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OpenGL Intermission picture fix
Fixes intermission pictures being taken in OpenGL.
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@ -990,6 +990,10 @@ void Y_StartIntermission(void)
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else
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{
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useinterpic = false;
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#ifdef HWRENDER
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if (rendermode == render_opengl)
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usebuffer = true; // This needs to be here for OpenGL, otherwise usebuffer is never set to true for it, and thus there's no screenshot in the intermission
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#endif
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}
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usetile = false;
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