reaction/reaction/game/g_teamplay.c

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//-----------------------------------------------------------------------------
//
// $Id$
//
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.86 2002/05/11 14:22:06 makro
// Func_statics now reset at the beginning of each round
//
2002-05-10 04:06:27 +00:00
// Revision 1.85 2002/05/10 04:06:27 jbravo
// Added Ignore
//
2002-05-09 02:43:12 +00:00
// Revision 1.84 2002/05/09 02:43:12 jbravo
// Fixing stuff and use cmd's
//
// Revision 1.83 2002/05/07 13:35:45 jbravo
// Fixed the double lights for spectators and made the use cmd use rq3_cmd
// and made scoreboard not revieal whos alive or dead to live players.
//
2002-05-06 21:41:01 +00:00
// Revision 1.82 2002/05/06 21:41:01 slicer
// Added rq3_cmd
//
2002-05-06 00:35:49 +00:00
// Revision 1.81 2002/05/06 00:35:49 jbravo
// Small fixes to misc stuff
//
// Revision 1.80 2002/05/05 16:51:36 slicer
// Fixed a problem on MakeAllPlayersObservers()
//
2002-05-05 04:23:00 +00:00
// Revision 1.78 2002/05/05 04:23:00 jbravo
// Some MM fixes and cleanups
//
// Revision 1.77 2002/05/05 01:20:50 jbravo
// Delay the lights sound 5 server frames.
//
// Revision 1.76 2002/05/04 16:19:02 jbravo
// Fixing the stuff cmd to work on dedicated servers.
//
2002-05-04 16:13:05 +00:00
// Revision 1.75 2002/05/04 16:13:05 makro
// Bots
//
2002-05-04 01:03:43 +00:00
// Revision 1.74 2002/05/04 01:03:43 makro
// Bots
//
// Revision 1.73 2002/05/02 00:02:19 jbravo
// Added a fix for the incorrect weapon at spawns
//
// Revision 1.72 2002/05/01 18:44:36 jbravo
// Added a stuff command. Needed for misc things. See bottum of cmd_use in
// g_teamplay.c
//
// Revision 1.71 2002/04/30 11:54:37 makro
// Bots rule ! Also, added clips to give all. Maybe some other things
//
2002-04-30 11:20:12 +00:00
// Revision 1.70 2002/04/30 11:20:12 jbravo
// Redid the teamcount cvars.
//
// Revision 1.69 2002/04/30 01:23:05 jbravo
// Changed the server logging to be more like a normal AQ server. Cleaned
// all colors from the logs.
//
// Revision 1.68 2002/04/29 10:58:07 jbravo
// My lights sound fix broke the scoreboard removal on round begins.
//
2002-04-29 01:15:07 +00:00
// Revision 1.67 2002/04/29 01:15:07 jbravo
// Think I fixed the lights.wav thing
//
// Revision 1.66 2002/04/28 11:03:46 slicer
// Added "teammodel" for Matchmode, Referee "pause" command
//
// Revision 1.65 2002/04/26 03:39:34 jbravo
// added tkok, fixed players always leaving zcam modes when player thats
// beeing tracked dies
//
// Revision 1.64 2002/04/23 11:24:06 jbravo
// Removed a debug message and did some cleanups
//
// Revision 1.63 2002/04/13 15:37:54 jbravo
// limchasecam has been redone with new spec system
//
2002-04-08 20:14:34 +00:00
// Revision 1.62 2002/04/08 20:14:34 blaze
// func_breakable explode fix
//
// Revision 1.61 2002/04/07 12:49:10 slicer
// Added 'teamname' command for MM, and tweaked the cvar system.
//
2002-04-07 03:22:48 +00:00
// Revision 1.60 2002/04/07 03:22:48 jbravo
// Tweaks and crashbug fixes
//
// Revision 1.59 2002/04/06 21:42:20 makro
// Changes to bot code. New surfaceparm system.
//
// Revision 1.58 2002/04/05 06:50:25 blaze
// breakables should now respawn when the round restarts( when g_teamplay:SpawnPlayers() is called to be exact)
//
2002-04-03 15:51:01 +00:00
// Revision 1.57 2002/04/03 15:51:01 jbravo
// Small warning fixes
//
// Revision 1.56 2002/04/03 09:26:47 jbravo
// New FF system. Warns and then finally kickbans teamwounders and
// teamkillers
//
2002-04-02 21:45:15 +00:00
// Revision 1.55 2002/04/02 21:45:15 jbravo
// change for makro
//
2002-04-02 21:41:03 +00:00
// Revision 1.54 2002/04/02 21:41:03 jbravo
// But in new bot radio code.
//
// Revision 1.53 2002/04/02 20:23:12 jbravo
// Bots dont get to use any specmode other than FREE and the recive radio cmds
// as text and not sounds.
//
// Revision 1.52 2002/04/02 04:18:58 jbravo
// Made the TP scoreboard go down at round beginig (not for spectators) and
// pop up at intermission. Also added special to the use command
//
2002-03-31 23:41:45 +00:00
// Revision 1.51 2002/03/31 23:41:45 jbravo
// Added the use command
//
2002-03-31 18:36:27 +00:00
// Revision 1.50 2002/03/31 18:36:27 jbravo
// Added $T (Near by teammates)
//
2002-03-31 03:31:24 +00:00
// Revision 1.49 2002/03/31 03:31:24 jbravo
// Compiler warning cleanups
//
// Revision 1.48 2002/03/30 17:37:49 jbravo
// Added damage tracking to the server. Added zcam flic mode. cleaned up g_damage.
//
// Revision 1.47 2002/03/30 02:29:43 jbravo
// Lots of spectator code updates. Removed debugshit, added some color.
//
2002-03-26 11:32:05 +00:00
// Revision 1.46 2002/03/26 11:32:05 jbravo
// Remember specstate between rounds.
//
2002-03-26 10:32:52 +00:00
// Revision 1.45 2002/03/26 10:32:52 jbravo
// Bye bye LCA lag
//
2002-03-25 14:55:01 +00:00
// Revision 1.44 2002/03/25 14:55:01 jbravo
// teamCount cvars for Makro
//
2002-03-24 06:06:53 +00:00
// Revision 1.43 2002/03/24 06:06:53 jbravo
// Some tweaks and cleanups
//
// Revision 1.42 2002/03/23 21:29:42 jbravo
// I finally fixed snipers spawning with pistol up. g_RQ3_sniperup has been
// reinstated.
//
// Revision 1.41 2002/03/23 05:17:43 jbravo
// Major cleanup of game -> cgame communication with LCA vars.
//
// Revision 1.40 2002/03/21 19:22:12 jbravo
// Bando now adds extra ammo to the special weaps, and when its dropped it goes
// away again.
//
// Revision 1.39 2002/03/21 15:02:05 jbravo
// More teamname cleanups and fix for fraglines.
//
// Revision 1.38 2002/03/18 12:25:10 jbravo
// Live players dont get fraglines, except their own. Cleanups and some
// hacks to get bots to stop using knives only.
//
// Revision 1.37 2002/03/17 16:38:57 jbravo
// Colored nicks fucked up the string in $K messages.
//
2002-03-17 03:35:29 +00:00
// Revision 1.36 2002/03/17 03:35:29 jbravo
// More radio tewaks and cleanups.
//
// Revision 1.35 2002/03/17 01:55:43 jbravo
// Fixed a small bug in radio enemyd that made it say "one enemu down"
//
// Revision 1.34 2002/03/17 00:40:23 jbravo
// Adding variable team names. g_RQ3_team1name and g_RQ3_team2name. Fixed
// Slicers fraglimit check.
//
// Revision 1.33 2002/03/14 23:54:12 jbravo
// Added a variable system from AQ. Works the same except it uses $ for %
//
2002-03-14 02:24:39 +00:00
// Revision 1.32 2002/03/14 02:24:39 jbravo
// Adding radio :)
//
2002-03-11 18:02:33 +00:00
// Revision 1.31 2002/03/11 18:02:33 slicer
// Fixed team changes and scoreboard bugs
//
// Revision 1.30 2002/03/07 14:29:12 slicer
// Intermission ala aq2, when timelimit/roundlimit hits.
//
// Revision 1.29 2002/03/05 02:08:16 jbravo
// Fixed Unknown client command: Roundlimit bug
//
// Revision 1.28 2002/03/03 23:51:45 jbravo
// Final fixes for anims at spawn and a knife bug.
//
2002-03-03 18:00:26 +00:00
// Revision 1.27 2002/03/03 18:00:26 jbravo
// More Anim fixes. Knives still broken
//
2002-03-03 03:11:37 +00:00
// Revision 1.26 2002/03/03 03:11:37 jbravo
// Use propper weapon anims on TP spawns
//
2002-03-02 16:16:54 +00:00
// Revision 1.25 2002/03/02 16:16:54 jbravo
// Fixed the uneven team calculations
//
// Revision 1.24 2002/03/01 20:02:34 jbravo
// Added ui_RQ3_teamCount1, ui_RQ3_teamCount2 and ui_RQ3_numSpectators for
// makro
//
2002-03-01 18:21:26 +00:00
// Revision 1.23 2002/03/01 18:21:26 jbravo
// Cleanups and removal of g_RQ3_sniperup
//
// Revision 1.22 2002/02/27 01:54:29 jbravo
// More spectatorfixes and finally stopped all fallingdamage anims and
// sounds during LCA.
//
// Revision 1.21 2002/02/25 19:51:26 jbravo
// Fixed a bug that made it impossible to pick up special weapons when player
// had selected akimbos or knives
//
// Revision 1.20 2002/02/25 19:41:53 jbravo
// Fixed the use ESC and join menu to join teams when dead players are
// spectating in TP mode.
// Tuned the autorespawn system a bit. Now dead ppl. are dead for a very
// small time before they are made into spectators.
//
// Revision 1.19 2002/02/24 18:12:19 jbravo
// Added a cvar to control sniper behavior g_RQ3_sniperup. Def 0. if set yo 1
// it makes players spawn with the sniper up.
