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https://git.do.srb2.org/STJr/SRB2.git
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* Allow for V_ flag control for hudinfo SOC/Lua stuff through hudinfo[n].f (for flags).
* Fix Old Special Stage offsets. * Fix drowning number offsets. * Remove useless "WS" macros.
This commit is contained in:
parent
4798f85382
commit
7885ae57e2
5 changed files with 117 additions and 99 deletions
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@ -1584,6 +1584,10 @@ static void readhuditem(MYFILE *f, INT32 num)
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{
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hudinfo[num].y = i;
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}
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else if (fastcmp(word, "F"))
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{
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hudinfo[num].f = i;
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}
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else
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deh_warning("Level header %d: unknown word '%s'", num, word);
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}
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@ -63,12 +63,14 @@ static const char *const hud_disable_options[] = {
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enum hudinfo {
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hudinfo_x = 0,
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hudinfo_y
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hudinfo_y,
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hudinfo_f
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};
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static const char *const hudinfo_opt[] = {
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"x",
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"y",
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"f",
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NULL};
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enum patch {
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@ -198,6 +200,9 @@ static int hudinfo_get(lua_State *L)
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case hudinfo_y:
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lua_pushinteger(L, info->y);
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break;
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case hudinfo_f:
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lua_pushinteger(L, info->f);
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break;
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}
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return 1;
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}
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@ -216,6 +221,9 @@ static int hudinfo_set(lua_State *L)
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case hudinfo_y:
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info->y = (INT32)luaL_checkinteger(L, 3);
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break;
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case hudinfo_f:
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info->f = (INT32)luaL_checkinteger(L, 3);
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break;
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}
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return 0;
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}
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194
src/st_stuff.c
194
src/st_stuff.c
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@ -125,32 +125,34 @@ static boolean facefreed[MAXPLAYERS];
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hudinfo_t hudinfo[NUMHUDITEMS] =
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{
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{ 16, 176}, // HUD_LIVES
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{ 16, 176, V_SNAPTOLEFT|V_SNAPTOBOTTOM}, // HUD_LIVES
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{ 16, 42}, // HUD_RINGS
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{ 96, 42}, // HUD_RINGSNUM
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{ 120, 42}, // HUD_RINGSNUMTICS
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{ 16, 42, V_SNAPTOLEFT|V_SNAPTOTOP}, // HUD_RINGS
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{ 96, 42, V_SNAPTOLEFT|V_SNAPTOTOP}, // HUD_RINGSNUM
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{ 120, 42, V_SNAPTOLEFT|V_SNAPTOTOP}, // HUD_RINGSNUMTICS
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{ 16, 10}, // HUD_SCORE
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{ 120, 10}, // HUD_SCORENUM
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{ 16, 10, V_SNAPTOLEFT|V_SNAPTOTOP}, // HUD_SCORE
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{ 120, 10, V_SNAPTOLEFT|V_SNAPTOTOP}, // HUD_SCORENUM
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{ 16, 26}, // HUD_TIME
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{ 72, 26}, // HUD_MINUTES
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{ 72, 26}, // HUD_TIMECOLON
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{ 96, 26}, // HUD_SECONDS
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{ 96, 26}, // HUD_TIMETICCOLON
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{ 120, 26}, // HUD_TICS
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{ 16, 26, V_SNAPTOLEFT|V_SNAPTOTOP}, // HUD_TIME
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{ 72, 26, V_SNAPTOLEFT|V_SNAPTOTOP}, // HUD_MINUTES
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{ 72, 26, V_SNAPTOLEFT|V_SNAPTOTOP}, // HUD_TIMECOLON
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{ 96, 26, V_SNAPTOLEFT|V_SNAPTOTOP}, // HUD_SECONDS
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{ 96, 26, V_SNAPTOLEFT|V_SNAPTOTOP}, // HUD_TIMETICCOLON
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{ 120, 26, V_SNAPTOLEFT|V_SNAPTOTOP}, // HUD_TICS
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{ 120, 56}, // HUD_SS_TOTALRINGS
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{ 0, 56, V_SNAPTOLEFT|V_SNAPTOTOP}, // HUD_SS_TOTALRINGS
