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https://git.do.srb2.org/KartKrew/Kart-Public.git
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P != M
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parent
85a81ed087
commit
ec84b46bb4
5 changed files with 21 additions and 10 deletions
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@ -3518,7 +3518,7 @@ static void HandleConnect(SINT8 node)
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#ifdef JOININGAME
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if (nodewaiting[node])
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{
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if ((gamestate == GS_LEVEL || gamestate == GS_INTERMISSION) && newnode)
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if ((gamestate == GS_LEVEL || gamestate == GS_INTERMISSION || gamestate == GS_VOTING) && newnode)
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{
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SV_SendSaveGame(node); // send a complete game state
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DEBFILE("send savegame\n");
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@ -3730,8 +3730,9 @@ static void HandlePacketFromAwayNode(SINT8 node)
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/// \note Wait. What if a Lua script uses some global custom variables synched with the NetVars hook?
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/// Shouldn't them be downloaded even at intermission time?
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/// Also, according to HandleConnect, the server will send the savegame even during intermission...
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if (netbuffer->u.servercfg.gamestate == GS_LEVEL/* ||
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netbuffer->u.servercfg.gamestate == GS_INTERMISSION*/)
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if (netbuffer->u.servercfg.gamestate == GS_LEVEL
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/*|| netbuffer->u.servercfg.gamestate == GS_INTERMISSION
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|| netbuffer->u.servercfg.gamestate == GS_VOTING*/)
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cl_mode = CL_DOWNLOADSAVEGAME;
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else
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#endif
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@ -1994,7 +1994,7 @@ void D_PickVote(void)
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}
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}
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key = P_RandomKey(numvotes);
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key = M_RandomKey(numvotes);
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buf[0] = temppicks[key];
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buf[1] = templevels[key];
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@ -3170,7 +3170,7 @@ INT16 G_RandMap(INT16 tolflags, INT16 pprevmap, boolean ignorebuffer)
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}
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else
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{
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ix = okmaps[P_RandomKey(numokmaps)];
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ix = okmaps[M_RandomKey(numokmaps)];
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for (bufx = NUMMAPS-4; bufx > 0; bufx--)
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randmapbuffer[bufx] = randmapbuffer[bufx-1];
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randmapbuffer[0] = ix;
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@ -3354,7 +3354,7 @@ void G_AfterIntermission(void)
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//
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void G_NextLevel(void)
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{
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if (cv_advancemap.value == 3 && gamestate != GS_VOTING
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if ((cv_advancemap.value == 3 && gamestate != GS_VOTING)
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&& !modeattacking && !skipstats && (multiplayer || netgame))
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gameaction = ga_startvote;
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else
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@ -159,7 +159,7 @@ void COM_Lua_f(void)
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return;
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}
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// Do the command locally, NetXCmds don't go through outside of GS_LEVEL || GS_INTERMISSION
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// Do the command locally, NetXCmds don't go through outside of GS_LEVEL || GS_INTERMISSION || GS_VOTING
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lua_rawgeti(gL, -1, 1); // push function from command info table
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I_Assert(lua_isfunction(gL, -1));
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lua_remove(gL, -2); // pop command info table
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16
src/m_menu.c
16
src/m_menu.c
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@ -3349,10 +3349,20 @@ static void M_DrawPauseMenu(void)
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// Draw any and all emblems at the top.
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M_DrawMapEmblems(gamemap, 272, 28);
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if (mapheaderinfo[gamemap-1]->actnum != 0)
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V_DrawString(40, 28, V_YELLOWMAP, va("%s %d", mapheaderinfo[gamemap-1]->lvlttl, mapheaderinfo[gamemap-1]->actnum));
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if (mapheaderinfo[gamemap-1]->zonttl)
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{
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if (mapheaderinfo[gamemap-1]->actnum != 0)
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V_DrawString(40, 28, V_YELLOWMAP, va("%s %s %d", mapheaderinfo[gamemap-1]->lvlttl, mapheaderinfo[gamemap-1]->zonttl, mapheaderinfo[gamemap-1]->actnum));
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else
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V_DrawString(40, 28, V_YELLOWMAP, va("%s %s", mapheaderinfo[gamemap-1]->lvlttl, mapheaderinfo[gamemap-1]->zonttl));
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}
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else
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V_DrawString(40, 28, V_YELLOWMAP, mapheaderinfo[gamemap-1]->lvlttl);
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{
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if (mapheaderinfo[gamemap-1]->actnum != 0)
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V_DrawString(40, 28, V_YELLOWMAP, va("%s %d", mapheaderinfo[gamemap-1]->lvlttl, mapheaderinfo[gamemap-1]->actnum));
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else
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V_DrawString(40, 28, V_YELLOWMAP, mapheaderinfo[gamemap-1]->lvlttl);
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}
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// Set up the detail boxes.
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{
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