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Small fixes to misc stuff
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4 changed files with 25 additions and 6 deletions
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.104 2002/05/06 00:35:49 jbravo
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// Small fixes to misc stuff
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//
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// Revision 1.103 2002/05/05 15:51:16 slicer
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// Captain and subs get saved on map_restarts ( moved to "sess" )
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//
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@ -985,6 +988,8 @@ void StopFollowing( gentity_t *ent ) {
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ent->client->sess.sessionTeam = TEAM_SPECTATOR;
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ent->client->sess.spectatorState = SPECTATOR_FREE;
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ent->client->specMode = SPECTATOR_FREE;
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// JBravo: clear zcam also
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ent->client->ps.stats[STAT_RQ3] &= ~RQ3_ZCAM;
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//Slicer - Removing any zoom bits he might have gainned
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Cmd_Unzoom(ent);
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ent->client->ps.pm_flags &= ~PMF_FOLLOW;
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.66 2002/05/06 00:35:49 jbravo
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// Small fixes to misc stuff
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//
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// Revision 1.65 2002/05/04 16:13:04 makro
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// Bots
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//
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@ -1026,7 +1029,7 @@ void player_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int
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// JBravo: make clients that are following this one stop following.
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if (client->sess.spectatorClient == self->s.number) {
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if (g_gametype.integer == GT_TEAMPLAY) {
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if (client->sess.spectatorState != SPECTATOR_ZCAM)
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if (client->sess.spectatorState == SPECTATOR_FOLLOW)
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Cmd_FollowCycle_f(follower, 1);
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} else {
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Cmd_Score_f(g_entities + i);
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.81 2002/05/06 00:35:49 jbravo
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// Small fixes to misc stuff
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//
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// Revision 1.80 2002/05/05 16:51:36 slicer
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// Fixed a problem on MakeAllPlayersObservers()
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//
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@ -470,8 +473,12 @@ void MakeAllLivePlayersObservers()
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for (i = 0; i < level.maxclients; i++) {
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player = &g_entities[i];
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// JBravo: I dont agree. Why allow players that are already spectators to stay in follow
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// Mode or zcam mode when there are no other players to follow ?
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//Slicer: Need to check if they are solid or not.
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if (!player->inuse || player->client->ps.pm_type != PM_NORMAL)
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// if (!player->inuse || player->client->ps.pm_type != PM_NORMAL)
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// continue;
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if (!player->inuse)
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continue;
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//Slicer Adding this..
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level.clients[i].ps.pm_type = PM_DEAD;
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@ -479,8 +486,7 @@ void MakeAllLivePlayersObservers()
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level.clients[i].sess.savedTeam = level.clients[i].sess.sessionTeam;
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level.clients[i].ps.persistant[PERS_SAVEDTEAM] = level.clients[i].sess.sessionTeam;
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level.clients[i].sess.sessionTeam = TEAM_SPECTATOR;
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level.clients[i].sess.spectatorState = SPECTATOR_FREE;
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StopFollowing (player);
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}
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}
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.12 2002/05/06 00:35:49 jbravo
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// Small fixes to misc stuff
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//
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// Revision 1.11 2002/05/01 21:14:59 jbravo
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// Misc fixes
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//
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@ -694,7 +697,8 @@ void CameraFlicBegin (gentity_t *ent)
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cameras[clientNum].flic_target = NULL;
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cameras[clientNum].swing_target = NULL;
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camera_begin (ent);
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CameraShowMode (ent);
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// JBravo: no need for this extra spam
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// CameraShowMode (ent);
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}
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static void CameraStaticThink (gentity_t *ent)
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@ -923,7 +927,8 @@ void CameraSwingCycle (gentity_t *ent, int dir)
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if (ent->client->camera->mode != CAMERA_MODE_SWING)
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{
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ent->client->camera->mode = CAMERA_MODE_SWING;
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CameraShowMode (ent);
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// JBravo: yes, we know
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// CameraShowMode (ent);
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// start with current flic target
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if (ent->client->camera->flic_target != NULL
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