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{ 110, 93}, // HUD_GETRINGS
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{ 160, 93}, // HUD_GETRINGSNUM
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{ 124, 160}, // HUD_TIMELEFT
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{ 168, 176}, // HUD_TIMELEFTNUM
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{ 130, 93}, // HUD_TIMEUP
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{ 152, 168}, // HUD_HUNTPICS
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{ 152, 24}, // HUD_GRAVBOOTSICO
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{ 240, 160}, // HUD_LAP
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{ 110, 93, 0}, // HUD_GETRINGS
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{ 160, 93, 0}, // HUD_GETRINGSNUM
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{ 124, 160, 0}, // HUD_TIMELEFT
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{ 168, 176, 0}, // HUD_TIMELEFTNUM
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{ 130, 93, 0}, // HUD_TIMEUP
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{ 152, 168, 0}, // HUD_HUNTPICS
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{ 152, 24, V_SNAPTORIGHT}, // HUD_GRAVBOOTSICO
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{ 240, 160, V_SNAPTOBOTTOM|V_SNAPTORIGHT}, // HUD_LAP
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};
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//
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@ -427,12 +429,9 @@ static INT32 SCX(INT32 x)
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#define ST_DrawTopLeftOverlayNum(x,y,n) V_DrawTallNum(x, y, V_PERPLAYER|V_SNAPTOTOP|V_SNAPTOLEFT|V_HUDTRANS, n)
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#define ST_DrawTopLeftOverlayPatch(x,y,p) V_DrawScaledPatch(x, y, V_PERPLAYER|V_SNAPTOTOP|V_SNAPTOLEFT|V_HUDTRANS, p)
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#define ST_DrawMappedOverlayPatch(x,y,p,c) V_DrawMappedScaledPatch(x, y, V_PERPLAYER|V_SNAPTOTOP|V_SNAPTOLEFT|V_HUDTRANS, p, c)
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#define ST_DrawNumFromHud(h,n,f) V_DrawTallNum(hudinfo[h].x, hudinfo[h].y, V_PERPLAYER|V_SNAPTOTOP|V_SNAPTOLEFT|f, n)
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#define ST_DrawPadNumFromHud(h,n,q,f) V_DrawPaddedTallNum(hudinfo[h].x, hudinfo[h].y, V_PERPLAYER|V_SNAPTOTOP|V_SNAPTOLEFT|f, n, q)
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#define ST_DrawPatchFromHud(h,p,f) V_DrawScaledPatch(hudinfo[h].x, hudinfo[h].y, V_PERPLAYER|V_SNAPTOTOP|V_SNAPTOLEFT|f, p)
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#define ST_DrawNumFromHudWS(h,n,f) V_DrawTallNum(hudinfo[h].x, hudinfo[h].y, V_PERPLAYER|V_SNAPTOTOP|V_SNAPTOLEFT|f, n)
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#define ST_DrawPadNumFromHudWS(h,n,q,f) V_DrawPaddedTallNum(hudinfo[h].x, hudinfo[h].y, V_PERPLAYER|V_SNAPTOTOP|V_SNAPTOLEFT|f, n, q)
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#define ST_DrawPatchFromHudWS(h,p,f) V_DrawScaledPatch(hudinfo[h].x, hudinfo[h].y, V_PERPLAYER|V_SNAPTOTOP|V_SNAPTOLEFT|f, p)
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#define ST_DrawNumFromHud(h,n,flags) V_DrawTallNum(hudinfo[h].x, hudinfo[h].y, hudinfo[h].f|V_PERPLAYER|flags, n)
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#define ST_DrawPadNumFromHud(h,n,q,flags) V_DrawPaddedTallNum(hudinfo[h].x, hudinfo[h].y, hudinfo[h].f|V_PERPLAYER|flags, n, q)
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#define ST_DrawPatchFromHud(h,p,flags) V_DrawScaledPatch(hudinfo[h].x, hudinfo[h].y, hudinfo[h].f|V_PERPLAYER|flags, p)
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// Draw a number, scaled, over the view, maybe with set translucency
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// Always draw the number completely since it's overlay
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@ -565,7 +564,7 @@ static void ST_drawTime(void)
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INT32 seconds, minutes, tictrn, tics;
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// TIME:
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ST_DrawPatchFromHudWS(HUD_TIME, ((mapheaderinfo[gamemap-1]->countdown && countdowntimer < 11*TICRATE && leveltime/5 & 1) ? sboredtime : sbotime), V_HUDTRANS);
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ST_DrawPatchFromHud(HUD_TIME, ((mapheaderinfo[gamemap-1]->countdown && countdowntimer < 11*TICRATE && leveltime/5 & 1) ? sboredtime : sbotime), V_HUDTRANS);
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if (objectplacing)
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{
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@ -583,12 +582,12 @@ static void ST_drawTime(void)
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}
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if (cv_timetic.value == 1) // Tics only -- how simple is this?
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ST_DrawNumFromHudWS(HUD_SECONDS, tics, V_HUDTRANS);
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ST_DrawNumFromHud(HUD_SECONDS, tics, V_HUDTRANS);
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else
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{
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ST_DrawNumFromHudWS(HUD_MINUTES, minutes, V_HUDTRANS); // Minutes
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ST_DrawPatchFromHudWS(HUD_TIMECOLON, sbocolon, V_HUDTRANS); // Colon
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ST_DrawPadNumFromHudWS(HUD_SECONDS, seconds, 2, V_HUDTRANS); // Seconds
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ST_DrawNumFromHud(HUD_MINUTES, minutes, V_HUDTRANS); // Minutes
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ST_DrawPatchFromHud(HUD_TIMECOLON, sbocolon, V_HUDTRANS); // Colon
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ST_DrawPadNumFromHud(HUD_SECONDS, seconds, 2, V_HUDTRANS); // Seconds
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if (cv_timetic.value == 2 || cv_timetic.value == 3 || modeattacking) // there's not enough room for tics in splitscreen, don't even bother trying!
