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mobjscale: MT_FIREDITEM fix
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@ -7082,7 +7082,7 @@ void P_MobjThinker(mobj_t *mobj)
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{
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x = mobj->target->x;
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y = mobj->target->y;
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z = mobj->target->z + 80*FRACUNIT;
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z = mobj->target->z + 80*(mapheaderinfo[gamemap-1]->mobj_scale);
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}
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P_TeleportMove(mobj, x, y, z);
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break;
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