//
// Revision 1.18 2002/02/24 17:56:44 jbravo
// Cleaned up EquipPlayer() and made snipers spawn with pistol in hand
//
// Revision 1.17 2002/02/24 16:40:35 jbravo
// Fixed a bug where the mode of knifes and grenades where reset to slashing
// and short throw.
//
2002-02-22 02:13:13 +00:00
// Revision 1.16 2002/02/22 02:13:13 jbravo
// Fixed a few bugs and did some cleanups
//
2002-02-11 00:30:23 +00:00
// Revision 1.15 2002/02/11 00:30:23 niceass
// LCA fix
//
// Revision 1.14 2002/02/10 04:55:28 jbravo
// Fix #1 to zcam jitter. More is probably needed.
//
// Revision 1.13 2002/02/09 00:10:12 jbravo
// Fixed spectator follow and free and updated zcam to 1.04 and added the
// missing zcam files.
//
// Revision 1.12 2002/02/06 03:10:43 jbravo
// Fix the instant spectate on death and an attempt to fix the scores
//
2002-02-05 23:42:06 +00:00
// Revision 1.11 2002/02/05 23:41:27 slicer
// More on matchmode..
//
// Revision 1.10 2002/02/05 10:04:41 jbravo
// Debugging message gone and cleanup of Antistick routinr
//
2002-02-04 05:44:00 +00:00
// Revision 1.9 2002/02/04 05:44:00 jbravo
// Fixed a typo in knives name
//
// Revision 1.8 2002/02/03 21:23:51 slicer
// More Matchmode code and fixed 2 bugs in TP
//
2002-01-29 03:13:45 +00:00
// Revision 1.7 2002/01/29 03:13:45 jbravo
// Further fixes to antistick
//
2002-01-27 13:42:19 +00:00
// Revision 1.6 2002/01/27 13:42:19 jbravo
// temp hack removed
//
2002-01-27 13:33:28 +00:00
// Revision 1.5 2002/01/27 13:33:28 jbravo
// Teamplay antistick system.
//
// Revision 1.4 2002/01/23 15:59:43 jbravo
// Make use of NiceAsses ClearBodyQue() between rounds
//
2002-01-21 20:03:15 +00:00
// Revision 1.3 2002/01/21 20:03:15 jbravo
// Changed the knifes fix a bit
//
// Revision 1.2 2002/01/21 19:52:31 jbravo
// Fixed a bug that didnt allow knifes to be selected as primary weapon
//
// Revision 1.1 2002/01/11 20:23:41 jbravo
// Added the two new files for TP I forgot during the main TP commit
//
//
//-----------------------------------------------------------------------------
#include "g_local.h"
#include "zcam.h"
gitem_t *BG_FindItemForHoldable( holdable_t pw );
char *ConcatArgs( int start );
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int touch[MAX_GENTITIES];
void ResetKills(gentity_t *ent);
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void ClearBodyQue (void);
void Cmd_DropItem_f(gentity_t *ent);
void Cmd_DropWeapon_f(gentity_t *ent);
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void AddIP(char *str);
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gentity_t *
FindClientByPersName (char *name) {
int i;
gentity_t *other, *found;
found = NULL;
for (i = 0; i <= level.maxclients; i++) {
other = &g_entities[i];
if (!other->inuse)
continue;
if (other && other->client && (Q_stricmp (other->client->pers.netname, name) == 0)) {
found = other;
break;
}
}
return (found);
}
void CheckTeamRules()
{
int winner, i, checked_tie = 0;
gentity_t *player;
//Slicer
if (level.intermissiontime)
return;
level.fps = trap_Cvar_VariableIntegerValue("sv_fps");
if (level.lights_delay) {
level.lights_delay--;
if (level.lights_delay == 1) {
level.lights_delay = 0;
trap_SendServerCommand(-1, va("rq3_cmd %i", LIGHTS));
}
}
if (level.lights_camera_action) {
ContinueLCA();
return;
}
if (level.team_round_going)
level.current_round_length++;
if (level.holding_on_tie_check) {
level.holding_on_tie_check--;
if (level.holding_on_tie_check > 0)
return;
level.holding_on_tie_check = 0;
checked_tie = 1;
}
if (level.team_round_countdown == 1) {
level.team_round_countdown = 0;
if (BothTeamsHavePlayers()) {
level.team_game_going = 1;
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level.inGame = qtrue;
StartLCA();
} else {
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//Slicer: Adding Matchmode
if (g_RQ3_matchmode.integer) {
if(level.paused)
trap_SendServerCommand( -1, "cp \"Referee has paused the Game!\n\"");
else if (g_RQ3_team1ready.integer && g_RQ3_team2ready.integer)
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trap_SendServerCommand( -1, "cp \"Not enough players to play!\n\"");
else
trap_SendServerCommand( -1, "cp \"Both Teams Must Be Ready!\n\"");
} else
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trap_SendServerCommand( -1, "cp \"Not enough players to play!\n\"");
MakeAllLivePlayersObservers();
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level.inGame = qfalse;
}
} else {
if (level.team_round_countdown)
level.team_round_countdown--;
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if (g_RQ3_tpcountdown.integer && level.team_round_countdown == (101*level.fps)/10) {
for (i = 0; i < level.maxclients; i++) {
player = &g_entities[i];
if (!player->inuse)
continue;
G_AddEvent (player, EV_RQ3_SOUND, RQ3_SOUND_COUNTDOWN);
}
}
}
level.rulecheckfrequency++;
if (level.rulecheckfrequency % 30 && !checked_tie)
return;
if (!level.team_round_going) {
if (g_timelimit.integer) {
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//Slicer : Matchmode
if (g_RQ3_matchmode.integer) {
if (level.matchTime >= g_timelimit.integer * 60) {
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level.inGame = level.team_round_going = level.team_round_countdown =
level.team_game_going = level.matchTime = 0;
trap_SendServerCommand( -1, va("rq3_cmd %i 0", ROUND));
trap_Cvar_Set("g_RQ3_team1ready", "0");
trap_Cvar_Set("g_RQ3_team2ready", "0");
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MakeAllLivePlayersObservers ();
trap_SendServerCommand( -1, "cp \"Match is OVER !!!.\n\"");
return;
}
}
else {
if (level.time - level.startTime >= g_timelimit.integer*60000) {
//Slicer : Let's do a normal console print instead..
trap_SendServerCommand( -1, "print \"Timelimit hit.\n\"" );
//trap_SendServerCommand( -1, va("cp \"Timelimit hit.\n\""));
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level.team_round_going = level.team_round_countdown = level.team_game_going = 0;
trap_SendServerCommand( -1, va("rq3_cmd %i 0", ROUND));
//Slicer: Start Intermission
BeginIntermission();
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return;
}
}
}
if (!level.team_round_countdown) {
if (BothTeamsHavePlayers()) {
//Slicer let's print to the console too
trap_SendServerCommand( -1, "print \"The round will begin in 20 seconds!\n\"" );
trap_SendServerCommand( -1, va("cp \"The round will begin in 20 seconds!\n\""));
level.team_round_countdown = (201*level.fps)/10;
}
}
} else {
if ((winner = CheckForWinner()) != WINNER_NONE) {
if (!checked_tie) {
level.holding_on_tie_check = (50*level.fps)/10;
return;
}
if (WonGame(winner))
return;
level.team_round_going = 0;
trap_SendServerCommand( -1, va("rq3_cmd %i 0", ROUND));
level.lights_camera_action = 0;
level.holding_on_tie_check = 0;
level.team_round_countdown = (71*level.fps)/10;
return;
}
if (g_RQ3_roundtimelimit.integer && (level.current_round_length > g_RQ3_roundtimelimit.integer * 600)) {
trap_SendServerCommand( -1, va("cp \"Round timelimit hit.\n\""));
winner = CheckForForcedWinner();
if (WonGame(winner))
return;
level.team_round_going = 0;
trap_SendServerCommand( -1, va("rq3_cmd %i 0", ROUND));
level.lights_camera_action = 0;
level.holding_on_tie_check = 0;
level.team_round_countdown = (71*level.fps)/10;
return;
}
}
}
void StartLCA()
{
CleanLevel();
trap_Cvar_Set("g_RQ3_lca", "1");
level.lights_camera_action = (41*level.fps)/10;
G_LogPrintf ("LIGHTS...\n");
SpawnPlayers();
level.lights_delay = 6;
}
void ContinueLCA()
{
if (level.lights_camera_action == (21*level.fps)/10) {
G_LogPrintf ("CAMERA...\n");
trap_SendServerCommand(-1, va("rq3_cmd %i", CAMERA));
}
else if (level.lights_camera_action == 1) {
G_LogPrintf ("ACTION!\n");
trap_SendServerCommand(-1, va("rq3_cmd %i", ACTION));
trap_Cvar_Set("g_RQ3_lca", "0");
level.team_round_going = 1;
trap_SendServerCommand(-1, va("rq3_cmd %i 1", ROUND));
level.current_round_length = 0;
}
level.lights_camera_action--;
}
qboolean BothTeamsHavePlayers()
{
int onteam1 = 0, onteam2 = 0;
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//Slicer: Matchmode
if(g_RQ3_matchmode.integer && (!g_RQ3_team1ready.integer || !g_RQ3_team2ready.integer || level.paused))
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return 0;
onteam1 = RQ3TeamCount( -1, TEAM_RED );
onteam2 = RQ3TeamCount( -1, TEAM_BLUE );
return (onteam1 > 0 && onteam2 > 0);
}
void MakeAllLivePlayersObservers()
{
gentity_t *player;
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int i;
for (i = 0; i < level.maxclients; i++) {
player = &g_entities[i];
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// JBravo: I dont agree. Why allow players that are already spectators to stay in follow
// Mode or zcam mode when there are no other players to follow ?
//Slicer: Need to check if they are solid or not.