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{
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@ -602,7 +601,7 @@ static inline void ST_drawRings(void)
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{
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INT32 ringnum;
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ST_DrawPatchFromHudWS(HUD_RINGS, ((!stplyr->spectator && stplyr->rings <= 0 && leveltime/5 & 1) ? sboredrings : sborings), ((stplyr->spectator) ? V_HUDTRANSHALF : V_HUDTRANS));
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ST_DrawPatchFromHud(HUD_RINGS, ((!stplyr->spectator && stplyr->rings <= 0 && leveltime/5 & 1) ? sboredrings : sborings), ((stplyr->spectator) ? V_HUDTRANSHALF : V_HUDTRANS));
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if (objectplacing)
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ringnum = op_currentdoomednum;
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@ -620,7 +619,7 @@ static inline void ST_drawRings(void)
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if (cv_timetic.value == 3) // Yes, even in modeattacking
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ST_DrawNumFromHud(HUD_RINGSNUMTICS, ringnum, V_PERPLAYER|((stplyr->spectator) ? V_HUDTRANSHALF : V_HUDTRANS));
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else
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ST_DrawNumFromHudWS(HUD_RINGSNUM, ringnum, V_PERPLAYER|((stplyr->spectator) ? V_HUDTRANSHALF : V_HUDTRANS));
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ST_DrawNumFromHud(HUD_RINGSNUM, ringnum, V_PERPLAYER|((stplyr->spectator) ? V_HUDTRANSHALF : V_HUDTRANS));
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}
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static void ST_drawLivesArea(void)
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@ -633,7 +632,7 @@ static void ST_drawLivesArea(void)
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// face background
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V_DrawSmallScaledPatch(hudinfo[HUD_LIVES].x, hudinfo[HUD_LIVES].y,
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V_SNAPTOLEFT|V_PERPLAYER|V_SNAPTOBOTTOM|V_HUDTRANS, livesback);
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hudinfo[HUD_LIVES].f|V_PERPLAYER|V_HUDTRANS, livesback);
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// face
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if (stplyr->spectator)
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@ -641,7 +640,7 @@ static void ST_drawLivesArea(void)
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// spectator face
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UINT8 *colormap = R_GetTranslationColormap(stplyr->skin, SKINCOLOR_CLOUDY, GTC_CACHE);
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V_DrawSmallMappedPatch(hudinfo[HUD_LIVES].x, hudinfo[HUD_LIVES].y,
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V_SNAPTOLEFT|V_PERPLAYER|V_SNAPTOBOTTOM|V_HUDTRANSHALF, faceprefix[stplyr->skin], colormap);
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hudinfo[HUD_LIVES].f|V_PERPLAYER|V_HUDTRANSHALF, faceprefix[stplyr->skin], colormap);
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}
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else if (stplyr->mo && stplyr->mo->color)
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{
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@ -651,7 +650,7 @@ static void ST_drawLivesArea(void)
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if (stplyr->powers[pw_super])
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face = superprefix[stplyr->skin];
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V_DrawSmallMappedPatch(hudinfo[HUD_LIVES].x, hudinfo[HUD_LIVES].y,
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V_SNAPTOLEFT|V_PERPLAYER|V_SNAPTOBOTTOM|V_HUDTRANS, face, colormap);
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hudinfo[HUD_LIVES].f|V_PERPLAYER|V_HUDTRANS, face, colormap);
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if (cv_translucenthud.value == 10 && stplyr->powers[pw_super] == 1 && stplyr->mo->tracer)
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{
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INT32 v_supertrans = (stplyr->mo->tracer->frame & FF_TRANSMASK) >> FF_TRANSSHIFT;
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@ -660,7 +659,7 @@ static void ST_drawLivesArea(void)
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v_supertrans <<= V_ALPHASHIFT;
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colormap = R_GetTranslationColormap(stplyr->skin, stplyr->mo->tracer->color, GTC_CACHE);
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V_DrawSmallMappedPatch(hudinfo[HUD_LIVES].x, hudinfo[HUD_LIVES].y,
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V_SNAPTOLEFT|V_PERPLAYER|V_SNAPTOBOTTOM|v_supertrans, face, colormap);
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hudinfo[HUD_LIVES].f|V_PERPLAYER|v_supertrans, face, colormap);
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}
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}
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}
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@ -669,7 +668,7 @@ static void ST_drawLivesArea(void)
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// skincolor face
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UINT8 *colormap = R_GetTranslationColormap(stplyr->skin, stplyr->skincolor, GTC_CACHE);
