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Maybe fixed
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parent
8f74b1afcd
commit
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1 changed files with 6 additions and 6 deletions
12
src/g_game.c
12
src/g_game.c
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@ -257,7 +257,7 @@ boolean legitimateexit; // Did this client actually finish the match?
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boolean comebackshowninfo; // Have you already seen the "ATTACK OR PROTECT" message?
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tic_t curlap; // Current lap time
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tic_t bestlap; // Best lap time
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static INT16 randmapbuffer[NUMMAPS-4]; // Buffer for maps RandMap is allowed to roll
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static INT16 randmapbuffer[NUMMAPS]; // Buffer for maps RandMap is allowed to roll
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tic_t hidetime;
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@ -3131,7 +3131,7 @@ INT16 G_RandMap(INT16 tolflags, INT16 pprevmap, boolean ignorebuffer)
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if (!ignorebuffer)
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{
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for (bufx = 0; bufx < NUMMAPS-4; bufx++)
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for (bufx = 0; bufx < NUMMAPS; bufx++)
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{
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if (randmapbuffer[bufx] == -1) // Rest of buffer SHOULD be empty
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break;
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@ -3153,13 +3153,13 @@ INT16 G_RandMap(INT16 tolflags, INT16 pprevmap, boolean ignorebuffer)
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return G_RandMap(tolflags, pprevmap, true); // If there's no matches, (An incredibly silly function chain, buuut... :V)
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ix = 0; // Sorry, none match. You get MAP01.
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for (bufx = 0; bufx < NUMMAPS-4; bufx++)
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for (bufx = 0; bufx < NUMMAPS; bufx++)
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randmapbuffer[bufx] = -1; // if we're having trouble finding a map we should probably clear it
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}
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else
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{
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ix = okmaps[M_RandomKey(numokmaps)];
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for (bufx = NUMMAPS-4; bufx > 0; bufx--)
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for (bufx = NUMMAPS; bufx > 0; bufx--)
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randmapbuffer[bufx] = randmapbuffer[bufx-1];
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randmapbuffer[0] = ix;
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}
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@ -3289,9 +3289,9 @@ static void G_DoCompleted(void)
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automapactive = false;
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if (randmapbuffer[TOLMaps(G_TOLFlag(gametype))-4] != -1) // filled up, so lets clear it
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if (randmapbuffer[TOLMaps(G_TOLFlag(gametype))-5] != -1) // we're getting pretty full, so lets clear it
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{
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for (i = 0; i < NUMMAPS-4; i++)
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for (i = 0; i < NUMMAPS; i++)
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randmapbuffer[i] = -1;
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}
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