All internal music changes use new lump names

... that all start with _ for reasons specified in the music topic
This commit is contained in:
Inuyasha 2016-02-04 01:17:27 -08:00
parent ed69520004
commit 577afbc693
6 changed files with 29 additions and 29 deletions

View file

@ -559,7 +559,7 @@ static void F_IntroDrawScene(void)
if (finalecount < 4)
S_StopMusic();
if (finalecount == 4)
S_ChangeMusicInternal("stjr", false);
S_ChangeMusicInternal("_stjr", false);
x = (BASEVIDWIDTH<<FRACBITS)/2 - FixedMul(334<<FRACBITS, aspect)/2;
y = (BASEVIDHEIGHT<<FRACBITS)/2 - FixedMul(358<<FRACBITS, aspect)/2;
V_DrawSciencePatch(x, y, 0, (patch = W_CachePatchName("WAHH1", PU_CACHE)), aspect);
@ -771,7 +771,7 @@ void F_IntroDrawer(void)
F_RunWipe(99,true);
}
S_ChangeMusicInternal("read_m", false);
S_ChangeMusicInternal("_intro", false);
}
else if (intro_scenenum == 3)
roidtics = BASEVIDWIDTH - 64;
@ -1125,7 +1125,7 @@ void F_StartCredits(void)
CON_ClearHUD();
S_StopMusic();
S_ChangeMusicInternal("credit", false);
S_ChangeMusicInternal("_creds", false);
finalecount = 0;
animtimer = 0;
@ -1422,7 +1422,7 @@ void F_StartTitleScreen(void)
// IWAD dependent stuff.
S_ChangeMusicInternal("titles", looptitle);
S_ChangeMusicInternal("_title", looptitle);
animtimer = 0;
@ -1588,7 +1588,7 @@ void F_StartContinue(void)
// In case menus are still up?!!
M_ClearMenus(true);
S_ChangeMusicInternal("contsc", false);
S_ChangeMusicInternal("_conti", false);
S_StopSounds();
timetonext = TICRATE*11;

View file

@ -4751,7 +4751,7 @@ static void M_SetupChoosePlayer(INT32 choice)
if (Playing() == false)
{
S_StopMusic();
S_ChangeMusicInternal("chrsel", true);
S_ChangeMusicInternal("_chsel", true);
}
SP_PlayerDef.prevMenu = currentMenu;
@ -5202,7 +5202,7 @@ void M_DrawTimeAttackMenu(void)
lumpnum_t lumpnum;
char beststr[40];
S_ChangeMusicInternal("racent", true); // Eww, but needed for when user hits escape during demo playback
S_ChangeMusicInternal("_inter", true); // Eww, but needed for when user hits escape during demo playback
V_DrawPatchFill(W_CachePatchName("SRB2BACK", PU_CACHE));
@ -5365,7 +5365,7 @@ static void M_TimeAttack(INT32 choice)
itemOn = tastart; // "Start" is selected.
G_SetGamestate(GS_TIMEATTACK);
S_ChangeMusicInternal("racent", true);
S_ChangeMusicInternal("_inter", true);
}
// Drawing function for Nights Attack
@ -5375,7 +5375,7 @@ void M_DrawNightsAttackMenu(void)
lumpnum_t lumpnum;
char beststr[40];
S_ChangeMusicInternal("racent", true); // Eww, but needed for when user hits escape during demo playback
S_ChangeMusicInternal("_inter", true); // Eww, but needed for when user hits escape during demo playback
V_DrawPatchFill(W_CachePatchName("SRB2BACK", PU_CACHE));
@ -5498,7 +5498,7 @@ static void M_NightsAttack(INT32 choice)
itemOn = nastart; // "Start" is selected.
G_SetGamestate(GS_TIMEATTACK);
S_ChangeMusicInternal("racent", true);
S_ChangeMusicInternal("_inter", true);
}
// Player has selected the "START" from the nights attack screen
@ -5732,7 +5732,7 @@ static void M_ModeAttackEndGame(INT32 choice)
itemOn = currentMenu->lastOn;
G_SetGamestate(GS_TIMEATTACK);
modeattacking = ATTACKING_NONE;
S_ChangeMusicInternal("racent", true);
S_ChangeMusicInternal("_inter", true);
// Update replay availability.
CV_AddValue(&cv_nextmap, 1);
CV_AddValue(&cv_nextmap, -1);
@ -6938,7 +6938,7 @@ static void M_ToggleDigital(void)
if (nodigimusic) return;
S_Init(cv_soundvolume.value, cv_digmusicvolume.value, cv_midimusicvolume.value);
S_StopMusic();
S_ChangeMusicInternal("lclear", false);
S_ChangeMusicInternal("_clear", false);
M_StartMessage(M_GetText("Digital Music Enabled\n"), NULL, MM_NOTHING);
}
else
@ -6965,7 +6965,7 @@ static void M_ToggleMIDI(void)
I_InitMIDIMusic();
if (nomidimusic) return;
S_Init(cv_soundvolume.value, cv_digmusicvolume.value, cv_midimusicvolume.value);
S_ChangeMusicInternal("lclear", false);
S_ChangeMusicInternal("_clear", false);
M_StartMessage(M_GetText("MIDI Music Enabled\n"), NULL, MM_NOTHING);
}
else

View file

@ -3064,7 +3064,7 @@ void A_Invincibility(mobj_t *actor)
S_StopMusic();
if (mariomode)
G_GhostAddColor(GHC_INVINCIBLE);
S_ChangeMusicInternal((mariomode) ? "minvnc" : "invinc", false);
S_ChangeMusicInternal((mariomode) ? "_minv" : "_inv", false);
}
}
@ -3100,7 +3100,7 @@ void A_SuperSneakers(mobj_t *actor)
else
{
S_StopMusic();
S_ChangeMusicInternal("shoes", false);
S_ChangeMusicInternal("_shoes", false);
}
}
}