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V_DrawSmallMappedPatch(hudinfo[HUD_LIVES].x, hudinfo[HUD_LIVES].y,
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V_SNAPTOLEFT|V_PERPLAYER|V_SNAPTOBOTTOM|V_HUDTRANS, faceprefix[stplyr->skin], colormap);
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hudinfo[HUD_LIVES].f|V_PERPLAYER|V_HUDTRANS, faceprefix[stplyr->skin], colormap);
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}
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// Lives number
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@ -677,7 +676,7 @@ static void ST_drawLivesArea(void)
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{
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// x
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V_DrawScaledPatch(hudinfo[HUD_LIVES].x+22, hudinfo[HUD_LIVES].y+10,
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V_SNAPTOLEFT|V_PERPLAYER|V_SNAPTOBOTTOM|V_HUDTRANS, stlivex);
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hudinfo[HUD_LIVES].f|V_PERPLAYER|V_HUDTRANS, stlivex);
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// lives number
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if ((netgame || multiplayer) && gametype == GT_COOP && cv_cooplives.value == 3)
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@ -713,19 +712,19 @@ static void ST_drawLivesArea(void)
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if (livescount == 0x7f)
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V_DrawCharacter(hudinfo[HUD_LIVES].x+50, hudinfo[HUD_LIVES].y+8,
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'\x16' | 0x80 | V_SNAPTOLEFT|V_PERPLAYER|V_SNAPTOBOTTOM|V_HUDTRANS, false);
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'\x16' | 0x80 | hudinfo[HUD_LIVES].f|V_PERPLAYER|V_HUDTRANS, false);
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else
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{
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if (livescount > 99)
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livescount = 99;
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V_DrawRightAlignedString(hudinfo[HUD_LIVES].x+58, hudinfo[HUD_LIVES].y+8,
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V_SNAPTOLEFT|V_PERPLAYER|V_SNAPTOBOTTOM|(notgreyedout ? V_HUDTRANS : V_HUDTRANSHALF), va("%d",livescount));
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hudinfo[HUD_LIVES].f|V_PERPLAYER|(notgreyedout ? V_HUDTRANS : V_HUDTRANSHALF), va("%d",livescount));
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}
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}
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// Spectator
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else if (stplyr->spectator)
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{
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V_DrawRightAlignedThinString(hudinfo[HUD_LIVES].x+58, hudinfo[HUD_LIVES].y+8, V_HUDTRANS|V_SNAPTOLEFT|V_PERPLAYER|V_SNAPTOBOTTOM, "SPECTATE");
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V_DrawRightAlignedThinString(hudinfo[HUD_LIVES].x+58, hudinfo[HUD_LIVES].y+8, V_HUDTRANS|hudinfo[HUD_LIVES].f|V_PERPLAYER, "SPECTATE");
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v_colmap = V_GRAYMAP;
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}
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// Tag
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@ -733,17 +732,17 @@ static void ST_drawLivesArea(void)
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{
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if (stplyr->pflags & PF_TAGIT)
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{
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V_DrawRightAlignedThinString(hudinfo[HUD_LIVES].x+58, hudinfo[HUD_LIVES].y+8, V_HUDTRANS|V_SNAPTOLEFT|V_PERPLAYER|V_SNAPTOBOTTOM, (gametype == GT_HIDEANDSEEK) ? "SEEKER" : "IT!");
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V_DrawRightAlignedThinString(hudinfo[HUD_LIVES].x+58, hudinfo[HUD_LIVES].y+8, V_HUDTRANS|hudinfo[HUD_LIVES].f|V_PERPLAYER, (gametype == GT_HIDEANDSEEK) ? "SEEKER" : "IT!");
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v_colmap = V_ORANGEMAP;
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}
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else if (stplyr->pflags & PF_GAMETYPEOVER)
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{
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V_DrawRightAlignedThinString(hudinfo[HUD_LIVES].x+58, hudinfo[HUD_LIVES].y+8, V_HUDTRANSHALF|V_SNAPTOLEFT|V_PERPLAYER|V_SNAPTOBOTTOM, "FAILED");
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V_DrawRightAlignedThinString(hudinfo[HUD_LIVES].x+58, hudinfo[HUD_LIVES].y+8, V_HUDTRANSHALF|hudinfo[HUD_LIVES].f|V_PERPLAYER, "FAILED");
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v_colmap = V_GRAYMAP;
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}
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else
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{
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V_DrawRightAlignedThinString(hudinfo[HUD_LIVES].x+58, hudinfo[HUD_LIVES].y+8, V_HUDTRANS|V_SNAPTOLEFT|V_PERPLAYER|V_SNAPTOBOTTOM, (gametype == GT_HIDEANDSEEK) ? "HIDER" : "RUNNER");
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V_DrawRightAlignedThinString(hudinfo[HUD_LIVES].x+58, hudinfo[HUD_LIVES].y+8, V_HUDTRANS|hudinfo[HUD_LIVES].f|V_PERPLAYER, (gametype == GT_HIDEANDSEEK) ? "HIDER" : "RUNNER");
