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Merge branch 'flair' of git@git.magicalgirl.moe:KartKrew/Kart.git
This commit is contained in:
commit
631b96883a
7 changed files with 54 additions and 6 deletions
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@ -7017,6 +7017,7 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
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"MT_BOMBEXPLOSIONSOUND",
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"MT_SMOLDERING", // New explosion
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"MT_BOOMEXPLODE",
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"MT_BOOMPARTICLE",
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"MT_BLUELIGHTNING", // Lightning stuff
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27
src/info.c
27
src/info.c
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@ -15056,6 +15056,33 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_NULL // raisestate
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},
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{ // MT_BOOMEXPLODE
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-1, // doomednum
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S_SLOWBOOM1, // spawnstate
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1, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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0, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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1, // speed
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16*FRACUNIT, // radius
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32*FRACUNIT, // height
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0, // display offset
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0, // mass
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0, // damage
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sfx_None, // activesound
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MF_NOBLOCKMAP|MF_NOGRAVITY|MF_BOUNCE|MF_SCENERY, // flags
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S_NULL // raisestate
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},
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{ // MT_BOOMPARTICLE
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-1, // doomednum
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S_INVISIBLE, // spawnstate
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@ -3999,6 +3999,7 @@ typedef enum mobj_type
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MT_BOMBEXPLOSIONSOUND,
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MT_SMOLDERING, // New explosion
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MT_BOOMEXPLODE,
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MT_BOOMPARTICLE,
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MT_BLUELIGHTNING, // Lightning stuff
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10
src/k_kart.c
10
src/k_kart.c
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@ -1712,7 +1712,7 @@ void K_SpawnKartExplosion(fixed_t x, fixed_t y, fixed_t z, fixed_t radius, INT32
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}
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// Spawns the purely visual explosion
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void K_SpawnBobombExplosion(mobj_t *source)
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void K_SpawnBobombExplosion(mobj_t *source, UINT8 color)
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{
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INT32 i, radius, height;
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mobj_t *smoldering = P_SpawnMobj(source->x, source->y, source->z, MT_SMOLDERING);
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@ -1724,6 +1724,9 @@ void K_SpawnBobombExplosion(mobj_t *source)
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radius = source->radius>>FRACBITS;
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height = source->height>>FRACBITS;
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if (!color)
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color = SKINCOLOR_RED;
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for (i = 0; i < 32; i++)
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{
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dust = P_SpawnMobj(source->x, source->y, source->z, MT_SMOKE);
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@ -1734,15 +1737,15 @@ void K_SpawnBobombExplosion(mobj_t *source)
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truc = P_SpawnMobj(source->x + P_RandomRange(-radius, radius)*FRACUNIT,
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source->y + P_RandomRange(-radius, radius)*FRACUNIT,
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source->z + P_RandomRange(0, height)*FRACUNIT, MT_BOSSEXPLODE);
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source->z + P_RandomRange(0, height)*FRACUNIT, MT_BOOMEXPLODE);
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truc->scale = source->scale*2;
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truc->destscale = source->scale*6;
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P_SetMobjState(truc, S_SLOWBOOM1);
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speed = FixedMul(10*FRACUNIT, source->scale)>>FRACBITS;
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truc->momx = P_RandomRange(-speed, speed)*FRACUNIT;
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truc->momy = P_RandomRange(-speed, speed)*FRACUNIT;
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speed = FixedMul(20*FRACUNIT, source->scale)>>FRACBITS;
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truc->momz = P_RandomRange(-speed, speed)*FRACUNIT;
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truc->color = color;
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}
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for (i = 0; i < 16; i++)
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@ -1769,6 +1772,7 @@ void K_SpawnBobombExplosion(mobj_t *source)
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if (P_RandomChance(FRACUNIT/2))
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truc->momz = -truc->momz;
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truc->tics = TICRATE*2;
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truc->color = color;
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}
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}
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@ -28,7 +28,7 @@ void K_SquishPlayer(player_t *player, mobj_t *source);
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void K_ExplodePlayer(player_t *player, mobj_t *source);
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void K_StealBalloon(player_t *player, player_t *victim, boolean force);
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void K_SpawnKartExplosion(fixed_t x, fixed_t y, fixed_t z, fixed_t radius, INT32 number, mobjtype_t type, angle_t rotangle, boolean spawncenter, boolean ghostit, mobj_t *source);
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void K_SpawnBobombExplosion(mobj_t *source);
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void K_SpawnBobombExplosion(mobj_t *source, UINT8 color);
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void K_SpawnDriftTrail(player_t *player);
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void K_DoMushroom(player_t *player, boolean doPFlag, boolean startboost);
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void K_DoBouncePad(mobj_t *mo, fixed_t vertispeed);
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@ -8270,7 +8270,10 @@ void A_BobombExplode(mobj_t *actor)
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for (d = 0; d < 16; d++)
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K_SpawnKartExplosion(actor->x, actor->y, actor->z, actor->info->painchance + 32*FRACUNIT, 32, type, d*(ANGLE_45/4), true, false, actor->target); // 32 <-> 64
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K_SpawnBobombExplosion(actor);
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if (actor->target->player)
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K_SpawnBobombExplosion(actor, actor->target->player->skincolor);
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else
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K_SpawnBobombExplosion(actor, SKINCOLOR_RED);
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P_SpawnMobj(actor->x, actor->y, actor->z, MT_BOMBEXPLOSIONSOUND);
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14
src/p_mobj.c
14
src/p_mobj.c
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@ -3039,11 +3039,22 @@ static boolean P_SceneryZMovement(mobj_t *mo)
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switch (mo->type)
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{
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case MT_BOOMEXPLODE:
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case MT_BOOMPARTICLE:
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if ((mo->flags & MF_BOUNCE) && (mo->z <= mo->floorz || mo->z+mo->height >= mo->ceilingz))
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{
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// set standingslope
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P_TryMove(mo, mo->x, mo->y, true);
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mo->momz = -mo->momz;
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mo->z += mo->momz;
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#ifdef ESLOPE
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if (mo->standingslope)
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{
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if (mo->flags & MF_NOCLIPHEIGHT)
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mo->standingslope = NULL;
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else if (!P_IsObjectOnGround(mo))
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P_SlopeLaunch(mo);
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}
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#endif
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S_StartSound(mo, mo->info->activesound);
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}
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break;
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@ -6728,6 +6739,7 @@ void P_MobjThinker(mobj_t *mobj)
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P_SetMobjState(smoke, S_QUICKBOOM1);
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smoke->scale = mobj->scale/2;
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smoke->destscale = mobj->scale;
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smoke->color = mobj->color;
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}
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else
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{
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