2002-01-11 20:23:41 +00:00
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//-----------------------------------------------------------------------------
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//
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// $Id$
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//
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//-----------------------------------------------------------------------------
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//
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// $Log$
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2002-03-17 00:40:23 +00:00
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// Revision 1.34 2002/03/17 00:40:23 jbravo
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// Adding variable team names. g_RQ3_team1name and g_RQ3_team2name. Fixed
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// Slicers fraglimit check.
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//
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2002-03-14 23:54:12 +00:00
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// Revision 1.33 2002/03/14 23:54:12 jbravo
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// Added a variable system from AQ. Works the same except it uses $ for %
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//
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2002-03-14 02:24:39 +00:00
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// Revision 1.32 2002/03/14 02:24:39 jbravo
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// Adding radio :)
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//
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2002-03-11 18:02:33 +00:00
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// Revision 1.31 2002/03/11 18:02:33 slicer
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// Fixed team changes and scoreboard bugs
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//
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2002-03-07 14:29:12 +00:00
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// Revision 1.30 2002/03/07 14:29:12 slicer
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// Intermission ala aq2, when timelimit/roundlimit hits.
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//
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2002-03-05 02:08:16 +00:00
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// Revision 1.29 2002/03/05 02:08:16 jbravo
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// Fixed Unknown client command: Roundlimit bug
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//
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2002-03-03 23:51:45 +00:00
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// Revision 1.28 2002/03/03 23:51:45 jbravo
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// Final fixes for anims at spawn and a knife bug.
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//
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2002-03-03 18:00:26 +00:00
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// Revision 1.27 2002/03/03 18:00:26 jbravo
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// More Anim fixes. Knives still broken
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//
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2002-03-03 03:11:37 +00:00
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// Revision 1.26 2002/03/03 03:11:37 jbravo
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// Use propper weapon anims on TP spawns
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//
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2002-03-02 16:16:54 +00:00
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// Revision 1.25 2002/03/02 16:16:54 jbravo
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// Fixed the uneven team calculations
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//
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2002-03-01 20:02:34 +00:00
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// Revision 1.24 2002/03/01 20:02:34 jbravo
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// Added ui_RQ3_teamCount1, ui_RQ3_teamCount2 and ui_RQ3_numSpectators for
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// makro
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//
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2002-03-01 18:21:26 +00:00
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// Revision 1.23 2002/03/01 18:21:26 jbravo
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// Cleanups and removal of g_RQ3_sniperup
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//
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2002-02-27 01:54:29 +00:00
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// Revision 1.22 2002/02/27 01:54:29 jbravo
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// More spectatorfixes and finally stopped all fallingdamage anims and
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// sounds during LCA.
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//
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2002-02-25 19:51:26 +00:00
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// Revision 1.21 2002/02/25 19:51:26 jbravo
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// Fixed a bug that made it impossible to pick up special weapons when player
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// had selected akimbos or knives
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//
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2002-02-25 19:41:53 +00:00
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// Revision 1.20 2002/02/25 19:41:53 jbravo
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// Fixed the use ESC and join menu to join teams when dead players are
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// spectating in TP mode.
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// Tuned the autorespawn system a bit. Now dead ppl. are dead for a very
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// small time before they are made into spectators.
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//
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2002-02-24 18:12:19 +00:00
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// Revision 1.19 2002/02/24 18:12:19 jbravo
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// Added a cvar to control sniper behavior g_RQ3_sniperup. Def 0. if set yo 1
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// it makes players spawn with the sniper up.
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//
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2002-02-24 17:56:44 +00:00
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// Revision 1.18 2002/02/24 17:56:44 jbravo
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// Cleaned up EquipPlayer() and made snipers spawn with pistol in hand
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//
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2002-02-24 16:40:35 +00:00
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// Revision 1.17 2002/02/24 16:40:35 jbravo
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// Fixed a bug where the mode of knifes and grenades where reset to slashing
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// and short throw.
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//
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2002-02-22 02:13:13 +00:00
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// Revision 1.16 2002/02/22 02:13:13 jbravo
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// Fixed a few bugs and did some cleanups
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//
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2002-02-11 00:30:23 +00:00
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// Revision 1.15 2002/02/11 00:30:23 niceass
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// LCA fix
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//
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2002-02-10 04:55:28 +00:00
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// Revision 1.14 2002/02/10 04:55:28 jbravo
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// Fix #1 to zcam jitter. More is probably needed.
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//
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2002-02-09 00:10:12 +00:00
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// Revision 1.13 2002/02/09 00:10:12 jbravo
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// Fixed spectator follow and free and updated zcam to 1.04 and added the
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// missing zcam files.
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//
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2002-02-06 03:10:43 +00:00
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// Revision 1.12 2002/02/06 03:10:43 jbravo
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// Fix the instant spectate on death and an attempt to fix the scores
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//
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2002-02-05 23:42:06 +00:00
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// Revision 1.11 2002/02/05 23:41:27 slicer
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// More on matchmode..
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//
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2002-02-05 10:04:41 +00:00
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// Revision 1.10 2002/02/05 10:04:41 jbravo
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// Debugging message gone and cleanup of Antistick routinr
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//
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2002-02-04 05:44:00 +00:00
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// Revision 1.9 2002/02/04 05:44:00 jbravo
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// Fixed a typo in knives name
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//
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2002-02-03 21:23:51 +00:00
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// Revision 1.8 2002/02/03 21:23:51 slicer
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// More Matchmode code and fixed 2 bugs in TP
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//
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2002-01-29 03:13:45 +00:00
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// Revision 1.7 2002/01/29 03:13:45 jbravo
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// Further fixes to antistick
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//
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2002-01-27 13:42:19 +00:00
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// Revision 1.6 2002/01/27 13:42:19 jbravo
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// temp hack removed
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//
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2002-01-27 13:33:28 +00:00
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// Revision 1.5 2002/01/27 13:33:28 jbravo
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// Teamplay antistick system.
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//
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2002-01-23 15:59:43 +00:00
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// Revision 1.4 2002/01/23 15:59:43 jbravo
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// Make use of NiceAsses ClearBodyQue() between rounds
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//
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2002-01-21 20:03:15 +00:00
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// Revision 1.3 2002/01/21 20:03:15 jbravo
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// Changed the knifes fix a bit
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//
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2002-01-21 19:52:31 +00:00
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// Revision 1.2 2002/01/21 19:52:31 jbravo
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// Fixed a bug that didnt allow knifes to be selected as primary weapon
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//
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2002-01-11 20:23:41 +00:00
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// Revision 1.1 2002/01/11 20:23:41 jbravo
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// Added the two new files for TP I forgot during the main TP commit
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//
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//
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//-----------------------------------------------------------------------------
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#include "g_local.h"
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gitem_t *BG_FindItemForHoldable( holdable_t pw );
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char *ConcatArgs( int start );
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2002-01-27 13:33:28 +00:00
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int touch[MAX_GENTITIES];
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2002-03-14 23:54:12 +00:00
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void ResetKills(gentity_t *ent);
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2002-01-11 20:23:41 +00:00
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void CheckTeamRules()
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{
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int winner, i;
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int checked_tie = 0;
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gentity_t *player;
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2002-03-07 14:29:12 +00:00
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//Slicer
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if(level.intermissiontime)
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return;
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2002-01-11 20:23:41 +00:00
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level.fps = trap_Cvar_VariableIntegerValue("sv_fps");
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if (level.lights_camera_action) {
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ContinueLCA();
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return;
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}
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if (level.team_round_going)
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level.current_round_length++;
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if (level.holding_on_tie_check) {
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level.holding_on_tie_check--;
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if (level.holding_on_tie_check > 0)
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return;
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level.holding_on_tie_check = 0;
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checked_tie = 1;
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}
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if (level.team_round_countdown == 1) {
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level.team_round_countdown = 0;
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if (BothTeamsHavePlayers()) {
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level.team_game_going = 1;
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2002-02-05 23:42:06 +00:00
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level.inGame = qtrue;
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2002-01-11 20:23:41 +00:00
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StartLCA();
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} else {
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2002-02-05 23:42:06 +00:00
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//Slicer: Adding Matchmode
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if(g_RQ3_matchmode.integer) {
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if(RQ3_team1.integer && RQ3_team2.integer)
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trap_SendServerCommand( -1, "cp \"Not enough players to play!\n\"");
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else
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trap_SendServerCommand( -1, "cp \"Both Teams Must Be Ready!\n\"");
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}
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else
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trap_SendServerCommand( -1, "cp \"Not enough players to play!\n\"");
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2002-01-11 20:23:41 +00:00
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MakeAllLivePlayersObservers();
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2002-02-05 23:42:06 +00:00
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level.inGame = qfalse;
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2002-01-11 20:23:41 +00:00
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}
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} else {
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if (level.team_round_countdown)
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level.team_round_countdown--;
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if (level.team_round_countdown == (101*level.fps)/10) {
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for (i = 0; i < level.maxclients; i++) {
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player = &g_entities[i];
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if (!player->inuse)
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continue;
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G_AddEvent ( player, EV_RQ3_SOUND, RQ3_SOUND_COUNTDOWN);
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}
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}
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}
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level.rulecheckfrequency++;
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if (level.rulecheckfrequency % 30 && !checked_tie)
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return;
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if (!level.team_round_going) {
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if (g_timelimit.integer) {
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2002-02-05 23:42:06 +00:00
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//Slicer : Matchmode
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if(g_RQ3_matchmode.integer) {
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if(level.matchTime >= g_timelimit.integer * 60) {
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level.inGame = level.team_round_going = level.team_round_countdown =
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level.team_game_going = level.matchTime = 0;
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trap_Cvar_Set("RQ3_Team1", "0");
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trap_Cvar_Set("RQ3_Team2", "0");
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MakeAllLivePlayersObservers ();
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trap_SendServerCommand( -1, "cp \"Match is OVER !!!.\n\"");
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return;
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}
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}
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else {
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if (level.time - level.startTime >= g_timelimit.integer*60000) {
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2002-03-07 14:29:12 +00:00
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//Slicer : Let's do a normal console print instead..
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trap_SendServerCommand( -1, "print \"Timelimit hit.\n\"" );
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//trap_SendServerCommand( -1, va("cp \"Timelimit hit.\n\""));
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2002-02-05 23:42:06 +00:00
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level.team_round_going = level.team_round_countdown = level.team_game_going = 0;
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2002-03-07 14:29:12 +00:00
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//Slicer: Start Intermission
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BeginIntermission();
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2002-02-05 23:42:06 +00:00
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return;
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}
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2002-01-11 20:23:41 +00:00
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}
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}
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if (!level.team_round_countdown) {
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if (BothTeamsHavePlayers()) {
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2002-03-07 14:29:12 +00:00
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//Slicer let's print to the console too
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trap_SendServerCommand( -1, "print \"The round will begin in 20 seconds!\n\"" );
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2002-01-11 20:23:41 +00:00
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trap_SendServerCommand( -1, va("cp \"The round will begin in 20 seconds!\n\""));
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level.team_round_countdown = (201*level.fps)/10;
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}
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}
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} else {
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if ((winner = CheckForWinner()) != WINNER_NONE) {
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if (!checked_tie) {
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level.holding_on_tie_check = (50*level.fps)/10;
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return;
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}
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if (WonGame(winner))
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return;
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level.team_round_going = 0;
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level.lights_camera_action = 0;
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level.holding_on_tie_check = 0;
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level.team_round_countdown = (71*level.fps)/10;
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// trap_SendConsoleCommand( EXEC_APPEND, "map_restart 0\n" );
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return;
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}
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if (g_RQ3_roundtimelimit.integer && (level.current_round_length > g_RQ3_roundtimelimit.integer * 600)) {
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trap_SendServerCommand( -1, va("cp \"Round timelimit hit.\n\""));
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winner = CheckForForcedWinner();
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if (WonGame(winner))
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return;
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level.team_round_going = 0;
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level.lights_camera_action = 0;
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level.holding_on_tie_check = 0;
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level.team_round_countdown = (71*level.fps)/10;
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// trap_SendConsoleCommand( EXEC_APPEND, "map_restart 0\n" );
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return;
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}
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}
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}
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void StartLCA()
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{
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int i;
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gentity_t *player;
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CleanLevel();
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trap_Cvar_Set("RQ3_lca", "1");
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level.lights_camera_action = (41*level.fps)/10;
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SpawnPlayers();
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2002-02-11 00:30:23 +00:00
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trap_SendServerCommand( -1, "lights");
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2002-01-11 20:23:41 +00:00
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}
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void ContinueLCA()
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{
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int i;
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gentity_t *player;
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if (level.lights_camera_action == (21*level.fps)/10) {
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2002-02-11 00:30:23 +00:00
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trap_SendServerCommand( -1, "camera");
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2002-01-11 20:23:41 +00:00
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}
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else if (level.lights_camera_action == 1) {
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2002-02-11 00:30:23 +00:00
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trap_SendServerCommand( -1, "action");
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2002-01-11 20:23:41 +00:00
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trap_Cvar_Set("RQ3_lca", "0");
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level.team_round_going = 1;
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level.current_round_length = 0;
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}
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level.lights_camera_action--;
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}
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qboolean BothTeamsHavePlayers()
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{
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int onteam1 = 0, onteam2 = 0;
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2002-02-05 23:42:06 +00:00
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//Slicer: Matchmode
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if(g_RQ3_matchmode.integer && (!RQ3_team1.integer || !RQ3_team2.integer))
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return 0;
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2002-01-11 20:23:41 +00:00
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onteam1 = RQ3TeamCount( -1, TEAM_RED );
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onteam2 = RQ3TeamCount( -1, TEAM_BLUE );
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return (onteam1 > 0 && onteam2 > 0);
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}
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void MakeAllLivePlayersObservers()
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{
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gentity_t *player;
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int saveteam, i;
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for (i = 0; i < level.maxclients; i++) {
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player = &g_entities[i];
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2002-02-03 21:23:51 +00:00
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//Slicer: Need to check if they are solid or not.
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|
if (!player->inuse || player->client->ps.pm_type != PM_NORMAL)
|
2002-01-11 20:23:41 +00:00
|
|
|
continue;
|
|
|
|
level.clients[i].sess.savedTeam = level.clients[i].sess.sessionTeam;
|
2002-02-25 19:41:53 +00:00
|
|
|
level.clients[i].ps.persistant[PERS_SAVEDTEAM] = level.clients[i].sess.sessionTeam;
|
2002-01-11 20:23:41 +00:00
|
|
|
level.clients[i].sess.sessionTeam = TEAM_SPECTATOR;
|
2002-02-22 02:13:13 +00:00
|
|
|
level.clients[i].sess.spectatorState = SPECTATOR_FREE;
|
2002-01-11 20:23:41 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void CleanLevel()
|
|
|
|
{
|
|
|
|
gentity_t *ent;
|
|
|
|
int i;
|
|
|
|
|
2002-01-23 15:59:43 +00:00
|
|
|
ClearBodyQue();
|
2002-01-11 20:23:41 +00:00
|
|
|
ent = &g_entities[MAX_CLIENTS];
|
|
|
|
for ( i = MAX_CLIENTS ; i<level.num_entities ; i++, ent++)
|
|
|
|
{
|
|
|
|
if (!ent->inuse)
|
|
|
|
continue;
|
|
|
|
if(!ent->item)
|
|
|
|
continue;
|
|
|
|
if (ent->item->giType == IT_WEAPON) {
|
|
|
|
switch (ent->item->giTag) {
|
|
|
|
case WP_MP5:
|
|
|
|
case WP_M4:
|
|
|
|
case WP_M3:
|
|
|
|
case WP_HANDCANNON:
|
|
|
|
case WP_SSG3000:
|
|
|
|
case WP_PISTOL:
|
|
|
|
case WP_KNIFE:
|
|
|
|
case WP_GRENADE:
|
|
|
|
G_FreeEntity(ent);
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
} else if (ent->item->giType == IT_HOLDABLE) {
|
|
|
|
switch (ent->item->giTag) {
|
|
|
|
case HI_KEVLAR:
|
|
|
|
case HI_LASER:
|
|
|
|
case HI_SILENCER:
|
|
|
|
case HI_BANDOLIER:
|
|
|
|
case HI_SLIPPERS:
|
|
|
|
G_FreeEntity(ent);
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
} else if (ent->item->giType == IT_AMMO) {
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
int CheckForWinner()
|
|
|
|
{
|
|
|
|
int onteam1 = 0, onteam2 = 0, i;
|
|
|
|
gentity_t *player;
|
|
|
|
|
|
|
|
for (i = 0; i < level.maxclients; i++) {
|
|
|
|
player = &g_entities[i];
|
|
|
|
if (!player->inuse)
|
|
|
|
continue;
|
|
|
|
if (level.clients[i].sess.sessionTeam == TEAM_RED && player->client->ps.stats[STAT_HEALTH] > 0)
|
|
|
|
onteam1++;
|
|
|
|
else if (level.clients[i].sess.sessionTeam == TEAM_BLUE && player->client->ps.stats[STAT_HEALTH] > 0)
|
|
|
|
onteam2++;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (onteam1 > 0 && onteam2 > 0)
|
|
|
|
return WINNER_NONE;
|
|
|
|
else if (onteam1 == 0 && onteam2 == 0)
|
|
|
|
return WINNER_TIE;
|
|
|
|
else if (onteam1 > 0 && onteam2 == 0)
|
|
|
|
return WINNER_TEAM1;
|
|
|
|
else
|
|
|
|
return WINNER_TEAM2;
|
|
|
|
}
|
|
|
|
|
|
|
|
int CheckForForcedWinner()
|
|
|
|
{
|
|
|
|
int onteam1 = 0, onteam2 = 0, i;
|
|
|
|
int health1 = 0, health2 = 0;
|
|
|
|
gentity_t *player;
|
|
|
|
|
|
|
|
for (i = 0; i < level.maxclients; i++) {
|
|
|
|
player = &g_entities[i];
|
|
|
|
if (!player->inuse)
|
|
|
|
continue;
|
|
|
|
if (level.clients[i].sess.savedTeam == TEAM_RED && player->client->ps.stats[STAT_HEALTH] > 0) {
|
|
|
|
onteam1++;
|
|
|
|
health1 += player->client->ps.stats[STAT_HEALTH];
|
|
|
|
} else if (level.clients[i].sess.savedTeam == TEAM_BLUE && player->client->ps.stats[STAT_HEALTH] > 0) {
|
|
|
|
onteam2++;
|
|
|
|
health2 += player->client->ps.stats[STAT_HEALTH];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (onteam1 > onteam2) {
|
|
|
|
return WINNER_TEAM1;
|
|
|
|
} else if (onteam2 > onteam1) {
|
|
|
|
return WINNER_TEAM2;
|
|
|
|
} else {
|
|
|
|
if (health1 > health2)
|
|
|
|
return WINNER_TEAM1;
|
|
|
|
else if (health2 > health1)
|
|
|
|
return WINNER_TEAM2;
|
|
|
|
else
|
|
|
|
return WINNER_TIE;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
int WonGame(int winner)
|
|
|
|
{
|
|
|
|
trap_SendServerCommand( -1, "print \"The round is over:\n\"" );
|
|
|
|
|
|
|
|
if (winner == WINNER_TIE) {
|
|
|
|
trap_SendServerCommand( -1, "print \"It was a tie, no points awarded!\n\"" );
|
|
|
|
} else {
|
|
|
|
if (winner == WINNER_TEAM1) {
|
2002-03-17 00:40:23 +00:00
|
|
|
trap_SendServerCommand( -1, va("print \"%s won!\n\"", g_RQ3_team1name.string));
|
2002-01-11 20:23:41 +00:00
|
|
|
level.teamScores[TEAM_RED]++;
|
|
|
|
} else {
|
2002-03-17 00:40:23 +00:00
|
|
|
trap_SendServerCommand( -1, va("print \"%s won!\n\"", g_RQ3_team2name.string));
|
2002-01-11 20:23:41 +00:00
|
|
|
level.teamScores[TEAM_BLUE]++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (g_timelimit.integer) {
|
2002-02-05 23:42:06 +00:00
|
|
|
//Slicer : Matchmode
|
|
|
|
if(g_RQ3_matchmode.integer) {
|
|
|
|
if(level.matchTime >= g_timelimit.integer * 60) {
|
|
|
|
level.inGame = level.team_round_going = level.team_round_countdown =
|
|
|
|
level.team_game_going = level.matchTime = 0;
|
|
|
|
trap_Cvar_Set("RQ3_Team1", "0");
|
|
|
|
trap_Cvar_Set("RQ3_Team2", "0");
|
|
|
|
MakeAllLivePlayersObservers ();
|
|
|
|
trap_SendServerCommand( -1, "cp \"Match is OVER !!!.\n\"");
|
2002-02-10 04:55:28 +00:00
|
|
|
return 1;
|
2002-02-05 23:42:06 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
if(level.time - level.startTime >= g_timelimit.integer*60000) {
|
|
|
|
trap_SendServerCommand( -1, "print \"Timelimit hit.\n\"" );
|
|
|
|
level.team_round_going = level.team_round_countdown = level.team_game_going = 0;
|
2002-03-07 14:29:12 +00:00
|
|
|
//Slicer: Start Intermission
|
|
|
|
BeginIntermission();
|
2002-02-05 23:42:06 +00:00
|
|
|
return 1;
|
|
|
|
}
|
2002-01-11 20:23:41 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (g_RQ3_roundlimit.integer) {
|
|
|
|
if (level.teamScores[TEAM_RED] >= g_RQ3_roundlimit.integer || level.teamScores[TEAM_BLUE] >= g_RQ3_roundlimit.integer) {
|
2002-02-05 23:42:06 +00:00
|
|
|
//Slicer : Matchmode
|
|
|
|
if(g_RQ3_matchmode.integer) {
|
|
|
|
level.inGame = level.team_round_going = level.team_round_countdown =
|
|
|
|
level.team_game_going = level.matchTime = 0;
|
|
|
|
trap_Cvar_Set("RQ3_Team1", "0");
|
|
|
|
trap_Cvar_Set("RQ3_Team2", "0");
|
|
|
|
MakeAllLivePlayersObservers ();
|
|
|
|
trap_SendServerCommand( -1, "cp \"Match is OVER !!!.\n\"");
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
else {
|
2002-03-07 14:29:12 +00:00
|
|
|
//Slicer: Adding a normal console print..
|
|
|
|
trap_SendServerCommand( -1, "print \"Roundlimit hit.\n\"" );
|
2002-03-05 02:08:16 +00:00
|
|
|
trap_SendServerCommand( -1, va("cp \"Roundlimit hit.\n\""));
|
2002-01-11 20:23:41 +00:00
|
|
|
level.team_round_going = level.team_round_countdown = level.team_game_going = 0;
|
2002-03-07 14:29:12 +00:00
|
|
|
//Slicer: Start Intermission
|
|
|
|
BeginIntermission();
|
2002-01-11 20:23:41 +00:00
|
|
|
return 1;
|
2002-02-05 23:42:06 +00:00
|
|
|
}
|
2002-01-11 20:23:41 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
team_t RQ3TeamCount( int ignoreClientNum, int team )
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
int count = 0;
|
2002-03-01 20:02:34 +00:00
|
|
|
char buf[20];
|
2002-01-11 20:23:41 +00:00
|
|
|
|
|
|
|
for ( i = 0 ; i < level.maxclients ; i++ ) {
|
|
|
|
if ( i == ignoreClientNum ) {
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
if ( level.clients[i].pers.connected == CON_DISCONNECTED ) {
|
|
|
|
continue;
|
|
|
|
}
|
2002-02-03 21:23:51 +00:00
|
|
|
//Slicer: Matchmode - Subs don't count
|
2002-02-05 23:42:06 +00:00
|
|
|
if(g_RQ3_matchmode.integer && level.clients[i].pers.sub != TEAM_FREE)
|
2002-02-03 21:23:51 +00:00
|
|
|
continue;
|
2002-01-11 20:23:41 +00:00
|
|
|
if ( level.clients[i].sess.savedTeam == team ) {
|
|
|
|
count++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2002-03-01 20:02:34 +00:00
|
|
|
Com_sprintf (buf, sizeof(buf), "%i", count);
|
|
|
|
if (team == TEAM_RED)
|
|
|
|
trap_Cvar_Set("ui_RQ3_teamCount1", buf);
|
|
|
|
else if (team == TEAM_BLUE)
|
|
|
|
trap_Cvar_Set("ui_RQ3_teamCount2", buf);
|
|
|
|
else if (team == TEAM_SPECTATOR || team == TEAM_FREE)
|
|
|
|
trap_Cvar_Set("ui_RQ3_numSpectators", buf);
|
|
|
|
|
2002-01-11 20:23:41 +00:00
|
|
|
return count;
|
|
|
|
}
|
|
|
|
|
|
|
|
void CheckForUnevenTeams(gentity_t *player)
|
|
|
|
{
|
|
|
|
int i, onteam1 = 0, onteam2 = 0;
|
|
|
|
gentity_t *ent;
|
|
|
|
char buffer[1024];
|
|
|
|
|
|
|
|
for (i = 0; i < level.maxclients; i++) {
|
|
|
|
ent = &g_entities[i];
|
|
|
|
if (ent->inuse) {
|
|
|
|
if (ent->client->sess.savedTeam == TEAM_RED)
|
|
|
|
onteam1++;
|
|
|
|
else if (ent->client->sess.savedTeam == TEAM_BLUE)
|
|
|
|
onteam2++;
|
|
|
|
}
|
|
|
|
}
|
2002-03-02 16:16:54 +00:00
|
|
|
|
|
|
|
if (player->client->sess.savedTeam == TEAM_RED) {
|
|
|
|
if (onteam1 > onteam2)
|
|
|
|
trap_SendServerCommand(player-g_entities, va("print \"Your team now has %d more player%s than team 2\n\"",
|
|
|
|
onteam1 - onteam2, onteam1 - onteam2 == 1 ? "" : "s"));
|
|
|
|
} else if (player->client->sess.savedTeam == TEAM_BLUE) {
|
|
|
|
if (onteam2 > onteam1)
|
|
|
|
trap_SendServerCommand(player-g_entities, va("print \"Your team now has %d more player%s than team 1\n\"",
|
|
|
|
onteam2 - onteam1, onteam2 - onteam1 == 1 ? "" : "s"));
|
|
|
|
}
|
2002-01-11 20:23:41 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void SpawnPlayers()
|
|
|
|
{
|
|
|
|
gentity_t *player;
|
|
|
|
gclient_t *client;
|
2002-02-06 03:10:43 +00:00
|
|
|
int clientNum, i, x;
|
2002-01-11 20:23:41 +00:00
|
|
|
|
|
|
|
level.spawnPointsLocated = qfalse;
|
|
|
|
for (i = 0; i < level.maxclients; i++) {
|
|
|
|
player = &g_entities[i];
|
|
|
|
|
|
|
|
if (!player->inuse)
|
|
|
|
continue;
|
2002-02-03 21:23:51 +00:00
|
|
|
//Slicer: Matchmode - Subs don't spawn
|
|
|
|
|
2002-02-05 23:42:06 +00:00
|
|
|
if(g_RQ3_matchmode.integer && player->client->pers.sub != TEAM_FREE)
|
2002-02-03 21:23:51 +00:00
|
|
|
continue;
|
2002-01-11 20:23:41 +00:00
|
|
|
|
|
|
|
client = player->client;
|
|
|
|
clientNum = client - level.clients;
|
2002-02-06 03:10:43 +00:00
|
|
|
|
2002-01-27 13:33:28 +00:00
|
|
|
client->sess.teamSpawn = qtrue;
|
2002-01-11 20:23:41 +00:00
|
|
|
if (client->sess.savedTeam == TEAM_RED) {
|
|
|
|
client->sess.sessionTeam = TEAM_RED;
|
2002-02-10 04:55:28 +00:00
|
|
|
client->ps.persistant[PERS_TEAM] = TEAM_RED;
|
2002-01-11 20:23:41 +00:00
|
|
|
} else if (client->sess.savedTeam == TEAM_BLUE) {
|
|
|
|
client->sess.sessionTeam = TEAM_BLUE;
|
2002-02-10 04:55:28 +00:00
|
|
|
client->ps.persistant[PERS_TEAM] = TEAM_BLUE;
|
2002-01-11 20:23:41 +00:00
|
|
|
}
|
2002-01-27 13:33:28 +00:00
|
|
|
client->ps.stats[STAT_RQ3] &= ~RQ3_PLAYERSOLID;
|
2002-02-27 01:54:29 +00:00
|
|
|
client->sess.spectatorState = SPECTATOR_NOT;
|
2002-01-11 20:23:41 +00:00
|
|
|
ClientSpawn(player);
|
|
|
|
ClientUserinfoChanged(clientNum);
|
2002-01-27 13:33:28 +00:00
|
|
|
client->sess.teamSpawn = qfalse;
|
2002-01-11 20:23:41 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Let the player Choose the weapon and/or item he wants */
|
|
|
|
void RQ3_Cmd_Choose_f( gentity_t *ent )
|
|
|
|
{
|
|
|
|
// char cmd[MAX_STRING_CHARS];
|
|
|
|
char *cmd;
|
|
|
|
int len, c;
|
|
|
|
|
|
|
|
if ( !ent->client ) {
|
|
|
|
return; // not fully in game yet
|
|
|
|
}
|
|
|
|
|
|
|
|
cmd = ConcatArgs( 1 );
|
|
|
|
|
|
|
|
if (Q_stricmp (cmd, RQ3_MP5_NAME) == 0 || Q_stricmp (cmd, "mp5") == 0) {
|
|
|
|
ent->client->teamplayWeapon = WP_MP5;
|
|
|
|
trap_SendServerCommand(ent-g_entities, va("print \"Weapon selected: %s\n\"", RQ3_MP5_NAME));
|
|
|
|
} else if (Q_stricmp (cmd, RQ3_M3_NAME) == 0 || Q_stricmp (cmd, "m3") == 0) {
|
|
|
|
ent->client->teamplayWeapon = WP_M3;
|
|
|
|
trap_SendServerCommand(ent-g_entities, va("print \"Weapon selected: %s\n\"", RQ3_M3_NAME));
|
|
|
|
} else if (Q_stricmp (cmd, RQ3_M4_NAME) == 0 || Q_stricmp (cmd, "m4") == 0) {
|
|
|
|
ent->client->teamplayWeapon = WP_M4;
|
|
|
|
trap_SendServerCommand(ent-g_entities, va("print \"Weapon selected: %s\n\"", RQ3_M4_NAME));
|
|
|
|
} else if (Q_stricmp (cmd, RQ3_HANDCANNON_NAME) == 0 || Q_stricmp (cmd, "hc") == 0) {
|
|
|
|
ent->client->teamplayWeapon = WP_HANDCANNON;
|
|
|
|
trap_SendServerCommand(ent-g_entities, va("print \"Weapon selected: %s\n\"", RQ3_HANDCANNON_NAME));
|
|
|
|
} else if (Q_stricmp (cmd, RQ3_SSG3000_NAME) == 0 || Q_stricmp (cmd, "sniper") == 0) {
|
|
|
|
ent->client->teamplayWeapon = WP_SSG3000;
|
|
|
|
trap_SendServerCommand(ent-g_entities, va("print \"Weapon selected: %s\n\"", RQ3_SSG3000_NAME));
|
2002-02-04 05:44:00 +00:00
|
|
|
} else if (Q_stricmp (cmd, RQ3_KNIFE_NAME) == 0 || Q_stricmp (cmd, "knives") == 0) {
|
2002-01-11 20:23:41 +00:00
|
|
|
ent->client->teamplayWeapon = WP_KNIFE;
|
|
|
|
trap_SendServerCommand(ent-g_entities, va("print \"Weapon selected: %s\n\"", RQ3_KNIFE_NAME));
|
|
|
|
} else if (Q_stricmp (cmd, RQ3_AKIMBO_NAME) == 0 || Q_stricmp (cmd, "akimbo") == 0) {
|
|
|
|
ent->client->teamplayWeapon = WP_AKIMBO;
|
|
|
|
trap_SendServerCommand(ent-g_entities, va("print \"Weapon selected: %s\n\"", RQ3_AKIMBO_NAME));
|
|
|
|
} else if (Q_stricmp (cmd, RQ3_KEVLAR_NAME) == 0 || Q_stricmp (cmd, "kevlar") == 0) {
|
|
|
|
ent->client->teamplayItem = HI_KEVLAR;
|
|
|
|
trap_SendServerCommand(ent-g_entities, va("print \"Item selected: %s\n\"", RQ3_KEVLAR_NAME));
|
|
|
|
} else if (Q_stricmp (cmd, RQ3_LASER_NAME) == 0 || Q_stricmp (cmd, "laser") == 0) {
|
|
|
|
ent->client->teamplayItem = HI_LASER;
|
|
|
|
trap_SendServerCommand(ent-g_entities, va("print \"Item selected: %s\n\"", RQ3_LASER_NAME));
|
|
|
|
} else if (Q_stricmp (cmd, RQ3_SLIPPERS_NAME) == 0 || Q_stricmp (cmd, "slippers") == 0) {
|
|
|
|
ent->client->teamplayItem = HI_SLIPPERS;
|
|
|
|
trap_SendServerCommand(ent-g_entities, va("print \"Item selected: %s\n\"", RQ3_SLIPPERS_NAME));
|
|
|
|
} else if (Q_stricmp (cmd, RQ3_SILENCER_NAME) == 0 || Q_stricmp (cmd, "silencer") == 0) {
|
|
|
|
ent->client->teamplayItem = HI_SILENCER;
|
|
|
|
trap_SendServerCommand(ent-g_entities, va("print \"Item selected: %s\n\"", RQ3_SILENCER_NAME));
|
|
|
|
} else if (Q_stricmp (cmd, RQ3_BANDOLIER_NAME) == 0 || Q_stricmp (cmd, "bandolier") == 0) {
|
|
|
|
ent->client->teamplayItem = HI_BANDOLIER;
|
|
|
|
trap_SendServerCommand(ent-g_entities, va("print \"Item selected: %s\n\"", RQ3_BANDOLIER_NAME));
|
|
|
|
} else {
|
|
|
|
trap_SendServerCommand(ent-g_entities, va("print \"Invalid weapon or item choice.\n\""));
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Drop weapon or Item ala. AQ */
|
|
|
|
void RQ3_Cmd_Drop_f( gentity_t *ent )
|
|
|
|
{
|
|
|
|
char cmd[MAX_TOKEN_CHARS];
|
|
|
|
|
|
|
|
if ( !ent->client ) {
|
|
|
|
return; // not fully in game yet
|
|
|
|
}
|
|
|
|
|
|
|
|
trap_Argv( 1, cmd, sizeof( cmd ) );
|
|
|
|
|
|
|
|
if (Q_stricmp (cmd, "item") == 0) {
|
|
|
|
Cmd_DropItem_f ( ent );
|
|
|
|
} else if (Q_stricmp (cmd, "weapon") == 0) {
|
|
|
|
Cmd_DropWeapon_f ( ent );
|
|
|
|
} else {
|
|
|
|
trap_SendServerCommand(ent-g_entities, va("print \"unknown item: %s\n\"", cmd));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Equip the player with the weapons and items he needs for the round. */
|
|
|
|
void EquipPlayer (gentity_t *ent)
|
|
|
|
{
|
|
|
|
int bandolierFactor, grenades;
|
|
|
|
|
|
|
|
if (!ent->client || ent->client->sess.sessionTeam == TEAM_SPECTATOR)
|
|
|
|
return;
|
|
|
|
|
|
|
|
bandolierFactor = grenades = 0;
|
|
|
|
|
|
|
|
ent->client->numClips[ WP_PISTOL ] = 1; // extra clip of ammo for pistol
|
|
|
|
ent->client->ps.ammo[ WP_PISTOL] = RQ3_PISTOL_AMMO;
|
|
|
|
|
|
|
|
if (ent->client->teamplayItem == HI_BANDOLIER) {
|
|
|
|
bandolierFactor = 2;
|
|
|
|
grenades = trap_Cvar_VariableIntegerValue( "g_RQ3_tgren" );
|
|
|
|
} else {
|
|
|
|
bandolierFactor = 1;
|
|
|
|
}
|
|
|
|
|
2002-03-01 18:21:26 +00:00
|
|
|
switch(ent->client->teamplayWeapon) {
|
2002-01-11 20:23:41 +00:00
|
|
|
case WP_SSG3000:
|
2002-03-01 18:21:26 +00:00
|
|
|
ent->client->ps.stats[STAT_WEAPONS] = ( 1 << WP_SSG3000 );
|
|
|
|
ent->client->ps.stats[STAT_WEAPONS] |= ( 1 << WP_PISTOL );
|
2002-02-24 17:56:44 +00:00
|
|
|
ent->client->ps.stats[STAT_WEAPONS] |= ( 1 << WP_KNIFE );
|
2002-01-11 20:23:41 +00:00
|
|
|
ent->client->numClips[ WP_SSG3000 ] = RQ3_SSG3000_EXTRA_AMMO;
|
|
|
|
ent->client->ps.ammo[ WP_SSG3000 ] = RQ3_SSG3000_AMMO;
|
2002-03-01 18:21:26 +00:00
|
|
|
ent->client->ps.weapon = WP_SSG3000;
|
2002-03-03 03:11:37 +00:00
|
|
|
ent->client->ps.weaponTime = RQ3_SSG3000_ACTIVATE_DELAY;
|
2002-02-25 19:51:26 +00:00
|
|
|
ent->client->weaponCount[ent->client->ps.weapon] = 1;
|
|
|
|
ent->client->uniqueWeapons = 1;
|
2002-01-11 20:23:41 +00:00
|
|
|
break;
|
|
|
|
case WP_MP5:
|
2002-02-24 17:56:44 +00:00
|
|
|
ent->client->ps.stats[STAT_WEAPONS] = ( 1 << WP_MP5 );
|
|
|
|
ent->client->ps.stats[STAT_WEAPONS] |= ( 1 << WP_PISTOL );
|
|
|
|
ent->client->ps.stats[STAT_WEAPONS] |= ( 1 << WP_KNIFE );
|
2002-01-11 20:23:41 +00:00
|
|
|
ent->client->numClips[ WP_MP5 ] = RQ3_MP5_EXTRA_AMMO;
|
|
|
|
ent->client->ps.ammo[ WP_MP5 ] = RQ3_MP5_AMMO;
|
2002-03-01 18:21:26 +00:00
|
|
|
ent->client->ps.weapon = WP_MP5;
|
2002-03-03 03:11:37 +00:00
|
|
|
ent->client->ps.weaponTime = RQ3_MP5_ACTIVATE_DELAY;
|
2002-02-25 19:51:26 +00:00
|
|
|
ent->client->weaponCount[ent->client->ps.weapon] = 1;
|
|
|
|
ent->client->uniqueWeapons = 1;
|
2002-01-11 20:23:41 +00:00
|
|
|
break;
|
|
|
|
case WP_M3:
|
2002-02-24 17:56:44 +00:00
|
|
|
ent->client->ps.stats[STAT_WEAPONS] = ( 1 << WP_M3 );
|
|
|
|
ent->client->ps.stats[STAT_WEAPONS] |= ( 1 << WP_PISTOL );
|
|
|
|
ent->client->ps.stats[STAT_WEAPONS] |= ( 1 << WP_KNIFE );
|
2002-01-11 20:23:41 +00:00
|
|
|
ent->client->numClips[ WP_M3 ] = RQ3_M3_EXTRA_AMMO;
|
|
|
|
ent->client->ps.ammo[ WP_M3 ] = RQ3_M3_AMMO;
|
2002-03-01 18:21:26 +00:00
|
|
|
ent->client->ps.weapon = WP_M3;
|
2002-03-03 03:11:37 +00:00
|
|
|
ent->client->ps.weaponTime = RQ3_M3_ACTIVATE_DELAY;
|
2002-02-25 19:51:26 +00:00
|
|
|
ent->client->weaponCount[ent->client->ps.weapon] = 1;
|
|
|
|
ent->client->uniqueWeapons = 1;
|
2002-01-11 20:23:41 +00:00
|
|
|
break;
|
|
|
|
case WP_M4:
|
2002-02-24 17:56:44 +00:00
|
|
|
ent->client->ps.stats[STAT_WEAPONS] = ( 1 << WP_M4 );
|
|
|
|
ent->client->ps.stats[STAT_WEAPONS] |= ( 1 << WP_PISTOL );
|
|
|
|
ent->client->ps.stats[STAT_WEAPONS] |= ( 1 << WP_KNIFE );
|
2002-01-11 20:23:41 +00:00
|
|
|
ent->client->numClips[ WP_M4 ] = RQ3_M4_EXTRA_AMMO;
|
|
|
|
ent->client->ps.ammo[ WP_M4 ] = RQ3_M4_AMMO;
|
2002-03-01 18:21:26 +00:00
|
|
|
ent->client->ps.weapon = WP_M4;
|
2002-03-03 03:11:37 +00:00
|
|
|
ent->client->ps.weaponTime = RQ3_M4_ACTIVATE_DELAY;
|
2002-02-25 19:51:26 +00:00
|
|
|
ent->client->weaponCount[ent->client->ps.weapon] = 1;
|
|
|
|
ent->client->uniqueWeapons = 1;
|
2002-01-11 20:23:41 +00:00
|
|
|
break;
|
|
|
|
case WP_AKIMBO:
|
2002-02-24 17:56:44 +00:00
|
|
|
ent->client->ps.stats[STAT_WEAPONS] = ( 1 << WP_AKIMBO );
|
|
|
|
ent->client->ps.stats[STAT_WEAPONS] |= ( 1 << WP_PISTOL );
|
|
|
|
ent->client->ps.stats[STAT_WEAPONS] |= ( 1 << WP_KNIFE );
|
2002-01-11 20:23:41 +00:00
|
|
|
ent->client->numClips[ WP_AKIMBO ] = RQ3_AKIMBO_EXTRA_AMMO;
|
|
|
|
ent->client->ps.ammo[ WP_AKIMBO ] = RQ3_AKIMBO_AMMO;
|
2002-03-01 18:21:26 +00:00
|
|
|
ent->client->ps.weapon = WP_AKIMBO;
|
2002-03-03 03:11:37 +00:00
|
|
|
ent->client->ps.weaponTime = RQ3_AKIMBO_ACTIVATE_DELAY;
|
2002-02-25 19:51:26 +00:00
|
|
|
ent->client->weaponCount[ent->client->ps.weapon] = 1;
|
|
|
|
ent->client->uniqueWeapons = 0;
|
2002-01-11 20:23:41 +00:00
|
|
|
break;
|
|
|
|
case WP_HANDCANNON:
|
2002-02-24 17:56:44 +00:00
|
|
|
ent->client->ps.stats[STAT_WEAPONS] = ( 1 << WP_HANDCANNON );
|
|
|
|
ent->client->ps.stats[STAT_WEAPONS] |= ( 1 << WP_PISTOL );
|
|
|
|
ent->client->ps.stats[STAT_WEAPONS] |= ( 1 << WP_KNIFE );
|
2002-01-11 20:23:41 +00:00
|
|
|
ent->client->numClips[ WP_HANDCANNON ] = RQ3_HANDCANNON_EXTRA_AMMO;
|
|
|
|
ent->client->ps.ammo[ WP_HANDCANNON ] = RQ3_HANDCANNON_AMMO;
|
2002-03-01 18:21:26 +00:00
|
|
|
ent->client->ps.weapon = WP_HANDCANNON;
|
2002-03-03 03:11:37 +00:00
|
|
|
ent->client->ps.weaponTime = RQ3_HANDCANNON_ACTIVATE_DELAY;
|
2002-02-25 19:51:26 +00:00
|
|
|
ent->client->weaponCount[ent->client->ps.weapon] = 1;
|
|
|
|
ent->client->uniqueWeapons = 1;
|
2002-01-11 20:23:41 +00:00
|
|
|
break;
|
2002-01-21 19:52:31 +00:00
|
|
|
case WP_KNIFE:
|
2002-02-24 17:56:44 +00:00
|
|
|
ent->client->ps.stats[STAT_WEAPONS] = ( 1 << WP_KNIFE );
|
|
|
|
ent->client->ps.stats[STAT_WEAPONS] |= ( 1 << WP_PISTOL );
|
2002-01-21 20:03:15 +00:00
|
|
|
ent->client->ps.ammo[ WP_KNIFE ] = 10 * bandolierFactor;
|
2002-03-03 23:51:45 +00:00
|
|
|
ent->client->ps.weapon = WP_KNIFE;
|
2002-03-03 18:00:26 +00:00
|
|
|
ent->client->ps.weaponTime = RQ3_KNIFE_ACTIVATE_DELAY;
|
2002-02-25 19:51:26 +00:00
|
|
|
ent->client->weaponCount[ent->client->ps.weapon] = 1;
|
|
|
|
ent->client->uniqueWeapons = 0;
|
2002-01-21 19:52:31 +00:00
|
|
|
break;
|
2002-01-11 20:23:41 +00:00
|
|
|
default:
|
|
|
|
break;
|
|
|
|
}
|
2002-02-24 17:56:44 +00:00
|
|
|
|
|
|
|
if (grenades > 0) {
|
2002-01-11 20:23:41 +00:00
|
|
|
ent->client->ps.stats[STAT_WEAPONS] |= ( 1 << WP_GRENADE );
|
2002-02-24 17:56:44 +00:00
|
|
|
ent->client->ps.ammo[WP_GRENADE] = grenades;
|
2002-01-11 20:23:41 +00:00
|
|
|
ent->client->uniqueWeapons++;
|
|
|
|
}
|
2002-03-03 23:51:45 +00:00
|
|
|
if (ent->client->teamplayWeapon == WP_KNIFE && !(ent->client->ps.persistant[PERS_WEAPONMODES] & RQ3_KNIFEMODE)) {
|
2002-03-03 18:00:26 +00:00
|
|
|
ent->client->ps.generic1 = ((ent->client->ps.generic1 & ANIM_TOGGLEBIT) ^
|
|
|
|
ANIM_TOGGLEBIT) | WP_ANIM_THROWACTIVATE;
|
|
|
|
} else {
|
2002-03-03 03:11:37 +00:00
|
|
|
ent->client->ps.generic1 = ((ent->client->ps.generic1 & ANIM_TOGGLEBIT) ^
|
|
|
|
ANIM_TOGGLEBIT) | WP_ANIM_ACTIVATE;
|
|
|
|
}
|
2002-03-03 18:00:26 +00:00
|
|
|
ent->client->ps.weaponstate = WEAPON_RAISING;
|
2002-01-11 20:23:41 +00:00
|
|
|
|
|
|
|
ent->client->ps.stats[STAT_HOLDABLE_ITEM] = BG_FindItemForHoldable( ent->client->teamplayItem ) - bg_itemlist;
|
|
|
|
ent->client->uniqueItems = 1;
|
|
|
|
}
|
2002-01-27 13:33:28 +00:00
|
|
|
|
|
|
|
void UnstickPlayer( gentity_t *ent )
|
|
|
|
{
|
|
|
|
int i, num, count;
|
|
|
|
gentity_t *hit;
|
|
|
|
vec3_t mins, maxs;
|
|
|
|
|
|
|
|
count = 0;
|
|
|
|
|
2002-01-27 13:42:19 +00:00
|
|
|
VectorAdd( ent->client->ps.origin, ent->r.mins, mins );
|
|
|
|
VectorAdd( ent->client->ps.origin, ent->r.maxs, maxs );
|
2002-01-29 03:13:45 +00:00
|
|
|
|
2002-01-27 13:33:28 +00:00
|
|
|
num = trap_EntitiesInBox( mins, maxs, touch, MAX_GENTITIES );
|
|
|
|
|
|
|
|
for (i=0 ; i<num ; i++) {
|
|
|
|
hit = &g_entities[touch[i]];
|
|
|
|
if ( hit->client && hit != ent ) {
|
|
|
|
count++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (count == 0) {
|
|
|
|
ent->client->ps.stats[STAT_RQ3] |= RQ3_PLAYERSOLID;
|
|
|
|
}
|
|
|
|
}
|
2002-02-06 03:10:43 +00:00
|
|
|
|
|
|
|
void MakeSpectator( gentity_t *ent )
|
|
|
|
{
|
|
|
|
gclient_t *client;
|
|
|
|
|
|
|
|
client = ent->client;
|
|
|
|
CopyToBodyQue (ent);
|
|
|
|
|
|
|
|
client->weaponCount[ent->client->ps.weapon] = 0;
|
|
|
|
client->ps.stats[STAT_WEAPONS] = 0;
|
2002-03-11 18:02:33 +00:00
|
|
|
//Slicer, commenting this, fixes a lot..savedTeam is always accurate, no need to change it here
|
|
|
|
// client->sess.savedTeam = client->sess.sessionTeam;
|
|
|
|
// client->ps.persistant[PERS_SAVEDTEAM] = client->sess.sessionTeam;
|
2002-02-06 03:10:43 +00:00
|
|
|
client->sess.sessionTeam = TEAM_SPECTATOR;
|
2002-02-10 04:55:28 +00:00
|
|
|
client->ps.persistant[PERS_TEAM] = TEAM_SPECTATOR;
|
2002-02-06 03:10:43 +00:00
|
|
|
ClientSpawn(ent);
|
|
|
|
}
|
2002-02-09 00:10:12 +00:00
|
|
|
|
|
|
|
qboolean OKtoFollow( int clientnum )
|
|
|
|
{
|
|
|
|
int i, x;
|
|
|
|
|
|
|
|
x = 0;
|
|
|
|
|
|
|
|
for (i = 0; i < level.maxclients ; i++) {
|
|
|
|
if (i == clientnum) {
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
if (level.clients[i].pers.connected != CON_CONNECTED) {
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
if (level.clients[i].sess.sessionTeam == TEAM_SPECTATOR) {
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
x++;
|
|
|
|
};
|
|
|
|
if (x > 0) {
|
|
|
|
return qtrue;
|
|
|
|
}
|
|
|
|
return qfalse;
|
|
|
|
}
|
2002-03-14 02:24:39 +00:00
|
|
|
|
|
|
|
void RQ3_Cmd_Radio_power_f(gentity_t *ent)
|
|
|
|
{
|
|
|
|
if (ent->client->radioOff == qfalse) {
|
|
|
|
ent->client->radioOff = qtrue;
|
|
|
|
trap_SendServerCommand(ent-g_entities, "cp \"Radio switched off\n\"");
|
|
|
|
trap_SendServerCommand(ent-g_entities, "playradiosound 25 0\n\"");
|
|
|
|
} else {
|
|
|
|
ent->client->radioOff = qfalse;
|
|
|
|
trap_SendServerCommand(ent-g_entities, "cp \"Radio switched on\n\"");
|
|
|
|
trap_SendServerCommand(ent-g_entities, "playradiosound 25 0\n\"");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void RQ3_Cmd_Radiogender_f(gentity_t *ent)
|
|
|
|
{
|
|
|
|
char arg[MAX_TOKEN_CHARS];
|
|
|
|
|
|
|
|
if (trap_Argc() == 1) {
|
|
|
|
if (ent->client->radioGender == 0) {
|
|
|
|
trap_SendServerCommand(ent-g_entities, "print \"Radio gender currently set to male\n\"");
|
|
|
|
return;
|
|
|
|
} else {
|
|
|
|
trap_SendServerCommand(ent-g_entities, "print \"Radio gender currently set to female\n\"");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
trap_Argv(1, arg, sizeof(arg));
|
|
|
|
if (Q_stricmp (arg, "male") == 0) {
|
|
|
|
trap_SendServerCommand(ent-g_entities, "print \"Radio gender set to male\n\"");
|
|
|
|
ent->client->radioGender = 0;
|
|
|
|
} else if (Q_stricmp (arg, "female") == 0) {
|
|
|
|
trap_SendServerCommand(ent-g_entities, "print \"Radio gender set to female\n\"");
|
|
|
|
ent->client->radioGender = 1;
|
|
|
|
} else {
|
|
|
|
trap_SendServerCommand(ent-g_entities, "print \"Invalid gender selection, try 'male' or 'female'\n\"");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
radio_msg_t male_radio_msgs[] = {
|
|
|
|
{ "1", 6 },
|
|
|
|
{ "2", 6 },
|
|
|
|
{ "3", 8 },
|
|
|
|
{ "4", 7 },
|
|
|
|
{ "5", 8 },
|
|
|
|
{ "6", 9 },
|
|
|
|
{ "7", 8 },
|
|
|
|
{ "8", 7 },
|
|
|
|
{ "9", 7 },
|
|
|
|
{ "10", 6 },
|
|
|
|
{ "back", 6 },
|
|
|
|
{ "cover", 7 },
|
|
|
|
{ "down", 13 },
|
|
|
|
{ "enemyd", 10 },
|
|
|
|
{ "enemys", 9 },
|
|
|
|
{ "forward", 6 },
|
|
|
|
{ "go", 6 },
|
|
|
|
{ "im_hit", 7 },
|
|
|
|
{ "left", 7 },
|
|
|
|
{ "reportin", 9 },
|
|
|
|
{ "right", 6 },
|
|
|
|
{ "taking_f", 22 },
|
|
|
|
{ "teamdown", 13 },
|
|
|
|
{ "treport", 12 },
|
|
|
|
{ "up", 4 },
|
|
|
|
{ "click", 4 },
|
|
|
|
{ "END", 0 }, // end of list delimiter
|
|
|
|
};
|
|
|
|
|
|
|
|
radio_msg_t female_radio_msgs[] = {
|
|
|
|
{ "1", 5 },
|
|
|
|
{ "2", 5 },
|
|
|
|
{ "3", 5 },
|
|
|
|
{ "4", 5 },
|
|
|
|
{ "5", 5 },
|
|
|
|
{ "6", 8 },
|
|
|
|
{ "7", 7 },
|
|
|
|
{ "8", 5 },
|
|
|
|
{ "9", 5 },
|
|
|
|
{ "10", 5 },
|
|
|
|
{ "back", 6 },
|
|
|
|
{ "cover", 5 },
|
|
|
|
{ "down", 6 },
|
|
|
|
{ "enemyd", 9 },
|
|
|
|
{ "enemys", 9 },
|
|
|
|
{ "forward", 8 },
|
|
|
|
{ "go", 6 },
|
|
|
|
{ "im_hit", 7 },
|
|
|
|
{ "left", 8 },
|
|
|
|
{ "reportin", 9 },
|
|
|
|
{ "right", 5 },
|
|
|
|
{ "taking_f", 22 },
|
|
|
|
{ "teamdown", 10 },
|
|
|
|
{ "treport", 12 },
|
|
|
|
{ "up", 6 },
|
|
|
|
{ "click", 6 },
|
|
|
|
{ "END", 0 }, // end of list delimiter
|
|
|
|
};
|
|
|
|
|
|
|
|
void RQ3_Cmd_Radio_f(gentity_t *ent)
|
|
|
|
{
|
|
|
|
char msg[MAX_TOKEN_CHARS];
|
|
|
|
radio_msg_t *radio_msgs;
|
|
|
|
gentity_t *player;
|
2002-03-14 23:54:12 +00:00
|
|
|
int i, x, kills;
|
2002-03-14 02:24:39 +00:00
|
|
|
|
|
|
|
if (ent->client->sess.sessionTeam == TEAM_SPECTATOR)
|
|
|
|
return;
|
|
|
|
if (trap_Argc () < 2)
|
|
|
|
return;
|
|
|
|
if (ent->client->radioOff == qtrue) {
|
|
|
|
trap_SendServerCommand(ent-g_entities, "print \"Your radio is off!\n\"");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if (ent->client->radioGender == 0)
|
|
|
|
radio_msgs = male_radio_msgs;
|
|
|
|
else
|
|
|
|
radio_msgs = female_radio_msgs;
|
|
|
|
|
|
|
|
x = 0;
|
|
|
|
|
|
|
|
trap_Argv(1, msg, sizeof(msg));
|
|
|
|
|
|
|
|
while (Q_stricmp(radio_msgs[x].msg, "END")) {
|
|
|
|
if (!Q_stricmp(radio_msgs[x].msg, msg)) {
|
2002-03-14 23:54:12 +00:00
|
|
|
if (!Q_stricmp(radio_msgs[x].msg, "enemyd")) {
|
|
|
|
kills = ReadKilledPlayers (ent);
|
|
|
|
ResetKills (ent);
|
|
|
|
if (kills >=1 && kills <10) {
|
|
|
|
for (i = 0; i < level.maxclients; i++) {
|
|
|
|
player = &g_entities[i];
|
|
|
|
if (!player->inuse)
|
|
|
|
continue;
|
|
|
|
if (player->client->sess.savedTeam == ent->client->sess.savedTeam)
|
|
|
|
trap_SendServerCommand(player-g_entities, va("playradiosound %i %i\n\"",
|
|
|
|
kills, ent->client->radioGender));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2002-03-14 02:24:39 +00:00
|
|
|
for (i = 0; i < level.maxclients; i++) {
|
|
|
|
player = &g_entities[i];
|
|
|
|
if (!player->inuse)
|
|
|
|
continue;
|
|
|
|
if (player->client->sess.savedTeam == ent->client->sess.savedTeam)
|
|
|
|
trap_SendServerCommand(player-g_entities, va("playradiosound %i %i\n\"", x,
|
|
|
|
ent->client->radioGender));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
x++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2002-03-14 23:54:12 +00:00
|
|
|
char *SeekBufEnd (char *buf)
|
|
|
|
{
|
|
|
|
while (*buf != 0)
|
|
|
|
buf++;
|
|
|
|
return buf;
|
|
|
|
}
|
|
|
|
|
|
|
|
void GetWeaponName (gentity_t * ent, char *buf)
|
|
|
|
{
|
|
|
|
if (ent->client->ps.weapon == WP_AKIMBO) {
|
|
|
|
strcpy (buf, RQ3_AKIMBO_NAME);
|
|
|
|
return;
|
|
|
|
} else if (ent->client->ps.weapon == WP_PISTOL) {
|
|
|
|
strcpy (buf, RQ3_PISTOL_NAME);
|
|
|
|
return;
|
|
|
|
} else if (ent->client->ps.weapon == WP_MP5) {
|
|
|
|
strcpy (buf, RQ3_MP5_NAME);
|
|
|
|
return;
|
|
|
|
} else if (ent->client->ps.weapon == WP_M4) {
|
|
|
|
strcpy (buf, RQ3_M4_NAME);
|
|
|
|
return;
|
|
|
|
} else if (ent->client->ps.weapon == WP_M3) {
|
|
|
|
strcpy (buf, RQ3_M3_NAME);
|
|
|
|
return;
|
|
|
|
} else if (ent->client->ps.weapon == WP_HANDCANNON) {
|
|
|
|
strcpy (buf, RQ3_HANDCANNON_NAME);
|
|
|
|
return;
|
|
|
|
} else if (ent->client->ps.weapon == WP_SSG3000) {
|
|
|
|
strcpy (buf, RQ3_SSG3000_NAME);
|
|
|
|
return;
|
|
|
|
} else if (ent->client->ps.weapon == WP_KNIFE) {
|
|
|
|
strcpy (buf, RQ3_KNIFE_NAME);
|
|
|
|
return;
|
|
|
|
} else if (ent->client->ps.weapon == WP_GRENADE) {
|
|
|
|
strcpy (buf, RQ3_GRENADE_NAME);
|
|
|
|
return;
|
|
|
|
} else {
|
|
|
|
strcpy (buf, "No Weapon");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void GetItemName (gentity_t * ent, char *buf)
|
|
|
|
{
|
|
|
|
if (bg_itemlist[ent->client->ps.stats[STAT_HOLDABLE_ITEM]].giTag == HI_KEVLAR) {
|
|
|
|
strcpy (buf, RQ3_KEVLAR_NAME);
|
|
|
|
return;
|
|
|
|
} else if (bg_itemlist[ent->client->ps.stats[STAT_HOLDABLE_ITEM]].giTag == HI_SILENCER) {
|
|
|
|
strcpy (buf, RQ3_SILENCER_NAME);
|
|
|
|
return;
|
|
|
|
} else if (bg_itemlist[ent->client->ps.stats[STAT_HOLDABLE_ITEM]].giTag == HI_SLIPPERS) {
|
|
|
|
strcpy (buf, RQ3_SLIPPERS_NAME);
|
|
|
|
return;
|
|
|
|
} else if (bg_itemlist[ent->client->ps.stats[STAT_HOLDABLE_ITEM]].giTag == HI_BANDOLIER) {
|
|
|
|
strcpy (buf, RQ3_BANDOLIER_NAME);
|
|
|
|
return;
|
|
|
|
} else if (bg_itemlist[ent->client->ps.stats[STAT_HOLDABLE_ITEM]].giTag == HI_LASER) {
|
|
|
|
strcpy (buf, RQ3_LASER_NAME);
|
|
|
|
return;
|
|
|
|
} else {
|
|
|
|
strcpy (buf, "No Item");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void GetAmmo (gentity_t * ent, char *buf)
|
|
|
|
{
|
|
|
|
int ammo;
|
|
|
|
char temp[1024];
|
|
|
|
|
|
|
|
switch (ent->client->ps.weapon) {
|
|
|
|
case WP_PISTOL:
|
|
|
|
Com_sprintf (temp, sizeof(temp), "%d rounds (%d extra clips)",
|
|
|
|
ent->client->ps.ammo[WP_PISTOL],
|
|
|
|
ent->client->numClips[WP_PISTOL]);
|
|
|
|
strcpy (buf, temp);
|
|
|
|
return;
|
|
|
|
case WP_SSG3000:
|
|
|
|
Com_sprintf (temp, sizeof(temp), "%d rounds (%d extra rounds)",
|
|
|
|
ent->client->ps.ammo[WP_SSG3000],
|
|
|
|
ent->client->numClips[WP_SSG3000]);
|
|
|
|
strcpy (buf, temp);
|
|
|
|
return;
|
|
|
|
case WP_MP5:
|
|
|
|
Com_sprintf (temp, sizeof(temp), "%i rounds (%i extra clips)",
|
|
|
|
ent->client->ps.ammo[WP_MP5],
|
|
|
|
ent->client->numClips[WP_MP5]);
|
|
|
|
strcpy (buf, temp);
|
|
|
|
return;
|
|
|
|
case WP_M4:
|
|
|
|
Com_sprintf (temp, sizeof(temp), "%d rounds (%d extra clips)",
|
|
|
|
ent->client->ps.ammo[WP_M4],
|
|
|
|
ent->client->numClips[WP_M4]);
|
|
|
|
strcpy (buf, temp);
|
|
|
|
return;
|
|
|
|
case WP_M3:
|
|
|
|
Com_sprintf (temp, sizeof(temp), "%d rounds (%d extra shells)",
|
|
|
|
ent->client->ps.ammo[WP_M3],
|
|
|
|
ent->client->numClips[WP_M3]);
|
|
|
|
strcpy (buf, temp);
|
|
|
|
return;
|
|
|
|
case WP_HANDCANNON:
|
|
|
|
Com_sprintf (temp, sizeof(temp), "%d rounds (%d extra shells)",
|
|
|
|
ent->client->ps.ammo[WP_HANDCANNON],
|
|
|
|
ent->client->numClips[WP_HANDCANNON]);
|
|
|
|
strcpy (buf, temp);
|
|
|
|
return;
|
|
|
|
case WP_AKIMBO:
|
|
|
|
Com_sprintf (temp, sizeof(temp), "%d rounds (%d extra clips)",
|
|
|
|
ent->client->ps.ammo[WP_AKIMBO],
|
|
|
|
ent->client->numClips[WP_AKIMBO]);
|
|
|
|
strcpy (buf, temp);
|
|
|
|
return;
|
|
|
|
case WP_KNIFE:
|
|
|
|
ammo = ent->client->ps.ammo[WP_KNIFE];
|
|
|
|
Com_sprintf (temp, sizeof(temp), "%d kni%s", ammo, (ammo == 1) ? "fe" : "ves");
|
|
|
|
strcpy (buf, temp);
|
|
|
|
return;
|
|
|
|
case WP_GRENADE:
|
|
|
|
ammo = ent->client->ps.ammo[WP_GRENADE];
|
|
|
|
Com_sprintf (temp, sizeof(temp), "%d grenade%s", ammo, (ammo == 1) ? "" : "s");
|
|
|
|
strcpy (buf, temp);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void ResetKills (gentity_t * ent)
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
|
|
|
|
for (i = 0; i < 5; i++) {
|
|
|
|
ent->client->lastkilled_client[i] = NULL;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
int ReadKilledPlayers (gentity_t * ent)
|
|
|
|
{
|
|
|
|
int results, i;
|
|
|
|
|
|
|
|
results = -1;
|
|
|
|
if (ent->client->lastkilled_client[0]) {
|
|
|
|
for (i = 0; i < 5; i++) {
|
|
|
|
if (ent->client->lastkilled_client[i]) {
|
|
|
|
results++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return results;
|
|
|
|
} else
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
void AddKilledPlayer (gentity_t * self, gentity_t * ent)
|
|
|
|
{
|
|
|
|
int kills;
|
|
|
|
|
|
|
|
kills = ReadKilledPlayers (self);
|
|
|
|
if (kills == 5 || kills == -1) {
|
|
|
|
self->client->lastkilled_client[0] = ent;
|
|
|
|
} else {
|
|
|
|
self->client->lastkilled_client[kills + 1] = ent;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void GetLastKilledTarget (gentity_t * self, char * buf)
|
|
|
|
{
|
|
|
|
int kills, i;
|
|
|
|
|
|
|
|
kills = ReadKilledPlayers (self);
|
|
|
|
|
|
|
|
if (kills >= 0) {
|
|
|
|
strcpy (buf, self->client->lastkilled_client[0]->client->pers.netname);
|
|
|
|
if (kills > 0) {
|
|
|
|
for (i = 1; i < kills + 1; i++) {
|
|
|
|
if (i == kills) {
|
|
|
|
strcat (buf, " and ");
|
|
|
|
strcat (buf, self->client->lastkilled_client[i]->client->pers.netname);
|
|
|
|
} else {
|
|
|
|
strcat (buf, ", ");
|
|
|
|
strcat (buf, self->client->lastkilled_client[i]->client->pers.netname);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
ResetKills (self);
|
|
|
|
} else {
|
|
|
|
strcpy (buf, "nobody");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void GetLastDamagedPart (gentity_t * self, char * buf)
|
|
|
|
{
|
|
|
|
switch (self->client->lasthurt_location &
|
|
|
|
~(LOCATION_BACK | LOCATION_LEFT | LOCATION_RIGHT | LOCATION_FRONT)) {
|
|
|
|
case LOCATION_HEAD:
|
|
|
|
case LOCATION_FACE:
|
|
|
|
strcpy (buf, "head");
|
|
|
|
self->client->lasthurt_location = 0;
|
|
|
|
return;
|
|
|
|
case LOCATION_SHOULDER:
|
|
|
|
case LOCATION_CHEST:
|
|
|
|
strcpy (buf, "chest");
|
|
|
|
self->client->lasthurt_location = 0;
|
|
|
|
return;
|
|
|
|
case LOCATION_STOMACH:
|
|
|
|
case LOCATION_GROIN:
|
|
|
|
strcpy (buf, "stomach");
|
|
|
|
self->client->lasthurt_location = 0;
|
|
|
|
return;
|
|
|
|
case LOCATION_LEG:
|
|
|
|
case LOCATION_FOOT:
|
|
|
|
strcpy (buf, "legs");
|
|
|
|
self->client->lasthurt_location = 0;
|
|
|
|
return;
|
|
|
|
case LOCATION_NONE:
|
|
|
|
default:
|
|
|
|
strcpy (buf, "nothing");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void ParseSayText (gentity_t * ent, char *text)
|
|
|
|
{
|
|
|
|
static char buf[1024], infobuf[1024];
|
|
|
|
char *p, *pbuf;
|
|
|
|
|
|
|
|
p = text;
|
|
|
|
pbuf = buf;
|
|
|
|
*pbuf = 0;
|
|
|
|
|
|
|
|
while (*p != 0) {
|
|
|
|
if ((pbuf - buf) > 225) {
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
if (*p == '$') {
|
|
|
|
switch (*(p + 1)) {
|
|
|
|
case 'H':
|
|
|
|
Com_sprintf (infobuf, sizeof(infobuf), "%d", ent->health);
|
|
|
|
strcpy (pbuf, infobuf);
|
|
|
|
pbuf = SeekBufEnd (pbuf);
|
|
|
|
p += 2;
|
|
|
|
continue;
|
|
|
|
case 'A':
|
|
|
|
GetAmmo (ent, infobuf);
|
|
|
|
strcpy (pbuf, infobuf);
|
|
|
|
pbuf = SeekBufEnd (pbuf);
|
|
|
|
p += 2;
|
|
|
|
continue;
|
|
|
|
case 'W':
|
|
|
|
GetWeaponName (ent, infobuf);
|
|
|
|
strcpy (pbuf, infobuf);
|
|
|
|
pbuf = SeekBufEnd (pbuf);
|
|
|
|
p += 2;
|
|
|
|
continue;
|
|
|
|
case 'I':
|
|
|
|
GetItemName (ent, infobuf);
|
|
|
|
strcpy (pbuf, infobuf);
|
|
|
|
pbuf = SeekBufEnd (pbuf);
|
|
|
|
p += 2;
|
|
|
|
continue;
|
|
|
|
case 'K':
|
|
|
|
GetLastKilledTarget (ent, infobuf);
|
|
|
|
strcpy (pbuf, infobuf);
|
|
|
|
pbuf = SeekBufEnd (pbuf);
|
|
|
|
p += 2;
|
|
|
|
continue;
|
|
|
|
case 'D':
|
|
|
|
GetLastDamagedPart (ent, infobuf);
|
|
|
|
strcpy (pbuf, infobuf);
|
|
|
|
pbuf = SeekBufEnd (pbuf);
|
|
|
|
p += 2;
|
|
|
|
continue;
|
|
|
|
/* case 'P':
|
|
|
|
GetLastDamagedPlayers (ent, infobuf);
|
|
|
|
strcpy (pbuf, infobuf);
|
|
|
|
pbuf = SeekBufEnd (pbuf);
|
|
|
|
p += 2;
|
|
|
|
continue; */
|
|
|
|
}
|
|
|
|
}
|
|
|
|
*pbuf++ = *p++;
|
|
|
|
}
|
|
|
|
|
|
|
|
*pbuf = 0;
|
|
|
|
|
|
|
|
strncpy (text, buf, 225);
|
|
|
|
text[225] = 0;
|
|
|
|
}
|
|
|
|
|