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v_colmap = V_GREENMAP;
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}
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}
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@ -752,12 +751,12 @@ static void ST_drawLivesArea(void)
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{
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if (stplyr->ctfteam == 1)
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{
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V_DrawRightAlignedThinString(hudinfo[HUD_LIVES].x+58, hudinfo[HUD_LIVES].y+8, V_HUDTRANS|V_SNAPTOLEFT|V_PERPLAYER|V_SNAPTOBOTTOM, "RED");
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V_DrawRightAlignedThinString(hudinfo[HUD_LIVES].x+58, hudinfo[HUD_LIVES].y+8, V_HUDTRANS|hudinfo[HUD_LIVES].f|V_PERPLAYER, "RED");
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v_colmap = V_REDMAP;
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}
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else if (stplyr->ctfteam == 2)
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{
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V_DrawRightAlignedThinString(hudinfo[HUD_LIVES].x+58, hudinfo[HUD_LIVES].y+8, V_HUDTRANS|V_SNAPTOLEFT|V_PERPLAYER|V_SNAPTOBOTTOM, "BLUE");
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V_DrawRightAlignedThinString(hudinfo[HUD_LIVES].x+58, hudinfo[HUD_LIVES].y+8, V_HUDTRANS|hudinfo[HUD_LIVES].f|V_PERPLAYER, "BLUE");
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v_colmap = V_BLUEMAP;
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}
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else
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@ -765,11 +764,11 @@ static void ST_drawLivesArea(void)
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}
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else
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{
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V_DrawRightAlignedThinString(hudinfo[HUD_LIVES].x+58, hudinfo[HUD_LIVES].y+8, V_HUDTRANS|V_SNAPTOLEFT|V_PERPLAYER|V_SNAPTOBOTTOM, "PLAYING");
|
||||
V_DrawRightAlignedThinString(hudinfo[HUD_LIVES].x+58, hudinfo[HUD_LIVES].y+8, V_HUDTRANS|hudinfo[HUD_LIVES].f|V_PERPLAYER, "PLAYING");
|
||||
}
|
||||
|
||||
// name
|
||||
v_colmap |= (V_HUDTRANS|V_PERPLAYER|V_SNAPTOLEFT|V_SNAPTOBOTTOM);
|
||||
v_colmap |= (V_HUDTRANS|hudinfo[HUD_LIVES].f|V_PERPLAYER);
|
||||
if (strlen(skins[stplyr->skin].hudname) <= 5)
|
||||
V_DrawRightAlignedString(hudinfo[HUD_LIVES].x+58, hudinfo[HUD_LIVES].y, v_colmap, skins[stplyr->skin].hudname);
|
||||
else if (V_ThinStringWidth(skins[stplyr->skin].hudname, v_colmap) <= 40)
|
||||
|
@ -789,7 +788,7 @@ static void ST_drawLivesArea(void)
|
|||
{
|
||||
for (j = 0; j < 7; ++j) // "super" indicator
|
||||
{
|
||||
V_DrawScaledPatch(workx, hudinfo[HUD_LIVES].y-9, V_HUDTRANS|V_SNAPTOLEFT|V_PERPLAYER|V_SNAPTOBOTTOM, emeraldpics[1][j]);
|
||||
V_DrawScaledPatch(workx, hudinfo[HUD_LIVES].y-9, V_HUDTRANS|hudinfo[HUD_LIVES].f|V_PERPLAYER, emeraldpics[1][j]);
|
||||
workx += 8;
|
||||
}
|
||||
}
|
||||
|
@ -798,7 +797,7 @@ static void ST_drawLivesArea(void)
|
|||
for (j = 0; j < 7; ++j) // powerstones
|
||||
{
|
||||
if (stplyr->powers[pw_emeralds] & (1 << j))
|
||||
V_DrawScaledPatch(workx, hudinfo[HUD_LIVES].y-9, V_HUDTRANS|V_SNAPTOLEFT|V_PERPLAYER|V_SNAPTOBOTTOM, emeraldpics[1][j]);
|
||||
V_DrawScaledPatch(workx, hudinfo[HUD_LIVES].y-9, V_HUDTRANS|hudinfo[HUD_LIVES].f|V_PERPLAYER, emeraldpics[1][j]);
|
||||
workx += 8;
|
||||
}
|
||||
}
|
||||
|
@ -817,23 +816,23 @@ static void ST_drawInput(void)
|
|||
y -= 16;
|
||||
|
||||
// O backing
|
||||
V_DrawFill(x, y-1, 16, 16, V_SNAPTOLEFT|V_SNAPTOBOTTOM|20);
|
||||
V_DrawFill(x, y+15, 16, 1, V_SNAPTOLEFT|V_SNAPTOBOTTOM|29);
|
||||
V_DrawFill(x, y-1, 16, 16, hudinfo[HUD_LIVES].f|20);
|
||||
V_DrawFill(x, y+15, 16, 1, hudinfo[HUD_LIVES].f|29);
|
||||
|
||||
if (cv_showinputjoy.value) // joystick render!
|
||||
{
|
||||
/*V_DrawFill(x , y , 16, 1, V_SNAPTOLEFT|V_SNAPTOBOTTOM|16);
|
||||
V_DrawFill(x , y+15, 16, 1, V_SNAPTOLEFT|V_SNAPTOBOTTOM|16);
|
||||
V_DrawFill(x , y+ 1, 1, 14, V_SNAPTOLEFT|V_SNAPTOBOTTOM|16);
|
||||
V_DrawFill(x+15, y+ 1, 1, 14, V_SNAPTOLEFT|V_SNAPTOBOTTOM|16); -- red's outline*/
|
||||
/*V_DrawFill(x , y , 16, 1, hudinfo[HUD_LIVES].f|16);
|
||||
V_DrawFill(x , y+15, 16, 1, hudinfo[HUD_LIVES].f|16);
|
||||
V_DrawFill(x , y+ 1, 1, 14, hudinfo[HUD_LIVES].f|16);
|
||||
V_DrawFill(x+15, y+ 1, 1, 14, hudinfo[HUD_LIVES].f|16); -- red's outline*/
|
||||
if (stplyr->cmd.sidemove || stplyr->cmd.forwardmove)
|
||||
{
|
||||
// joystick hole
|
||||
V_DrawFill(x+5, y+4, 6, 6, V_SNAPTOLEFT|V_SNAPTOBOTTOM|29);
|
||||
V_DrawFill(x+5, y+4, 6, 6, hudinfo[HUD_LIVES].f|29);
|
||||
// joystick top
|
||||
V_DrawFill(x+3+stplyr->cmd.sidemove/12,
|
||||
y+2-stplyr->cmd.forwardmove/12,
|
||||
10, 10, V_SNAPTOLEFT|V_SNAPTOBOTTOM|29);
|
||||
10, 10, hudinfo[HUD_LIVES].f|29);
|
||||
V_DrawFill(x+3+stplyr->cmd.sidemove/9,
|
||||
y+1-stplyr->cmd.forwardmove/9,
|
||||
10, 10, accent);
|
||||
|
@ -841,10 +840,10 @@ static void ST_drawInput(void)
|
|||
else
|
||||
{
|
||||
// just a limited, greyed out joystick top
|
||||
V_DrawFill(x+3, y+11, 10, 1, V_SNAPTOLEFT|V_SNAPTOBOTTOM|29);
|
||||
V_DrawFill(x+3, y+11, 10, 1, hudinfo[HUD_LIVES].f|29);
|
||||
V_DrawFill(x+3,
|
||||
y+1,
|
||||
10, 10, V_SNAPTOLEFT|V_SNAPTOBOTTOM|16);
|
||||
10, 10, hudinfo[HUD_LIVES].f|16);
|
||||
}
|
||||
}
|
||||
else // arrows!
