1 )
I_Error ( " endtic is dirty " ) ;
# endif
2019-09-09 00:37:24 +00:00
safetorender = true ;
2014-03-15 16:59:03 +00:00
if ( ! multiplayer )
{
timer = 0 ;
2019-11-21 16:10:28 +00:00
intertype = ( G_IsSpecialStage ( gamemap ) ) ? int_spec : int_coop ;
2014-03-15 16:59:03 +00:00
}
else
{
2020-02-29 04:51:45 +00:00
if ( cv_inttime . value = = 0 & & ( ( intertype = = int_coop ) | | ( intertype = = int_spec ) ) )
2014-03-15 16:59:03 +00:00
timer = 0 ;
else
{
timer = cv_inttime . value * TICRATE ;
if ( ! timer )
timer = 1 ;
}
}
// We couldn't display the intermission even if we wanted to.
2017-05-19 15:31:23 +00:00
// But we still need to give the players their score bonuses, dummy.
//if (dedicated) return;
2014-03-15 16:59:03 +00:00
// This should always exist, but just in case...
if ( ! mapheaderinfo [ prevmap ] )
P_AllocMapHeader ( prevmap ) ;
switch ( intertype )
{
case int_coop : // coop or single player, normal level
{
// award time and ring bonuses
Y_AwardCoopBonuses ( ) ;
// setup time data
data . coop . tics = players [ consoleplayer ] . realtime ;
for ( i = 0 ; i < 4 ; + + i )
2019-09-08 21:27:35 +00:00
data . coop . bonuspatches [ i ] = W_CachePatchName ( data . coop . bonuses [ i ] . patch , PU_PATCH ) ;
data . coop . ptotal = W_CachePatchName ( " YB_TOTAL " , PU_PATCH ) ;
2014-03-15 16:59:03 +00:00
// get act number
2018-02-22 21:49:36 +00:00
data . coop . actnum = mapheaderinfo [ gamemap - 1 ] - > actnum ;
2014-03-15 16:59:03 +00:00
// get background patches
2019-09-08 21:27:35 +00:00
bgpatch = W_CachePatchName ( " INTERSCR " , PU_PATCH ) ;
2014-03-15 16:59:03 +00:00
// grab an interscreen if appropriate
if ( mapheaderinfo [ gamemap - 1 ] - > interscreen [ 0 ] ! = ' # ' )
{
2019-09-08 21:27:35 +00:00
interpic = W_CachePatchName ( mapheaderinfo [ gamemap - 1 ] - > interscreen , PU_PATCH ) ;
2014-03-15 16:59:03 +00:00
useinterpic = true ;
usebuffer = false ;
}
else
{
useinterpic = false ;
2014-03-21 20:28:41 +00:00
# ifdef HWRENDER
if ( rendermode = = render_opengl )
usebuffer = true ; // This needs to be here for OpenGL, otherwise usebuffer is never set to true for it, and thus there's no screenshot in the intermission
# endif
2014-03-15 16:59:03 +00:00
}
usetile = false ;
// set up the "got through act" message according to skin name
2014-04-14 05:14:58 +00:00
// too long so just show "YOU GOT THROUGH THE ACT"
if ( strlen ( skins [ players [ consoleplayer ] . skin ] . realname ) > 13 )
2014-03-15 16:59:03 +00:00
{
2019-11-17 14:56:05 +00:00
strcpy ( data . coop . passed1 , " you got " ) ;
strcpy ( data . coop . passed2 , ( mapheaderinfo [ gamemap - 1 ] - > actnum ) ? " through act " : " through the act " ) ;
2014-03-15 16:59:03 +00:00
}
2014-04-14 05:14:58 +00:00
// long enough that "X GOT" won't fit so use "X PASSED THE ACT"
else if ( strlen ( skins [ players [ consoleplayer ] . skin ] . realname ) > 8 )
2014-03-15 16:59:03 +00:00
{
strcpy ( data . coop . passed1 , skins [ players [ consoleplayer ] . skin ] . realname ) ;
2019-11-17 14:56:05 +00:00
strcpy ( data . coop . passed2 , ( mapheaderinfo [ gamemap - 1 ] - > actnum ) ? " passed act " : " passed the act " ) ;
2014-04-14 05:14:58 +00:00
}
// length is okay for normal use
else
{
2019-11-17 14:56:05 +00:00
snprintf ( data . coop . passed1 , sizeof data . coop . passed1 , " %s got " ,
2014-04-14 05:14:58 +00:00
skins [ players [ consoleplayer ] . skin ] . realname ) ;
2019-11-17 14:56:05 +00:00
strcpy ( data . coop . passed2 , ( mapheaderinfo [ gamemap - 1 ] - > actnum ) ? " through act " : " through the act " ) ;
2014-04-14 05:14:58 +00:00
}
// set X positions
if ( mapheaderinfo [ gamemap - 1 ] - > actnum )
{
2014-03-15 16:59:03 +00:00
data . coop . passedx1 = 62 + ( 176 - V_LevelNameWidth ( data . coop . passed1 ) ) / 2 ;
2014-04-14 05:14:58 +00:00
data . coop . passedx2 = 62 + ( 176 - V_LevelNameWidth ( data . coop . passed2 ) ) / 2 ;
}
else
{
data . coop . passedx1 = ( BASEVIDWIDTH - V_LevelNameWidth ( data . coop . passed1 ) ) / 2 ;
data . coop . passedx2 = ( BASEVIDWIDTH - V_LevelNameWidth ( data . coop . passed2 ) ) / 2 ;
2014-03-15 16:59:03 +00:00
}
2014-04-14 05:14:58 +00:00
// The above value is not precalculated because it needs only be computed once
// at the start of intermission, and precalculating it would preclude mods
// changing the font to one of a slightly different width.
