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As requested by Mystic in That Topic, made the end-of-act time bonus for 30 seconds halved and removed the 45 seconds bonus option.
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1 changed files with 1 additions and 2 deletions
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@ -1556,8 +1556,7 @@ static void Y_SetTimeBonus(player_t *player, y_bonus_t *bstruct)
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// calculate time bonus
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secs = player->realtime / TICRATE;
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if (secs < 30) /* :30 */ bonus = 100000;
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else if (secs < 45) /* :45 */ bonus = 50000;
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if (secs < 30) /* :30 */ bonus = 50000;
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else if (secs < 60) /* 1:00 */ bonus = 10000;
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else if (secs < 90) /* 1:30 */ bonus = 5000;
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else if (secs < 120) /* 2:00 */ bonus = 4000;
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