|
||||
|
@ -858,10 +857,10 @@ static void ST_drawInput(void)
|
|||
else
|
||||
{
|
||||
offs = 1;
|
||||
col = V_SNAPTOLEFT|V_SNAPTOBOTTOM|16;
|
||||
V_DrawFill(x- 2, y+10, 6, 1, V_SNAPTOLEFT|V_SNAPTOBOTTOM|29);
|
||||
V_DrawFill(x+ 4, y+ 9, 1, 1, V_SNAPTOLEFT|V_SNAPTOBOTTOM|29);
|
||||
V_DrawFill(x+ 5, y+ 8, 1, 1, V_SNAPTOLEFT|V_SNAPTOBOTTOM|29);
|
||||
col = hudinfo[HUD_LIVES].f|16;
|
||||
V_DrawFill(x- 2, y+10, 6, 1, hudinfo[HUD_LIVES].f|29);
|
||||
V_DrawFill(x+ 4, y+ 9, 1, 1, hudinfo[HUD_LIVES].f|29);
|
||||
V_DrawFill(x+ 5, y+ 8, 1, 1, hudinfo[HUD_LIVES].f|29);
|
||||
}
|
||||
V_DrawFill(x- 2, y+ 5-offs, 6, 6, col);
|
||||
V_DrawFill(x+ 4, y+ 6-offs, 1, 4, col);
|
||||
|
@ -876,12 +875,12 @@ static void ST_drawInput(void)
|
|||
else
|
||||
{
|
||||
offs = 1;
|
||||
col = V_SNAPTOLEFT|V_SNAPTOBOTTOM|16;
|
||||
V_DrawFill(x+ 5, y+ 3, 1, 1, V_SNAPTOLEFT|V_SNAPTOBOTTOM|29);
|
||||
V_DrawFill(x+ 6, y+ 4, 1, 1, V_SNAPTOLEFT|V_SNAPTOBOTTOM|29);
|
||||
V_DrawFill(x+ 7, y+ 5, 2, 1, V_SNAPTOLEFT|V_SNAPTOBOTTOM|29);
|
||||
V_DrawFill(x+ 9, y+ 4, 1, 1, V_SNAPTOLEFT|V_SNAPTOBOTTOM|29);
|
||||
V_DrawFill(x+10, y+ 3, 1, 1, V_SNAPTOLEFT|V_SNAPTOBOTTOM|29);
|
||||
col = hudinfo[HUD_LIVES].f|16;
|
||||
V_DrawFill(x+ 5, y+ 3, 1, 1, hudinfo[HUD_LIVES].f|29);
|
||||
V_DrawFill(x+ 6, y+ 4, 1, 1, hudinfo[HUD_LIVES].f|29);
|
||||
V_DrawFill(x+ 7, y+ 5, 2, 1, hudinfo[HUD_LIVES].f|29);
|
||||
V_DrawFill(x+ 9, y+ 4, 1, 1, hudinfo[HUD_LIVES].f|29);
|
||||
V_DrawFill(x+10, y+ 3, 1, 1, hudinfo[HUD_LIVES].f|29);
|
||||
}
|
||||
V_DrawFill(x+ 5, y- 2-offs, 6, 6, col);
|
||||
V_DrawFill(x+ 6, y+ 4-offs, 4, 1, col);
|
||||
|
@ -896,10 +895,10 @@ static void ST_drawInput(void)
|
|||
else
|
||||
{
|
||||
offs = 1;
|
||||
col = V_SNAPTOLEFT|V_SNAPTOBOTTOM|16;
|
||||
V_DrawFill(x+12, y+10, 6, 1, V_SNAPTOLEFT|V_SNAPTOBOTTOM|29);
|
||||
V_DrawFill(x+11, y+ 9, 1, 1, V_SNAPTOLEFT|V_SNAPTOBOTTOM|29);
|
||||
V_DrawFill(x+10, y+ 8, 1, 1, V_SNAPTOLEFT|V_SNAPTOBOTTOM|29);
|
||||
col = hudinfo[HUD_LIVES].f|16;
|
||||
V_DrawFill(x+12, y+10, 6, 1, hudinfo[HUD_LIVES].f|29);
|
||||
V_DrawFill(x+11, y+ 9, 1, 1, hudinfo[HUD_LIVES].f|29);
|
||||
V_DrawFill(x+10, y+ 8, 1, 1, hudinfo[HUD_LIVES].f|29);
|
||||
}
|
||||
V_DrawFill(x+12, y+ 5-offs, 6, 6, col);
|
||||
V_DrawFill(x+11, y+ 6-offs, 1, 4, col);
|
||||
|
@ -914,8 +913,8 @@ static void ST_drawInput(void)
|
|||
else
|
||||
{
|
||||
offs = 1;
|
||||
col = V_SNAPTOLEFT|V_SNAPTOBOTTOM|16;
|
||||
V_DrawFill(x+ 5, y+17, 6, 1, V_SNAPTOLEFT|V_SNAPTOBOTTOM|29);
|
||||
col = hudinfo[HUD_LIVES].f|16;
|
||||
V_DrawFill(x+ 5, y+17, 6, 1, hudinfo[HUD_LIVES].f|29);
|
||||
}
|
||||
V_DrawFill(x+ 5, y+12-offs, 6, 6, col);
|
||||
V_DrawFill(x+ 6, y+11-offs, 4, 1, col);
|
||||
|
@ -931,16 +930,16 @@ static void ST_drawInput(void)
|
|||
else\
|
||||
{\
|
||||
offs = 1;\
|
||||
col = V_SNAPTOLEFT|V_SNAPTOBOTTOM|16;\
|
||||
V_DrawFill(x+16+(xoffs), y+9+(yoffs), 10, 1, V_SNAPTOLEFT|V_SNAPTOBOTTOM|29);\
|
||||
col = hudinfo[HUD_LIVES].f|16;\
|
||||
V_DrawFill(x+16+(xoffs), y+9+(yoffs), 10, 1, hudinfo[HUD_LIVES].f|29);\
|
||||
}\
|
||||
V_DrawFill(x+16+(xoffs), y+(yoffs)-offs, 10, 10, col);\
|
||||