2014-03-15 16:59:03 +00:00
break ;
}
case int_spec : // coop or single player, special stage
{
// give out ring bonuses
Y_AwardSpecialStageBonus ( ) ;
2019-08-02 21:52:37 +00:00
for ( i = 0 ; i < 2 ; + + i )
2019-09-08 21:27:35 +00:00
data . spec . bonuspatches [ i ] = W_CachePatchName ( data . spec . bonuses [ i ] . patch , PU_PATCH ) ;
2019-08-02 21:52:37 +00:00
2019-09-08 21:27:35 +00:00
data . spec . pscore = W_CachePatchName ( " YB_SCORE " , PU_PATCH ) ;
data . spec . pcontinues = W_CachePatchName ( " YB_CONTI " , PU_PATCH ) ;
2014-03-15 16:59:03 +00:00
// get background tile
2019-09-08 21:27:35 +00:00
bgtile = W_CachePatchName ( " SPECTILE " , PU_PATCH ) ;
2014-03-15 16:59:03 +00:00
// grab an interscreen if appropriate
if ( mapheaderinfo [ gamemap - 1 ] - > interscreen [ 0 ] ! = ' # ' )
{
2019-09-08 21:27:35 +00:00
interpic = W_CachePatchName ( mapheaderinfo [ gamemap - 1 ] - > interscreen , PU_PATCH ) ;
2014-03-15 16:59:03 +00:00
useinterpic = true ;
}
else
useinterpic = false ;
// tile if using the default background
usetile = ! useinterpic ;
// get special stage specific patches
/* if (!stagefailed && ALL7EMERALDS(emeralds))
{
2019-09-08 21:27:35 +00:00
data . spec . cemerald = W_CachePatchName ( " GOTEMALL " , PU_PATCH ) ;
2014-03-15 16:59:03 +00:00
data . spec . headx = 70 ;
data . spec . nowsuper = players [ consoleplayer ] . skin
2019-09-09 00:37:24 +00:00
? NULL : W_CachePatchName ( " NOWSUPER " , PU_PATCH ) ;
2014-03-15 16:59:03 +00:00
}
else
{
2019-09-08 21:27:35 +00:00
data . spec . cemerald = W_CachePatchName ( " CEMERALD " , PU_PATCH ) ;
2014-03-15 16:59:03 +00:00
data . spec . headx = 48 ;
data . spec . nowsuper = NULL ;
} */
2016-03-31 13:51:04 +00:00
// Super form stuff (normally blank)
data . spec . passed3 [ 0 ] = ' \0 ' ;
data . spec . passed4 [ 0 ] = ' \0 ' ;
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// set up the "got through act" message according to skin name
if ( stagefailed )
{
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strcpy ( data . spec . passed2 , " Special Stage " ) ;
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data . spec . passed1 [ 0 ] = ' \0 ' ;
}
else if ( ALL7EMERALDS ( emeralds ) )
{
snprintf ( data . spec . passed1 ,
sizeof data . spec . passed1 , " %s " ,
skins [ players [ consoleplayer ] . skin ] . realname ) ;
data . spec . passed1 [ sizeof data . spec . passed1 - 1 ] = ' \0 ' ;
2019-11-17 14:56:05 +00:00
strcpy ( data . spec . passed2 , " got them all! " ) ;
2016-03-31 13:51:04 +00:00
2018-06-05 16:22:28 +00:00
if ( players [ consoleplayer ] . charflags & SF_SUPER )
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{
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strcpy ( data . spec . passed3 , " can now become " ) ;
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snprintf ( data . spec . passed4 ,
2019-11-17 14:56:05 +00:00
sizeof data . spec . passed4 , " Super %s " ,
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skins [ players [ consoleplayer ] . skin ] . realname ) ;
data . spec . passed4 [ sizeof data . spec . passed4 - 1 ] = ' \0 ' ;
}
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}
else
{
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if ( strlen ( skins [ players [ consoleplayer ] . skin ] . realname ) < = SKINNAMESIZE - 5 )
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{
snprintf ( data . spec . passed1 ,
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sizeof data . spec . passed1 , " %s got " ,
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skins [ players [ consoleplayer ] . skin ] . realname ) ;
data . spec . passed1 [ sizeof data . spec . passed1 - 1 ] = ' \0 ' ;
}
else
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strcpy ( data . spec . passed1 , " You got " ) ;
strcpy ( data . spec . passed2 , " a Chaos Emerald " ) ;
