Bill Currie
fcd1897421
Create the qfbsp doxygen modules.
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Also, make doxygen extract static functions as well, so qfbsp's docs can be
more complete.
2010-10-13 20:52:08 +09:00
Bill Currie
bfc6c9e798
Document the smart-leak function.
2010-10-13 20:52:07 +09:00
Bill Currie
93517d40d8
Finish the port of smart leak files.
...
This comes from the OpenQuartz version of qbsp.
2010-10-13 20:52:07 +09:00
Bill Currie
ad8b08238d
Make some vector code easier to read.
2010-10-13 20:52:07 +09:00
Bill Currie
44776f111f
Documentation for winding.
2010-10-13 20:52:07 +09:00
Bill Currie
a8bd522ca1
Documentation for tjunc.
2010-10-13 20:52:07 +09:00
Bill Currie
f758cacc69
Make FindEdge easier to read.
2010-10-13 20:52:07 +09:00
Bill Currie
fc0e0f4665
Documentation for surfaces.
2010-10-13 20:52:07 +09:00
Bill Currie
f3e7a7ca89
Documentation for solidbsp.
2010-10-13 20:52:07 +09:00
Bill Currie
4b1b838f87
More braces and whitespace.
2010-10-13 20:52:07 +09:00
Bill Currie
313677ee96
Add some braces and a bit of whitespace
2010-10-13 20:52:07 +09:00
Bill Currie
69189600a4
Some docs for bsp5.h
2010-10-13 20:52:07 +09:00
Bill Currie
68dda63de5
Documentation for region.
2010-10-13 20:52:07 +09:00
Bill Currie
00b635236d
Document the readbsp code.
2010-10-13 20:52:07 +09:00
Bill Currie
34d60539de
Document the portals code.
2010-10-13 20:52:06 +09:00
Bill Currie
cc098fa720
Documentation for outside.
2010-10-13 20:52:06 +09:00
Bill Currie
a92bd6dec1
Document the merge code
2010-10-13 20:52:06 +09:00
Bill Currie
6ce7c5040b
Make NewFaceFromFace const-correct
2010-10-13 20:52:06 +09:00
Bill Currie
6c89883c8f
Lots of csg4 documentation
2010-10-13 20:52:06 +09:00
Bill Currie
17e5813a51
Make a block of code a little easier to read.
2010-10-13 20:52:06 +09:00
Bill Currie
a5c96cb825
More documentation and move some functions.
2010-10-13 20:52:06 +09:00
Bill Currie
2e6eb419ca
Some documentation for the map parser.
2010-10-13 20:52:06 +09:00
Bill Currie
5cf5c1e227
lots of whitespace
2010-10-13 20:52:06 +09:00
Bill Currie
5c0a55d818
Add some documentation for the brush code.
2010-10-13 20:52:06 +09:00
Bill Currie
9a4c9c506f
Fix bbox calculation for rotating brush entities.
2010-10-13 20:52:06 +09:00
Bill Currie
b91568bbdd
More non-canonical checks in PlaneTypeForNormal.
2010-10-13 20:52:06 +09:00
Bill Currie
c9eb679c41
Make PlaneTypeForNormal const-correct.
2010-10-13 20:52:06 +09:00
Bill Currie
56fb4d9a22
allow safe bsp freeing
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any memory the bsp thinks it does not own will not be freed
2010-10-13 20:52:05 +09:00
Bill Currie
99d8ea22b4
fix uninitialized data
...
In the process of testing the changes to WriteBSPFile, it was found that
the data being supplied to it contained uninitialized values.
2010-10-13 20:52:05 +09:00
Bill Currie
a51e888a1b
Nuke MAX_OSPATH and clean up the mess.
2010-08-25 13:31:08 +09:00
Bill Currie
669771681a
split up and modernize configure.ac
...
Most of the guts of configure.ac have been moved to config.d and are then
brought in by m4_include. This will make maintaining configure.ac much easier.
Also drop use of PROGRAM and VERSION, using PACKAGE_NAME, PACKAGE_VERSION, and
on occasion, PACKAGE_STRING instead, and clean out some old files we no longer
need.
2010-08-19 15:01:43 +09:00
Bill Currie
a703956553
split up most of bsp5.h and get things compiling again
2010-08-18 17:52:13 +09:00
Bill Currie
0dfff8fd58
ignore stuff
2010-08-07 10:42:09 +00:00
Bill Currie
7ef81cae31
and the rest of the changes before actually working on the new parser
2010-08-05 03:39:26 +00:00
Bill Currie
9a4258b5c5
rename "map" to "map_script" in anticipation of a better map parser
2010-08-05 03:30:13 +00:00
Bill Currie
997102fea8
audit the usage of "only"
...
There are still a few iffy places (notably around certain prepositions), but
the relevant sentences are now much easier to read.