V_DrawCharacter(x+16+1+(xoffs), y+1+(yoffs)-offs, V_SNAPTOLEFT|V_SNAPTOBOTTOM|symb, false)
|
||||
V_DrawCharacter(x+16+1+(xoffs), y+1+(yoffs)-offs, hudinfo[HUD_LIVES].f|symb, false)
|
||||
|
||||
drawbutt( 4,-3, BT_JUMP, 'J');
|
||||
drawbutt(15,-3, BT_USE, 'S');
|
||||
|
||||
V_DrawFill(x+16+4, y+8, 21, 10, V_SNAPTOLEFT|V_SNAPTOBOTTOM|20); // sundial backing
|
||||
V_DrawFill(x+16+4, y+8, 21, 10, hudinfo[HUD_LIVES].f|20); // sundial backing
|
||||
if (stplyr->mo)
|
||||
{
|
||||
UINT8 i, precision;
|
||||
|
@ -960,7 +959,7 @@ static void ST_drawInput(void)
|
|||
{
|
||||
V_DrawFill(x+16+14-(i*xcomp)/precision,
|
||||
y+12-(i*ycomp)/precision,
|
||||
1, 1, V_SNAPTOLEFT|V_SNAPTOBOTTOM|16);
|
||||
1, 1, hudinfo[HUD_LIVES].f|16);
|
||||
}
|
||||
|
||||
if (ycomp <= 0)
|
||||
|
@ -977,7 +976,7 @@ static void ST_drawInput(void)
|
|||
if (stplyr->pflags & PF_AUTOBRAKE)
|
||||
{
|
||||
V_DrawThinString(x, y,
|
||||
V_SNAPTOLEFT|V_SNAPTOBOTTOM|
|
||||
hudinfo[HUD_LIVES].f|
|
||||
((!stplyr->powers[pw_carry]
|
||||
&& (stplyr->pflags & PF_APPLYAUTOBRAKE)
|
||||
&& !(stplyr->cmd.sidemove || stplyr->cmd.forwardmove)
|
||||
|
@ -988,12 +987,12 @@ static void ST_drawInput(void)
|
|||
}
|
||||
if (stplyr->pflags & PF_ANALOGMODE)
|
||||
{
|
||||
V_DrawThinString(x, y, V_SNAPTOLEFT|V_SNAPTOBOTTOM, "ANALOG");
|
||||
V_DrawThinString(x, y, hudinfo[HUD_LIVES].f, "ANALOG");
|
||||
y -= 8;
|
||||
}
|
||||
}
|
||||
if (!demosynced) // should always be last, so it doesn't push anything else around
|
||||
V_DrawThinString(x, y, V_SNAPTOLEFT|V_SNAPTOBOTTOM|((leveltime & 4) ? V_YELLOWMAP : V_REDMAP), "BAD DEMO!!");
|
||||
V_DrawThinString(x, y, hudinfo[HUD_LIVES].f|((leveltime & 4) ? V_YELLOWMAP : V_REDMAP), "BAD DEMO!!");
|
||||
}
|
||||
|
||||
static void ST_drawLevelTitle(void)
|
||||
|
@ -1146,8 +1145,8 @@ static void ST_drawFirstPersonHUD(void)
|
|||
|
||||
// Display the countdown drown numbers!
|
||||
if (p)
|
||||
V_DrawScaledPatch(SCX((BASEVIDWIDTH/2) - (SHORT(p->width)/2) + SHORT(p->leftoffset)), SCZ(60 - SHORT(p->topoffset)),
|
||||
V_PERPLAYER|V_NOSCALESTART|V_PERPLAYER|V_OFFSET|V_TRANSLUCENT, p);
|
||||
V_DrawScaledPatch((BASEVIDWIDTH/2) - (SHORT(p->width)/2) + SHORT(p->leftoffset), 60 - SHORT(p->topoffset),
|
||||
V_PERPLAYER|V_PERPLAYER|V_TRANSLUCENT, p);
|
||||
}
|
||||
|
||||
static void ST_drawNightsRecords(void)
|
||||
|
@ -1696,9 +1695,9 @@ static inline void ST_drawRaceHUD(void)
|
|||
if (circuitmap)
|
||||
{
|
||||
if (stplyr->exiting)
|
||||
V_DrawString(hudinfo[HUD_LAP].x, hudinfo[HUD_LAP].y, V_YELLOWMAP, "FINISHED!");
|
||||
V_DrawString(hudinfo[HUD_LAP].x, hudinfo[HUD_LAP].y, hudinfo[HUD_LAP].f|V_YELLOWMAP, "FINISHED!");
|
||||
else
|
||||
V_DrawString(hudinfo[HUD_LAP].x, hudinfo[HUD_LAP].y, 0, va("Lap: %u/%d", stplyr->laps+1, cv_numlaps.value));
|
||||
V_DrawString(hudinfo[HUD_LAP].x, hudinfo[HUD_LAP].y, hudinfo[HUD_LAP].f, va("Lap: %u/%d", stplyr->laps+1, cv_numlaps.value));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1800,7 +1799,14 @@ static void ST_drawCTFHUD(void)
|
|||
static void ST_drawSpecialStageHUD(void)
|
||||
{
|
||||
if (totalrings > 0)
|
||||
