Should make it a lot easier to add more gametypes later.
Also some minor fixes:
- Changed up how shell speed scales in mobjscale juuuust slightly, so
it's less messy
- Fixed CHECK showing spectators
- Flame trails don't spawn if you're not on the ground
- Mobjscale: Shells are now the correct speed
- Mobjscale: Explosion's wipeout hit height scales
- Secrets renamed to Extras
- Extras leads to the checklist instead of another menu
- Credits & Sound Test are on the Options menu now
- New title screen cheat for unlocking everything ("banana", or "← ↑ → →
↑ ← ↓ → Enter")
I don't know exactly what it did previously since I never actually
observed what happens, but now in dedicated servers it will wait for
time to run out, then if there's no votes by that time it will just go
onto nextlevel
Anyone in the top 50% gets winning music & blue position, everyone below
gets the losing music & red position. For odd numbers, it rounds up.
2p: 1st wins, 2nd loses
3p: 1-2 win, 3rd loses
4p: 1-2 win, 3-4 lose
5p: 1-3 win, 4-5 lose
6p: 1-3 win, 4-6 lose
7p: 1-4 win, 5-7 lose
8p: 1-4 win, 5-8 lose (SMK)
12p: 1-6 win, 7-12 lose (modern MK)
16p: 1-8 win, 9-16 lose (max player count)
In big netgames you won't just hear the losing music all of the time now
:V
BUT with more tweaks on top of that:
- matchesplayed can go up & unlock stuff regardless of modifiedgame
- votetime added to menu
- flame jets are fullbright (been meaning to do this for a while)
- screenshots are prefixed with kart instead of srb2 (ditto)
What's revealed is that democracy is actually made *entirely* out of
extremely minor 1 character long typos eating away at the structural
integrity of the building, and then the crack starts oozing green slime,
and then a creepy hand comes out and grabs you