2010-01-13 06:42:26 +00:00
Bill Currie
e2355aa357
add --extract-hull which produces C structures for the clipping hull (currently only hull 0)
2009-03-18 03:28:34 +00:00
Bill Currie
fe95805d86
various gcc 4.3 fixes
2008-07-19 05:40:57 +00:00
Bill Currie
7c4a0725e1
clean out unused functions
2007-10-08 09:50:02 +00:00
Bill Currie
787a9bc182
forgot to increment the tail number (would have made a mess of maps with more than one duplicate of a texture name)
2007-05-09 10:08:35 +00:00
Bill Currie
6a019f1859
make sure all miptex entries have a unique name in the generated wad file so no textures get lost when extracting.
2007-05-07 02:06:03 +00:00
Bill Currie
ff132bb536
64bit windows patch from phrosty
2007-04-04 07:48:14 +00:00
Bill Currie
81a57bb3fa
patch from phrosty for vc2005 support. includes fixes for a bunch of gcc-isms that crept in over the years.
2007-03-22 23:20:57 +00:00
Bill Currie
99e05d2188
warning cleanup patch from raorn
2007-01-06 21:31:03 +00:00
Bill Currie
45d467d748
box tracing (instead of point). Currently disabled because it doesn't work right just yet. However, when it is working, it will let us do things like crouching, crawling, arbitrary sized objects (including players), etc.
2006-12-24 03:13:29 +00:00
Bill Currie
538f0ee51f
allow more hull points (don't remember why, now, but...)
2006-11-10 13:51:02 +00:00
Bill Currie
87cc09233c
"long" audit. can't use long when we want 32 bits. May be a few more cases.
2005-10-23 13:19:21 +00:00
Bill Currie
3fb03fc2be
hah, should have been using __attribute__((used)) all that time (rather
...
than __attribute__((unused))). fixes the missing console in -x11
2005-08-04 15:27:09 +00:00
Bill Currie
501180aaac
gcc-4.0 fixes. even found some bugs :) (names /not/ mangled this time)
2005-06-08 06:35:48 +00:00
Bill Currie
9768568eeb
get the number of points for the clipped winding correct
...
This is an imperfect revision of history.
2004-11-02 07:29:00 +00:00
Bill Currie
25484f415b
move the script parser from qfbsp into libQFutil and correct a spelling error
...
This is an imperfect revision of history.
2004-11-02 05:05:00 +00:00
Bill Currie
f10f59bb42
don't try to write non-existant textures
2004-05-11 07:26:33 +00:00
Bill Currie
3f6b2fd87b
has some issues, but support writting to stdout
2004-05-01 03:39:33 +00:00
Bill Currie
42c88b23fc
correct the help output
2004-04-30 21:52:17 +00:00
Bill Currie
a12074c1a6
can now extract entities from foo.bsp to foo.ent
2004-04-30 21:51:00 +00:00
Ragnvald Maartmann-Moe IV
e27db9f6b2
More compile fixes for current gcc.
2004-03-21 18:53:41 +00:00
Bill Currie
199455d38f
fix a silly bug that caused all parsed keys to be ""
2004-03-17 20:22:19 +00:00
Bill Currie
e021afd141
remove some more arbitrary limits: tokens and keys can now be any size
2004-02-21 01:34:59 +00:00
Bill Currie
3764497143
various impovements from Vic via hqbsp (lordhavoc)
2004-02-05 04:11:39 +00:00
Bill Currie
22fe9de3f9
terminate buf properly (\r\n -> \n translation can cause the bytes read to
...
be /much/ smaller than expected)
2004-02-05 00:13:42 +00:00
Bill Currie
31d970aca0
can now dump a map's textures to a wad file (name currently based on bsp
...
file name (eg, foo.bsp -> foo.wad)
2004-01-15 07:16:44 +00:00
Bill Currie
74d8c3e379
use the wadfile support in libQFutil instead of a local version
2004-01-13 06:47:08 +00:00
Bill Currie
c31c97a6d9
minor cleanup: LoadBSP really shouldn't be doing the bsp2prt stuff :)
2004-01-13 03:02:25 +00:00
Bill Currie
d0a95aba9d
t-juctions don't affect portals so don't mess with the loaded faces
2004-01-12 02:09:42 +00:00
Bill Currie
dd3f9b2265
qfbsp --portal foo.bsp now works :) produces identical results for simple
...
maps.
2004-01-12 01:52:08 +00:00
Bill Currie
33e80fb595
whitespace
2004-01-12 01:49:27 +00:00
Bill Currie
440e03374e
first stab at getting bsp to portal working. produces a portal file that
...
looks ok at first glance but the numbers are a tad bogus. More loading
errors, I guess.
2004-01-11 08:48:58 +00:00
Bill Currie
03a24be4de
partial work on wad file access cleanup in preparation of making a wad
...
utility
2004-01-09 23:34:32 +00:00
Bill Currie
9e861128ec
world is supposed to be portalized using the "detail" portals
2003-09-17 22:46:37 +00:00
Bill Currie
4f33663c8c
brush.c:
...
quieten point off plane warning
qfbsp.c:
allocate less memory for clipped winding
2003-09-17 21:03:52 +00:00
Bill Currie
83ba424ffc
force axis aligned planes to truely be axis aligned (fixes degenerate
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polygons being generated by ClipWinding) and use LordHavoc's point off
plane correction code
2003-09-17 20:26:57 +00:00
Bill Currie
9297732f86
fix a typo pointed out by IrcMonkey
2003-09-11 18:11:20 +00:00
Bill Currie
94f00bbefe
it seems wine doesn't like %i in *scanf
2003-09-08 21:57:34 +00:00
Bill Currie
f93cc0d5d5
make the reached entity warning display even without verbose
2003-09-08 19:50:19 +00:00
Bill Currie
50d83a7c56
same with MAX_POINTS_ON_WINDING
2003-09-08 03:25:01 +00:00
Bill Currie
ca91f7b727
MAXEDGES? What MAXEDGES? :)
2003-09-08 03:00:53 +00:00
Bill Currie
1a250f0ef7
error checking in LoadLump and handle muptiple wad files better (ie,
...
properly:P)
2003-09-05 03:47:19 +00:00
Bill Currie
04a1ff51b1
D'OH!!! fixes totally borked vis data :)
2003-09-05 02:27:34 +00:00
Bill Currie
194ea081eb
hopefully add watervis support
2003-09-03 23:04:30 +00:00
Bill Currie
4cb6c062ec
use the right plane when calculating the texture normals
2003-09-03 22:54:14 +00:00
Bill Currie
a30fbfc917
tighten up hl texture alignment parsing and don't print
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"adding 0 texture frames".
2003-09-03 22:32:40 +00:00
Bill Currie
231a1bfb56
bring in many of LordHavoc's changes to qbsp: HalfLife WorldCraft texture
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alighnment, partial "point of plane" autocorrection (currently disabled: I
want to make it optional), large map support (not sure where that's
hiding), hipnotic entity rotation
2003-09-03 22:00:08 +00:00
Bill Currie
996de18cc6
good line number reporting for errors and treat ^Z and ^D as whitespace
2003-09-03 18:27:27 +00:00
Bill Currie
36f8dbf75a
fix a buffer overflow (ouch)
2003-09-02 20:20:54 +00:00
Bill Currie
4c52975584
make FindPlane much pickier about matching planes
2003-08-27 01:12:03 +00:00
Bill Currie
19cf019ed2
barf when given a bsp file instead of a map file (and don't zap the bsp file
...
in the process!!!)
2003-08-11 20:43:26 +00:00
Bill Currie
fa31cb73b5
don't seg if files can't be opened
2003-08-11 17:11:44 +00:00
Bill Currie
6a94607d9d
rename VectorMA to VectorMultAdd, add VectorMultSub and use it in a few
...
places. Not certain how much speed difference it makes :/
2003-08-08 15:25:53 +00:00
Bill Currie
dddf045221
put "FIXME: overflow" on all the char arrays I could find that weren't
...
obviously safe
2003-07-08 20:11:10 +00:00
Bill Currie
9cab099383
more inline stuff
2003-05-07 07:18:36 +00:00
Bill Currie
3c58b712d9
don't subdivide hint or skip brushes
2003-04-04 21:48:47 +00:00
Bill Currie
81cf1cc99d
don't seg on hint and skip brushs. hint and clip brushes are now known to
...
work (what is a skip brush?)
2003-03-25 16:34:07 +00:00
Bill Currie
27a02de1cc
fix a double fclose
2003-03-17 04:36:06 +00:00
Bill Currie
6a687f5e45
rename all the globals in quakefs.[ch] to be QFS_* or qfs_*
2003-02-14 19:46:07 +00:00
Bill Currie
c46b58f4b5
fix an oopsie
2003-02-05 05:16:51 +00:00
Bill Currie
c5f7138db8
emit clipnodes in the correct order
2003-02-05 05:06:14 +00:00
Bill Currie
7073afc0a4
port in OQ's detail, hint and skip brush/texture enhancements
2003-02-04 23:26:26 +00:00
Bill Currie
2dd8a6c39d
grok quest's "map2" format (as well as the original)
2003-02-04 18:19:57 +00:00
Bill Currie
ab2aa3ae92
start merging in "map2" (quest) support
2003-02-03 22:42:13 +00:00
Bill Currie
26c06c09a2
s/__attribute/__attribute__/
2003-01-27 23:14:07 +00:00