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// if (!player->inuse || player->client->ps.pm_type != PM_NORMAL)
// continue;
if (!player->inuse)
continue;
//Slicer Adding this..
level.clients[i].ps.pm_type = PM_DEAD;
level.clients[i].ps.weapon = WP_NONE;
level.clients[i].sess.savedTeam = level.clients[i].sess.sessionTeam;
level.clients[i].ps.persistant[PERS_SAVEDTEAM] = level.clients[i].sess.sessionTeam;
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StopFollowing (player);
}
}
void CleanLevel()
{
gentity_t *ent;
int i;
ClearBodyQue();
ent = &g_entities[MAX_CLIENTS];
for (i = MAX_CLIENTS ; i<level.num_entities ; i++, ent++) {
if (!ent->inuse)
continue;
if (!ent->item) {
if (!ent->classname)
continue;
if (!Q_stricmp(ent->classname, "func_static")) {
ent->count = (ent->spawnflags & 1);
ent->use(ent, NULL, NULL);
}
continue;
}
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//Makro - added this for bots
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if ( (ent->r.svFlags & SVF_NOCLIENT) && (ent->r.svFlags & SVF_BOTHACK) )
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continue;
if (ent->item->giType == IT_WEAPON) {
switch (ent->item->giTag) {
case WP_MP5:
case WP_M4:
case WP_M3:
case WP_HANDCANNON:
case WP_SSG3000:
case WP_PISTOL:
case WP_KNIFE:
case WP_GRENADE:
G_FreeEntity(ent);
break;
default:
break;
}
} else if (ent->item->giType == IT_HOLDABLE) {
switch (ent->item->giTag) {
case HI_KEVLAR:
case HI_LASER:
case HI_SILENCER:
case HI_BANDOLIER:
case HI_SLIPPERS:
G_FreeEntity(ent);
break;
default:
break;
}
} else if (ent->item->giType == IT_AMMO) {
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//Makro - added
G_FreeEntity(ent);
}
}
}
int CheckForWinner()
{
int onteam1 = 0, onteam2 = 0, i;
gentity_t *player;
for (i = 0; i < level.maxclients; i++) {
player = &g_entities[i];
if (!player->inuse)
continue;
if (level.clients[i].sess.sessionTeam == TEAM_RED && player->client->ps.stats[STAT_HEALTH] > 0)
onteam1++;
else if (level.clients[i].sess.sessionTeam == TEAM_BLUE && player->client->ps.stats[STAT_HEALTH] > 0)
onteam2++;
}
if (onteam1 > 0 && onteam2 > 0)
return WINNER_NONE;
else if (onteam1 == 0 && onteam2 == 0)
return WINNER_TIE;
else if (onteam1 > 0 && onteam2 == 0)
return WINNER_TEAM1;
else
return WINNER_TEAM2;
}
int CheckForForcedWinner()
{
int onteam1 = 0, onteam2 = 0, i;
int health1 = 0, health2 = 0;
gentity_t *player;
for (i = 0; i < level.maxclients; i++) {
player = &g_entities[i];
if (!player->inuse)
continue;
if (level.clients[i].sess.savedTeam == TEAM_RED && player->client->ps.stats[STAT_HEALTH] > 0) {
onteam1++;
health1 += player->client->ps.stats[STAT_HEALTH];
} else if (level.clients[i].sess.savedTeam == TEAM_BLUE && player->client->ps.stats[STAT_HEALTH] > 0) {
onteam2++;
health2 += player->client->ps.stats[STAT_HEALTH];
}
}
if (onteam1 > onteam2) {
return WINNER_TEAM1;
} else if (onteam2 > onteam1) {
return WINNER_TEAM2;
} else {
if (health1 > health2)
return WINNER_TEAM1;
else if (health2 > health1)
return WINNER_TEAM2;
else
return WINNER_TIE;
}
}
int WonGame(int winner)
{
trap_SendServerCommand( -1, "print \"The round is over:\n\"" );
G_LogPrintf ("The round is over:\n");
if (winner == WINNER_TIE) {
trap_SendServerCommand( -1, "print \"It was a tie, no points awarded!\n\"" );
G_LogPrintf ("It was a tie, no points awarded!\n");
} else {
if (winner == WINNER_TEAM1) {
trap_SendServerCommand( -1, va("print \"%s won!\n\"", g_RQ3_team1name.string));
G_LogPrintf ("%s won!\n", g_RQ3_team1name.string);
level.teamScores[TEAM_RED]++;
} else {
trap_SendServerCommand( -1, va("print \"%s won!\n\"", g_RQ3_team2name.string));
G_LogPrintf ("%s won!\n", g_RQ3_team2name.string);
level.teamScores[TEAM_BLUE]++;
}
}
if (g_timelimit.integer) {
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//Slicer : Matchmode
if (g_RQ3_matchmode.integer) {
if (level.matchTime >= g_timelimit.integer * 60) {
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level.inGame = level.team_round_going = level.team_round_countdown =
level.team_game_going = level.matchTime = 0;
trap_SendServerCommand( -1, va("rq3_cmd %i 0", ROUND));
trap_Cvar_Set("g_RQ3_team1ready", "0");
trap_Cvar_Set("g_RQ3_team2ready", "0");
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MakeAllLivePlayersObservers ();
trap_SendServerCommand( -1, "cp \"Match is OVER !!!.\n\"");
return 1;
2002-02-05 23:42:06 +00:00
}
}
else {
if (level.time - level.startTime >= g_timelimit.integer*60000) {
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trap_SendServerCommand( -1, "print \"Timelimit hit.\n\"" );
level.team_round_going = level.team_round_countdown = level.team_game_going = 0;
trap_SendServerCommand( -1, va("rq3_cmd %i 0", ROUND));
//Slicer: Start Intermission
BeginIntermission();
2002-02-05 23:42:06 +00:00
return 1;
}
}
}
if (g_RQ3_roundlimit.integer) {
if (level.teamScores[TEAM_RED] >= g_RQ3_roundlimit.integer || level.teamScores[TEAM_BLUE] >= g_RQ3_roundlimit.integer) {
2002-02-05 23:42:06 +00:00
//Slicer : Matchmode
if (g_RQ3_matchmode.integer) {
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level.inGame = level.team_round_going = level.team_round_countdown =
level.team_game_going = level.matchTime = 0;
trap_SendServerCommand( -1, va("rq3_cmd %i 0", ROUND));
trap_Cvar_Set("g_RQ3_team1ready", "0");
trap_Cvar_Set("g_RQ3_team2ready", "0");
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MakeAllLivePlayersObservers ();
trap_SendServerCommand( -1, "cp \"Match is OVER !!!.\n\"");
return 1;
} else {
//Slicer: Adding a normal console print..
trap_SendServerCommand( -1, "print \"Roundlimit hit.\n\"" );
trap_SendServerCommand( -1, va("cp \"Roundlimit hit.\n\""));
level.team_round_going = level.team_round_countdown = level.team_game_going = 0;
trap_SendServerCommand( -1, va("rq3_cmd %i 0", ROUND));
//Slicer: Start Intermission
BeginIntermission();
return 1;
2002-02-05 23:42:06 +00:00
}
}
}
return 0;
}
team_t RQ3TeamCount( int ignoreClientNum, int team )
{
int i, count = 0;
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// char buf[64];
for (i=0; i<level.maxclients; i++) {
if (i == ignoreClientNum) {
continue;
}
if (level.clients[i].pers.connected == CON_DISCONNECTED) {
continue;
}
//Slicer: Matchmode - Subs don't count
if (g_RQ3_matchmode.integer && level.clients[i].sess.sub != TEAM_FREE)
continue;
if (level.clients[i].sess.savedTeam == team) {
count++;
}
}
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/* Com_sprintf (buf, sizeof(buf), "%i", count);
if (team == TEAM_RED)
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trap_Cvar_Set("g_RQ3_teamCount1", buf);
else if (team == TEAM_BLUE)
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trap_Cvar_Set("g_RQ3_teamCount2", buf);
else if (team == TEAM_SPECTATOR || team == TEAM_FREE)
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trap_Cvar_Set("g_RQ3_numSpectators", buf); */
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//Com_sprintf (buf, sizeof(buf), "setteamplayers %i %i\n", team, count);
//trap_SendServerCommand(-1, buf);
return count;
}
void CheckForUnevenTeams(gentity_t *player)
{
int i, onteam1 = 0, onteam2 = 0;
gentity_t *ent;
for (i = 0; i < level.maxclients; i++) {
ent = &g_entities[i];
if (ent->inuse) {
if (ent->client->sess.savedTeam == TEAM_RED)
onteam1++;
else if (ent->client->sess.savedTeam == TEAM_BLUE)
onteam2++;
}
}
2002-03-02 16:16:54 +00:00
if (player->client->sess.savedTeam == TEAM_RED) {
if (onteam1 > onteam2)
trap_SendServerCommand(player-g_entities, va("print \"Your team now has %d more player%s than %s\n\"",
onteam1 - onteam2, onteam1 - onteam2 == 1 ? "" : "s", g_RQ3_team2name.string));