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if ( P_GetNextEmerald ( ) > 6 )
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{
data . spec . passed2 [ 15 ] = ' ? ' ;
data . spec . passed2 [ 16 ] = ' \0 ' ;
}
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}
data . spec . passedx1 = ( BASEVIDWIDTH - V_LevelNameWidth ( data . spec . passed1 ) ) / 2 ;
data . spec . passedx2 = ( BASEVIDWIDTH - V_LevelNameWidth ( data . spec . passed2 ) ) / 2 ;
2016-03-31 13:51:04 +00:00
data . spec . passedx3 = ( BASEVIDWIDTH - V_LevelNameWidth ( data . spec . passed3 ) ) / 2 ;
data . spec . passedx4 = ( BASEVIDWIDTH - V_LevelNameWidth ( data . spec . passed4 ) ) / 2 ;
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break ;
}
case int_match :
{
// Calculate who won
Y_CalculateMatchWinners ( ) ;
// set up the levelstring
if ( mapheaderinfo [ prevmap ] - > actnum )
snprintf ( data . match . levelstring ,
sizeof data . match . levelstring ,
" %.32s * %d * " ,
mapheaderinfo [ prevmap ] - > lvlttl , mapheaderinfo [ prevmap ] - > actnum ) ;
else
snprintf ( data . match . levelstring ,
sizeof data . match . levelstring ,
" * %.32s * " ,
mapheaderinfo [ prevmap ] - > lvlttl ) ;
data . match . levelstring [ sizeof data . match . levelstring - 1 ] = ' \0 ' ;
// get RESULT header
data . match . result =
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W_CachePatchName ( " RESULT " , PU_PATCH ) ;
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2019-09-08 21:27:35 +00:00
bgtile = W_CachePatchName ( " SRB2BACK " , PU_PATCH ) ;
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usetile = true ;
useinterpic = false ;
break ;
}
case int_race : // (time-only race)
{
// Calculate who won
Y_CalculateTimeRaceWinners ( ) ;
// set up the levelstring
if ( mapheaderinfo [ prevmap ] - > actnum )
snprintf ( data . match . levelstring ,
sizeof data . match . levelstring ,
" %.32s * %d * " ,
mapheaderinfo [ prevmap ] - > lvlttl , mapheaderinfo [ prevmap ] - > actnum ) ;
else
snprintf ( data . match . levelstring ,
sizeof data . match . levelstring ,
" * %.32s * " ,
mapheaderinfo [ prevmap ] - > lvlttl ) ;
data . match . levelstring [ sizeof data . match . levelstring - 1 ] = ' \0 ' ;
// get RESULT header
2019-09-08 21:27:35 +00:00
data . match . result = W_CachePatchName ( " RESULT " , PU_PATCH ) ;
2014-03-15 16:59:03 +00:00
2019-09-08 21:27:35 +00:00
bgtile = W_CachePatchName ( " SRB2BACK " , PU_PATCH ) ;
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usetile = true ;
useinterpic = false ;
break ;
}
case int_teammatch :
case int_ctf :
{
// Calculate who won
Y_CalculateMatchWinners ( ) ;
// set up the levelstring
if ( mapheaderinfo [ prevmap ] - > actnum )
snprintf ( data . match . levelstring ,
sizeof data . match . levelstring ,
" %.32s * %d * " ,
mapheaderinfo [ prevmap ] - > lvlttl , mapheaderinfo [ prevmap ] - > actnum ) ;
else
snprintf ( data . match . levelstring ,
sizeof data . match . levelstring ,
" * %.32s * " ,
mapheaderinfo [ prevmap ] - > lvlttl ) ;
data . match . levelstring [ sizeof data . match . levelstring - 1 ] = ' \0 ' ;
if ( intertype = = int_ctf )
{
data . match . redflag = rflagico ;
data . match . blueflag = bflagico ;
}
else // team match
{
data . match . redflag = rmatcico ;
data . match . blueflag = bmatcico ;
}
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bgtile = W_CachePatchName ( " SRB2BACK " , PU_PATCH ) ;
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usetile = true ;
useinterpic = false ;
break ;
}
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case int_comp : // classic (full race)
2014-03-15 16:59:03 +00:00
{
// find out who won
Y_CalculateCompetitionWinners ( ) ;
// set up the levelstring
if ( mapheaderinfo [ prevmap ] - > actnum )
snprintf ( data . competition . levelstring ,
sizeof data . competition . levelstring ,
" %.32s * %d * " ,
mapheaderinfo [ prevmap ] - > lvlttl , mapheaderinfo [ prevmap ] - > actnum ) ;
else
snprintf ( data . competition . levelstring ,
sizeof data . competition . levelstring ,
" * %.32s * " ,
mapheaderinfo [ prevmap ] - > lvlttl ) ;
data . competition . levelstring [ sizeof data . competition . levelstring - 1 ] = ' \0 ' ;
// get background tile
2019-09-08 21:27:35 +00:00
bgtile = W_CachePatchName ( " SRB2BACK " , PU_PATCH ) ;
2014-03-15 16:59:03 +00:00
usetile = true ;
useinterpic = false ;
break ;
}
case int_none :
default :
break ;
}
}
//
// Y_CalculateMatchWinners
//
static void Y_CalculateMatchWinners ( void )
{
INT32 i , j ;
boolean completed [ MAXPLAYERS ] ;
// Initialize variables
memset ( data . match . scores , 0 , sizeof ( data . match . scores ) ) ;
memset ( data . match . color , 0 , sizeof ( data . match . color ) ) ;
memset ( data . match . character , 0 , sizeof ( data . match . character ) ) ;
memset ( data . match . spectator , 0 , sizeof ( data . match . spectator ) ) ;
memset ( completed , 0 , sizeof ( completed ) ) ;
data . match . numplayers = 0 ;
i = j = 0 ;
for ( j = 0 ; j < MAXPLAYERS ; j + + )
{
if ( ! playeringame [ j ] )
continue ;
for ( i = 0 ; i < MAXPLAYERS ; i + + )
{
if ( ! playeringame [ i ] )
continue ;
if ( players [ i ] . score > = data . match . scores [ data . match . numplayers ] & & completed [ i ] = = false )
{
data . match . scores [ data . match . numplayers ] = players [ i ] . score ;
data . match . color [ data . match . numplayers ] = & players [ i ] . skincolor ;
data . match . character [ data . match . numplayers ] = & players [ i ] . skin ;
data . match . name [ data . match . numplayers ] = player_names [ i ] ;
data . match . spectator [ data . match . numplayers ] = players [ i ] . spectator ;
data . match . num [ data . match . numplayers ] = i ;
}
}
completed [ data . match . num [ data . match . numplayers ] ] = true ;
data . match . numplayers + + ;
}
}
//
// Y_CalculateTimeRaceWinners
//
static void Y_CalculateTimeRaceWinners ( void )
{
INT32 i , j ;
boolean completed [ MAXPLAYERS ] ;
// Initialize variables
for ( i = 0 ; i < MAXPLAYERS ; i + + )
data . match . scores [ i ] = INT32_MAX ;
memset ( data . match . color , 0 , sizeof ( data . match . color ) ) ;
memset ( data . match . character , 0 , sizeof ( data . match . character ) ) ;
memset ( data . match . spectator , 0 , sizeof ( data . match . spectator ) ) ;
memset ( completed , 0 , sizeof ( completed ) ) ;
data . match . numplayers = 0 ;
i = j = 0 ;
for ( j = 0 ; j < MAXPLAYERS ; j + + )
{
if ( ! playeringame [ j ] )
continue ;
for ( i = 0 ; i < MAXPLAYERS ; i + + )
{
if ( ! playeringame [ i ] )
continue ;
if ( players [ i ] . realtime < = data . match . scores [ data . match . numplayers ] & & completed [ i ] = = false )
{
data . match . scores [ data . match . numplayers ] = players [ i ] . realtime ;
data . match . color [ data . match . numplayers ] = & players [ i ] . skincolor ;
data . match . character [ data . match . numplayers ] = & players [ i ] . skin ;
data . match . name [ data . match . numplayers ] = player_names [ i ] ;
data . match . num [ data . match . numplayers ] = i ;
}
}
completed [ data . match . num [ data . match . numplayers ] ] = true ;
data . match . numplayers + + ;
}
}
//
// Y_CalculateCompetitionWinners
//
static void Y_CalculateCompetitionWinners ( void )
{
INT32 i , j ;
boolean bestat [ 5 ] ;
boolean completed [ MAXPLAYERS ] ;
INT32 winner ; // shortcut
UINT32 points [ MAXPLAYERS ] ;
UINT32 times [ MAXPLAYERS ] ;
UINT32 rings [ MAXPLAYERS ] ;
UINT32 maxrings [ MAXPLAYERS ] ;
UINT32 monitors [ MAXPLAYERS ] ;
UINT32 scores [ MAXPLAYERS ] ;
2018-11-14 21:50:52 +00:00
char tempname [ 9 ] ;
2014-03-15 16:59:03 +00:00
memset ( data . competition . points , 0 , sizeof ( data . competition . points ) ) ;
memset ( points , 0 , sizeof ( points ) ) ;
memset ( completed , 0 , sizeof ( completed ) ) ;
// Award points.
for ( i = 0 ; i < MAXPLAYERS ; i + + )
{
if ( ! playeringame [ i ] )
continue ;
for ( j = 0 ; j < 5 ; j + + )
bestat [ j ] = true ;
2019-12-04 17:32:47 +00:00
if ( ( players [ i ] . pflags & PF_GAMETYPEOVER ) | | players [ i ] . lives < = 0 )
players [ i ] . rings = 0 ;
2014-03-15 16:59:03 +00:00
times [ i ] = players [ i ] . realtime ;
2015-08-15 20:07:16 +00:00
rings [ i ] = ( UINT32 ) max ( players [ i ] . rings , 0 ) ;
2014-03-15 16:59:03 +00:00
maxrings [ i ] = ( UINT32 ) players [ i ] . totalring ;
monitors [ i ] = ( UINT32 ) players [ i ] . numboxes ;
2019-12-04 17:32:47 +00:00
scores [ i ] = ( UINT32 ) min ( players [ i ] . score , MAXSCORE ) ;
2014-03-15 16:59:03 +00:00
for ( j = 0 ; j < MAXPLAYERS ; j + + )
{
if ( ! playeringame [ j ] | | j = = i )
continue ;
if ( players [ i ] . realtime < = players [ j ] . realtime )
points [ i ] + + ;
else
bestat [ 0 ] = false ;
2015-08-15 20:07:16 +00:00
if ( max ( players [ i ] . rings , 0 ) > = max ( players [ j ] . rings , 0 ) )
2014-03-15 16:59:03 +00:00
points [ i ] + + ;
else
bestat [ 1 ] = false ;
if ( players [ i ] . totalring > = players [ j ] . totalring )
points [ i ] + + ;
else
bestat [ 2 ] = false ;
if ( players [ i ] . numboxes > = players [ j ] . numboxes )
points [ i ] + + ;
else
bestat [ 3 ] = false ;
if ( players [ i ] . score > = players [ j ] . score )
points [ i ] + + ;
else
bestat [ 4 ] = false ;
}
// Highlight best scores
if ( bestat [ 0 ] )
times [ i ] | = 0x80000000 ;
if ( bestat [ 1 ] )
rings [ i ] | = 0x80000000 ;
if ( bestat [ 2 ] )
maxrings [ i ] | = 0x80000000 ;
if ( bestat [ 3 ] )
monitors [ i ] | = 0x80000000 ;
if ( bestat [ 4 ] )
scores [ i ] | = 0x80000000 ;
}
// Now we go through and set the data.competition struct properly
data . competition . numplayers = 0 ;
for ( i = 0 ; i < MAXPLAYERS ; i + + )
{
if ( ! playeringame [ i ] )
continue ;
winner = 0 ;
for ( j = 0 ; j < MAXPLAYERS ; j + + )
{
if ( ! playeringame [ j ] )
continue ;
if ( points [ j ] > = data . competition . points [ data . competition . numplayers ] & & completed [ j ] = = false )
{
data . competition . points [ data . competition . numplayers ] = points [ j ] ;
data . competition . num [ data . competition . numplayers ] = winner = j ;
}
}
// We know this person won this spot, now let's set everything appropriately
data . competition . times [ data . competition . numplayers ] = times [ winner ] ;
data . competition . rings [ data . competition . numplayers ] = rings [ winner ] ;
data . competition . maxrings [ data . competition . numplayers ] = maxrings [ winner ] ;
data . competition . monitors [ data . competition . numplayers ] = monitors [ winner ] ;
data . competition . scores [ data . competition . numplayers ] = scores [ winner ] ;
2018-11-14 21:50:52 +00:00
strncpy ( tempname , player_names [ winner ] , 8 ) ;
tempname [ 8 ] = ' \0 ' ;
strncpy ( data . competition . name [ data . competition . numplayers ] , tempname , 9 ) ;
2014-03-15 16:59:03 +00:00
data . competition . color [ data . competition . numplayers ] = & players [ winner ] . skincolor ;
data . competition . character [ data . competition . numplayers ] = & players [ winner ] . skin ;
completed [ winner ] = true ;
data . competition . numplayers + + ;
}
}
// ============
// COOP BONUSES
// ============
//
// Y_SetNullBonus
// No bonus in this slot, but we need to set some things anyway.
//
static void Y_SetNullBonus ( player_t * player , y_bonus_t * bstruct )
{
( void ) player ;
memset ( bstruct , 0 , sizeof ( y_bonus_t ) ) ;
strncpy ( bstruct - > patch , " MISSING " , sizeof ( bstruct - > patch ) ) ;
}
//
// Y_SetTimeBonus
//
static void Y_SetTimeBonus ( player_t * player , y_bonus_t * bstruct )
{
INT32 secs , bonus ;
strncpy ( bstruct - > patch , " YB_TIME " , sizeof ( bstruct - > patch ) ) ;
bstruct - > display = true ;
// calculate time bonus
secs = player - > realtime / TICRATE ;
2017-04-18 11:33:19 +00:00
if ( secs < 30 ) /* :30 */ bonus = 50000 ;
2014-03-15 16:59:03 +00:00
else if ( secs < 60 ) /* 1:00 */ bonus = 10000 ;
else if ( secs < 90 ) /* 1:30 */ bonus = 5000 ;
else if ( secs < 120 ) /* 2:00 */ bonus = 4000 ;
else if ( secs < 180 ) /* 3:00 */ bonus = 3000 ;
else if ( secs < 240 ) /* 4:00 */ bonus = 2000 ;
else if ( secs < 300 ) /* 5:00 */ bonus = 1000 ;
else if ( secs < 360 ) /* 6:00 */ bonus = 500 ;
else if ( secs < 420 ) /* 7:00 */ bonus = 400 ;
else if ( secs < 480 ) /* 8:00 */ bonus = 300 ;
else if ( secs < 540 ) /* 9:00 */ bonus = 200 ;
else if ( secs < 600 ) /* 10:00 */ bonus = 100 ;
else /* TIME TAKEN: TOO LONG */ bonus = 0 ;
bstruct - > points = bonus ;
}
//
// Y_SetRingBonus
//
static void Y_SetRingBonus ( player_t * player , y_bonus_t * bstruct )
{
strncpy ( bstruct - > patch , " YB_RING " , sizeof ( bstruct - > patch ) ) ;
bstruct - > display = true ;
2015-08-15 20:07:16 +00:00
bstruct - > points = max ( 0 , ( player - > rings ) * 100 ) ;
2014-03-15 16:59:03 +00:00
}
2018-08-12 23:23:23 +00:00
//
// Y_SetNightsBonus
//
static void Y_SetNightsBonus ( player_t * player , y_bonus_t * bstruct )
{
strncpy ( bstruct - > patch , " YB_NIGHT " , sizeof ( bstruct - > patch ) ) ;
bstruct - > display = true ;
bstruct - > points = player - > totalmarescore ;
}
2018-08-12 23:45:34 +00:00
//
// Y_SetLapBonus
//
static void Y_SetLapBonus ( player_t * player , y_bonus_t * bstruct )
{
strncpy ( bstruct - > patch , " YB_LAP " , sizeof ( bstruct - > patch ) ) ;
bstruct - > display = true ;
2018-08-13 00:08:17 +00:00
bstruct - > points = max ( 0 , player - > totalmarebonuslap * 1000 ) ;
2018-08-12 23:45:34 +00:00
}
2014-03-15 16:59:03 +00:00
//
// Y_SetLinkBonus
//
static void Y_SetLinkBonus ( player_t * player , y_bonus_t * bstruct )
{
strncpy ( bstruct - > patch , " YB_LINK " , sizeof ( bstruct - > patch ) ) ;
bstruct - > display = true ;
bstruct - > points = max ( 0 , ( player - > maxlink - 1 ) * 100 ) ;
}
//
// Y_SetGuardBonus
//
static void Y_SetGuardBonus ( player_t * player , y_bonus_t * bstruct )
{
INT32 bonus ;
strncpy ( bstruct - > patch , " YB_GUARD " , sizeof ( bstruct - > patch ) ) ;
bstruct - > display = true ;
if ( player - > timeshit = = 0 ) bonus = 10000 ;
else if ( player - > timeshit = = 1 ) bonus = 5000 ;
else if ( player - > timeshit = = 2 ) bonus = 1000 ;
else if ( player - > timeshit = = 3 ) bonus = 500 ;
else if ( player - > timeshit = = 4 ) bonus = 100 ;
else bonus = 0 ;
bstruct - > points = bonus ;
}
//
// Y_SetPerfectBonus
//
static void Y_SetPerfectBonus ( player_t * player , y_bonus_t * bstruct )
{
INT32 i ;
( void ) player ;
memset ( bstruct , 0 , sizeof ( y_bonus_t ) ) ;
strncpy ( bstruct - > patch , " YB_PERFE " , sizeof ( bstruct - > patch ) ) ;
2019-08-02 21:52:37 +00:00
if ( intertype ! = int_coop | | data . coop . gotperfbonus = = - 1 )
2014-03-15 16:59:03 +00:00
{
INT32 sharedringtotal = 0 ;
for ( i = 0 ; i < MAXPLAYERS ; i + + )
{
if ( ! playeringame [ i ] ) continue ;
2015-08-15 20:07:16 +00:00
sharedringtotal + = players [ i ] . rings ;
2014-03-15 16:59:03 +00:00
}
2018-06-08 16:16:20 +00:00
if ( ! sharedringtotal | | nummaprings = = - 1 | | sharedringtotal < nummaprings )
2019-08-02 21:52:37 +00:00
bstruct - > display = false ;
2014-03-15 16:59:03 +00:00
else
2019-08-02 21:52:37 +00:00
{
bstruct - > display = true ;
bstruct - > points = 50000 ;
}
2014-03-15 16:59:03 +00:00
}
2019-08-02 21:52:37 +00:00
if ( intertype ! = int_coop )
2014-03-15 16:59:03 +00:00
return ;
2019-08-02 21:52:37 +00:00
data . coop . gotperfbonus = ( bstruct - > display ? 1 : 0 ) ;
2014-03-15 16:59:03 +00:00
}
2019-08-02 22:56:25 +00:00
static void Y_SetSpecialRingBonus ( player_t * player , y_bonus_t * bstruct )
{
INT32 i , sharedringtotal = 0 ;
( void ) player ;
strncpy ( bstruct - > patch , " YB_RING " , sizeof ( bstruct - > patch ) ) ;
bstruct - > display = true ;
for ( i = 0 ; i < MAXPLAYERS ; i + + )
{
if ( ! playeringame [ i ] ) continue ;
sharedringtotal + = players [ i ] . rings ;
}
bstruct - > points = max ( 0 , ( sharedringtotal ) * 100 ) ;
}
2014-03-15 16:59:03 +00:00
// This list can be extended in the future with SOC/Lua, perhaps.
typedef void ( * bonus_f ) ( player_t * , y_bonus_t * ) ;
2018-09-09 05:13:02 +00:00
bonus_f bonuses_list [ 6 ] [ 4 ] = {
2014-03-15 16:59:03 +00:00
{
Y_SetNullBonus ,
Y_SetNullBonus ,
Y_SetNullBonus ,
Y_SetNullBonus ,
} ,
{
Y_SetNullBonus ,
Y_SetTimeBonus ,
Y_SetRingBonus ,
Y_SetPerfectBonus ,
} ,
{
Y_SetNullBonus ,
Y_SetGuardBonus ,
Y_SetRingBonus ,
Y_SetNullBonus ,
} ,
{
Y_SetNullBonus ,
Y_SetGuardBonus ,
Y_SetRingBonus ,
Y_SetPerfectBonus ,
} ,
2018-08-12 23:23:23 +00:00
{
Y_SetNullBonus ,
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Y_SetNightsBonus ,
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Y_SetLapBonus ,
Y_SetNullBonus ,
} ,
2018-09-09 05:13:02 +00:00
{
Y_SetNullBonus ,
Y_SetLinkBonus ,
Y_SetLapBonus ,
Y_SetNullBonus ,
} ,
2014-03-15 16:59:03 +00:00
} ;
//
// Y_AwardCoopBonuses
//
// Awards the time and ring bonuses.
//
static void Y_AwardCoopBonuses ( void )
{
INT32 i , j , bonusnum , oldscore , ptlives ;
y_bonus_t localbonuses [ 4 ] ;
// set score/total first
data . coop . total = 0 ;
data . coop . score = players [ consoleplayer ] . score ;
data . coop . gotperfbonus = - 1 ;
memset ( data . coop . bonuses , 0 , sizeof ( data . coop . bonuses ) ) ;
memset ( data . coop . bonuspatches , 0 , sizeof ( data . coop . bonuspatches ) ) ;
for ( i = 0 ; i < MAXPLAYERS ; + + i )
{
if ( ! playeringame [ i ] | | players [ i ] . lives < 1 ) // not active or game over
bonusnum = 0 ; // all null
else
bonusnum = mapheaderinfo [ prevmap ] - > bonustype + 1 ; // -1 is none
oldscore = players [ i ] . score ;
for ( j = 0 ; j < 4 ; + + j ) // Set bonuses
{
( bonuses_list [ bonusnum ] [ j ] ) ( & players [ i ] , & localbonuses [ j ] ) ;
players [ i ] . score + = localbonuses [ j ] . points ;
2017-09-25 19:35:04 +00:00
if ( players [ i ] . score > MAXSCORE )
players [ i ] . score = MAXSCORE ;
2014-03-15 16:59:03 +00:00
}
2018-08-13 18:16:33 +00:00
ptlives = min (
2018-11-21 01:23:48 +00:00
( INT32 ) ( ( ! ultimatemode & & ! modeattacking & & players [ i ] . lives ! = INFLIVES ) ? max ( ( INT32 ) ( ( players [ i ] . score / 50000 ) - ( oldscore / 50000 ) ) , ( INT32 ) 0 ) : 0 ) ,
( INT32 ) ( mapheaderinfo [ prevmap ] - > maxbonuslives < 0 ? INT32_MAX : mapheaderinfo [ prevmap ] - > maxbonuslives ) ) ;
2014-03-15 16:59:03 +00:00
if ( ptlives )
P_GivePlayerLives ( & players [ i ] , ptlives ) ;
if ( i = = consoleplayer )
{
2019-12-27 20:08:20 +00:00
data . coop . gotlife = ( ( ( netgame | | multiplayer ) & & G_GametypeUsesCoopLives ( ) & & cv_cooplives . value = = 0 ) ? 0 : ptlives ) ;
2014-03-15 16:59:03 +00:00
M_Memcpy ( & data . coop . bonuses , & localbonuses , sizeof ( data . coop . bonuses ) ) ;
}
}
// Just in case the perfect bonus wasn't checked.
if ( data . coop . gotperfbonus < 0 )
data . coop . gotperfbonus = 0 ;
}
//
// Y_AwardSpecialStageBonus
//
// Gives a ring bonus only.
