Sphere spawns at centre and quickly grows before stopping
While sphere grows players get flung up
Fix some issues with battle mode stuff stopping bobombs from working
No more weapon number buttons, button constants reordered, and BT_JUMP
renamed to BT_DRIFT, and removed a lot of commented out stuff or stuff
we didn't need. Spectator-only support for looking up/down soon.
Keyboard defaults are just what I use, plan on adjusting it further
after more feedback
- Look backward button works
- Increased default cam_speed, from 0.3 to 0.45. This is the highest
value that I think doesn't look overly stiff.
- Removed bobbing in first person
I was trying to do the camera angle thing that we've been talking about
for a while, but I can't get it to work well.
- Record Attack replays now save best lap time
- Removed instances of NiGHTS Attack
- Removed a lot of unlockable that have no use in Kart (ultimate mode,
perfect bonus, score emblems, etc)
- Removed all methods of activating ultimate mode
- Menus now have all of the Kart cvars
- Removed any cvars that aren't useful for Kart from the menu (they
still exist in the console, though)
- Removed SP and NiGHTS Mode options from the main menu
- "kartcc" is renamed "kartspeed", uses values 0-2 instead of multiples
of 50, or the terms "Relaxed", "Standard", and "Turbo"
- Many gametype options (game speed, frantic, mirror, & karma comeback)
are now changed on map load instead of instantly
- New cvar, "kartminimap", for disabling the minimap
- The maxplayers cvar now actually matches up with our 16 player limit
- Game now keeps track of matches played. Has a condition type
associated with it, as well.
- Game checks for unlocks and saves gamedata when finishing a match,
even in MP
- Removed most of the normal emblems, added a single emblem for Green
Hills. Didn't know what to do with extra emblems and such so I just left
them (FOR NOW c:<)
- MAXSTEPMOVE is affected by mobjscale
- Minimum bump speeds (both wall & object) are affected by mobjscale
- Minimum speed required for drifting is affected by player scale
- Speedometer speeds are proportional to mobjscale
- Camera no longer scales with player scale, to make the fact that
you're either Lightning'd or Mega'd more obvious :V
- Sevvvvvv go work on Dimension Heist