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More braces and whitespace.
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3 changed files with 25 additions and 19 deletions
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@ -165,7 +165,7 @@ ChooseMidPlaneFromList (surface_t *surfaces, vec3_t mins, vec3_t maxs)
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The real BSP hueristic
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*/
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static surface_t *
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static surface_t *
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ChoosePlaneFromList (surface_t *surfaces, vec3_t mins, vec3_t maxs,
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qboolean usefloors, qboolean usedetail)
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{
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@ -263,7 +263,7 @@ ChoosePlaneFromList (surface_t *surfaces, vec3_t mins, vec3_t maxs,
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Selects a surface from a linked list of surfaces to split the group on
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returns NULL if the surface list can not be divided any more (a leaf)
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*/
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static surface_t *
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static surface_t *
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SelectPartition (surface_t *surfaces, int *detail)
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{
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int i, j;
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@ -275,11 +275,12 @@ SelectPartition (surface_t *surfaces, int *detail)
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// count onnode surfaces
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i = 0;
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bestsurface = NULL;
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for (p = surfaces; p; p = p->next)
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for (p = surfaces; p; p = p->next) {
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if (!p->onnode) {
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i++;
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bestsurface = p;
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}
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}
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if (i == 0)
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return NULL;
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@ -296,13 +297,14 @@ SelectPartition (surface_t *surfaces, int *detail)
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maxs[i] = -BOGUS_RANGE;
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}
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for (p = surfaces; p; p = p->next)
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for (p = surfaces; p; p = p->next) {
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for (j = 0; j < 3; j++) {
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if (p->mins[j] < mins[j])
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mins[j] = p->mins[j];
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if (p->maxs[j] > maxs[j])
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maxs[j] = p->maxs[j];
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}
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}
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if (usemidsplit) // do fast way for clipping hull
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return ChooseMidPlaneFromList (surfaces, mins, maxs);
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@ -328,7 +330,7 @@ SelectPartition (surface_t *surfaces, int *detail)
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Calculates the bounding box
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*/
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void
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CalcSurfaceInfo (surface_t * surf)
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CalcSurfaceInfo (surface_t *surf)
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{
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face_t *f;
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int i, j;
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@ -346,13 +348,14 @@ CalcSurfaceInfo (surface_t * surf)
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winding_t *fp = f->points;
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if (f->contents[0] >= 0 || f->contents[1] >= 0)
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Sys_Error ("Bad contents");
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for (i = 0; i < fp->numpoints; i++)
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for (i = 0; i < fp->numpoints; i++) {
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for (j = 0; j < 3; j++) {
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if (fp->points[i][j] < surf->mins[j])
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surf->mins[j] = fp->points[i][j];
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if (fp->points[i][j] > surf->maxs[j])
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surf->maxs[j] = fp->points[i][j];
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}
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}
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}
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}
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@ -554,7 +557,7 @@ LinkConvexFaces (surface_t *planelist, node_t *leafnode)
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Returns a duplicated list of all faces on surface
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*/
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static face_t *
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static face_t *
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LinkNodeFaces (surface_t *surface)
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{
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face_t *list, *new, **prevptr, *f;
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@ -643,7 +646,7 @@ PartitionSurfaces (surface_t *surfaces, node_t *node)
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PartitionSurfaces (backlist, node->children[1]);
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}
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node_t *
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node_t *
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SolidBSP (surface_t *surfhead, qboolean midsplit)
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{
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int i;
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@ -189,7 +189,7 @@ GatherNodeFaces_r (node_t *node)
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}
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}
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surface_t *
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surface_t *
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GatherNodeFaces (node_t *headnode)
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{
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memset (validfaces, 0, sizeof (validfaces));
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@ -111,33 +111,36 @@ CanonicalVector (vec3_t vec)
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if (len < EQUAL_EPSILON)
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return false;
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if (vec[0] > EQUAL_EPSILON)
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if (vec[0] > EQUAL_EPSILON) {
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return true;
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else if (vec[0] < -EQUAL_EPSILON) {
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} else if (vec[0] < -EQUAL_EPSILON) {
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VectorNegate (vec, vec);
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return true;
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} else
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} else {
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vec[0] = 0;
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}
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if (vec[1] > EQUAL_EPSILON)
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if (vec[1] > EQUAL_EPSILON) {
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return true;
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else if (vec[1] < -EQUAL_EPSILON) {
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} else if (vec[1] < -EQUAL_EPSILON) {
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VectorNegate (vec, vec);
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return true;
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} else
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} else {
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vec[1] = 0;
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}
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if (vec[2] > EQUAL_EPSILON)
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if (vec[2] > EQUAL_EPSILON) {
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return true;
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else if (vec[2] < -EQUAL_EPSILON) {
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} else if (vec[2] < -EQUAL_EPSILON) {
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VectorNegate (vec, vec);
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return true;
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} else
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} else {
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vec[2] = 0;
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}
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return false;
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}
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static wedge_t *
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static wedge_t *
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FindEdge (vec3_t p1, vec3_t p2, vec_t *t1, vec_t *t2)
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{
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int h;
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