ST_DrawNumFromHudWS(HUD_SS_TOTALRINGS, totalrings, V_HUDTRANS);
|
||||
{
|
||||
if (hudinfo[HUD_SS_TOTALRINGS].x)
|
||||
ST_DrawNumFromHud(HUD_SS_TOTALRINGS, totalrings, V_HUDTRANS);
|
||||
else if (cv_timetic.value == 3)
|
||||
V_DrawTallNum(hudinfo[HUD_RINGSNUMTICS].x, hudinfo[HUD_SS_TOTALRINGS].y, hudinfo[HUD_RINGSNUMTICS].f|V_PERPLAYER|V_HUDTRANS, totalrings);
|
||||
else
|
||||
V_DrawTallNum(hudinfo[HUD_RINGSNUM].x, hudinfo[HUD_SS_TOTALRINGS].y, hudinfo[HUD_RINGSNUM].f|V_PERPLAYER|V_HUDTRANS, totalrings);
|
||||
}
|
||||
|
||||
if (leveltime < 5*TICRATE && totalrings > 0)
|
||||
{
|
||||
|
@ -1810,7 +1816,7 @@ static void ST_drawSpecialStageHUD(void)
|
|||
|
||||
if (sstimer)
|
||||
{
|
||||
V_DrawString(hudinfo[HUD_TIMELEFT].x, hudinfo[HUD_TIMELEFT].y, V_PERPLAYER|V_HUDTRANS, M_GetText("TIME LEFT"));
|
||||
V_DrawString(hudinfo[HUD_TIMELEFT].x, hudinfo[HUD_TIMELEFT].y, hudinfo[HUD_TIMELEFT].f|V_PERPLAYER|V_HUDTRANS, M_GetText("TIME LEFT"));
|
||||
ST_DrawNumFromHud(HUD_TIMELEFTNUM, sstimer/TICRATE, V_HUDTRANS);
|
||||
}
|
||||
else
|
||||
|
@ -1853,7 +1859,7 @@ static INT32 ST_drawEmeraldHuntIcon(mobj_t *hunt, patch_t **patches, INT32 offse
|
|||
interval = 0;
|
||||
}
|
||||
|
||||
V_DrawScaledPatch(hudinfo[HUD_HUNTPICS].x+offset, hudinfo[HUD_HUNTPICS].y, V_PERPLAYER|V_HUDTRANS, patches[i]);
|
||||
V_DrawScaledPatch(hudinfo[HUD_HUNTPICS].x+offset, hudinfo[HUD_HUNTPICS].y, hudinfo[HUD_HUNTPICS].f|V_PERPLAYER|V_HUDTRANS, patches[i]);
|
||||
return interval;
|
||||
}
|
||||
|
||||
|
@ -2059,7 +2065,7 @@ static void ST_overlayDrawer(void)
|
|||
ST_doHuntIconsAndSound();
|
||||
|
||||
if (stplyr->powers[pw_gravityboots] > 3*TICRATE || (stplyr->powers[pw_gravityboots] && leveltime & 1))
|
||||
V_DrawScaledPatch(hudinfo[HUD_GRAVBOOTSICO].x, hudinfo[HUD_GRAVBOOTSICO].y, V_PERPLAYER|V_SNAPTORIGHT, gravboots);
|
||||
V_DrawScaledPatch(hudinfo[HUD_GRAVBOOTSICO].x, hudinfo[HUD_GRAVBOOTSICO].y, hudinfo[HUD_GRAVBOOTSICO].f|V_PERPLAYER, gravboots);
|
||||
|
||||
if(!P_IsLocalPlayer(stplyr))
|
||||
{
|
||||
|
|
|
@ -72,7 +72,7 @@ extern patch_t *ngradeletters[7];
|
|||
*/
|
||||
typedef struct
|
||||
{
|
||||
INT32 x, y;
|
||||
INT32 x, y, f;
|
||||
} hudinfo_t;
|
||||
|
||||
typedef enum
|
||||
|
|
|
@ -161,9 +161,9 @@ static void Y_FollowIntermission(void);
|
|||
static void Y_UnloadData(void);
|
||||
|
||||
// Stuff copy+pasted from st_stuff.c
|
||||
#define ST_DrawNumFromHud(h,n) V_DrawTallNum(hudinfo[h].x, hudinfo[h].y, V_SNAPTOTOP|V_SNAPTOLEFT, n)
|
||||
#define ST_DrawPadNumFromHud(h,n,q) V_DrawPaddedTallNum(hudinfo[h].x, hudinfo[h].y, V_SNAPTOTOP|V_SNAPTOLEFT, n, q)
|
||||
#define ST_DrawPatchFromHud(h,p) V_DrawScaledPatch(hudinfo[h].x, hudinfo[h].y, V_SNAPTOTOP|V_SNAPTOLEFT, p)
|
||||
#define ST_DrawNumFromHud(h,n) V_DrawTallNum(hudinfo[h].x, hudinfo[h].y, hudinfo[h].f, n)
|
||||
#define ST_DrawPadNumFromHud(h,n,q) V_DrawPaddedTallNum(hudinfo[h].x, hudinfo[h].y, hudinfo[h].f, n, q)
|
||||
#define ST_DrawPatchFromHud(h,p) V_DrawScaledPatch(hudinfo[h].x, hudinfo[h].y, hudinfo[h].f, p)
|
||||
|
||||
static void Y_IntermissionTokenDrawer(void)
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue