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https://git.code.sf.net/p/quake/quakeforge
synced 2025-03-22 02:11:19 +00:00
hopefully add watervis support
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parent
4cb6c062ec
commit
194ea081eb
3 changed files with 14 additions and 3 deletions
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@ -39,6 +39,7 @@ typedef struct {
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qboolean noclip;
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qboolean onlyents;
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qboolean usehulls;
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qboolean watervis;
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int hullnum;
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int subdivide_size;
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char *mapfile;
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@ -61,6 +61,7 @@ static struct option const long_options[] = {
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{"hullnum", required_argument, 0, 'H'},
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{"subdivide", required_argument, 0, 's'},
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{"wadpath", required_argument, 0, 'w'},
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{"watervis", no_argument, 0, 'W'},
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{NULL, 0, NULL, 0}
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};
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@ -78,6 +79,7 @@ static const char *short_options =
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"H:" // hullnum
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"s:" // subdivide
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"w:" // wadpath
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"W" // watervis
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;
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@ -99,8 +101,10 @@ usage (int status)
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" -u, --usehulls Use the existing hull files\n"
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" -H, --hullnum [num]\n"
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" -s, --subdivide [size]\n"
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" -w, --wadpath [path] semicolon sparated set of dirs to \n"
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" search for texture wads\n");
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" -w, --wadpath [path] semicolon sparated set of dirs to\n"
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" search for texture wads\n"
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" -W, --watervis allow transparent liquid surfaces\n"
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);
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exit (status);
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}
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@ -156,6 +160,9 @@ DecodeArgs (int argc, char **argv)
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case 'w': // wadpath
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options.wadpath = optarg;
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break;
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case 'W': // watervis
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options.watervis = true;
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break;
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default:
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usage (1);
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}
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@ -330,7 +330,6 @@ int num_visleafs; // leafs the player can be in
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int num_visportals;
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int num_realleafs;
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//FIXME make work with transparent water
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static int
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HasContents (node_t *n, int cont)
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{
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@ -363,6 +362,10 @@ SameContents (node_t *n1, node_t *n2)
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{
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if (n1->contents == CONTENTS_SOLID || n2->contents == CONTENTS_SOLID)
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return 0;
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if (n1->contents == CONTENTS_SKY || n2->contents == CONTENTS_SKY)
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return 0;
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if (options.watervis) //FIXME be more picky?
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return 1;
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if (n1->detail && n2->detail)
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ShareContents (n1, n2);
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if (n1->detail)
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