View file

@ -2081,7 +2081,7 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
if (P_IsLocalPlayer(target->player) && target->player == &players[consoleplayer])
{
S_StopMusic(); // Stop the Music! Tails 03-14-2000
S_ChangeMusicInternal("gmover", false); // Yousa dead now, Okieday? Tails 03-14-2000
S_ChangeMusicInternal("_gover", false); // Yousa dead now, Okieday? Tails 03-14-2000
}
}
}
@ -2478,7 +2478,7 @@ static inline void P_NiGHTSDamage(mobj_t *target, mobj_t *source)
&& player->nightstime < 10*TICRATE)
{
//S_StartSound(NULL, sfx_timeup); // that creepy "out of time" music from NiGHTS. Dummied out, as some on the dev team thought it wasn't Sonic-y enough (Mystic, notably). Uncomment to restore. -SH
S_ChangeMusicInternal("drown",false);
S_ChangeMusicInternal("_drown",false);
}
}
}

View file

@ -965,7 +965,7 @@ void P_DoSuperTransformation(player_t *player, boolean giverings)
if (!(mapheaderinfo[gamemap-1]->levelflags & LF_NOSSMUSIC) && P_IsLocalPlayer(player))
{
S_StopMusic();
S_ChangeMusicInternal("supers", true);
S_ChangeMusicInternal("_super", true);
}
S_StartSound(NULL, sfx_supert); //let all players hear it -mattw_cfi
@ -1101,7 +1101,7 @@ void P_PlayLivesJingle(player_t *player)
if (player)
player->powers[pw_extralife] = extralifetics + 1;
S_StopMusic(); // otherwise it won't restart if this is done twice in a row
S_ChangeMusicInternal("xtlife", false);
S_ChangeMusicInternal("_1up", false);
}
}
@ -1119,9 +1119,9 @@ void P_RestoreMusic(player_t *player)
return;
S_SpeedMusic(1.0f);
if (player->powers[pw_super] && !(mapheaderinfo[gamemap-1]->levelflags & LF_NOSSMUSIC))
S_ChangeMusicInternal("supers", true);
S_ChangeMusicInternal("_1up", true);
else if (player->powers[pw_invulnerability] > 1)
S_ChangeMusicInternal((mariomode) ? "minvnc" : "invinc", false);
S_ChangeMusicInternal((mariomode) ? "_minv" : "_inv", false);
else if (player->powers[pw_sneakers] > 1 && !player->powers[pw_super])
{
if (mapheaderinfo[gamemap-1]->levelflags & LF_SPEEDMUSIC)
@ -1130,7 +1130,7 @@ void P_RestoreMusic(player_t *player)
S_ChangeMusic(mapmusname, mapmusflags, true);
}
else
S_ChangeMusicInternal("shoes", true);
S_ChangeMusicInternal("_shoes", true);
}
else
S_ChangeMusic(mapmusname, mapmusflags, true);
@ -2081,7 +2081,7 @@ static void P_CheckUnderwaterAndSpaceTimer(player_t *player)
&& player == &players[consoleplayer])
{
S_StopMusic();
S_ChangeMusicInternal("drown", false);
S_ChangeMusicInternal("_drown", false);
}
if (player->powers[pw_underwater] == 25*TICRATE + 1)
@ -5618,7 +5618,7 @@ static void P_NiGHTSMovement(player_t *player)
}
else if (P_IsLocalPlayer(player) && player->nightstime == 10*TICRATE)
// S_StartSound(NULL, sfx_timeup); // that creepy "out of time" music from NiGHTS. Dummied out, as some on the dev team thought it wasn't Sonic-y enough (Mystic, notably). Uncomment to restore. -SH
S_ChangeMusicInternal("drown",false);
S_ChangeMusicInternal("_drown",false);
if (player->mo->z < player->mo->floorz)
@ -8747,7 +8747,7 @@ void P_PlayerThink(player_t *player)
if (countdown == 11*TICRATE - 1)
{
if (P_IsLocalPlayer(player))
S_ChangeMusicInternal("drown", false);
S_ChangeMusicInternal("_drown", false);
}
// If you've hit the countdown and you haven't made

View file

@ -632,7 +632,7 @@ void Y_Ticker(void)
boolean anybonuses = false;
if (!intertic) // first time only
S_ChangeMusicInternal("lclear", false); // don't loop it
S_ChangeMusicInternal("_clear", false); // don't loop it
if (intertic < TICRATE) // one second pause before tally begins
return;
@ -693,7 +693,7 @@ void Y_Ticker(void)
if (!intertic) // first time only
{
S_ChangeMusicInternal("lclear", false); // don't loop it
S_ChangeMusicInternal("_clear", false); // don't loop it
tallydonetic = 0;
}
@ -754,7 +754,7 @@ void Y_Ticker(void)
else if (intertype == int_match || intertype == int_ctf || intertype == int_teammatch) // match
{
if (!intertic) // first time only
S_ChangeMusicInternal("racent", true); // loop it
S_ChangeMusicInternal("_inter", true); // loop it
// If a player has left or joined, recalculate scores.
if (data.match.numplayers != D_NumPlayers())
@ -763,7 +763,7 @@ void Y_Ticker(void)
else if (intertype == int_race || intertype == int_classicrace) // race
{
if (!intertic) // first time only
S_ChangeMusicInternal("racent", true); // loop it
S_ChangeMusicInternal("_inter", true); // loop it
// Don't bother recalcing for race. It doesn't make as much sense.
}