2002-03-02 16:16:54 +00:00
} else if (player->client->sess.savedTeam == TEAM_BLUE) {
if (onteam2 > onteam1)
trap_SendServerCommand(player-g_entities, va("print \"Your team now has %d more player%s than %s\n\"",
onteam2 - onteam1, onteam2 - onteam1 == 1 ? "" : "s", g_RQ3_team1name.string));
2002-03-02 16:16:54 +00:00
}
}
void SpawnPlayers()
{
gentity_t *player, *ent;
gclient_t *client;
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int clientNum, i;
level.spawnPointsLocated = qfalse;
for (i = 0; i < level.maxclients; i++) {
player = &g_entities[i];
if (!player->inuse || !player->client)
continue;
//Slicer: Matchmode - Subs don't spawn
if (g_RQ3_matchmode.integer && player->client->sess.sub != TEAM_FREE)
continue;
// JBravo: lets not respawn spectators in free floating mode
if (player->client->sess.savedTeam == TEAM_SPECTATOR &&
player->client->specMode == SPECTATOR_FREE) {
continue;
}
client = player->client;
clientNum = client - level.clients;
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client->sess.teamSpawn = qtrue;
if (client->sess.savedTeam == TEAM_RED) {
client->sess.sessionTeam = TEAM_RED;
client->ps.persistant[PERS_TEAM] = TEAM_RED;
client->sess.spectatorState = SPECTATOR_NOT;
} else if (client->sess.savedTeam == TEAM_BLUE) {
client->sess.sessionTeam = TEAM_BLUE;
client->ps.persistant[PERS_TEAM] = TEAM_BLUE;
client->sess.spectatorState = SPECTATOR_NOT;
}
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client->ps.stats[STAT_RQ3] &= ~RQ3_PLAYERSOLID;
// trap_SendServerCommand(player-g_entities, "lights");
ClientSpawn(player);
ClientUserinfoChanged(clientNum);
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client->sess.teamSpawn = qfalse;
}
//Blaze: May aswell respawn breakables here
for (i=0; i<level.num_entities; i++) {
ent = &g_entities[i];
if (ent != NULL && ent->classname != NULL && !strcmp(ent->classname, "func_breakable")) {
//re-link all unlinked breakables
trap_LinkEntity(ent);
}
}
}
/* Let the player Choose the weapon and/or item he wants */
void RQ3_Cmd_Choose_f( gentity_t *ent )
{
char *cmd;
if (!ent->client) {
return; // not fully in game yet
}
cmd = ConcatArgs(1);
if (Q_stricmp (cmd, RQ3_MP5_NAME) == 0 || Q_stricmp (cmd, "mp5") == 0) {
ent->client->teamplayWeapon = WP_MP5;
trap_SendServerCommand(ent-g_entities, va("print \"Weapon selected: %s\n\"", RQ3_MP5_NAME));
} else if (Q_stricmp (cmd, RQ3_M3_NAME) == 0 || Q_stricmp (cmd, "m3") == 0) {
ent->client->teamplayWeapon = WP_M3;
trap_SendServerCommand(ent-g_entities, va("print \"Weapon selected: %s\n\"", RQ3_M3_NAME));
} else if (Q_stricmp (cmd, RQ3_M4_NAME) == 0 || Q_stricmp (cmd, "m4") == 0) {
ent->client->teamplayWeapon = WP_M4;
trap_SendServerCommand(ent-g_entities, va("print \"Weapon selected: %s\n\"", RQ3_M4_NAME));
} else if (Q_stricmp (cmd, RQ3_HANDCANNON_NAME) == 0 || Q_stricmp (cmd, "hc") == 0) {
ent->client->teamplayWeapon = WP_HANDCANNON;
trap_SendServerCommand(ent-g_entities, va("print \"Weapon selected: %s\n\"", RQ3_HANDCANNON_NAME));
} else if (Q_stricmp (cmd, RQ3_SSG3000_NAME) == 0 || Q_stricmp (cmd, "sniper") == 0) {
ent->client->teamplayWeapon = WP_SSG3000;
trap_SendServerCommand(ent-g_entities, va("print \"Weapon selected: %s\n\"", RQ3_SSG3000_NAME));
2002-02-04 05:44:00 +00:00
} else if (Q_stricmp (cmd, RQ3_KNIFE_NAME) == 0 || Q_stricmp (cmd, "knives") == 0) {
ent->client->teamplayWeapon = WP_KNIFE;
trap_SendServerCommand(ent-g_entities, va("print \"Weapon selected: %s\n\"", RQ3_KNIFE_NAME));
} else if (Q_stricmp (cmd, RQ3_AKIMBO_NAME) == 0 || Q_stricmp (cmd, "akimbo") == 0) {
ent->client->teamplayWeapon = WP_AKIMBO;
trap_SendServerCommand(ent-g_entities, va("print \"Weapon selected: %s\n\"", RQ3_AKIMBO_NAME));
} else if (Q_stricmp (cmd, RQ3_KEVLAR_NAME) == 0 || Q_stricmp (cmd, "kevlar") == 0) {
ent->client->teamplayItem = HI_KEVLAR;
trap_SendServerCommand(ent-g_entities, va("print \"Item selected: %s\n\"", RQ3_KEVLAR_NAME));
} else if (Q_stricmp (cmd, RQ3_LASER_NAME) == 0 || Q_stricmp (cmd, "laser") == 0) {
ent->client->teamplayItem = HI_LASER;
trap_SendServerCommand(ent-g_entities, va("print \"Item selected: %s\n\"", RQ3_LASER_NAME));
} else if (Q_stricmp (cmd, RQ3_SLIPPERS_NAME) == 0 || Q_stricmp (cmd, "slippers") == 0) {
ent->client->teamplayItem = HI_SLIPPERS;
trap_SendServerCommand(ent-g_entities, va("print \"Item selected: %s\n\"", RQ3_SLIPPERS_NAME));
} else if (Q_stricmp (cmd, RQ3_SILENCER_NAME) == 0 || Q_stricmp (cmd, "silencer") == 0) {
ent->client->teamplayItem = HI_SILENCER;
trap_SendServerCommand(ent-g_entities, va("print \"Item selected: %s\n\"", RQ3_SILENCER_NAME));
} else if (Q_stricmp (cmd, RQ3_BANDOLIER_NAME) == 0 || Q_stricmp (cmd, "bandolier") == 0) {
ent->client->teamplayItem = HI_BANDOLIER;
trap_SendServerCommand(ent-g_entities, va("print \"Item selected: %s\n\"", RQ3_BANDOLIER_NAME));
} else {
trap_SendServerCommand(ent-g_entities, va("print \"Invalid weapon or item choice.\n\""));
return;
}
}
/* Drop weapon or Item ala. AQ */
void RQ3_Cmd_Drop_f( gentity_t *ent )
{
char cmd[MAX_TOKEN_CHARS];
if (!ent->client) {
return; // not fully in game yet
}
trap_Argv (1, cmd, sizeof(cmd));
if (Q_stricmp (cmd, "item") == 0) {
Cmd_DropItem_f (ent);
} else if (Q_stricmp (cmd, "weapon") == 0) {
Cmd_DropWeapon_f (ent);
} else {
trap_SendServerCommand(ent-g_entities, va("print \"unknown item: %s\n\"", cmd));
}
}
/* Equip the player with the weapons and items he needs for the round. */
void EquipPlayer (gentity_t *ent)
{
int bandolierFactor, grenades;
if (!ent->client || ent->client->sess.sessionTeam == TEAM_SPECTATOR)
return;
bandolierFactor = grenades = 0;
ent->client->numClips[ WP_PISTOL ] = 1; // extra clip of ammo for pistol
ent->client->ps.ammo[ WP_PISTOL] = RQ3_PISTOL_AMMO;
if (ent->client->teamplayItem == HI_BANDOLIER) {
bandolierFactor = 2;
grenades = trap_Cvar_VariableIntegerValue( "g_RQ3_tgren" );
} else {
bandolierFactor = 1;
}
switch (ent->client->teamplayWeapon) {
case WP_SSG3000:
ent->client->ps.stats[STAT_WEAPONS] = ( 1 << WP_PISTOL );
ent->client->ps.stats[STAT_WEAPONS] |= ( 1 << WP_SSG3000 );
ent->client->ps.stats[STAT_WEAPONS] |= ( 1 << WP_KNIFE );
ent->client->numClips[WP_SSG3000] = RQ3_SSG3000_EXTRA_AMMO * bandolierFactor;
ent->client->ps.ammo[WP_SSG3000] = RQ3_SSG3000_AMMO;
if (g_RQ3_sniperup.integer == 1) {
ent->client->ps.weapon = WP_SSG3000;
ent->client->ps.weaponTime = RQ3_SSG3000_ACTIVATE_DELAY;
} else {
ent->client->ps.weapon = WP_PISTOL;
ent->client->ps.weaponTime = RQ3_PISTOL_ACTIVATE_DELAY;
}
ent->client->weaponCount[WP_SSG3000] = 1;
ent->client->uniqueWeapons = 1;
break;
case WP_MP5:
ent->client->ps.stats[STAT_WEAPONS] = ( 1 << WP_MP5 );
ent->client->ps.stats[STAT_WEAPONS] |= ( 1 << WP_PISTOL );
ent->client->ps.stats[STAT_WEAPONS] |= ( 1 << WP_KNIFE );
ent->client->numClips[WP_MP5] = RQ3_MP5_EXTRA_AMMO * bandolierFactor;
ent->client->ps.ammo[WP_MP5] = RQ3_MP5_AMMO;
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ent->client->ps.weapon = WP_MP5;
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ent->client->ps.weaponTime = RQ3_MP5_ACTIVATE_DELAY;
ent->client->weaponCount[WP_MP5] = 1;
ent->client->uniqueWeapons = 1;
break;
case WP_M3:
ent->client->ps.stats[STAT_WEAPONS] = ( 1 << WP_M3 );
ent->client->ps.stats[STAT_WEAPONS] |= ( 1 << WP_PISTOL );
ent->client->ps.stats[STAT_WEAPONS] |= ( 1 << WP_KNIFE );
ent->client->numClips[WP_M3] = RQ3_M3_EXTRA_AMMO * bandolierFactor;
ent->client->ps.ammo[WP_M3] = RQ3_M3_AMMO;
2002-03-01 18:21:26 +00:00
ent->client->ps.weapon = WP_M3;
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ent->client->ps.weaponTime = RQ3_M3_ACTIVATE_DELAY;
ent->client->weaponCount[WP_M3] = 1;
ent->client->uniqueWeapons = 1;
break;
case WP_M4:
ent->client->ps.stats[STAT_WEAPONS] = ( 1 << WP_M4 );
ent->client->ps.stats[STAT_WEAPONS] |= ( 1 << WP_PISTOL );
ent->client->ps.stats[STAT_WEAPONS] |= ( 1 << WP_KNIFE );
ent->client->numClips[WP_M4] = RQ3_M4_EXTRA_AMMO * bandolierFactor;
ent->client->ps.ammo[WP_M4] = RQ3_M4_AMMO;
2002-03-01 18:21:26 +00:00
ent->client->ps.weapon = WP_M4;
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ent->client->ps.weaponTime = RQ3_M4_ACTIVATE_DELAY;
ent->client->weaponCount[WP_M4] = 1;
ent->client->uniqueWeapons = 1;
break;
case WP_AKIMBO:
ent->client->ps.stats[STAT_WEAPONS] = ( 1 << WP_AKIMBO );
ent->client->ps.stats[STAT_WEAPONS] |= ( 1 << WP_PISTOL );
ent->client->ps.stats[STAT_WEAPONS] |= ( 1 << WP_KNIFE );
ent->client->numClips[WP_AKIMBO] = RQ3_AKIMBO_EXTRA_AMMO * bandolierFactor;
ent->client->ps.ammo[WP_AKIMBO] = RQ3_AKIMBO_AMMO;
2002-03-01 18:21:26 +00:00
ent->client->ps.weapon = WP_AKIMBO;
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ent->client->ps.weaponTime = RQ3_AKIMBO_ACTIVATE_DELAY;
ent->client->weaponCount[WP_AKIMBO] = 1;
ent->client->uniqueWeapons = 0;
break;
case WP_HANDCANNON:
ent->client->ps.stats[STAT_WEAPONS] = ( 1 << WP_HANDCANNON );
ent->client->ps.stats[STAT_WEAPONS] |= ( 1 << WP_PISTOL );
ent->client->ps.stats[STAT_WEAPONS] |= ( 1 << WP_KNIFE );
ent->client->numClips[WP_HANDCANNON] = RQ3_HANDCANNON_EXTRA_AMMO * bandolierFactor;
ent->client->ps.ammo[WP_HANDCANNON] = RQ3_HANDCANNON_AMMO;
2002-03-01 18:21:26 +00:00
ent->client->ps.weapon = WP_HANDCANNON;
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ent->client->ps.weaponTime = RQ3_HANDCANNON_ACTIVATE_DELAY;
ent->client->weaponCount[WP_HANDCANNON] = 1;
ent->client->uniqueWeapons = 1;
break;
case WP_KNIFE:
ent->client->ps.stats[STAT_WEAPONS] = ( 1 << WP_KNIFE );
ent->client->ps.stats[STAT_WEAPONS] |= ( 1 << WP_PISTOL );
ent->client->ps.ammo[WP_KNIFE] = RQ3_KNIVES_EXTRA_AMMO * bandolierFactor;
ent->client->ps.weapon = WP_KNIFE;
2002-03-03 18:00:26 +00:00
ent->client->ps.weaponTime = RQ3_KNIFE_ACTIVATE_DELAY;
ent->client->weaponCount[WP_KNIFE] = 1;
ent->client->uniqueWeapons = 0;
break;
default:
break;
}
if (grenades > 0) {
ent->client->ps.stats[STAT_WEAPONS] |= ( 1 << WP_GRENADE );
ent->client->ps.ammo[WP_GRENADE] = grenades;
}
if (ent->client->teamplayWeapon == WP_KNIFE && !(ent->client->ps.persistant[PERS_WEAPONMODES] & RQ3_KNIFEMODE)) {
2002-03-03 18:00:26 +00:00
ent->client->ps.generic1 = ((ent->client->ps.generic1 & ANIM_TOGGLEBIT) ^
ANIM_TOGGLEBIT) | WP_ANIM_THROWACTIVATE;
} else {
2002-03-03 03:11:37 +00:00
ent->client->ps.generic1 = ((ent->client->ps.generic1 & ANIM_TOGGLEBIT) ^
ANIM_TOGGLEBIT) | WP_ANIM_ACTIVATE;
}
if (!(ent->r.svFlags & SVF_BOT)) {
trap_SendServerCommand(ent-g_entities, va("rq3_cmd %i %i", SETWEAPON, ent->client->ps.weapon));
}
2002-03-03 18:00:26 +00:00
ent->client->ps.weaponstate = WEAPON_RAISING;
ent->client->ps.stats[STAT_HOLDABLE_ITEM] = BG_FindItemForHoldable( ent->client->teamplayItem ) - bg_itemlist;
ent->client->uniqueItems = 1;
}
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void UnstickPlayer (gentity_t *ent)
2002-01-27 13:33:28 +00:00
{
int i, num, count;
gentity_t *hit;
vec3_t mins, maxs;
count = 0;
VectorAdd (ent->client->ps.origin, ent->r.mins, mins);
VectorAdd (ent->client->ps.origin, ent->r.maxs, maxs);
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num = trap_EntitiesInBox (mins, maxs, touch, MAX_GENTITIES);
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for (i=0; i<num; i++) {
2002-01-27 13:33:28 +00:00
hit = &g_entities[touch[i]];
if ( hit->client && hit != ent ) {
count++;
}
}
if (count == 0) {
ent->client->ps.stats[STAT_RQ3] |= RQ3_PLAYERSOLID;
}
}
void MakeSpectator(gentity_t *ent)
{
gclient_t *client;
client = ent->client;
CopyToBodyQue (ent);
client->weaponCount[ent->client->ps.weapon] = 0;
client->ps.stats[STAT_WEAPONS] = 0;
client->sess.sessionTeam = TEAM_SPECTATOR;
client->ps.persistant[PERS_TEAM] = TEAM_SPECTATOR;
if (ent->r.svFlags & SVF_BOT)
client->sess.spectatorState = SPECTATOR_FREE;
else if (g_RQ3_limchasecam.integer != 0) {
if (OKtoFollow (ent - g_entities)) {
client->sess.spectatorState = SPECTATOR_FOLLOW;
client->specMode = SPECTATOR_FOLLOW;
client->ps.pm_flags |= PMF_FOLLOW;
client->ps.stats[STAT_RQ3] &= ~RQ3_ZCAM;
Cmd_FollowCycle_f(ent, 1);
} else {
client->sess.spectatorState = SPECTATOR_FREE;
client->specMode = SPECTATOR_FREE;
client->ps.pm_flags &= ~PMF_FOLLOW;
client->ps.stats[STAT_RQ3] &= ~RQ3_ZCAM;
}
} else {
client->sess.spectatorState = client->specMode;
}
ClientSpawn(ent);
}
qboolean OKtoFollow(int clientnum)
{
int i, x;
x = 0;
for (i = 0; i < level.maxclients ; i++) {
if (i == clientnum) {
continue;
}
if (level.clients[i].pers.connected != CON_CONNECTED) {
continue;
}
if (level.clients[i].sess.sessionTeam == TEAM_SPECTATOR) {
continue;
}
if (g_gametype.integer == GT_TEAMPLAY && g_RQ3_limchasecam.integer != 0 && i != clientnum &&
level.clients[i].sess.sessionTeam != level.clients[clientnum].sess.savedTeam) {
continue;
}
x++;
};
if (x > 0) {
return qtrue;
}
return qfalse;
}
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void RQ3_Cmd_Radio_power_f(gentity_t *ent)
{
if (ent->client->radioOff == qfalse) {
ent->client->radioOff = qtrue;
trap_SendServerCommand(ent-g_entities, "cp \"Radio switched off\n\"");
trap_SendServerCommand(ent-g_entities, va("rq3_cmd %i 25 0", RADIO));
2002-03-14 02:24:39 +00:00
} else {
ent->client->radioOff = qfalse;
trap_SendServerCommand(ent-g_entities, "cp \"Radio switched on\n\"");
trap_SendServerCommand(ent-g_entities, va("rq3_cmd %i 25 0", RADIO));
2002-03-14 02:24:39 +00:00
}
}
void RQ3_Cmd_Radiogender_f(gentity_t *ent)
{
char arg[MAX_TOKEN_CHARS];
if (trap_Argc() == 1) {
if (ent->client->radioGender == 0) {
trap_SendServerCommand(ent-g_entities, "print \"Radio gender currently set to male\n\"");
return;
} else {
trap_SendServerCommand(ent-g_entities, "print \"Radio gender currently set to female\n\"");
return;
}
}
trap_Argv(1, arg, sizeof(arg));
if (Q_stricmp (arg, "male") == 0) {
trap_SendServerCommand(ent-g_entities, "print \"Radio gender set to male\n\"");
ent->client->radioGender = 0;
} else if (Q_stricmp (arg, "female") == 0) {
trap_SendServerCommand(ent-g_entities, "print \"Radio gender set to female\n\"");
ent->client->radioGender = 1;
} else {
trap_SendServerCommand(ent-g_entities, "print \"Invalid gender selection, try 'male' or 'female'\n\"");
}
}
radio_msg_t male_radio_msgs[] = {
{ "1", 6 },
{ "2", 6 },
{ "3", 8 },
{ "4", 7 },
{ "5", 8 },
{ "6", 9 },
{ "7", 8 },
{ "8", 7 },
{ "9", 7 },
{ "10", 6 },
{ "back", 6 },
{ "cover", 7 },
{ "down", 13 },
{ "enemyd", 10 },
{ "enemys", 9 },
{ "forward", 6 },
{ "go", 6 },
{ "im_hit", 7 },
{ "left", 7 },
{ "reportin", 9 },
{ "right", 6 },
{ "taking_f", 22 },
{ "teamdown", 13 },
{ "treport", 12 },
{ "up", 4 },
{ "click", 4 },
{ "END", 0 }, // end of list delimiter
};
radio_msg_t female_radio_msgs[] = {
{ "1", 5 },
{ "2", 5 },
{ "3", 5 },
{ "4", 5 },
{ "5", 5 },
{ "6", 8 },
{ "7", 7 },
{ "8", 5 },
{ "9", 5 },
{ "10", 5 },
{ "back", 6 },
{ "cover", 5 },
{ "down", 6 },
{ "enemyd", 9 },
{ "enemys", 9 },
{ "forward", 8 },
{ "go", 6 },
{ "im_hit", 7 },
{ "left", 8 },
{ "reportin", 9 },
{ "right", 5 },
{ "taking_f", 22 },
{ "teamdown", 10 },
{ "treport", 12 },
{ "up", 6 },
{ "click", 6 },
{ "END", 0 }, // end of list delimiter
};
void RQ3_Cmd_Radio_f(gentity_t *ent)
{
char msg[MAX_TOKEN_CHARS];
radio_msg_t *radio_msgs;
gentity_t *player;
int i, x, kills;
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if (ent->client->sess.sessionTeam == TEAM_SPECTATOR)
return;
if (trap_Argc () < 2)
return;
if (ent->client->radioOff == qtrue) {
trap_SendServerCommand(ent-g_entities, "print \"Your radio is off!\n\"");
return;
}
if (ent->client->radioGender == 0)
radio_msgs = male_radio_msgs;
else
radio_msgs = female_radio_msgs;
x = 0;
trap_Argv(1, msg, sizeof(msg));
while (Q_stricmp(radio_msgs[x].msg, "END")) {
if (!Q_stricmp(radio_msgs[x].msg, msg)) {
if (!Q_stricmp(radio_msgs[x].msg, "enemyd")) {
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kills = ent->client->killStreak;
ent->client->killStreak = 0;
if (kills >1 && kills <10) {
for (i = 0; i < level.maxclients; i++) {
player = &g_entities[i];
if (!player->inuse)
continue;
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if (IsInIgnoreList (player, ent))
continue;
if (player->client->sess.savedTeam == ent->client->sess.savedTeam)
trap_SendServerCommand(player-g_entities, va("rq3_cmd %i %i %i\n", RADIO,
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kills-1, ent->client->radioGender));
}
}
}
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for (i = 0; i < level.maxclients; i++) {
player = &g_entities[i];
if (!player->inuse)
continue;
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if (IsInIgnoreList (player, ent))
continue;
if (player->client->sess.savedTeam == ent->client->sess.savedTeam) {
if (player->r.svFlags & SVF_BOT)
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trap_SendServerCommand(player-g_entities, va("print \"radio %s %s\n\"",
ent->client->pers.netname, radio_msgs[x].msg));
else
trap_SendServerCommand(player-g_entities, va("rq3_cmd %i %i %i\n", RADIO, x,
ent->client->radioGender));
}
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}
}
x++;
}
}
char *SeekBufEnd (char *buf)
{
while (*buf != 0)
buf++;
return buf;
}
void GetWeaponName (gentity_t * ent, char *buf)
{
if (ent->client->ps.weapon == WP_AKIMBO) {
strcpy (buf, RQ3_AKIMBO_NAME);
return;
} else if (ent->client->ps.weapon == WP_PISTOL) {
strcpy (buf, RQ3_PISTOL_NAME);
return;
} else if (ent->client->ps.weapon == WP_MP5) {
strcpy (buf, RQ3_MP5_NAME);
return;
} else if (ent->client->ps.weapon == WP_M4) {
strcpy (buf, RQ3_M4_NAME);
return;
} else if (ent->client->ps.weapon == WP_M3) {
strcpy (buf, RQ3_M3_NAME);
return;
} else if (ent->client->ps.weapon == WP_HANDCANNON) {
strcpy (buf, RQ3_HANDCANNON_NAME);
return;
} else if (ent->client->ps.weapon == WP_SSG3000) {
strcpy (buf, RQ3_SSG3000_NAME);
return;
} else if (ent->client->ps.weapon == WP_KNIFE) {
strcpy (buf, RQ3_KNIFE_NAME);
return;
} else if (ent->client->ps.weapon == WP_GRENADE) {
strcpy (buf, RQ3_GRENADE_NAME);
return;
} else {
strcpy (buf, "No Weapon");
}
}
void GetItemName (gentity_t * ent, char *buf)
{
if (bg_itemlist[ent->client->ps.stats[STAT_HOLDABLE_ITEM]].giTag == HI_KEVLAR) {
strcpy (buf, RQ3_KEVLAR_NAME);
return;
} else if (bg_itemlist[ent->client->ps.stats[STAT_HOLDABLE_ITEM]].giTag == HI_SILENCER) {
strcpy (buf, RQ3_SILENCER_NAME);
return;
} else if (bg_itemlist[ent->client->ps.stats[STAT_HOLDABLE_ITEM]].giTag == HI_SLIPPERS) {
strcpy (buf, RQ3_SLIPPERS_NAME);
return;
} else if (bg_itemlist[ent->client->ps.stats[STAT_HOLDABLE_ITEM]].giTag == HI_BANDOLIER) {
strcpy (buf, RQ3_BANDOLIER_NAME);
return;
} else if (bg_itemlist[ent->client->ps.stats[STAT_HOLDABLE_ITEM]].giTag == HI_LASER) {
strcpy (buf, RQ3_LASER_NAME);
return;
} else {
strcpy (buf, "No Item");
}
}
void GetAmmo (gentity_t * ent, char *buf)
{
int ammo;
char temp[1024];
switch (ent->client->ps.weapon) {
case WP_PISTOL:
Com_sprintf (temp, sizeof(temp), "%d rounds (%d extra clips)",
ent->client->ps.ammo[WP_PISTOL],
ent->client->numClips[WP_PISTOL]);
strcpy (buf, temp);
return;
case WP_SSG3000:
Com_sprintf (temp, sizeof(temp), "%d rounds (%d extra rounds)",
ent->client->ps.ammo[WP_SSG3000],
ent->client->numClips[WP_SSG3000]);
strcpy (buf, temp);
return;
case WP_MP5:
Com_sprintf (temp, sizeof(temp), "%i rounds (%i extra clips)",
ent->client->ps.ammo[WP_MP5],
ent->client->numClips[WP_MP5]);
strcpy (buf, temp);
return;
case WP_M4:
Com_sprintf (temp, sizeof(temp), "%d rounds (%d extra clips)",
ent->client->ps.ammo[WP_M4],
ent->client->numClips[WP_M4]);
strcpy (buf, temp);
return;
case WP_M3:
Com_sprintf (temp, sizeof(temp), "%d rounds (%d extra shells)",
ent->client->ps.ammo[WP_M3],
ent->client->numClips[WP_M3]);
strcpy (buf, temp);
return;
case WP_HANDCANNON:
Com_sprintf (temp, sizeof(temp), "%d rounds (%d extra shells)",
ent->client->ps.ammo[WP_HANDCANNON],
ent->client->numClips[WP_HANDCANNON]);
strcpy (buf, temp);
return;
case WP_AKIMBO:
Com_sprintf (temp, sizeof(temp), "%d rounds (%d extra clips)",
ent->client->ps.ammo[WP_AKIMBO],
ent->client->numClips[WP_AKIMBO]);
strcpy (buf, temp);
return;
case WP_KNIFE:
ammo = ent->client->ps.ammo[WP_KNIFE];
Com_sprintf (temp, sizeof(temp), "%d kni%s", ammo, (ammo == 1) ? "fe" : "ves");
strcpy (buf, temp);
return;
case WP_GRENADE:
ammo = ent->client->ps.ammo[WP_GRENADE];
Com_sprintf (temp, sizeof(temp), "%d grenade%s", ammo, (ammo == 1) ? "" : "s");
strcpy (buf, temp);
return;
}
}
void ResetKills (gentity_t * ent)
{
int i;
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for (i = 0; i < RQ3_MAXKILLS; i++) {
ent->client->lastkilled_client[i] = NULL;
}
}
int ReadKilledPlayers (gentity_t * ent)
{
int results, i;
results = -1;
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if (ent->client->lastkilled_client[0] != NULL) {
for (i = 0; i < RQ3_MAXKILLS; i++) {
if (ent->client->lastkilled_client[i] != NULL) {
results++;
}
}
return results;
} else
return -1;
}
void AddKilledPlayer (gentity_t * self, gentity_t * ent)
{
int kills;
kills = ReadKilledPlayers (self);
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if (kills == RQ3_MAXKILLS || kills == -1) {
self->client->lastkilled_client[0] = ent;
} else {
self->client->lastkilled_client[kills + 1] = ent;
}
}
void GetLastKilledTarget (gentity_t * self, char * buf)
{
int kills, i;
kills = ReadKilledPlayers (self);
if (kills >= 0) {
strcpy (buf, self->client->lastkilled_client[0]->client->pers.netname);
if (kills > 0) {
for (i = 1; i < kills + 1; i++) {
if (i == kills) {
strcat (buf, "^5 and ");
strcat (buf, self->client->lastkilled_client[i]->client->pers.netname);
strcat (buf, "^5");
} else {
strcat (buf, "^5, ");
strcat (buf, self->client->lastkilled_client[i]->client->pers.netname);
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strcat (buf, "^5");
}
}
}
ResetKills (self);
} else {
strcpy (buf, "nobody");
}
}
void GetLastDamagedPart (gentity_t * self, char * buf)
{
switch (self->client->lasthurt_location &
~(LOCATION_BACK | LOCATION_LEFT | LOCATION_RIGHT | LOCATION_FRONT)) {
case LOCATION_HEAD:
case LOCATION_FACE:
strcpy (buf, "head");
self->client->lasthurt_location = 0;
return;
case LOCATION_SHOULDER:
case LOCATION_CHEST:
strcpy (buf, "chest");
self->client->lasthurt_location = 0;
return;
case LOCATION_STOMACH:
case LOCATION_GROIN:
strcpy (buf, "stomach");
self->client->lasthurt_location = 0;
return;
case LOCATION_LEG:
case LOCATION_FOOT:
strcpy (buf, "legs");
self->client->lasthurt_location = 0;
return;
case LOCATION_NONE:
default:
strcpy (buf, "nothing");
}
}
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#define MAXNEAR 10
void GetNearbyTeammates (gentity_t *self, char *buf)
{
char nearby_teammates[MAXNEAR][MAX_NAME_LENGTH];
int nearby_teammates_num, l;
gentity_t *ent = NULL;
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nearby_teammates_num = 0;
while ((ent = findradius (ent, self->s.origin, 1500)) != NULL) {
if (ent == self || !ent->client || !CanDamage (self, ent->r.currentOrigin) ||
(ent->client->sess.sessionTeam != self->client->sess.sessionTeam))
continue;
strncpy (nearby_teammates[nearby_teammates_num],
ent->client->pers.netname, MAX_NAME_LENGTH - 1);
nearby_teammates[nearby_teammates_num][MAX_NAME_LENGTH - 1] = 0;
nearby_teammates_num++;
if (nearby_teammates_num >= MAXNEAR)
break;
}
if (nearby_teammates_num == 0) {
strcpy (buf, "nobody");
return;
}
for (l = 0; l < nearby_teammates_num; l++) {
if (l == 0) {
strcpy (buf, nearby_teammates[l]);
} else {
if (nearby_teammates_num == 2) {
strcat (buf, "^5 and ");
strcat (buf, nearby_teammates[l]);
} else {
if (l == (nearby_teammates_num - 1)) {
strcat (buf, "^5, and ");
strcat (buf, nearby_teammates[l]);
} else {
strcat (buf, "^5, ");
strcat (buf, nearby_teammates[l]);
}
}
}
}
}
void ParseSayText (gentity_t *ent, char *text)
{
static char buf[1024], infobuf[1024];
char *p, *pbuf;
p = text;
pbuf = buf;
*pbuf = 0;
while (*p != 0) {
if ((pbuf - buf) > 225) {
break;
}
if (*p == '$') {
switch (*(p + 1)) {
case 'H':
Com_sprintf (infobuf, sizeof(infobuf), "%d", ent->health);
strcpy (pbuf, infobuf);
pbuf = SeekBufEnd (pbuf);
p += 2;
continue;
case 'A':
GetAmmo (ent, infobuf);
strcpy (pbuf, infobuf);
pbuf = SeekBufEnd (pbuf);
p += 2;
continue;
case 'W':
GetWeaponName (ent, infobuf);
strcpy (pbuf, infobuf);
pbuf = SeekBufEnd (pbuf);
p += 2;
continue;
case 'I':
GetItemName (ent, infobuf);
strcpy (pbuf, infobuf);
pbuf = SeekBufEnd (pbuf);
p += 2;
continue;
case 'K':
GetLastKilledTarget (ent, infobuf);
strcpy (pbuf, infobuf);
pbuf = SeekBufEnd (pbuf);
p += 2;
continue;
case 'D':
GetLastDamagedPart (ent, infobuf);
strcpy (pbuf, infobuf);
pbuf = SeekBufEnd (pbuf);
p += 2;
continue;
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case 'T':
GetNearbyTeammates (ent, infobuf);
strcpy (pbuf, infobuf);
pbuf = SeekBufEnd (pbuf);
p += 2;
continue;
/* case 'S':
GetSightedLocation (ent, infobuf);
strcpy (pbuf, infobuf);
pbuf = SeekBufEnd (pbuf);
p += 2;
continue;
case 'P':
GetLastDamagedPlayers (ent, infobuf);
strcpy (pbuf, infobuf);
pbuf = SeekBufEnd (pbuf);
p += 2;
continue; */
}
}
*pbuf++ = *p++;
}
*pbuf = 0;
strncpy (text, buf, 225);
text[225] = 0;
}
void RQ3_SpectatorMode(gentity_t *ent)
{
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if (ent->r.svFlags & SVF_BOT)
return;
if (ent->client->sess.spectatorState == SPECTATOR_ZCAM)
trap_SendServerCommand(ent->client->ps.clientNum,
va("print \"\n" S_COLOR_MAGENTA "Spectator Mode-" S_COLOR_YELLOW"ZCAM-%s\n",
(ent->client->camera->mode == CAMERA_MODE_SWING)? "SWING":"FLIC"));
else
trap_SendServerCommand(ent->client->ps.clientNum,
va("print \"\n" S_COLOR_MAGENTA "Spectator Mode-" S_COLOR_YELLOW"%s\n",
(ent->client->sess.spectatorState == SPECTATOR_FREE)? "FREE":"FOLLOW"));
}
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void RQ3_Cmd_Use_f(gentity_t *ent)
{
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char *cmd, buf[128];
int weapon, i;
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if (!ent->client) {
return; // not fully in game yet
}
cmd = ConcatArgs(1);
weapon = WP_NONE;
if (Q_stricmp (cmd, RQ3_MP5_NAME) == 0 || Q_stricmp (cmd, "mp5") == 0) {
if ((ent->client->ps.stats[STAT_WEAPONS] & (1 << WP_MP5) ) == (1 << WP_MP5)) {
weapon = WP_MP5;
} else {
trap_SendServerCommand(ent-g_entities, va("print \"Out of item: %s\n\"", RQ3_MP5_NAME));
return;
}
} else if (Q_stricmp (cmd, RQ3_M3_NAME) == 0 || Q_stricmp (cmd, "m3") == 0) {
if ((ent->client->ps.stats[STAT_WEAPONS] & (1 << WP_M3) ) == (1 << WP_M3)) {
weapon = WP_M3;
} else {
trap_SendServerCommand(ent-g_entities, va("print \"Out of item: %s\n\"", RQ3_M3_NAME));
return;
}
} else if (Q_stricmp (cmd, RQ3_M4_NAME) == 0 || Q_stricmp (cmd, "m4") == 0) {
if ((ent->client->ps.stats[STAT_WEAPONS] & (1 << WP_M4) ) == (1 << WP_M4)) {
weapon = WP_M4;
} else {
trap_SendServerCommand(ent-g_entities, va("print \"Out of item: %s\n\"", RQ3_M4_NAME));
return;
}
} else if (Q_stricmp (cmd, RQ3_HANDCANNON_NAME) == 0 || Q_stricmp (cmd, "hc") == 0) {
if ((ent->client->ps.stats[STAT_WEAPONS] & (1 << WP_HANDCANNON) ) == (1 << WP_HANDCANNON)) {
weapon = WP_HANDCANNON;
} else {
trap_SendServerCommand(ent-g_entities, va("print \"Out of item: %s\n\"", RQ3_HANDCANNON_NAME));
return;
}
} else if (Q_stricmp (cmd, RQ3_SSG3000_NAME) == 0 || Q_stricmp (cmd, "sniper") == 0) {
if ((ent->client->ps.stats[STAT_WEAPONS] & (1 << WP_SSG3000) ) == (1 << WP_SSG3000)) {
weapon = WP_SSG3000;
} else {
trap_SendServerCommand(ent-g_entities, va("print \"Out of item: %s\n\"", RQ3_SSG3000_NAME));
return;
}
} else if (Q_stricmp (cmd, RQ3_AKIMBO_NAME) == 0 || Q_stricmp (cmd, "akimbo") == 0) {
if ((ent->client->ps.stats[STAT_WEAPONS] & (1 << WP_AKIMBO) ) == (1 << WP_AKIMBO)) {
weapon = WP_AKIMBO;
} else {
trap_SendServerCommand(ent-g_entities, va("print \"Out of item: %s\n\"", RQ3_AKIMBO_NAME));
return;
}
} else if (Q_stricmp (cmd, RQ3_PISTOL_NAME) == 0 || Q_stricmp (cmd, "pistol") == 0) {
if ((ent->client->ps.stats[STAT_WEAPONS] & (1 << WP_PISTOL) ) == (1 << WP_PISTOL)) {
weapon = WP_PISTOL;
} else {
trap_SendServerCommand(ent-g_entities, va("print \"Out of item: %s\n\"", RQ3_AKIMBO_NAME));
return;
}
} else if (Q_stricmp (cmd, RQ3_GRENADE_NAME) == 0 || Q_stricmp (cmd, "grenade") == 0) {
if ((ent->client->ps.stats[STAT_WEAPONS] & (1 << WP_GRENADE) ) == (1 << WP_GRENADE)) {
weapon = WP_GRENADE;
} else {
trap_SendServerCommand(ent-g_entities, va("print \"Out of item: %s\n\"", RQ3_GRENADE_NAME));
return;
}
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} else if (Q_stricmp (cmd, "throwing combat knife") == 0) {
if ((ent->client->ps.stats[STAT_WEAPONS] & (1 << WP_KNIFE) ) == (1 << WP_KNIFE)) {
weapon = WP_KNIFE;
ent->client->ps.persistant[PERS_WEAPONMODES] &= ~RQ3_KNIFEMODE;
} else {
trap_SendServerCommand(ent-g_entities, va("print \"Out of item: %s\n\"", RQ3_KNIFE_NAME));
return;
}
} else if (Q_stricmp (cmd, "slashing combat knife") == 0) {
if ((ent->client->ps.stats[STAT_WEAPONS] & (1 << WP_KNIFE) ) == (1 << WP_KNIFE)) {
weapon = WP_KNIFE;
ent->client->ps.persistant[PERS_WEAPONMODES] |= RQ3_KNIFEMODE;
} else {
trap_SendServerCommand(ent-g_entities, va("print \"Out of item: %s\n\"", RQ3_KNIFE_NAME));
return;
}
} else if (Q_stricmp (cmd, "special") == 0) {
for (i = WP_NUM_WEAPONS - 1; i > 0; i--) {
if (i == WP_KNIFE || i == WP_PISTOL || i == WP_AKIMBO || i == WP_GRENADE)
continue;
if (ent->client->ps.stats[STAT_WEAPONS] & (1 << i)) {
weapon = i;
break;
}
}
if (weapon == WP_NONE) {
trap_SendServerCommand(ent-g_entities, va("print \"You dont have a special weapon!\n\""));
return;
}
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}
if (weapon == WP_NONE) {
trap_SendServerCommand(ent-g_entities, va("print \"Unknown item: %s\n\"", cmd));
return;
}
if (weapon == ent->client->ps.weapon)
return;
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Com_sprintf (buf, sizeof(buf), "stuff weapon %d\n", weapon);
trap_SendServerCommand(ent-g_entities, buf);
// trap_SendServerCommand(ent-g_entities, va("rq3_cmd %i weapon %i", STUFF, weapon));
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}
void Add_TeamWound(gentity_t *attacker, gentity_t *victim, int mod)
{
char userinfo[MAX_INFO_STRING];
char *value;
if (g_gametype.integer != GT_TEAMPLAY || !attacker->client || !victim->client)
return;
attacker->client->team_wounds++;
if (attacker->client->ff_warning == 0) {
attacker->client->ff_warning++;
trap_SendServerCommand(victim-g_entities, va("print \"You were hit by %s, your TEAMMATE!\n\"",
attacker->client->pers.netname));
trap_SendServerCommand(attacker-g_entities, va("print \"You hit your TEAMMATE %s!\n\"",
victim->client->pers.netname));
}
attacker->client->team_wounds = (attacker->client->team_wounds_before + 1);
if (g_RQ3_maxteamkills.integer < 1)
return;
if (attacker->client->team_wounds < (g_RQ3_maxteamkills.integer * 3)) {
return;
} else if (attacker->client->team_wounds < (g_RQ3_maxteamkills.integer * 4)) {
trap_SendServerCommand(-1, va("print \"%s is in danger of being banned for wounding teammates\n\"",
attacker->client->pers.netname));
trap_SendServerCommand(attacker-g_entities, va("print \"WARNING: You'll be temporarily banned if you continue wounding teammates!\n\""));
return;
} else {
trap_SendServerCommand(-1, va("print \"Banning %s for team wounding\n\"", attacker->client->pers.netname));
trap_SendServerCommand(attacker-g_entities, va("print \"You've wounded teammates too many times, and are banned for %d %s.\n\"",
g_RQ3_twbanrounds.integer, ((g_RQ3_twbanrounds.integer > 1) ? "games" : "game")));
trap_GetUserinfo(attacker-g_entities, userinfo, sizeof(userinfo));
value = Info_ValueForKey (userinfo, "ip");
AddIP(value);
trap_DropClient(attacker-g_entities, "Dropped due to team wounding");
}
}
void Add_TeamKill(gentity_t *attacker)
{
char userinfo[MAX_INFO_STRING];
char *value;
if (g_gametype.integer != GT_TEAMPLAY || !attacker->client)
return;
attacker->client->team_kills++;
if (attacker->client->team_wounds > attacker->client->team_wounds_before)
attacker->client->team_wounds = attacker->client->team_wounds_before;
if ((g_RQ3_maxteamkills.integer < 1) ||
(attacker->client->team_kills < ((g_RQ3_maxteamkills.integer % 2) + g_RQ3_maxteamkills.integer / 2))) {
trap_SendServerCommand(attacker-g_entities, va("print \"You killed your TEAMMATE!\n\""));
return;
} else if (attacker->client->team_kills < g_RQ3_maxteamkills.integer) {
trap_SendServerCommand(-1, va("print \"%s is in danger of being banned for killing teammates\n\"",
attacker->client->pers.netname));
trap_SendServerCommand(attacker-g_entities, va("print \"WARNING: You'll be temporarily banned if you continue killing teammates!\n\""));
return;
} else {
trap_SendServerCommand(-1, va("print \"Banning %s for team killing\n\"", attacker->client->pers.netname));
trap_SendServerCommand(attacker-g_entities, va("print \"You've killed too many teammates, and are banned for %d %s.\n", g_RQ3_tkbanrounds.integer,
((g_RQ3_tkbanrounds.integer > 1) ? "games" : "game")));
trap_GetUserinfo(attacker-g_entities, userinfo, sizeof(userinfo));
value = Info_ValueForKey (userinfo, "ip");
AddIP(value);
trap_DropClient(attacker-g_entities, "Dropped due to team killing");
}
}
void setFFState(gentity_t *ent)
{
if (ent && ent->client) {
ent->client->team_wounds_before = ent->client->team_wounds;
ent->client->ff_warning = 0;
}
}
void RQ3_Cmd_TKOk (gentity_t *ent)
{
if (!ent->enemy || !ent->enemy->inuse || !ent->enemy->client || (ent == ent->enemy)) {
trap_SendServerCommand(ent-g_entities, va("print \"Nothing to forgive\n\""));
} else if (ent->client->sess.savedTeam == ent->enemy->client->sess.sessionTeam) {
if (ent->enemy->client->team_kills) {
trap_SendServerCommand(ent-g_entities, va("print \"You forgave %s\n\"",
ent->enemy->client->pers.netname));
trap_SendServerCommand(ent->enemy-g_entities, va("print \"%s forgave you\n",
ent->client->pers.netname));
ent->enemy->client->team_kills--;
if (ent->enemy->client->team_wounds)
ent->enemy->client->team_wounds /= 2;
ent->enemy = NULL;
}
} else {
trap_SendServerCommand(ent-g_entities, va("print \"That's very noble of you...\n\""));
trap_SendServerCommand( -1, va("print \"%s turned the other cheek\n\"",
ent->client->pers.netname));
}
ent->enemy = NULL;
}
void RQ3_Cmd_Stuff (void)
{
char *cmd, user[128];
int len, client;
len = trap_Argc ();
if (len < 3) {
G_Printf ("Usage: stuff <user id> <text>\n");
return;
}
trap_Argv(1, user, sizeof(user));
if (user[0] < '0' || user[0] > '9') {
G_Printf ("Usage: stuff <user id> <text>\n");
return;
}
client = atoi (user);
cmd = ConcatArgs(2);
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trap_SendServerCommand(client, va("stuff %s\n", cmd));
// trap_SendServerCommand(client, va("rq3_cmd %i %s\n", STUFF, cmd));
}
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int RQ3_FindFreeIgnoreListEntry (gentity_t *source) {
return (IsInIgnoreList (source, NULL));
}
void RQ3_ClearIgnoreList (gentity_t *ent) {
int i;
if (!ent->client)
return;
for (i = 0; i < MAXIGNORE; i++)
ent->client->sess.ignorelist[i] = NULL;
}
int IsInIgnoreList (gentity_t *source, gentity_t *subject) {
int i;
if (!source || !source->client)
return 0;
for (i = 1; i < MAXIGNORE; i++)
if (source->client->sess.ignorelist[i] == subject)
return i;
return 0;
}
void RQ3_AddOrDelIgnoreSubject (gentity_t *source, gentity_t *subject, qboolean silent) {
int i;
if (!source->client)
return;
if (!subject->client || !subject->inuse) {
trap_SendServerCommand(source-g_entities, va("print \"Only valid clients may be added to ignore list!\n\""));
return;
}
i = IsInIgnoreList (source, subject);
if (i) {
//subject is in ignore list, so delete it
source->client->sess.ignorelist[i] = NULL;
if (!silent) {
trap_SendServerCommand(source-g_entities, va("print \"%s was removed from ignore list.\n\"",
subject->client->pers.netname));
trap_SendServerCommand(subject-g_entities, va("print \"%s is no longer ignoring you.\n\"",
source->client->pers.netname));
}
source->client->sess.ignore_time = level.framenum;
} else {
//subject has to be added
i = RQ3_FindFreeIgnoreListEntry (source);
if (!i) {
if (!silent)
trap_SendServerCommand(source-g_entities, va("print \"Sorry, ignore list is full!\n\""));
} else {
//we've found a place
source->client->sess.ignorelist[i] = subject;
if (!silent) {
trap_SendServerCommand(source-g_entities, va("print \"%s was added to ignore list.\n\"",
subject->client->pers.netname));
trap_SendServerCommand(subject-g_entities, va("print \"%s ignores you.\n\"",
source->client->pers.netname));
}
}
}
}
void RQ3__ClrIgnoresOn (gentity_t *target) {
gentity_t *other;
int i;
for (i = 1; i <= level.maxclients; i++) {
other = &g_entities[i];
if (other->inuse && other->client) {
if (IsInIgnoreList (other, target))
RQ3_AddOrDelIgnoreSubject (other, target, qtrue);
}
}
}
void Cmd_Ignore_f (gentity_t *self) {
gentity_t *target;
char s[128];
int i;
i = trap_Argc ();
if (i < 2) {
trap_SendServerCommand(self-g_entities, va("print \"Usage: ignore <playername>.\n\""));
return;
}
trap_Argv(1, s, sizeof(s));
target = FindClientByPersName (s);
if (target && target != self) {
if (level.framenum > (self->client->sess.ignore_time + 50))
RQ3_AddOrDelIgnoreSubject (self, target, qfalse);
else {
trap_SendServerCommand(self-g_entities, va("print \"Wait 5 seconds before ignoring again.\n\""));
return;
}
} else
trap_SendServerCommand(self-g_entities, va("print \"Use ignorelist to see who can be ignored.\n\""));
}
void Cmd_Ignorenum_f (gentity_t *self) {
int i;
gentity_t *target;
char arg[128];
i = trap_Argc ();
if (i < 2) {
trap_SendServerCommand(self-g_entities, va("print \"Usage: ignorenum <playernumber>.\n\""));
return;
}
trap_Argv(1, arg, sizeof(arg));
i = atoi (arg);
if (i && i <= level.maxclients) {
target = &g_entities[i];
if (target && target->client && target != self && target->inuse)
RQ3_AddOrDelIgnoreSubject (self, target, qfalse);
else
trap_SendServerCommand(self-g_entities, va("print \"Use ignorelist to see who can be ignored.\n\""));
} else
trap_SendServerCommand(self-g_entities, va("print \"Used ignorenum with illegal number.\n\""));
}
void Cmd_Ignoreclear_f (gentity_t *self) {
RQ3_ClearIgnoreList (self);
trap_SendServerCommand(self-g_entities, va("print \"Your ignorelist is now clear.\n\""));
}