static void Y_AwardSpecialStageBonus ( void )
{
INT32 i , oldscore , ptlives ;
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y_bonus_t localbonuses [ 2 ] ;
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data . spec . score = players [ consoleplayer ] . score ;
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memset ( data . spec . bonuses , 0 , sizeof ( data . spec . bonuses ) ) ;
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memset ( data . spec . bonuspatches , 0 , sizeof ( data . spec . bonuspatches ) ) ;
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for ( i = 0 ; i < MAXPLAYERS ; i + + )
{
oldscore = players [ i ] . score ;
if ( ! playeringame [ i ] | | players [ i ] . lives < 1 ) // not active or game over
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{
Y_SetNullBonus ( & players [ i ] , & localbonuses [ 0 ] ) ;
Y_SetNullBonus ( & players [ i ] , & localbonuses [ 1 ] ) ;
}
else if ( maptol & TOL_NIGHTS ) // NiGHTS bonus score instead of Rings
{
Y_SetNightsBonus ( & players [ i ] , & localbonuses [ 0 ] ) ;
Y_SetNullBonus ( & players [ i ] , & localbonuses [ 1 ] ) ;
}
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else
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{
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Y_SetSpecialRingBonus ( & players [ i ] , & localbonuses [ 0 ] ) ;
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Y_SetPerfectBonus ( & players [ i ] , & localbonuses [ 1 ] ) ;
}
players [ i ] . score + = localbonuses [ 0 ] . points ;
players [ i ] . score + = localbonuses [ 1 ] . points ;
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if ( players [ i ] . score > MAXSCORE )
players [ i ] . score = MAXSCORE ;
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// grant extra lives right away since tally is faked
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ptlives = min (
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( INT32 ) ( ( ! ultimatemode & & ! modeattacking & & players [ i ] . lives ! = INFLIVES ) ? max ( ( INT32 ) ( ( players [ i ] . score / 50000 ) - ( oldscore / 50000 ) ) , ( INT32 ) 0 ) : 0 ) ,
( INT32 ) ( mapheaderinfo [ prevmap ] - > maxbonuslives < 0 ? INT32_MAX : mapheaderinfo [ prevmap ] - > maxbonuslives ) ) ;
P_GivePlayerLives ( & players [ i ] , ptlives ) ;
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if ( i = = consoleplayer )
{
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data . spec . gotlife = ( ( ( netgame | | multiplayer ) & & G_GametypeUsesCoopLives ( ) & & cv_cooplives . value = = 0 ) ? 0 : ptlives ) ;
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M_Memcpy ( & data . spec . bonuses , & localbonuses , sizeof ( data . spec . bonuses ) ) ;
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// Continues related
data . spec . continues = min ( players [ i ] . continues , 8 ) ;
if ( players [ i ] . gotcontinue )
data . spec . continues | = 0x80 ;
data . spec . playercolor = & players [ i ] . skincolor ;
data . spec . playerchar = & players [ i ] . skin ;
}
}
}
// ======
//
// Y_EndIntermission
//
void Y_EndIntermission ( void )
{
Y_UnloadData ( ) ;
endtic = - 1 ;
intertype = int_none ;
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usebuffer = false ;
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}
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# define UNLOAD(x) if (x) {Z_ChangeTag(x, PU_CACHE);} x = NULL;
# define CLEANUP(x) x = NULL;
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//
// Y_UnloadData
//
static void Y_UnloadData ( void )
{
// In hardware mode, don't Z_ChangeTag a pointer returned by W_CachePatchName().
// It doesn't work and is unnecessary.
if ( rendermode ! = render_soft )
return ;
// unload the background patches
UNLOAD ( bgpatch ) ;
UNLOAD ( bgtile ) ;
UNLOAD ( interpic ) ;
switch ( intertype )
{
case int_coop :
// unload the coop and single player patches
UNLOAD ( data . coop . bonuspatches [ 3 ] ) ;
UNLOAD ( data . coop . bonuspatches [ 2 ] ) ;
UNLOAD ( data . coop . bonuspatches [ 1 ] ) ;
UNLOAD ( data . coop . bonuspatches [ 0 ] ) ;
UNLOAD ( data . coop . ptotal ) ;
break ;
case int_spec :
// unload the special stage patches
//UNLOAD(data.spec.cemerald);
//UNLOAD(data.spec.nowsuper);
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UNLOAD ( data . spec . bonuspatches [ 1 ] ) ;
UNLOAD ( data . spec . bonuspatches [ 0 ] ) ;
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UNLOAD ( data . spec . pscore ) ;
UNLOAD ( data . spec . pcontinues ) ;
break ;
case int_match :
case int_race :
UNLOAD ( data . match . result ) ;
break ;
case int_ctf :
UNLOAD ( data . match . blueflag ) ;
UNLOAD ( data . match . redflag ) ;
break ;
default :
//without this default,
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//int_none, int_tag, int_chaos, and int_comp
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//are not handled
break ;
}
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}
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static void Y_CleanupData ( void )
{
// unload the background patches
CLEANUP ( bgpatch ) ;
CLEANUP ( bgtile ) ;
CLEANUP ( interpic ) ;
switch ( intertype )
{
case int_coop :
// unload the coop and single player patches
CLEANUP ( data . coop . bonuspatches [ 3 ] ) ;
CLEANUP ( data . coop . bonuspatches [ 2 ] ) ;
CLEANUP ( data . coop . bonuspatches [ 1 ] ) ;
CLEANUP ( data . coop . bonuspatches [ 0 ] ) ;
CLEANUP ( data . coop . ptotal ) ;
break ;
case int_spec :
// unload the special stage patches
//CLEANUP(data.spec.cemerald);
//CLEANUP(data.spec.nowsuper);
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CLEANUP ( data . spec . bonuspatches [ 1 ] ) ;
CLEANUP ( data . spec . bonuspatches [ 0 ] ) ;
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CLEANUP ( data . spec . pscore ) ;
CLEANUP ( data . spec . pcontinues ) ;
break ;
case int_match :
case int_race :
CLEANUP ( data . match . result ) ;
break ;
case int_ctf :
CLEANUP ( data . match . blueflag ) ;
CLEANUP ( data . match . redflag ) ;
break ;
default :
//without this default,
//int_none, int_tag, int_chaos, and int_classicrace
//are not handled
break ;
}
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}